Yoshimitsu movelist: Difference between revisions

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* Ends Heat}}
* Ends Heat}}
}}
}}
{{MoveQuery|Yoshimitsu-3,1}}
{{MoveQuery|Yoshimitsu-f+1+2}}
{{MoveQuery|Yoshimitsu-b+2,2}}
{{MoveQuery|Yoshimitsu-KIN.f+2}}
{{MoveQuery|Yoshimitsu-DGF.4}}
{{Move
{{Move
|id=Yoshimitsu-3,1
|id=Yoshimitsu-H.DGF.1
|parent=Yoshimitsu-3
|parent=
|input=,1
|input=H.DGF.1
|name=Enma's Flame
|name=Dragonfly Blade (Heat)
|target=,h
|target=M
|damage=,22
|damage=26
|startup=,i22~24
|startup=i30~31
|block=+7
|block=+2
|hit=+18g
|hit=+46a
|ch=
|ch=
|crush=,js26~
|crush=js1~27
|recv=r47 DGF
|recv=r29
|tot=83
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Spike}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* 18 chip damage on block
* 4 chip damage on block
* Recovers health on hit}}
* Does not transition to DGF during Heat activation or Heat Dash
* Power up in NSS or Heat
* Recovers in 1SS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+1+2
|id=Yoshimitsu-H.DGF.f+1+2
|parent=
|parent=
|input=f+1+2
|input=H.DGF.f+1+2
|name=Kuzuryu
|name=Red Spider Lily (Heat)
|target=M
|target=h,h,h
|damage=23
|damage=10,10,20
|startup=i20
|startup=i16~17 i11~12 i11~12
|block=-12
|block=+4
|hit=+8a (-1)
|hit=+18a (+9)
|ch=
|ch=
|crush=
|crush=js1~65
|recv=r37 1SS
|recv=r31
|tot=57
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Homing}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* 4 chip damage on block
* 17 chip damage on block
* 29 damage and extended range in NSS or Heat}}
* Recovers health on hit}}
}}
}}
{{MoveQuery|Yoshimitsu-1,NSS.1}}
{{MoveQuery|Yoshimitsu-3,NSS.1}}
{{MoveQuery|Yoshimitsu-3,2,NSS.1+2}}
{{Move
{{Move
|id=Yoshimitsu-b+2,2
|id=Yoshimitsu-NSS.1+4
|parent=Yoshimitsu-b+2
|parent=
|input=,2
|input=NSS.1+4
|alias=1SS.b+2,2
|alt={{Dotlist|
|name=Oma Kugiuchi
* NSS.ws1+4
|target=,h
* NSS.FC.D+1+4}}
|damage=,21
|alias=NSS Flash
|startup=,i22~23
|name=Soul Stealer
|block=-13
|target=m
|hit=+2a
|damage=20
|startup=i8~11
|block=-15
|hit=+14 +64a
|ch=
|ch=
|crush=
|crush=
|recv=r37
|recv=r31 1SS
|tot=75
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{SAT}}
* {{HeatDash|+36a (+26), +5g}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st with 1f delay
* Knockdown against BT opponent, +19a (+9)
* Combo from 1st CH with 7f delay
* 4 chip damage on block
* Input can be delayed 14f
* Recovers health on hit
}}
}}
}}
{{MoveQuery|Yoshimitsu-NSS.f+1+2}}
{{MoveQuery|Yoshimitsu-df+3,NSS.1}}
{{MoveQuery|Yoshimitsu-NSS.d+1}}
{{MoveQuery|Yoshimitsu-NSS.ub+1+2}}
{{MoveQuery|Yoshimitsu-uf+3+4,1,4,NSS.1}}
{{MoveQuery|Yoshimitsu-KIN.1,NSS.1}}
{{MoveQuery|Yoshimitsu-KIN.2,NSS.1+2}}
{{MoveQuery|Yoshimitsu-KIN.2,1+2*}}
{{MoveQuery|Yoshimitsu-NSS.KIN.1+4}}
{{MoveQuery|Yoshimitsu-NSS.KIN.f+1}}
{{MoveQuery|Yoshimitsu-NSS.KIN.f+1*}}
== n ==
{{MoveDataHeader}}
{{MoveInherit|Generic-1
|id=Yoshimitsu-1
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f+2
|id=Yoshimitsu-1,1
|parent=
|parent=Yoshimitsu-1
|input=KIN.f+2
|input=,1
|name=Ganto
|alias={{Dotlist|
|target=h
* 1SS.1,1
|damage=25
* 1,1SS.1}}
|startup=i12~13
|name=Naguri Kabuto Wari
|block=-1 +11w
|target=,m
|hit=+9a (+0)
|damage=,19
|ch=
|startup=,i23
|block=-9
|hit=+4c
|ch=+6a
|crush=
|crush=
|recv=r40
|recv=r34 1SS
|tot=53
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Spike}}
* {{HeatDash|+34a (+27), +5}}
* {{Homing}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* {{WallCrush|on hit, +11g minimum}}
* Combo from 1st hit with 1f delay
}}
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 3 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DGF.4
|id=Yoshimitsu-2
|parent=
|parent=
|input=DGF.4
|input=2
|name=Dragonfly Twister
|name=Right Cross
|target=m
|target=h
|damage=24
|damage=10
|startup=i18~20
|startup=i11
|block=-4
|block=-1
|hit=+14g
|hit=+5
|ch=
|ch=+8
|crush=js1~19
|crush=
|recv=r27
|recv=r20
|tot=47
|tot=31
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-H.DGF.1
|id=Yoshimitsu-2,1
|parent=
|parent=Yoshimitsu-2
|input=H.DGF.1
|input=,1
|name=Dragonfly Blade (Heat)
|alias={{Dotlist|
|target=M
* 1SS.2,1
|damage=26
* 2,1SS.1}}
|startup=i30~31
|name=Seiken Douharai
|block=+2
|target=,m
|hit=+46a
|damage=,23
|startup=,i26~27
|block=-9
|hit=+12a
|ch=
|ch=
|crush=js1~27
|crush=
|recv=r29
|recv=r32
|tot=60
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* 18 chip damage on block
* Combo from 1st CH with 2f delay
* Recovers health on hit}}
* Cancel to r15 with b
* Interrupt with i8 from 1st block
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-H.DGF.f+1+2
|id=Yoshimitsu-2,2
|parent=
|parent=Yoshimitsu-2
|input=H.DGF.f+1+2
|input=,2
|name=Red Spider Lily (Heat)
|name=Mushibami
|target=h,h,h
|target=,h
|damage=10,10,20
|damage=,18
|startup=i16~17 i11~12 i11~12
|startup=,i24
|block=+4
|block=-1
|hit=+18a (+9)
|hit=+15g
|ch=
|ch=
|crush=js1~65
|crush=
|recv=r31
|recv=r25
|tot=70
|tot=92?
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Tornado}}
* {{BB}}
* Combo from 1st hit with 1f delay
* {{Weapon}}
* Enter KIN with 1+2
* 17 chip damage on block
* Transition to NSS on hit or block only}}
* Recovers health on hit}}
}}
}}
{{MoveQuery|Yoshimitsu-1,NSS.1}}
{{MoveQuery|Yoshimitsu-3,NSS.1}}
{{MoveQuery|Yoshimitsu-3,2,NSS.1+2}}
{{Move
{{Move
|id=Yoshimitsu-NSS.1+4
|id=Yoshimitsu-2,3
|parent=
|parent=Yoshimitsu-2
|input=NSS.1+4
|input=,3
|alt={{Dotlist|
|name=PK Combo
* NSS.ws1+4
|target=,h
* NSS.FC.D+1+4}}
|damage=,24
|alias=NSS Flash
|startup=,i26~27
|name=Soul Stealer
|block=-10
|target=m
|hit=+16a (+7)
|damage=20
|startup=i8~11
|block=-15
|hit=+14 +64a
|ch=
|ch=
|crush=
|crush=
|recv=r31 1SS
|recv=r33
|tot=42
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{BB}}
* {{Weapon}}
* Combo from 1st CH with 2f delay
* Knockdown against BT opponent, +19a (+9)
* Input can be delayed 5f}}
* 4 chip damage on block
* Recovers health on hit
}}
}}
}}
{{Move
{{MoveQuery|Yoshimitsu-NSS.f+1+2}}
|id=Yoshimitsu-2,d+3
{{MoveQuery|Yoshimitsu-df+3,NSS.1}}
|parent=Yoshimitsu-2
{{MoveQuery|Yoshimitsu-NSS.d+1}}
|input=,d+3
{{MoveQuery|Yoshimitsu-NSS.ub+1+2}}
|name=PDK Combo
{{MoveQuery|Yoshimitsu-uf+3+4,1,4,NSS.1}}
|target=,L
{{MoveQuery|Yoshimitsu-KIN.1,NSS.1}}
|damage=,11
{{MoveQuery|Yoshimitsu-KIN.2,NSS.1+2}}
|startup=,i22
{{MoveQuery|Yoshimitsu-KIN.2,1+2*}}
|block=-12
{{MoveQuery|Yoshimitsu-NSS.KIN.1+4}}
|hit=-1
{{MoveQuery|Yoshimitsu-NSS.KIN.f+1}}
|ch=
{{MoveQuery|Yoshimitsu-NSS.KIN.f+1*}}
|crush=cs12~
ย 
|recv=r31 FC
== n ==
|tot=66
ย 
{{MoveDataHeader}}
{{MoveInherit|Generic-1
|id=Yoshimitsu-1
}}
{{Move
|id=Yoshimitsu-1,1
|parent=Yoshimitsu-1
|input=,1
|alias={{Dotlist|
* 1SS.1,1
* 1,1SS.1}}
|name=Naguri Kabuto Wari
|target=,m
|damage=,19
|startup=,i23
|block=-9
|hit=+4c
|ch=+6a
|crush=
|recv=r34 1SS
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit with 2f delay}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 3 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2
|id=Yoshimitsu-3
|parent=
|parent=
|input=2
|input=3
|name=Right Cross
|name=Enma
|target=h
|alias=
|damage=10
|target=m
|startup=i11
|damage=12
|block=-1
|startup=i15~16
|block=-9
|hit=+5
|hit=+5
|ch=+8
|ch=
|crush=
|crush=
|recv=r20
|recv=r29
|tot=31
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 319: Line 309:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,1
|id=Yoshimitsu-3,1
|parent=Yoshimitsu-2
|parent=Yoshimitsu-3
|input=,1
|input=,1
|alias={{Dotlist|
|name=Enma's Flame
* 1SS.2,1
|target=,h
* 2,1SS.1}}
|damage=,22
|name=Seiken Douharai
|startup=,i22~24
|target=,m
|block=+7
|damage=,23
|hit=+18g
|startup=,i26~27
|block=-9
|hit=+12a
|ch=
|ch=
|crush=
|crush=,js26~
|recv=r32
|recv=r47 DGF
|tot=71
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st CH with 2f delay
* Combo from 1st hit
* Cancel to r15 with b
* 4 chip damage on block
* Interrupt with i8 from 1st block
* Does not transition to DGF during Heat activation or Heat Dash
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS}}
* Power up in NSS or Heat
* Recovers in 1SS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,2
|id=Yoshimitsu-3,2
|parent=Yoshimitsu-2
|parent=Yoshimitsu-3
|input=,2
|input=,2
|name=Mushibami
|name=
|target=,h
|target=,m
|damage=,18
|damage=,12
|startup=,i24
|startup=,i22
|block=-1
|block=-12
|hit=+15g
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r31
|tot=92?
