Devil Jin movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 2,176: Line 2,176:
== MCR (''Mourning Crow'') ==
== MCR (''Mourning Crow'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Devil Jin-f+3
|parent=
|input=f+3
|name=Mourning Crow (MCR)
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Transitions to MCR
}}
{{Move
{{Move
|id=Devil Jin-MCR.1
|id=Devil Jin-MCR.1

Revision as of 19:15, 16 April 2024

Heat

Annihilation Beam can be used (4~3,1+2, b,f+2,1,4,1+2 etc.)
Allows the use of EWGF without just input (consumes heat, but doesn't with just input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Vindictive Helix

H.2+3

m,​h,​th
20,​22,​10
+11 MCR
Th
Th
i18
Heat Smash
  • Alternate input: R1
Inner Purgatory

H.MCR.2+3

ub(m)
23,​16
Th
Th
Th
i20
Heat Smash
  • Alternate input: R1
Wheel of Pain > Annihilation Beam

4~3,H.1+2

M,​sm
21,​15
+2
i24~35
Tornado
  • Chip damage on block (4)
Hissour > Annihilation Beam

uf+3+4,H.1+2

m,​m,​sm
8,​20,​20
-15
+0
i25~50
  • Chip damage on block (6)
  • Transitions into throw on hit
Laser Crush > Annihilation Beam

b,​f+2,​1,​4,H.1+2

m,​m,​M,​sm
12,​12,​21,​15
+2
i24~35
Balcony Break
Tornado
  • Chip damage on block (4)
Spiral of Madness > Annihilation Beam

f,​n,​d,​df+1+2,H.1+2

m,​sm
25,​20
+2
i25~36
Tornado
  • Chip damage on block (6)
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~127
  • ,js25~47
  • ,fs48~50
t78 r35
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Wicked Jambu Spear

b+3

M
24
-15~-18
+10~+13
i29~32
  • js8~33
  • fs34~36
t69 r37
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • 17 Chip Damage on Heat Dash
Wraith Kick

uf+4

m
21
-8
+11
i18
js8~18
t50 r32
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
Demon's Paw

f,F+2

m
24
4?/7?
8?/11?
-8
+15a (+6)
i15~16
t45 r29
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • i18 startup when unbuffered, and i16 startup when buffered
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • 20 Chip Damage on Heat Dash
Dark Arachnid Twister

MCR.2,2

m,​M
12,​20
-14c
+2a
,i24-26
  • ,js1~17
  • ,fs18~20
t79 r36
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • 16 Chip Damage on blocked Heat Dash
  • Combo from 1st hit
  • Opponent recovers FDFA on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17
Flash Punch Combo (2)

1,1

h,​h
5,​6
-1
+8
,i15
44
  • Jails
  • Combo from 1st hit
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​14
-17
+18a(+13)
,i13
Balcony Break
on air hit
  • Combo from 1st hit
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
  • Jails
  • Combo from 1st hit
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
  • Jails
  • Combo from 1st hit

