Okugreenman (talk | contribs) m (→n: block and hit data for most things) |
RogerDodger (talk | contribs) (→u) |
||
Line 1,371: | Line 1,371: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-uf+1, | |id=Lidia-uf+1,P | ||
|parent=Lidia-uf+1 | |parent=Lidia-uf+1 | ||
|input=,P | |input=,P |
Revision as of 23:24, 22 July 2024
Lidia |
---|
Movelist & frame data (Tekken 8) |
---|
This page is for Tekken 8. For Tekken 7, see Lidia movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Efflorescent Blizzard
H.2+3
m
55
+10 HAE
i18
- Transition to HAE on block
- Cancel HAE transition on block with input B
Heian Shodan Seikenzuki > Heaven and Earth
H.1+2
m
25
+37a (+29) HAE
i31
- Partially uses remaining Heat time
- Cancel with input b,b or f,f
- Cancel HAE transition with input B
Lightning Seikenzuki
H.f,f,F+2
H.f,F+2
m
22
+17 HRS
i13
- Partially uses remaining Heat time
- Input H.f,f,F+2 to power up
Swift High Seikenzuki > Heaven and Earth
H.f,f,F+1
h
37
+5 HAE
+31a (+23)
i13~15
- Partially uses remaining Heat time
- Cancel HAE transition with input B
Bassai-zuki > Heaven and Earth
H.WLF.1
m
24
+38a (+30) HAE
i22
- Can hold, cancel hold with input b,b or f,f
- Cancel HAE transition with input B
Political Storm
f+1+2,3,qcf+1+2
f+1+2,3,1+2
h,m,m,m,m
5,4,5,4,20
-15
+20d (+15)
,i14,i22
t110 r36
- Power up with input qcf+1+2 (adds 5 dmg to last hit)
- Jail from any attack
Unanimous Consent
HRS.2
m,t
18,10
-10
+8
i16
t41 r25
- Transitions to attack throw on front hit
- Does not transition to throw when using Heat Dash
- Activates Heat when throw is completed
- Transition to r33 HAE on hit only
- Cancel HAE transition with B
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
High Right Roundhouse Kick > Jumping Back Spin Kick
4,3
h,m
14,20
-14
+27a
+27a
,i29~30
Heian Shodan Seikenzuki
1+2*
m
25
-5
+32a (+24)
i42
- Cancel with input b,b or f,f
- Chip damage on block
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Front Kick > Helm Splitter
f+3,qcf+4
f+3,4
m,h
12,21
+10g
,i21~23
- chip damage on block
- Power up with input qcf+4
Political Storm
f+1+2,3,qcf+1+2
f+1+2,3,1+2
h,m,m,mm
5,4,5,4,20
-15
,i14,i22
- Power up with input qcf+1+2 (adds 5 dmg to last hit)
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Red Tape
CH.db+3
l
41
-10d
i16~17
- Power up based on Heaven and Earth level
- Regain recoverable health
For the Nation
P.db+3+4:1
P.db+3+4
mh
21,21
+33a (+25)
i22,i16
Input 1 at the right time to power up
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ruling Party > Crushing Left Knee
b+2:3
b+2,3
h,m
14,14
+6
,i22
Just Input to power up
Birds and Beasts
b+3,4,qcf+1+2
b+3,4,1+2
m,h,m
16,16,22
+27a (+17)
,i20
- Input qcf+1+2 to power up
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gyre
- ub+1
- u+1
uf+1
m
18
-6
+3
i23
ps5~17
- Parries highs
- Hitstop on successful parry
- Forced 2nd hit on successful parry
Vortex
- ub+1,P
- u+1,P
uf+1,P
m,h
18,20
+11g CAT
,i16
- Deals 23 damage if 2 is input with first hit
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Seikenzuki
f,f,F+2
f,F+2
m
20
- Input f,f,F+2 to power up
Celestial Comet Punch
(airborne).f,F+4,3
m,m,th
8,8,8
-1
i18,i24~25
- Power up based on Heaven and Earth level
- Regain recoverable health
Blossom Fury
qcf,qcf+2,2,b,f,F+1+2
qcf+2,2,1+2
m,m,m
14,17,25
+18a (+13)
,i20~21
Input qcf,qcf+2,2,b,f,F+1+2 to power up
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
HRS (Horse Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Unanimous Consent
HRS.2
m,th
18,10
-10
+8 HAE
i16
- Throw when hit from the front on the ground (does not shift when using Heat Dash)
- Cancel HAE transition with input B
CAT (Cat Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WLF (Stalking Wolf Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bassai-zuki
WLF.1
m
24
+2
+30a (+22)
i22
- Can hold, cancel hold with input b,b or f,f
- Chip damage on block
HAE (Heaven and Earth)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven and Earth
- H.CAT.U
- H.WLF.U
H.HRS.U
ps
r25 HAE
- Partially uses remaining Heat time
- Entering HAE increases Heaven and Earth level (carries over into next round)
- Heat consumption is reduced the higher the level
- Has a Strong Parry effect
Heaven's Gavel: Injustice Banish
HAE.1
m
21
- Power up based on Heaven and Earth level
- Chip damage on block
Heaven's Sword: Wreath Puncture
HAE.2
mm
10,26
+6
+14d
i13,i20~21
- Power up based on Heaven and Earth level
- Chip damage on block
Heaven's Cannon: Crushing Defamation
HAE.1+2
ub(h)
35
+0d
+0d
i16
- Power up based on Heaven and Earth level
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Law of the Land
- P.b+2+4
- P.b+1+3:2
- P.b+2+4:2
P.b+1+3
hhh
5,5,20
+23a (+18)
i16,i16,i16
Input 2 at the right time to power up
Veto
OTG.d+1+2
L
19
-2a (-10)
i18~19
- Power up based on Heaven and Earth level
- Regain recoverable health
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Parched Valley
2+4
th(h)
35
+0d
i12~14
- Throw break: 1 or 2
- Opponent on hit: FUFA, sideswitch
Moonlit Frost
Left throw
th(h)
40
+4
i12~14
- Throw break: 1
- Opponent on break: standing
Parched Valley
Right throw
th(h)
40
+0d
i12~14
- Throw break: 2
- Opponent on hit: FUFA, sideswitch
Smear Campaign
Back throw
th(h)
50
+0d
i12~14
- Throw break: none
- Opponent on hit: FDFT
Trifecta
uf+1+2
th(h)
40
+0d
i12
- Throw break: 1+2
- Opponent on hit: FUFA
- Power up based on Heaven and Earth level
- Regain recoverable health
10 Strings
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
2,1,4,4,1,2,1,3,2
h,h,h,l,m,h,h,m,m
8,10,15,5,5,8,8,5,4
,i14
10 Hit Combo
2,1,4,4,1,2,1,3,2,1
h,h,h,l,m,h,h,m,m,m
8,10,15,5,5,8,8,5,4,27
+11a (+6)
,22