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Interrupt with i1 from 1st block
* {{Tornado}}
* Combo from 1st hit with 1f delay
* Enter KIN with 1+2
* Transition to NSS on hit or block only}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,3
|id=Yoshimitsu-3,2,1+2
|parent=Yoshimitsu-2
|parent=Yoshimitsu-3,2
|input=,3
|input=,1+2
|name=PK Combo
|name=Enma's Cleansing Sword
|target=,h
|target=,M
|damage=,24
|damage=,29
|startup=,i26~27
|startup=,i26~27
|block=-10
|block=-14c
|hit=+16a (+7)
|hit=+20a (+10)
|ch=
|ch=
|crush=
|crush=
|recv=r33
|recv=r34 1SS
|tot=71
|tot=100
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 388: Line 374:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st CH with 2f delay
* {{Weapon}}
* Input can be delayed 5f}}
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i7 from 2nd block
* 5 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,d+3
|id=Yoshimitsu-3~4
|parent=Yoshimitsu-2
|parent=
|input=,d+3
|input=3~4
|name=PDK Combo
|name=Tobi Ushiwaka
|target=,L
|target=m,m
|damage=,11
|damage=6,22
|startup=,i22
|startup=i17~18 i28~29
|block=-12
|block=-6
|hit=-1
|hit=+3
|ch=
|ch=
|crush=cs12~
|crush={{Plainlist|
|recv=r31 FC
* js12-37
|tot=66
* fs38-40}}
|recv=r29
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 2f delay}}
* Enter DGF +5 +14 r18 with 1SS.U}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3
|id=Yoshimitsu-4~3
|parent=
|parent=
|input=3
|input=4~3
|name=Enma
|name=Kangaroo Kick
|alias=
|target=m
|target=m
|damage=12
|damage=25
|startup=i15~16
|startup=i25~26
|block=-9
|block=-13
|hit=+5
|hit=+52a (+42)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r29
* cs4~22
|tot=45
* fs10~50}}
|recv=r37
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}}}
}}
}}
{{MoveQuery|Yoshimitsu-3,1}}
{{Move
{{Move
|id=Yoshimitsu-3,2
|id=Yoshimitsu-4
|parent=Yoshimitsu-3
|parent=
|input=,2
|input=4
|name=
|name=Magic 4
|target=,m
|target=h
|damage=,12
|damage=12
|startup=,i22
|startup=i12~13
|block=-12
|block=-11
|hit=+1
|hit=+0
|ch=
|ch=+20a (+10)
|crush=
|crush=
|recv=r31
|recv=r29
|tot=69
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Interrupt with i1 from 1st block
|notes=Balcony break on airborne hit
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3,2,1+2
|id=Yoshimitsu-4,4
|parent=Yoshimitsu-3,2
|parent=Yoshimitsu-4
|input=,1+2
|input=,4
|name=Enma's Cleansing Sword
|name=
|target=,M
|target=,h
|damage=,29
|damage=,12
|startup=,i26~27
|startup=,i24~25
|block=-14c
|block=-4
|hit=+20a (+10)
|hit=-2
|ch=
|ch=
|crush=
|crush=
|recv=r34 1SS
|recv=r31
|tot=100
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 4f delay}}
* {{Weapon}}
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i7 from 2nd block
* 5 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3~4
|id=Yoshimitsu-4,4,2
|parent=
|parent=Yoshimitsu-4,4
|input=3~4
|input=,2
|name=Tobi Ushiwaka
|name=
|target=m,m
|target=,m
|damage=6,22
|damage=,5
|startup=i17~18 i28~29
|startup=,i30~31
|block=-6
|block=-22
|hit=+3
|hit=-12
|ch=
|ch=
|crush={{Plainlist|
|crush=
* js12-37
|recv=r41 BT
* fs38-40}}
|tot=114
|recv=r29
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Yoshimitsu recovers sideturned on block
* Enter DGF +5 +14 r18 with 1SS.U}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4~3
|id=Yoshimitsu-4,4,2,2
|parent=
|parent=Yoshimitsu-4,4,2
|input=4~3
|input=,2
|name=Kangaroo Kick
|name=Wheel of Arrows
|target=m
|target=,h
|damage=25
|damage=,6
|startup=i25~26
|startup=,i22~23
|block=-13
|block=-24
|hit=+52a (+42)
|hit=-13
|ch=
|ch=
|crush={{Plainlist|
|crush=
* cs4~22
|recv=r42
* fs10~50}}
|tot=138
|recv=r37
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}}}
* Combo from 3rd hit
* Opponent recovers BT on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4
|id=Yoshimitsu-4,4,2,2,1
|parent=
|parent=Yoshimitsu-4,4,2,2
|input=4
|input=,1
|name=Magic 4
|alias={{Dotlist|
|target=h
* 1SS.4,4,2,2,1
|damage=12
* 4,4,2,2,1SS.1}}
|startup=i12~13
|name=Wheel of Arrows > Sword Stab
|block=-11
|target=,m!
|hit=+0
|damage=,30
|ch=+20a (+10)
|startup=,i67
|block=
|hit=-18
|ch=
|crush=
|crush=
|recv=r29
|recv=r73
|tot=42
|tot=234
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Balcony break on airborne hit
|notes={{Plainlist|
* {{Weapon}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4
|id=Yoshimitsu-4,4,2,2,1~1
|parent=Yoshimitsu-4
|parent=Yoshimitsu-4,4,2,2,1
|input=,4
|input=~1
|name=
|alias={{Dotlist|
|target=,h
* 1SS.4,4,2,2,1~1
|damage=,12
* 4,4,2,2,1SS.1~1}}
|startup=,i24~25
|name=Wheel of Arrows > Sword Poke Windmill
|block=-4
|target=,m!
|hit=-2
|damage=,22
|startup=,i28~113
|block=
|hit=-58
|ch=
|ch=
|crush=
|crush=
|recv=r31
|recv=r30
|tot=73
|tot=235
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 4f delay}}
* {{Weapon}}
* Cancel early to r26 with B (earliest cancel -12a)
* Possible to double-hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2
|id=Yoshimitsu-4,4,4
|parent=Yoshimitsu-4,4
|parent=Yoshimitsu-4,4
|input=,2
|input=,4
|name=
|name=Triple Roundhouse Combo
|target=,m
|damage=,5
|startup=,i30~31
|block=-22
|hit=-12
|ch=
|crush=
|recv=r41 BT
|tot=114
|range=
|tracksLeft=
|tracksRight=
|notes=Yoshimitsu recovers sideturned on block
}}
{{Move
|id=Yoshimitsu-4,4,2,2
|parent=Yoshimitsu-4,4,2
|input=,2
|name=Wheel of Arrows
|target=,h
|target=,h
|damage=,6
|damage=,20
|startup=,i22~23
|startup=,i24~25
|block=-24
|block=-4
|hit=-13
|hit=+18a (+9)
|ch=
|ch=
|crush=
|crush=
|recv=r42
|recv=r31
|tot=138
|tot=102
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 3rd hit
* {{BB}}
* Opponent recovers BT on hit}}
* Combo from 2nd CH with 4f delay}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2,2,1
|id=Yoshimitsu-1+4
|parent=Yoshimitsu-4,4,2,2
|parent=
|input=,1
|input=1+4
|alias={{Dotlist|
|alias={{Dotlist|
* 1SS.4,4,2,2,1
* 1SS.1+4
* 4,4,2,2,1SS.1}}
* Flash}}
|name=Wheel of Arrows > Sword Stab
|alt={{Dotlist|
|target=,m!