1,​2,3

h,​h,​m
5,​8,​25
+4
,i29~31
Spike
Shoot the Works

1,​2,​3,4

h,​h,​m,​m
5,​8,​25,​30
+0
+12c
,i36~38
Spike
One Two Knee

1,​2,4

h,​h,​m
5,​8,​10
-10
+4
,i11
Combo from 1st hit

2

h
9
+0
+9
i10
Demon Backhand Spin

2,2

h,​h
9,​20
-13
-2
,i17
  • Jails
  • Combo from 1st hit

3

m
16
-12
-6
i17~19

3,1

m,​h
16,​11
+2
+8
,i29~30
Combo from 1st hit
Hell Cyclone

3,​1,2

m,​h,​m
16,​11,​20
-11
+72(+56)
,i25~28
Tornado
Hell Spiral

3,​1,4

m,​h,​m
16,​11,​20
-9
+15(+6)
,i23~24
Balcony Break
Demon March

3,​1,f,F

m,​h
16,​11
-2
+4
Last Rites

4

h
24
-5
+10
i17~18
Homing
Balcony Break
Wheel of Pain

4~3

m
21
-7
+14
i29
Spike
Tsujikaze

1+2

m,​m
12,​25
-12
+7
i17
  • 1st hit
Homing
  • 2nd hit
Balcony Break

1+4

sl,​h
5,​5
-3
+4
,i16
Jails
Three Ring Alaya

1+4,2

SL,​h,​m
5,​5,​20
-12
+72(+56)
,i24~25
Tornado

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
14
-8
+3
i17~18
Spike
893P > Knee Kick

f+2,4

m,​m
14,​17
-11
+0
,i15

f+4

m
10
-12
-1
i15~16
Twisted Samsara

f+4,3

m,​m
10,​14
-22
+18(+8)
,i26~27
Tornado
  • On hit, hold ub, u or uf to transition to Fly

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
-6
+5
+9
i13
Dark Twin Lancer

df+1,2

m,​h
11,​20
-9
+44d(-14)
,i17
Balcony Break
Bloody Glaive

df+2

m
17
-9
+6
+9
i15
Hold F to enter MCR at +14 or at +17 on CH

df+3

m
12
-9
+2
i16~17

df+3,2

m,​m
12,​10
-13
-7
,i19
Rengoku

df+3,​2,4

m,​m,​m
12,​10,​20
-22
+18(+8)
,i29
Tornado
  • On hit hold ub, u or uf to shift to FLY at +36(+26)

df+4

m
10
-9
+2
i13~14
Tsunami Kick

df+4,4

m,​m
10,​16
-15
-4
,i13~14
Spike

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust

d+1

m
25
-14
+20(+10)
i18~19
ps8~
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Broken Plate

d+3

L
12
-12c
-1
+7c
i18~19
Double Lift Kicks

d+3+4

m,​m
5,​ 20
-15
+30(+20)
i15~16

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Malicious Mace

db+2

L
15
-13c
+3c
i21~22
Chip damage on block
Demon's Spear

db+1+2

m
15
-9
+4
i23~25
  • Hold F during startup to feint into MCR
Balcony Break
on air hit
Demon's Spear

db+1+2*

m
25
+17g +24w
+7
i26~60
  • Hold F during startup to feint into MCR
Balcony Break
on air hit
Demon's Lance

db+1+2**

m
42
+37
i61~63 (Full Charge)
Balcony Break
Guard Break
  • Chip Damage on block (16)
  • hold F during startup to feint into MCR

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
10
-6
+5
i12
Brimstone Strike

b+1,2

h,​m
10,​10
-14
+23a(+13)
,i23
Balcony Break
  • Hold B to cancel

b+2

h
11
-13
-2
i14~16
Rakshasa's Rampage

b+2,1

h,​m
11,​21
-16
+29(+19)
,i30
Tornado
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8(-1)/HE
,i25~127
Heat Engager
  • Heat Dash +62a(+42) on hit
Balcony Break
  • Combo from 1st hit
Wicked Jambu Spear

b+3

m
24
-18
+10/HE
i29~32
Heat Engager
  • Heat Dash +17d on hit
Balcony Break
Demon Steel Pedal

b+4

m
20
-8
+6
i17~18
Aratama Strike

b+1+2

m
21
-1c
+7c
i20~21
Spike
  • Chip Damage on block (6)
Lightning Screw Uppercut

b+1+4

ub(m)
60
LNC
LNC
LNC
i63

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire Blast

ub+1+2

h
40
KND
KND
KND
i47
Balcony Break
  • Chip damage when guarded
  • Jack-8 or Alisa can recovery 20 by input 1+2
Samsara
ub+4

u+4

m
22
-25
+15(+5)
i20
Tornado
  • On hit hold ub, u or uf to transition to fly at +35(+25)
Hellfire Cannon