* b+1+4
|damage=,30
* f+1+4
|startup=,i67
* db+1+4
|block=
* ws1+4
|hit=-18
* FC.D+1+4}}
|name=Soul Stealer
|target=m
|damage=20
|startup=i6~9
|block=-15
|hit=+14c
|ch=
|ch=
|crush=
|crush=
|recv=r73
|recv=r31
|tot=234
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 623: Line 603:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
}}
* 70% proration on standing hit
* Knockdown against BT opponent +11a (FDFT)
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2,2,1~1
|id=Yoshimitsu-1+2+3
|parent=Yoshimitsu-4,4,2,2,1
|parent=
|input=~1
|input=1+2+3
|alias={{Dotlist|
|alias=1SS.1+2+3
* 1SS.4,4,2,2,1~1
|name=Spirit Shield
* 4,4,2,2,1SS.1~1}}
|target=m
|name=Wheel of Arrows > Sword Poke Windmill
|damage=0
|target=,m!
|startup=i22~40
|damage=,22
|block=-8~+10g
|startup=,i28~113
|hit=+0~+18
|block=
|ch=+16~+34
|hit=-58
|ch=
|crush=
|crush=
|recv=r30
|recv=r20
|tot=235
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 647: Line 627:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Cancel early to r26 with B (earliest cancel -12a)
* Can hit grounded when up-close and off-axis
* Possible to double-hit}}
}}
}}
}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-4,4,4
|id=Yoshimitsu-f+2
|parent=Yoshimitsu-4,4
|parent=
|input=,4
|input=f+2
|name=Triple Roundhouse Combo
|alt=BT.2
|target=,h
|name=Manji Backfist
|damage=,20
|target=h
|startup=,i24~25
|damage=18
|startup=i17~18
|block=-4
|block=-4
|hit=+18a (+9)
|hit=+14g
|ch=
|ch=+39a
|crush=
|crush=
|recv=r31
|recv=r28
|tot=102
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{BB}}
* {{BB}}
* Combo from 2nd CH with 4f delay}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1+4
|id=Yoshimitsu-f+2,1
|parent=
|parent=Yoshimitsu-f+2
|input=1+4
|input=,1
|alt=BT.2,1
|alias={{Dotlist|
|alias={{Dotlist|
* 1SS.1+4
* 1SS.f+2,1
* Flash}}
* f+2,1SS.1}}
|alt={{Dotlist|
|name=Manji Backfist Shredder
* b+1+4
|target=,M
* f+1+4
|damage=,21
* db+1+4
|startup=,i26~27
* ws1+4
|block=-12
* FC.D+1+4}}
|hit=+17a (+10)
|name=Soul Stealer
|target=m
|damage=20
|startup=i6~9
|block=-15
|hit=+14c
|ch=
|ch=
|crush=
|crush=
|recv=r31
|recv=r32
|tot=40
|tot=77
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* 70% proration on standing hit
* Combo from 1st CH with 1f delay}}
* Knockdown against BT opponent +11a (FDFT)
}}
* Power up in NSS or Heat}}
{{Move
|id=Yoshimitsu-f+2,db+2
|parent=Yoshimitsu-f+2
|input=,db+2
|name=Manji Backfist > Stone Fist
|target=,m
|damage=,8
|startup=,i15
|block=-5
|hit=+6
|ch=
|crush=
|recv=r23 FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Link to db+2 extensions
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1+2+3
|id=Yoshimitsu-f+3
|parent=
|parent=
|input=1+2+3
|input=f+3
|alias=1SS.1+2+3
|name=Oni Kick
|name=Spirit Shield
|target=h
|target=m
|damage=24
|damage=0
|startup=i16~17
|startup=i22~40
|block=-9
|block=-8~+10g
|hit=+17a (+8)
|hit=+0~+18
|ch=
|ch=+16~+34
|crush=
|crush=
|recv=r20
|recv=r32
|tot=60
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Homing}}
* Can hit grounded when up-close and off-axis
* {{BB}}}}
}}
}}
{{Move
|id=Yoshimitsu-f+3,4
|parent=Yoshimitsu-f+3
|input=,4
|name=Zig Zag
|target=,m
|damage=,20
|startup=,i23~24
|block=-6
|hit=+37a (+23)
|ch=
|crush={{Plainlist|
* ,js22~29
* fs30~32}}
|recv=r28 BT
|tot=87
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Knee}}
* 18f delay after 1st attack
* Interrupt with i17 from 1st block}}
}}
}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f+2
|id=Yoshimitsu-f+4
|parent=
|parent=
|input=f+2
|input=f+4
|alt=BT.2
|name=Toita Daoshi
|name=Manji Backfist
|target=m
|target=h
|damage=20
|damage=18
|startup=i18
|startup=i17~18
|block=-13
|block=-4
|hit=+21a (+11)
|hit=+14g
|ch=
|ch=+39a
|crush=pc7~17
|crush=
|recv=r35
|recv=r28
|tot=53
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{BB}}
* -9 on block after absorbing an attack
* 8 chip damage on attack absorbtion}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+2,1
|id=Yoshimitsu-f+1+2
|parent=Yoshimitsu-f+2
|parent=
|input=,1
|input=f+1+2
|alt=BT.2,1
|name=Kuzuryu
|alias={{Dotlist|
|target=M
* 1SS.f+2,1
|damage=23
* f+2,1SS.1}}
|startup=i20
|name=Manji Backfist Shredder
|target=,M
|damage=,21
|startup=,i26~27
|block=-12
|block=-12
|hit=+17a (+10)
|hit=+8a (-1)
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r37 1SS
|tot=77
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st CH with 1f delay}}
* 4 chip damage on block
* 29 damage and extended range in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+2,db+2
|id=Yoshimitsu-f+3+4
|parent=Yoshimitsu-f+2
|parent=
|input=,db+2
|input=f+3+4
|name=Manji Backfist > Stone Fist
|alias=1SS.f+3+4
|target=,m
|name=Kamikaze
|damage=,8
|target=m,M,M,M
|startup=,i15
|damage=20,3,3,3
|block=-5
|startup=i21~25
|hit=+6
|block=-13~-9
|hit=-8a (-15)
|ch=
|ch=
|crush=
|crush=
|recv=r23 FC
|recv=r33 FLE
|tot=
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Link to db+2 extensions
|notes={{Plainlist|
* {{BB}}
* {{Head}}
* Floor break 3rd hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r65 BT earliest on frame 10 with b
* Automatically recovers to r55 IND on self-wallsplat
}}
}}
}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f+3
|id=Yoshimitsu-df+1
|parent=
|parent=
|input=f+3
|input=df+1
|name=Oni Kick
|name=Tsuka Atemi
|target=h
|target=m
|damage=24
|damage=14
|startup=i16~17
|startup=i13
|block=-9
|block=-4
|hit=+17a (+8)
|hit=+5
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r25
|tot=49
|tot=38
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-df+1,2
|parent=Yoshimitsu-df+1
|input=,2
|name=Tsuka Atemi to Back Knuckle
|target=,h
|damage=,16
|startup=,i25~26
|block=-4
|hit=+14g
|ch=+39a
|crush=
|recv=r28
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{BB}}}}
* Combo from 1st CH with 2f delay}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+3,4
|id=Yoshimitsu-df+1,2,1
|parent=Yoshimitsu-f+3
|parent=Yoshimitsu-df+1,2
|input=,4
|input=,1
|name=Zig Zag
|alias={{Dotlist|
* 1SS.df+1,2,1
* df+1,2,1SS.1}}
|name=Tsuka Atemi Shredder
|target=,M
|damage=,19
|startup=,i26~27
|block=-12
|hit=+17a (+10)
|ch=
|crush=
|recv=r32
|tot=100
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* Combo from 2nd CH with 1f delay}}
}}
{{Move
|id=Yoshimitsu-df+1,2,db+2
|parent=Yoshimitsu-df+1,2
|input=,db+2
|name=Tsuka Atemi > Slap U Crazy
|target=,m
|target=,m
|damage=,20
|damage=,7
|startup=,i23~24
|startup=,i15
|block=-6
|block=-5
|hit=+37a (+23)
|hit=+6
|ch=
|ch=
|crush={{Plainlist|
|crush=
* ,js22~29
|recv=r23 FC
* fs30~32}}
|tot=
|recv=r28 BT
|tot=87
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* Links to db+2 extensions}}
* 18f delay after 1st attack
* Interrupt with i17 from 1st block}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+4
|id=Yoshimitsu-df+1,4
|parent=
|parent=Yoshimitsu-df+1
|input=f+4
|input=,4
|name=Toita Daoshi
|name=Autumn Leaves
|target=m
|target=,m
|damage=20
|damage=,17
|startup=i18
|startup=,i17
|block=-13
|block=-12
|hit=+21a (+11)
|hit=+4
|ch=
|ch=
|crush=pc7~17
|crush=
|recv=r35
|recv=r31
|tot=53
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Jail from 1st attack with 2f delay
* -9 on block after absorbing an attack
* 2nd hit can whiff at certain ranges, -20 on whiff}}
* 8 chip damage on attack absorbtion}}
}}
}}
{{MoveQuery|Yoshimitsu-f+1+2}}
{{Move
{{Move
|id=Yoshimitsu-f+3+4
|id=Yoshimitsu-df+2
|parent=
|parent=
|input=f+3+4
|input=df+2
|alias=1SS.f+3+4
|name=Basic Uppercut
|name=Kamikaze
|target=m
|target=m,M,M,M
|damage=13
|damage=20,3,3,3
|startup=i15~16
|startup=i21~25
|block=-7
|block=-13~-9
|hit=+34a (+24)
|hit=-8a (-15)
|ch=
|ch=
|crush=
|crush=
|recv=r33 FLE
|recv=r25
|tot=58
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* +4s against crouching
* {{Head}}
* Launches crouching on CH}}
* Floor break 3rd hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r65 BT earliest on frame 10 with b
* Automatically recovers to r55 IND on self-wallsplat
}}
}}
}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-df+1
|id=Yoshimitsu-df+3
|parent=
|parent=
|input=df+1
|input=df+3
|name=Tsuka Atemi
|name=
|target=m
|target=m
|damage=14
|damage=10
|startup=i13
|startup=i17~18
|block=-4
|block=-4
|hit=+5
|hit=+4
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r25 FC
|tot=38
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 917: Line 972:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,2
|id=Yoshimitsu-df+3,1
|parent=Yoshimitsu-df+1
|parent=Yoshimitsu-df+3
|input=,2
|input=,1
|name=Tsuka Atemi to Back Knuckle
|alias={{Dotlist|
|target=,h
* 1SS.df+3,1
|damage=,16
* df+3,1SS.1}}
|startup=,i25~26
|name=Wood Cutter
|block=-4
|target=,M
|hit=+14g
|damage=,20
|ch=+39a
|startup=,i23~24
|block=-9
|hit=+4c
|ch=+6a
|crush=
|crush=
|recv=r28
|recv=r33 1SS
|tot=69
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Combo from 1st CH with 2f delay}}
* {{Weapon}}
* Combo from 1st hit
* 4 chip damage on block
* Power up in NSS or Heat
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,2,1
|id=Yoshimitsu-df+4
|parent=Yoshimitsu-df+1,2
|parent=
|input=,1
|input=df+4
|alias={{Dotlist|
|name=Side Kick
* 1SS.df+1,2,1
|target=m
* df+1,2,1SS.1}}
|damage=15
|name=Tsuka Atemi Shredder
|startup=i12
|target=,M
|block=-7
|damage=,19
|hit=+4
|startup=,i26~27
|block=-12
|hit=+17a (+10)
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r26
|tot=100
|tot=38
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Tornado}}
* {{Weapon}}
* Combo from 2nd CH with 1f delay}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,2,db+2
|id=Yoshimitsu-df+1+4
|parent=Yoshimitsu-df+1,2
|parent=
|input=,db+2
|input=df+1+4
|name=Tsuka Atemi > Slap U Crazy
|alt={{Dotlist|
|target=,m
* BT.df+1+4
|damage=,7
* NSS.BT.df+1+4}}
|startup=,i15
|alias=1SS.df+1+4
|block=-5
|name=Gehosen (Simple Input)
|hit=+6
|target=M
|damage=20
|startup=i20~21
|block=-17
|hit=+35a (+25)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r23 FC
* js20~42
|tot=
* fs43~45}}
|recv=r41
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Links to db+2 extensions}}
* {{Weapon}}
* Can be buffered
* Transition to r37 KIN with 1+2
* Can be performed in FC
* Power up input: f,n,d,df+1
* Recovers faster on hit, t55}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,4
|id=Yoshimitsu-df+2+3
|parent=Yoshimitsu-df+1
|parent=
|input=,4
|input=df+2+3
|name=Autumn Leaves
|alt=BT.df+2+3
|target=,m
|alias=1SS.df+2+3
|damage=,17
|name=Flashing Steel (Simple Input)
|startup=,i17
|target=m
|block=-12
|damage=18
|hit=+4
|startup=i17~18
|ch=
|block=-13
|crush=
|hit=+6g
|recv=r31
|ch=+58a (+38)
|tot=63
|crush=cs9~17
|recv=r36
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack with 2f delay
* {{BB}}
* 2nd hit can whiff at certain ranges, -20 on whiff}}
* Can be performed in FC
* Power up input: f,n,d,df+2}}
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-df+2
|id=Yoshimitsu-d+1
|parent=
|parent=
|input=df+2
|input=d+1
|name=Basic Uppercut
|name=Quick Slash
|target=m
|target=M
|damage=13
|damage=15
|startup=i15~16
|startup=i24~25
|block=-7
|block=-9
|hit=+34a (+24)
|hit=+1c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r25
|recv=r33 1SS
|tot=41
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* +4s against crouching
* {{Spike}}
* Launches crouching on CH}}
* {{Weapon}}
* 4 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+3
|id=Yoshimitsu-d+1*(1),n
|parent=
|parent=
|input=df+3
|input=d+1*(1),n
|name=
|name=Death Slash (1)
|target=m
|target=M!
|damage=10
|damage=20
|startup=i17~18
|startup=i55~56
|block=-4
|block=
|hit=+4
|hit=+4c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r25 FC
|recv=r33 1SS
|tot=43
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+3,1
|id=Yoshimitsu-d+1*(2),n
|parent=Yoshimitsu-df+3
|parent=
|input=,1
|input=d+1*(2),n
|alias={{Dotlist|
|name=Death Slash (2)
* 1SS.df+3,1
|target=M!
* df+3,1SS.1}}
|damage=25
|name=Wood Cutter
|startup=i99~100
|target=,M
|block=
|damage=,20
|startup=,i23~24
|block=-9
|hit=+4c
|hit=+4c
|ch=+6a
|ch=+6a
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
|tot=75
|tot=123
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,066: Line 1,142:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Slowly realigns while charging
* 4 chip damage on block
* Can be canceled with b*}}
* Power up in NSS or Heat
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+4
|id=Yoshimitsu-d+1*(3),n
|parent=
|parent=
|input=df+4
|input=d+1*(3),n
|name=Side Kick
|name=Death Slash (3)
|target=m
|target=M!
|damage=15
|damage=30
|startup=i12
|startup=i130~131
|block=-7
|block=
|hit=+4
|hit=+4c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r26
|recv=r33 1SS
|tot=38
|tot=158
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1+4
|id=Yoshimitsu-d+1*(4),n
|parent=
|parent=
|input=df+1+4
|input=d+1*(4),n
|alt={{Dotlist|
|name=Death Slash (4)
* BT.df+1+4
|target=M!
* NSS.BT.df+1+4}}
|damage=40
|alias=1SS.df+1+4
|startup=i179~180
|name=Gehosen (Simple Input)
|block=
|target=M
|hit=+16a
|damage=20
|ch=+52a
|startup=i20~21
|crush=
|block=-17
|recv=r33 1SS
|hit=+35a (+25)
|tot=193
|ch=
|crush={{Plainlist|
* js20~42
* fs43~45}}
|recv=r41
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Can be buffered
* Slowly realigns while charging
* Transition to r37 KIN with 1+2
* Can be canceled with b*}}
* Can be performed in FC
* Power up input: f,n,d,df+1
* Recovers faster on hit, t55}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+2+3
|id=Yoshimitsu-d+1*(5),n
|parent=
|parent=
|input=df+2+3
|input=d+1*(5),n
|alt=BT.df+2+3
|name=Death Slash (5)
|alias=1SS.df+2+3
|target=M!
|name=Flashing Steel (Simple Input)
|damage=60
|target=m
|startup=i214~215
|damage=18
|block=
|startup=i17~18
|hit=+16a
|block=-13
|ch=+52a
|hit=+6g
|crush=
|ch=+58a (+38)
|recv=r33 1SS
|crush=cs9~17
|tot=228
|recv=r36
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Can be performed in FC
* {{Weapon}}
* Power up input: f,n,d,df+2}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
ย 
{{Move
== d ==
|id=Yoshimitsu-d+1*(6),n
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-d+1
|parent=
|parent=
|input=d+1
|input=d+1*(6),n
|name=Quick Slash
|name=Death Slash (6)
|target=M
|damage=15
|startup=i24~25
|block=-9
|hit=+1c
|ch=+6a
|crush=
|recv=r33 1SS
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* 4 chip damage on block
* Power up in NSS or Heat}}
}}
{{Move
|id=Yoshimitsu-d+1*(1),n
|parent=
|input=d+1*(1),n
|name=Death Slash (1)
|target=M!
|target=M!
|damage=20
|damage=180
|startup=i55~56
|startup=i249~250
|block=
|block=
|hit=+4c
|hit=+16a
|ch=+6a
|ch=+52a
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
|tot=88
|tot=263
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,195: Line 1,238:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(2),n
|id=Yoshimitsu-d+2
|parent=
|parent=
|input=d+1*(2),n
|input=d+2
|name=Death Slash (2)
|name=
|target=M!
|target=M
|damage=25
|damage=12
|startup=i99~100
|startup=i16~17
|block=
|block=-9
|hit=+4c
|hit=+0
|ch=+6a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r35
|tot=123
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Weapon}}
* {{Spike}}
* {{Weapon}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(3),n
|id=Yoshimitsu-d+2,1
|parent=
|parent=Yoshimitsu-d+2
|input=d+1*(3),n
|input=,1
|name=Death Slash (3)
|alias={{Dotlist|
|target=M!
* 1SS.d+2,1
|damage=30
* d+2,1SS.1}}
|startup=i130~131
|name=Heshikirigari
|block=
|target=,h
|hit=+4c
|damage=,23
|ch=+6a
|startup=,i27~28
|block=-9
|hit=+17a (+8)
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r32
|tot=158
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Slowly realigns while charging
* Combo from 1st hit with 8f delay
* Can be canceled with b*}}
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(4),n
|id=Yoshimitsu-d+2,2
|parent=
|parent=Yoshimitsu-d+2
|input=d+1*(4),n
|input=,2
|name=Death Slash (4)
|name=Heshikirimutou
|target=M!
|target=,m
|damage=40
|damage=,17
|startup=i179~180
|startup=,i22~23
|block=
|block=-12
|hit=+16a
|hit=+7g
|ch=+52a
|ch=+28a (+22)
|crush=
|crush=
|recv=r33 1SS
|recv=r30
|tot=193
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Slowly realigns while charging
* Combo from 1st hit with 13f delay
* Can be canceled with b*}}
* Input can be delayed 16f
* Move can be delayed 10f
* In 1SS transition to r31 NSS with B}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(5),n
|id=Yoshimitsu-d+2,2,1
|parent=
|parent=Yoshimitsu-d+2,2
|input=d+1*(5),n
|input=,1
|name=Death Slash (5)
|alias={{Dotlist|
|target=M!