u+1+2

Air laser
Infernal Shackle
  • u+1
  • ub+1

uf+1

h
10
+11
+16
i21~23
Balcony Break
on air hit
Weapon
  • Shifts to MCR on hit or block
  • 2 Chip damage on block
Decapitating Sword
  • u+2
  • ub+2

uf+2

h
25
-4
i20~23
Homing
Reaper's Scythe
  • u+3
  • ub+3

uf+3

m
21
+3c
+7c
i28~29
Spike
Wraith Kick

uf+4

m
21
-8
+11/HE
i18
Heat Engager
  • Heat Dash +62a(+42) on hit
Balcony Break
Hisour

uf+3+4

m,​m
8,​20
-16
+33a(-25)
i16
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw

f,F+2

m
24
-8
+15a(+6)/HE
i15~16
Heat Engager
  • Heat Dash +36a(+26) on hit
Balcony Break
  • 7 Chip damage on block
Demon's Shaft

f,F+4

m
22
-6
+16c
i20~21
Balcony Break

b,f+2

m
12
-9
-1
i15~17

b,​f+2,1

m,​m
12,​12
-10
+1
,i14~15
Combos from first hit
Laser Cannon

b,​f+2,​1,2

m,​m,​m
12,​12,​24
-8
+15a(+6)
+45a(+0)
,i22~23
Balcony Break
  • Chip damage on block (7)
Laser Scraper

b,​f+2,​1,df+2

m,​m,​m
12,​12,​20
-13
+25a(+8)
,i18~19
Tornado
Balcony Break
on grounded hit only
Laser Crush

b,​f+2,​1,4

m,​m,​m
12,​12,​21
-7c
+14a
,i26~29
Laser Slice

b,​f+2,3

m,​h
12,​24
-9
+9
,i19~20
Combos from first hit

b,f+1+2

m
17
-17
+31a(-2)
i25
Chip damage on block
Gates of Hades

b,​f+1+2,2

m,​m
6,​6,​6,​6,​6,​6,​30
-31
-5(-12)
,i28~31
Combos from first hit

Running

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Leaping Side Kick
f,n,d,df,UF+3

f,f,F+3

m
30
+6
+13a(+3)
i22~25
Balcony Break
  • Chip damage on block (9)

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Solo Piston

ws1

m
12
-6
+5
+9
i13~14
Infernal Shackle

ws1,1

m,​h
12,​10
+11
+16
,i30~32
Balcony Break
On air hit
Weapon
  • Combo on 1st CH
  • Shifts to MCR on hit or block
  • Chip damage on block (2)
Bloody Glaive

ws1,2

m,​m
12,​15
-11
+6
+9
,i22
  • Hold F to enter MCR on hit at +14 or +17 on CH
  • Combos from first hit
Alaya

ws2

m
20
-12
+72a(+56)
i15~16
Tornado
  • Chip Damage on block (6)
Organ Wrecker

ws3

m
15
-11
+9
i14
Hold F on hit to enter MCR at +16 or +23 on CH

ws4

m
10
-3
+8
i11~12
Wretched Heel

ws4,4

m,​m
10,​20
-16
+4c
,i27~28
Spike

SS (Side Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Twister

SS.2

m
25
-22
i17~18
Hold U on hit for 69 damage combo

WGS (Wind God Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thunder God Fist

f,n,d,df+1

m
30
-16
+29a(+19)
i22~24
Heaven's Door

f,​n,​d,​df+1,UF

m,​th
30,​10
-4
Floor Break
  • Only on hit
Wind God Fist

f,n,d,df+2

h
20
-10
+39a(+29)
i15
Consumes meter & acts as EWGF during Heat
Sometimes written wgf
Electric Wind God Fist

f,n,d,df#2

h
23
+5
+39a(+29)
i14
Chip Damage on block (4)
Sometimes written ewgf
Demon's Hoof