* 1SS.d+2,2,1
|damage=60
* d+2,2,1SS.1}}
|startup=i214~215
|name=Heshikiribarai
|block=
|target=,h
|hit=+16a
|damage=,20
|ch=+52a
|startup=,i19~20
|block=-9
|hit=+8a (-1)
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r40
|tot=228
|tot=107
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Slowly realigns while charging
* Input can be delayed 10f
* Can be canceled with b*}}
* Move can be delayed 9f
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(6),n
|id=Yoshimitsu-d+2,2,2
|parent=
|parent=Yoshimitsu-d+2,2
|input=d+1*(6),n
|input=,2
|name=Death Slash (6)
|name=Heshikiriseibatsu
|target=M!
|target=,M
|damage=180
|damage=,19
|startup=i249~250
|startup=,i25~27
|block=
|block=-13
|hit=+16a
|hit=+16a (+9)
|ch=+52a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r32
|tot=263
|tot=106
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Slowly realigns while charging
* Input can be delayed 10f
* Can be canceled with b*}}
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2
|id=Yoshimitsu-d+2,2,d+1
|parent=Yoshimitsu-d+2,2
|input=,d+1
|name=Heshikirinagi
|target=,m
|damage=,17
|startup=,i29~30
|block=-12
|hit=+2c
|ch=+42a
|crush=
|recv=r32
|tot=108
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f
* Last hit has shorter range and no Weapon property in NSS}}
}}
{{Move
|id=Yoshimitsu-d+3
|parent=
|parent=
|input=d+2
|input=d+3
|name=
|name=Low Sweep
|target=M
|target=L
|damage=12
|damage=12
|startup=i16~17
|startup=i15~17
|block=-9
|block=-18~-16
|hit=+0
|hit=-4~-2
|ch=
|ch=
|crush=
|crush=cs4~
|recv=r35
|recv=r32 FC
|tot=52
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes=Most commonly impacts on frame 16, except when tracking right
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,1
|id=Yoshimitsu-d+4
|parent=Yoshimitsu-d+2
|parent=
|input=,1
|input=d+4
|alias={{Dotlist|
|name=Toe Check
* 1SS.d+2,1
|target=l
* d+2,1SS.1}}
|damage=6
|name=Heshikirigari
|startup=i12
|target=,h
|block=-15
|damage=,23
|hit=-4
|startup=,i27~28
|ch=
|block=-9
|crush=cs4~
|hit=+17a (+8)
|recv=r34 FC
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-d+1+4
|parent=
|input=d+1+4
|alias=1SS.d+1+4
|name=Harakiri
|target=m!
|damage=60
|startup=i29~30
|block=
|hit=-32a
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r87 FDFA
|tot=83
|tot=117
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 8f delay
* 60 self damage during 1st recovery frame
* Input can be delayed 16f
* Can connect from the front if the opponent attacks into it
* Move can be delayed 10f}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2
|id=Yoshimitsu-d+1+4,B+1
|parent=Yoshimitsu-d+2
|parent=Yoshimitsu-d+1+4
|input=,2
|input=,B+1
|name=Heshikirimutou
|name=
|target=,m
|target=,m!
|damage=,17
|damage=,18
|startup=,i22~23
|startup=,i1~39
|block=-12
|block=
|hit=+7g
|hit=-29a
|ch=+28a (+22)
|ch=
|crush=
|crush=
|recv=r30
|recv=r78 FDFA
|tot=76
|tot=156
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,374: Line 1,462:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 13f delay
* 6 self damage}}
* Input can be delayed 16f
* Move can be delayed 10f
* In 1SS transition to r31 NSS with B}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,1
|id=Yoshimitsu-d+1+4,B+1,1
|parent=Yoshimitsu-d+2,2
|parent=Yoshimitsu-d+1+4,B+1
|input=,1
|input=,1
|alias={{Dotlist|
|name=
* 1SS.d+2,2,1
|target=,m!
* d+2,2,1SS.1}}
|name=Heshikiribarai
|target=,h
|damage=,20
|damage=,20
|startup=,i19~20
|startup=,i1~18
|block=-9
|block=
|hit=+8a (-1)
|hit=-29a
|ch=
|ch=
|crush=
|crush=
|recv=r40
|recv=r79 FDFA
|tot=107
|tot=175
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Input can be delayed 10f
* 6 self damage}}
* Move can be delayed 9f
}}
}}
{{Move
|id=Yoshimitsu-d+1+4,B+1,1,1
|parent=Yoshimitsu-d+1+4,B+1,1
|input=,1
|name=
|target=,m!
|damage=,21
|startup=,i1~18
|block=
|hit=-29a
|ch=
|crush=
|recv=r79 FDFA
|tot=193
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* 10 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,2
|id=Yoshimitsu-d+1+4,B+1,1,1,1
|parent=Yoshimitsu-d+2,2
|parent=Yoshimitsu-d+1+4,B+1,1,1
|input=,2
|input=,1
|name=Heshikiriseibatsu
|name=
|target=,M
|target=,m!
|damage=,19
|damage=,28
|startup=,i25~27
|startup=,i1~18
|block=-13
|block=
|hit=+16a (+9)
|hit=-29a
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r79 FDFA
|tot=106
|tot=211
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Input can be delayed 10f
* 12 self damage}}
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,d+1
|id=Yoshimitsu-d+1+4,B+1,1,1,1,1
|parent=Yoshimitsu-d+2,2
|parent=Yoshimitsu-d+1+4,B+1,1,1,1
|input=,d+1
|input=,1
|name=Heshikirinagi
|name=Harakiri > Manji Blood Dance
|target=,m
|target=,m!
|damage=,17
|damage=,30
|startup=,i29~30
|startup=,i1~35
|block=-12
|block=
|hit=+2c
|hit=-30a
|ch=+42a
|ch=
|crush=
|crush=
|recv=r32
|recv=r62 FDFA
|tot=108
|tot=229
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Input can be delayed 10f
* 17 self-damage
* Move can be delayed 9f
* The entire string deals 111 self damage}}
* Last hit has shorter range and no Weapon property in NSS}}
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+3
|id=Yoshimitsu-db+1
|parent=
|parent=
|input=d+3
|input=db+1
|name=Low Sweep
|name=
|target=L
|target=L
|damage=12
|damage=12
|startup=i15~17
|startup=i26~28
|block=-18~-16
|block=-11~-9
|hit=-4~-2
|hit=+4~+6
|ch=
|ch=7~+9
|crush=cs4~
|crush=cs8~
|recv=r32 FC
|recv=r28 FC
|tot=49
|tot=56
|range=
|tracksLeft=
|tracksRight=
|notes=Unavailable in NSS
}}
{{Move
|id=Yoshimitsu-db+1,2
|parent=Yoshimitsu-db+1
|input=,2
|name=Nebular Burst
|target=m
|damage=,20
|startup=i25~26
|block=-13~12
|hit=+0~+1
|ch=+6g~+7g
|crush=
|recv=r36
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Most commonly impacts on frame 16, except when tracking right
|notes={{Plainlist|
* Balcony break on airborne or CH
* Combo from 1st with 1f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+4
|id=Yoshimitsu-db+2
|parent=
|parent=
|input=d+4
|input=db+2
|name=Toe Check
|name=
|target=l
|target=m
|damage=6
|damage=8
|startup=i12
|startup=i15
|block=-15
|block=-5
|hit=-4
|hit=+6
|ch=
|ch=
|crush=cs4~
|crush=
|recv=r34 FC
|recv=r24 FC
|tot=46
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,492: Line 1,614:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4
|id=Yoshimitsu-db+2,2
|parent=
|parent=Yoshimitsu-db+2
|input=d+1+4
|input=,2
|alias=1SS.d+1+4
|name=
|name=Harakiri
|target=,m
|target=m!
|damage=,7
|damage=60
|startup=,i10~14
|startup=i29~30
|block=-9~-5
|block=
|hit=+2~+6
|hit=-32a
|ch=
|ch=
|crush=
|crush=
|recv=r87 FDFA
|recv=r23 FC
|tot=117
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 1st hit
* {{Weapon}}
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1
|id=Yoshimitsu-db+2,2,2
|parent=Yoshimitsu-d+1+4
|parent=Yoshimitsu-db+2,2
|input=,B+1
|input=,2
|name=
|name=
|target=,m!
|target=,m
|damage=,18
|damage=,6
|startup=,i1~39
|startup=,i10~14
|block=
|block=-9~-5
|hit=-29a
|hit=+2~+6
|ch=
|ch=
|crush=
|crush=
|recv=r78 FDFA
|recv=r23 FC
|tot=156
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 1st hit
* {{Weapon}}
}}
* 6 self damage}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1
|id=Yoshimitsu-db+2,2,2,2
|parent=Yoshimitsu-d+1+4,B+1
|parent=Yoshimitsu-db+2,2,2
|input=,1
|input=,2
|name=
|name=
|target=,m!
|target=,m
|damage=,20
|damage=,5
|startup=,i1~18
|startup=,i10~14
|block=
|block=-9~-5
|hit=-29a
|hit=+2~+6
|ch=
|ch=
|crush=
|crush=
|recv=r79 FDFA
|recv=r23 FC
|tot=175
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 3rd CH
* {{Weapon}}
* 6 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1,1
|id=Yoshimitsu-db+2,2,2,2,2
|parent=Yoshimitsu-d+1+4,B+1,1
|parent=Yoshimitsu-db+2,2,2,2
|input=,1
|input=,2
|name=
|name=
|target=,m!
|target=,m
|damage=,21
|damage=,4
|startup=,i1~18
|startup=,i10~14
|block=
|block=-9~-5
|hit=-29a
|hit=+2~+6
|ch=
|ch=
|crush=
|crush=
|recv=r79 FDFA
|recv=r24 FC
|tot=193
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Combo from 4th hit
* 10 self damage}}
* Combo from 3rd CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1,1,1
|id=Yoshimitsu-db+2,2,2,2,2,2
|parent=Yoshimitsu-d+1+4,B+1,1,1
|parent=Yoshimitsu-db+2,2,2,2,2
|input=,1
|input=,2
|name=
|name=Stone Fists
|target=,m!
|target=,m
|damage=,28
|damage=,3
|startup=,i1~18
|startup=,i10~14
|block=
|block=-49
|hit=-29a
|hit=-37
|ch=
|ch=
|crush=
|crush=
|recv=r79 FDFA
|recv=r64 FUFT
|tot=211
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 5th CH
* {{Weapon}}
* 12 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1,1,1,1
|id=Yoshimitsu-db+3
|parent=Yoshimitsu-d+1+4,B+1,1,1,1
|parent=
|input=,1
|input=db+3
|name=Harakiri > Manji Blood Dance
|name=
|target=,m!
|target=l
|damage=,30
|damage=8
|startup=,i1~35
|startup=i18~19
|block=
|block=-25
|hit=-30a
|hit=-14
|ch=
|ch=
|crush=
|crush=cs6~
|recv=r62 FDFA
|recv=r43 FC
|tot=229
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
* 17 self-damage
* The entire string deals 111 self damage}}
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-db+1
|id=Yoshimitsu-db+3,3
|parent=
|parent=Yoshimitsu-db+3
|input=db+1
|input=,3
|name=
|name=
|target=L
|target=,l
|damage=12
|damage=,7
|startup=i26~28
|startup=,i15~17
|block=-11~-9
|block=-19
|hit=+4~+6
|hit=-7
|ch=7~+9
|ch=
|crush=cs8~
|crush=,cs1~
|recv=r28 FC
|recv=r35
|tot=56
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Unavailable in NSS
|notes={{Plainlist|
* Combo from 1st hit
* Transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+1,2
|id=Yoshimitsu-db+3,3,3
|parent=Yoshimitsu-db+1
|parent=Yoshimitsu-db+3,3
|input=,2
|input=,3
|name=Nebular Burst
|name=
|target=m
|target=,l
|damage=,20
|damage=,7
|startup=i25~26
|startup=,i15~17
|block=-13~12
|block=-19~-17
|hit=+0~+1
|hit=-7~-5
|ch=+6g~+7g
|ch=
|crush=
|crush=,cs1~
|recv=r36
|recv=r35
|tot=62
|tot=90
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Balcony break on airborne or CH
* Combo from 2nd CH
* Combo from 1st with 1f delay
* Transition to r20 IND with d+3+4}}
* Combo from 1st CH with 8f delay
* Input can be delayed 8f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+2
|id=Yoshimitsu-db+3,3,3,3
|parent=
|parent=Yoshimitsu-db+3,3,3
|input=db+2
|input=,3
|name=
|name=
|target=m
|target=,l
|damage=8
|damage=,5
|startup=i15
|startup=,i15~17
|block=-5
|block=-19
|hit=+6
|hit=-7
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r24 FC
|recv=r35
|tot=39
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 3rd CH
* Transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+2,2
|id=Yoshimitsu-db+3,3,3,3,3
|parent=Yoshimitsu-db+2
|parent=Yoshimitsu-db+3,3,3,3
|input=,2
|input=,3
|name=
|name=
|target=,m
|target=,l
|damage=,7
|damage=,5
|startup=,i10~14
|startup=,i15~17
|block=-9~-5
|block=-19
|hit=+2~+6
|hit=-7
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r23 FC
|recv=r35
|tot=
|tot=126
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{Plainlist|
* Combo from 4th CH
* Transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+2,2,2
|id=Yoshimitsu-db+3,3,3,3,3,3
|parent=Yoshimitsu-db+2,2
|parent=Yoshimitsu-db+3,3,3,3,3
|input=,2
|input=,3
|name=
|name=Manji Spin Low Kicks
|target=,m
|target=,l
|damage=,6
|damage=,5
|startup=,i10~14
|startup=,i9~11
|block=-9~-5
|block=-26
|hit=+2~+6
|hit=-15
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r23 FC
|recv=r43 FUFT
|tot=
|tot=146
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{Plainlist|
* Combo from 5th CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+2,2,2,2
|id=Yoshimitsu-db+3,3,3,3,3,4
|parent=Yoshimitsu-db+2,2,2
|parent=Yoshimitsu-db+3,3,3,3,3
|input=,2
|input=,4
|name=
|name=Manji Spin Low Kicks Front Kick
|target=,m
|target=,m
|damage=,5
|damage=,15
|startup=,i10~14
|startup=,i12~13
|block=-9~-5
|block=-8
|hit=+2~+6
|hit=+23a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=r23 FC
|recv=r26
|tot=
|tot=148
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 3rd CH
|notes={{Plainlist|
* {{BB}}
* Enter KIN -6 +25a (+15) r21 with 1+2
* Enter NSS -6 +25a (+15) r24 with B
* Same animation as ws4
* Can be performed following any number of db+3 lows except the first one}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+2,2,2,2,2
|id=Yoshimitsu-db+4
|parent=Yoshimitsu-db+2,2,2,2
|parent=
|input=,2
|input=db+4
|name=
|name=Nozuchi Fumi
|target=,m
|target=L
|damage=,4
|damage=14
|startup=,i10~14
|startup=i17
|block=-9~-5
|block=-12
|hit=+2~+6
|hit=-1
|ch=
|ch=
|crush=
|crush=
|recv=r24 FC
|recv=r31
|tot=
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 4th hit
}}
* Combo from 3rd CH}}
{{Move
|id=Yoshimitsu-DB+1+2
|parent=
|input=DB+1+2
|alt=BT.DB+1+2
|name=Bad Stomach (BDS)
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=cs11~
|recv=r10 BDS
|tot=30
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Continues as long as DB is held
* Transition to r25 releasing db
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+2,2,2,2,2,2
|id=Yoshimitsu-BDS.1
|parent=Yoshimitsu-db+2,2,2,2,2
|parent=
|input=,2
|input=BDS.1
|name=Stone Fists
|alt=BDS.2
|target=,m
|name=Poison Breath
|damage=,3
|target=h!
|startup=,i10~14
|damage=25
|block=-49
|startup=i21~40
|hit=-37
|block=
|hit=+32a
|ch=
|ch=
|crush=
|crush=
|recv=r64 FUFT
|recv=r5
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 5th CH
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+3
|id=Yoshimitsu-BDS.3
|parent=
|parent=
|input=db+3
|input=BDS.3
|name=
|alt=BDS.4
|target=l
|name=Backflip Kick
|damage=8
|target=m
|startup=i18~19
|damage=23
|block=-25
|startup=i17~30
|hit=-14
|block=-15~-2
|hit=-13~+0
|ch=
|ch=
|crush=cs6~
|crush={{Plainlist|
|recv=r43 FC
* js14~27
|tot=62
* fs28~30}}
|recv=r30
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Can hit from the front of the opponent attacks into it
}}
}}
== b ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-db+3,3
|id=Yoshimitsu-B+1
|parent=Yoshimitsu-db+3
|parent=
|input=,3
|input=B+1
|name=
|name=
|target=,l
|target=h
|damage=,7
|damage=8
|startup=,i15~17
|startup=i17
|block=-19
|block=+1
|hit=-7
|hit=+7
|ch=
|ch=+12
|crush=,cs1~
|crush=
|recv=r35
|recv=r18
|tot=72
|tot=35
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* Combo from 1st hit
* Transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+3,3,3
|id=Yoshimitsu-B+1,1
|parent=Yoshimitsu-db+3,3
|parent=Yoshimitsu-B+1
|input=,3
|input=,1
|name=
|name=
|target=,l
|target=,h
|damage=,7
|damage=,9
|startup=,i15~17
|startup=,i11~12
|block=-19~-17
|block=+4
|hit=-7~-5
|hit=+5
|ch=
|ch=+10
|crush=,cs1~
|crush=
|recv=r35
|recv=r14
|tot=90
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* Combo from 2nd CH
* Transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+3,3,3,3
|id=Yoshimitsu-B+1,1,1
|parent=Yoshimitsu-db+3,3,3
|parent=Yoshimitsu-B+1,1
|input=,3
|input=,1
|name=
|name=
|target=,l
|target=,h
|damage=,5
|damage=,10
|startup=,i15~17
|startup=,i11~12
|block=-19
|block=+4
|hit=-7
|hit=+5
|ch=
|ch=+10
|crush=,cs1~
|crush=
|recv=r35
|recv=r14
|tot=108
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* Combo from 3rd CH
* Transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+3,3,3,3,3
|id=Yoshimitsu-B+1,1,1,1
|parent=Yoshimitsu-db+3,3,3,3
|parent=Yoshimitsu-B+1,1,1
|input=,3
|input=,1
|name=
|name=
|target=,l
|target=,h
|damage=,5
|damage=,12
|startup=,i15~17
|startup=,i11~12
|block=-19
|block=+4
|hit=-7
|hit=+5
|ch=
|ch=+10
|crush=,cs1~
|crush=
|recv=r35
|recv=r14
|tot=126
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* Combo from 4th CH
* Transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+3,3,3,3,3,3
|id=Yoshimitsu-B+1,1,1,1,1
|parent=Yoshimitsu-db+3,3,3,3,3
|parent=Yoshimitsu-B+1,1,1,1
|input=,3
|input=,1
|name=Manji Spin Low Kicks
|name=
|target=,l
|target=,h
|damage=,5
|damage=,14
|startup=,i9~11
|startup=,i11~12
|block=-26
|block=+4~+5
|hit=-15
|hit=+5~+6
|ch=
|ch=+10~+11
|crush=,cs1~
|crush=
|recv=r43 FUFT
|recv=r14
|tot=146
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* Combo from 5th CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+3,3,3,3,3,4
|id=Yoshimitsu-B+1,1,1,1,1,1
|parent=Yoshimitsu-db+3,3,3,3,3
|parent=Yoshimitsu-B+1,1,1,1,1
|input=,4
|input=,1
|name=Manji Spin Low Kicks Front Kick
|name=Slap U Silly
|target=,m
|target=,h
|damage=,15
|damage=,16
|startup=,i12~13
|startup=,i11~12
|block=-8
|block=-73
|hit=+23a (+13)
|hit=-71
|ch=
|ch=-67
|crush=
|crush=
|recv=r26
|recv=r80 FUFT
|tot=148
|tot=168
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
}}
* Enter KIN -6 +25a (+15) r21 with 1+2
* Enter NSS -6 +25a (+15) r24 with B
* Same animation as ws4
* Can be performed following any number of db+3 lows except the first one}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+4
|id=Yoshimitsu-B+1,1,DB+3
|parent=
|parent=Yoshimitsu-B+1,1
|input=db+4
|input=,DB+3
|name=Nozuchi Fumi
|name=
|target=L
|target=,l
|damage=14
|damage=,7
|startup=i17
|startup=,i13~14
|block=-12
|block=-20
|hit=-1
|hit=-9
|ch=
|ch=
|crush=
|crush=,cs10~
|recv=r31
|recv=r38 FC
|tot=48
|tot=81
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 1st hit
* Links to db+3 extensions
* Can be performed from a single B+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+1+2
|id=Yoshimitsu-B+1,1,DB+3,3
|parent=
|parent=Yoshimitsu-B+1,1,DB+3
|input=DB+1+2
|input=,3
|alt=BT.DB+1+2
|name=
|name=Bad Stomach (BDS)
|target=,l
|target=
|damage=,5
|damage=
|startup=,i15~17
|startup=
|block=-19
|block=
|hit=-7
|hit=
|ch=
|ch=
|crush=cs11~
|crush=,cs1~
|recv=r10 BDS
|recv=r38 FC
|tot=30
|tot=98
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Continues as long as DB is held
* Combo from 3rd CH
* Transition to r25 releasing db
* Links to db+3 extensions
}}
* Transition to r20 IND with d+3+4
* Can be performed from a single B+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BDS.1
|id=Yoshimitsu-b+2
|parent=
|parent=
|input=BDS.1
|input=b+2
|alt=BDS.2
|name=
|name=Poison Breath
|target=m
|target=h!