f,n,d,df+3

m
25
-8c
+16a
i26~28
Spike
  • Chip Damage on block (7)
Demon's Tail

f,n,d,DF+3

l
24
-23c
-2d
i33~34
Leaves opponent Face Down/Head Towards

f,n,d,DF+4

L
7
-23c
-5c
i16
Sometimes written hellsweep
Spinning Demon Scythe

f,​n,​d,​DF+4,4

L,​m
7,​28
-16
+4c
,i25
Spike
Sometimes written hellsweep
Spinning Demon Hellfire Beam

f,​n,​d,​DF+4,1+2

L,​sm
7,​9
+58(+42)
,i29~40
Tornado
  • Only on hit
  • Turns the back to you, limiting combos
Sometimes written hellsweep
Spiral of Madness

f,n,d,df+1+2

m
25
-9
+12a(+3)
+33a
i26~27
Homing
Balcony Break
  • Chip Damage on block (7)
  • Leaves opponent Face Up/Head Towards on CH

FLY (Fly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fly (FLY)

3+4

sp
js
Transitions to FLY
Near Death

FLY.1

h
20
-3
+67a(+47)
i18~19
Balcony Break
Infernal Annihilation

FLY.2

ub,​th
20,​20
+0
i36
Floor Break
  • Throw when hit from the front
Amara

FLY.3

m
30
-14
+35d(-24)
i16~22
Balcony Break
Spike

FLY.4

m
10
-29
-20
i20

FLY.4,2

M,​m
10,​14
+52(+7)
,i22
Only on hit
Devil Starstorm

FLY.4,​2,1+2

M,​m,​th
10,​20,​15
-6
,i28
Only on hit
Infernal Destruction

FLY.1+2

UB
30
i50~100
Balcony Break
Cross Infernal Destruction

FLY.f+1+2

UB
30
i32~75
Balcony Break

MCR (Mourning Crow)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mourning Crow (MCR)

f+3

sp
js
Transitions to MCR
Tiger Thrush

MCR.1

m
20
+8
i22~23
Spike
  • Leaves opponent Face Down/Head Towards

MCR.2

m
12
-13
-5
i15
Homing
Dark Arachnid Twister

MCR.2,2

m,​m
12,​20
-14c
+2/HE
,i15
Heat Engager
  • Heat Dash +67a(+50) on hit
Spike
Venomous Torment

MCR.3

sm
26
-7
+16a(-1)
+70a(+54)
i23
Tornado
Balcony Break
  • Chip damage on block (7)

MCR.4

m
10
-29
-20
i20

MCR.4,2

M,​m
10,​14
+52(+7)
,i22
Devil Starstorm

MCR.4,​2,1+2

M,​m,​th
10,​20,​15
-6
,i28

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yomigaeri

FUFT.U+3+4

Shifts to fly can also be done from FUFA
Hellfire Incinerator

OTG.d+1+2

l
25
-14c
+13d(+1)
i23~31

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double High Sweep

1+3

th(h)
35
+2d
i12~14
  • Throw break: 1 or 2
Judgement

2+4

th(h)
35
+0d
i12~14
  • Throw break: 1 or 2
Shoulder Flip

Left Throw

th(h)
43
+1d
i12~14
  • Throw break: 1
Over the Limit

Left Throw

th(h)
40
+0d
i12~14
  • Throw break: 2
Pivoting Hip Throw

Back Throw

th(h)
50
+1d
i12~14
  • Throw break: None
White Mountain

df+2+3

th(h)
40
-6
i12~14
  • Throw break: 2
Floor Break
Stonehead
f,F+1+2

uf+1+2

th(h)
35
+25d(+7)
i12~14
  • Throw break: 1+2
Balcony Break
Complicated Wire

qcb+1+3

th(h)
40
+0d
i12~14
  • Throw break: 1
Obliteration

f,hcf+1+2

th(h)
45
+0d
i12~14
  • Throw break: 1+2

10 Strings