|damage=12
|damage=25
|startup=i14~15
|startup=i21~40
|block=-9
|block=
|hit=+2
|hit=+32a
|ch=
|ch=
|crush=
|crush=
|recv=r5
|recv=r27
|tot=45
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Enter KIN r27 with n,1+2
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BDS.3
|id=Yoshimitsu-b+2,1
|parent=
|parent=Yoshimitsu-b+2
|input=BDS.3
|input=,1
|alt=BDS.4
|alias={{Dotlist|
|name=Backflip Kick
* 1SS.b+2,1
|target=m
* b+2,1SS.1}}
|damage=23
|name=Oma Gehosen
|startup=i17~30
|target=,M
|block=-15~-2
|damage=,20
|hit=-13~+0
|startup=,i27~28
|block=-17
|hit=+28a (+18)
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js14~27
* js28~49
* fs28~30}}
* fs50~52}}
|recv=r30
|recv=r41
|tot=60
|tot=84
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can hit from the front of the opponent attacks into it
|notes={{Plainlist|
* {{Weapon}}
* Combo from 1st CH with 2f delay
* Enter KIN r30 with 1+2
* Input can be delayed 14f
}}
}}
== b ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-B+1
|parent=
|input=B+1
|name=
|target=h
|damage=8
|startup=i17
|block=+1
|hit=+7
|ch=+12
|crush=
|recv=r18
|tot=35
|range=
|tracksLeft=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1
|id=Yoshimitsu-b+2,2
|parent=Yoshimitsu-B+1
|parent=Yoshimitsu-b+2
|input=,1
|input=,2
|name=
|alias=1SS.b+2,2
|name=Oma Kugiuchi
|target=,h
|target=,h
|damage=,9
|damage=,21
|startup=,i11~12
|startup=,i22~23
|block=+4
|block=-13
|hit=+5
|hit=+2a
|ch=+10
|ch=
|crush=
|crush=
|recv=r14
|recv=r37
|tot=43
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+36a (+26), +5g}}
* {{Weapon}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1
|id=Yoshimitsu-b+3
|parent=Yoshimitsu-B+1,1
|parent=
|input=,1
|input=b+3
|alt=b+4
|name=
|name=
|target=,h
|target=
|damage=,10
|damage=
|startup=,i11~12
|startup=
|block=+4
|block=
|hit=+5
|hit=
|ch=+10
|ch=
|crush=
|crush=
|recv=r14
|recv=r31
|tot=55
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* 4 self-damage
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1
|id=Yoshimitsu-b+3,3
|parent=Yoshimitsu-B+1,1,1
|parent=Yoshimitsu-b+3
|input=,1
|input=,3
|alt=b+4,4
|name=
|name=
|target=,h
|target=
|damage=,12
|damage=
|startup=,i11~12
|startup=
|block=+4
|block=
|hit=+5
|hit=
|ch=+10
|ch=
|crush=
|crush=
|recv=r14
|recv=r25
|tot=67
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* 5 self-damage
* 9 self-damage in total}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1,1
|id=Yoshimitsu-b+3,3,3
|parent=Yoshimitsu-B+1,1,1,1
|parent=Yoshimitsu-b+3,3
|input=,1
|input=,3
|alt=b+4,4,4
|name=
|name=
|target=,h
|target=
|damage=,14
|damage=
|startup=,i11~12
|startup=
|block=+4~+5
|block=
|hit=+5~+6
|hit=
|ch=+10~+11
|ch=
|crush=
|crush=
|recv=r14
|recv=r25
|tot=79
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* 5 self-damage
* 14 self-damage in total}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1,1,1
|id=Yoshimitsu-b+3,3,3,3
|parent=Yoshimitsu-B+1,1,1,1,1
|parent=Yoshimitsu-b+3,3,3
|input=,1
|input=,3
|name=Slap U Silly
|alt=b+4,4,4,4
|target=,h
|name=
|damage=,16
|target=
|startup=,i11~12
|damage=
|block=-73
|startup=
|hit=-71
|block=
|ch=-67
|hit=
|ch=
|crush=
|crush=
|recv=r80 FUFT
|recv=r25
|tot=168
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* 5 self-damage
* 19 self-damage in total
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,DB+3
|id=Yoshimitsu-b+3,3,3,3,3
|parent=Yoshimitsu-B+1,1
|parent=Yoshimitsu-b+3,3,3,3
|input=,DB+3
|input=,3
|alt=b+4,4,4,4,4
|name=
|name=
|target=,l
|target=
|damage=,7
|damage=
|startup=,i13~14
|startup=
|block=-20
|block=
|hit=-9
|hit=
|ch=
|ch=
|crush=,cs10~
|crush=
|recv=r38 FC
|recv=r25
|tot=81
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* 5 self-damage
* Links to db+3 extensions
* 24 self-damage in total
* Can be performed from a single B+1}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,DB+3,3
|id=Yoshimitsu-b+3,3,3,3,3,3
|parent=Yoshimitsu-B+1,1,DB+3
|parent=Yoshimitsu-b+3,3,3,3,3
|input=,3
|input=,3
|name=
|alt=b+4,4,4,4,4,4
|target=,l
|name=Spinning Evade
|damage=,5
|target=
|startup=,i15~17
|damage=
|block=-19
|startup=
|hit=-7
|block=
|hit=
|ch=
|ch=
|crush=,cs1~
|crush=
|recv=r38 FC
|recv=r89 FUFT
|tot=98
|tot=134
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 3rd CH
* 5 self-damage
* Links to db+3 extensions
* 29 self-damage in total
* Transition to r20 IND with d+3+4
}}
* Can be performed from a single B+1}}
}}
}}
{{Move
ย 
|id=Yoshimitsu-b+2
== u ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-ub+1
|parent=
|parent=
|input=b+2
|input=ub+1
|alias=1SS.ub+1
|name=
|name=
|target=m
|target=m
|damage=12
|damage=15
|startup=i14~15
|startup=i24~25
|block=-9
|block=-6~-5
|hit=+2
|hit=+3c~+4c
|ch=
|crush=
|recv=r27
|tot=42
|range=
|tracksLeft=
|tracksRight=
|notes=Enter KIN r27 with n,1+2
}}
{{Move
|id=Yoshimitsu-b+2,1
|parent=Yoshimitsu-b+2
|input=,1
|alias={{Dotlist|
* 1SS.b+2,1
* b+2,1SS.1}}
|name=Oma Gehosen
|target=,M
|damage=,20
|startup=,i27~28
|block=-17
|hit=+28a (+18)
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js28~49
* js9~27
* fs50~52}}
* fs28~30}}
|recv=r41
|recv=r26
|tot=84
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st CH with 2f delay
* Enter KIN r30 with 1+2
* Input can be delayed 14f
}}
}}
}}
}}
{{MoveQuery|Yoshimitsu-b+2,2}}
{{Move
{{Move
|id=Yoshimitsu-b+3
|id=Yoshimitsu-ub+4
|parent=
|parent=
|input=b+3
|input=ub+4
|alt=b+4
|name=Avoiding the Puddle
|name=
|target=m
|target=
|damage=17
|damage=
|startup=i20~22
|startup=
|block=-19
|block=
|hit=+12a (+2)
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r31
* js9~32
|tot=
* fs33~35}}
|recv=r36
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 4 self-damage
* {{BB}}
}}
* {{Spike}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3
|id=Yoshimitsu-ub+1+2
|parent=Yoshimitsu-b+3
|parent=
|input=,3
|input=ub+1+2
|alt=b+4,4
|alt=BT.ub+1+2
|name=
|alias=1SS.ub+1+2
|target=
|name=Cleansing Sword Yoshimitsu
|damage=
|target=M
|startup=
|damage=25
|block=
|startup=i24~25
|hit=
|block=-8c
|hit=+27a (+17)
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r28 1SS
|tot=34
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 5 self-damage
* {{BB}}
* 9 self-damage in total}}
* {{Weapon}}
* 5 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3
|id=Yoshimitsu-ub+1+3
|parent=Yoshimitsu-b+3,3
|parent=
|input=,3
|input=ub+1+3
|alt=b+4,4,4
|alias=1SS.ub+1+3
|name=
|name=Sword Stab
|target=
|target=m!
|damage=
|damage=40
|startup=
|startup=i50~52
|block=
|block=
|hit=
|hit=-24
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r77
|tot=43
|tot=129
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 5 self-damage
* {{Weapon}}
* 14 self-damage in total}}
* Punishable on close hit with FUFT.3
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3,3
|id=Yoshimitsu-ub+1+3,1+2
|parent=Yoshimitsu-b+3,3,3
|parent=Yoshimitsu-ub+1+3
|input=,3
|input=,1+2
|alt=b+4,4,4,4
|alias={{Dotlist|
|name=
* 1SS.ub+1+3,1+2
|target=
* ub+1+3,1SS.1+2}}
|damage=
|name=Face Splitter
|startup=
|target=h!
|damage=,18
|startup=,i18~19
|block=
|block=
|hit=
|hit=+1~+2
|ch=
|ch=+45a
|crush=
|crush=
|recv=r25
|recv=r33
|tot=52
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 5 self-damage
* {{Spike}}
* 19 self-damage in total
* {{Weapon}}
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3,3,3
|id=Yoshimitsu-ub+1+3,n+1
|parent=Yoshimitsu-b+3,3,3,3
|parent=Yoshimitsu-ub+1+3
|input=,3
|input=,n+1
|alt=b+4,4,4,4,4
|alias={{Dotlist|
|name=
* 1SS.ub+1+3,n+1
|target=
* ub+1+3,1SS.n+1}}
|damage=
|name=Sword Poke Windmill
|startup=
|target=,m!
|damage=,22
|startup=,i28~113
|block=
|block=
|hit=
|hit=-57a
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r30
|tot=61
|tot=136
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 5 self-damage
* {{Weapon}}
* 24 self-damage in total
* Cancel early to r21 with B (earliest cancel -12a)
}}
* Possible to double-hit during cancel}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3,3,3,3
|id=Yoshimitsu-u+1
|parent=Yoshimitsu-b+3,3,3,3,3
|input=,3
|alt=b+4,4,4,4,4,4
|name=Spinning Evade
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r89 FUFT
|tot=134
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* 5 self-damage
* 29 self-damage in total
}}
}}
ย 
== u ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-ub+1
|parent=
|parent=
|input=ub+1
|input=u+1
|alias=1SS.ub+1
|alias=1SS.u+1
|name=
|name=
|target=m
|target=m
|damage=15
|damage=17
|startup=i24~25
|startup=i24~25
|block=-6~-5
|block=-5
|hit=+3c~+4c
|hit=+4c
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js9~27
* js9~27
* fs28~30}}
* fs28~30}}
|recv=r26
|recv=r25
|tot=51
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,388: Line 2,488:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+4
|id=Yoshimitsu-u+3+4
|parent=
|parent=
|input=ub+4
|input=u+3+4
|name=Avoiding the Puddle
|name=Guillotine Crow Kick
|target=m
|target=M,M
|damage=17
|damage=10,12
|startup=i20~22
|startup=i39~42 i3~6
|block=-19
|block=+1c~+4c
|hit=+12a (+2)
|hit=+24a
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js9~32
* js11~42
* fs33~35}}
* fs43~45}}
|recv=r36
|recv=r23
|tot=58
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Spike}}}}
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* -1 if the 2nd hit whiffs
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+2
|id=Yoshimitsu-uf+1
|parent=
|parent=
|input=ub+1+2
|input=uf+1
|alt=BT.ub+1+2
|alias=1SS.uf+1
|alias=1SS.ub+1+2
|name=Helmet Strike
|name=Cleansing Sword Yoshimitsu
|target=m
|target=M
|damage=20
|damage=25
|startup=i24~25
|startup=i24~25
|block=-8c
|block=-4
|hit=+27a (+17)
|hit=+5c
|ch=
|ch=+50a
|crush=
|crush={{Plainlist|
|recv=r28 1SS
* js9~27
|tot=53
* fs28~30}}
|recv=r24
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 5 chip damage on block
}}
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3
|id=Yoshimitsu-uf+2
|parent=
|parent=
|input=ub+1+3
|input=uf+2
|alias=1SS.ub+1+3
|alt={{Dotlist|
|name=Sword Stab
* ub+2
|target=m!
* u+2}}
|damage=40
|name=Kurama Itto
|startup=i50~52
|target=L
|block=
|damage=25
|hit=-24
|startup=i35~36
|ch=
|block=-16
|crush=
|hit=+6g
|recv=r77
|ch=+25a
|tot=129
|crush={{Plainlist|
* js10~29
* fs30~32}}
|recv=r34 FC
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,455: Line 2,563:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Punishable on close hit with FUFT.3
* Cancel to r20 FC with D}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3,1+2
|id=Yoshimitsu-uf+3
|parent=Yoshimitsu-ub+1+3
|parent=
|input=,1+2
|input=uf+3
|alias={{Dotlist|
|alt={{Dotlist|
* 1SS.ub+1+3,1+2
* ub+3
* ub+1+3,1SS.1+2}}
* u+3}}
|name=Face Splitter
|name=Rising Knee
|target=h!
|target=m
|damage=,18
|damage=15
|startup=,i18~19
|startup=i15
|block=
|block=-13
|hit=+1~+2
|hit=+32a (+22)
|ch=+45a
|ch=
|crush=
|crush={{Plainlist|
* js9~33
* fs34~36}}
|recv=r33
|recv=r33
|tot=72
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Knee}}
* Can evade jabs at frames 5-7
* Recovers 1f faster on hit or block}}
}}
{{Move
|id=Yoshimitsu-uf+4
|parent=
|input=uf+4
|alt=u+4
|name=Avoiding the Puddle
|target=m
|damage=21
|startup=i20~22
|block=-9
|hit=+22a
|ch=
|crush={{Plainlist|
* js9~32
* fs33~35}}
|recv=r26
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{Spike}}
* {{Spike}}
* {{Weapon}}
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3,n+1
|id=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-ub+1+3
|parent=
|input=,n+1
|input=uf+3+4
|alias={{Dotlist|
|name=Poison Wind
* 1SS.ub+1+3,n+1
|target=M
* ub+1+3,1SS.n+1}}
|damage=20
|name=Sword Poke Windmill
|startup=i31~35
|target=,m!
|block=-16~-12
|damage=,22
|hit=-4a
|startup=,i28~113
|block=
|hit=-57a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r30
* js10~32
|tot=136
* fs33~35}}
|recv=r31
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Spike}}
* Cancel early to r21 with B (earliest cancel -12a)
* In 1SS cancel to DGF r18 with 1+2
* Possible to double-hit during cancel}}
* In 1SS enter FLE r28 with d+1+2
* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
* On hit, transitions to -4a r49 backward jump automatically
* Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-u+1
|id=Yoshimitsu-uf+3+4,1
|parent=
|parent=Yoshimitsu-uf+3+4
|input=u+1
|input=,1
|alias=1SS.u+1
|name=
|name=
|target=m
|target=,h
|damage=17
|damage=,8
|startup=i24~25
|startup=,i16~18
|block=-5
|block=-1
|hit=+4c
|hit=-43
|ch=
|ch=
|crush={{Plainlist|
|crush=
* js9~27
|recv=r18
* fs28~30}}
|tot=71
|recv=r25
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* On hit, transitions to r49 backward jump automatically
* {{Weapon}}
* Combo from 1st hit vs grounded
}}
* Combo from 1st hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-u+3+4
|id=Yoshimitsu-uf+3+4,1,4
|parent=
|parent=Yoshimitsu-uf+3+4,1
|input=u+3+4
|input=,4
|name=Guillotine Crow Kick
|name=
|target=M,M
|target=,m
|damage=10,12
|damage=,15
|startup=i39~42 i3~6
|startup=,i17~28 i28~39
|block=+1c~+4c
|block=-14~+13g
|hit=+24a
|hit=+27a (+17a)
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js11~42
* ,js14~41
* fs43~45}}
* fs42~44}}
|recv=r23
|recv=r11
|tot=71
|tot=146
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combos from 1st (requires wall)
* {{Spike}}
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* -1 if the 2nd hit whiffs
}}
}}
{{MoveInherit|Yoshimitsu-d+1
|id=Yoshimitsu-uf+3+4,1,4,1
|parent=Yoshimitsu-uf+3+4,1,4
|input=,1
|alias={{Dotlist|
* 1SS.uf+3+4,b+1,4,1
* uf+3+4,b+1,4,1SS.1}}
|name=Poison Wind Gold Strike
|target=,M
|damage=,15
|startup=,i24~25
|tot=170
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1
|id=Yoshimitsu-uf+3+4,1,3+4
|parent=
|parent=Yoshimitsu-uf+3+4,1
|input=uf+1
|input=,3+4
|alias=1SS.uf+1
|name=Poison Wind Steel Smash
|name=Helmet Strike
|target=,M
|target=m
|damage=,21
|damage=20
|startup=,i31~35
|startup=i24~25
|block=+0c~+4c
|block=-4
|hit=-14a
|hit=+5c
|ch=
|ch=+50a
|crush={{Plainlist|
|crush={{Plainlist|
* js9~27
* ,js10~32
* fs28~30}}
* fs33~35}}
|recv=r24
|recv=r26
|tot=49
|tot=132
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,582: Line 2,722:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* On hit, transitions to r49 backward jump automatically}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+2
|id=Yoshimitsu-uf+3+4,3
|parent=
|parent=Yoshimitsu-uf+3+4
|input=uf+2
|input=,3
|alt={{Dotlist|
|name=Poison Wind Eclipse Kick
* ub+2
|target=,M,M
* u+2}}
|damage=,10,10
|name=Kurama Itto
|startup=,i39~42 i3~6
|target=L
|block=-4c~-1c
|damage=25
|hit=+27a
|startup=i35~36
|ch=
|block=-16
|hit=+6g
|ch=+25a
|crush={{Plainlist|
|crush={{Plainlist|
* js10~29
* ,js11~42
* fs30~32}}
* fs43~45}}
|recv=r34 FC
|recv=r20
|tot=70
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Spike}}
* Cancel to r20 FC with D}}
* Floor break occurs on 3rd hit
* Evades mid attacks from frames ?-?
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3
|id=Yoshimitsu-uf+3+4,3+4
|parent=
|parent=Yoshimitsu-uf+3+4
|input=uf+3
|input=,3+4
|alt={{Dotlist|
|name=Poison Wind > Kangaroo Kick
* ub+3
|target=,m
* u+3}}
|damage=,25
|name=Rising Knee
|startup=,i25~26
|target=m
|damage=15
|startup=i15
|block=-13
|block=-13
|hit=+32a (+22)
|hit=+52a (+42)
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js9~33
* ,cs4~22
* fs34~36}}
* fs10~50}}
|recv=r33
|recv=r37
|tot=48
|tot=103
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{Tornado}}
* Can evade jabs at frames 5-7
* Combo from 1st hit}}
* Recovers 1f faster on hit or block}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+4
|id=Yoshimitsu-uf+1+3
|parent=
|parent=
|input=uf+4
|input=uf+1+3
|alt=u+4
|alias=1SS.uf+1+3
|name=Avoiding the Puddle
|name=Death Copter
|target=m
|target=M!
|damage=21
|damage=40
|startup=i20~22
|startup=i113~114
|block=-9
|block=
|hit=+22a
|hit=+30a
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js9~32
* js9~110
* fs33~35}}
* fs111~113}}
|recv=r26
|recv=r19
|tot=48
|tot=133
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{Spike}}
* {{Spike}}
}}
* {{Weapon}}
* Cancel to r34 DGF with 1+2 on frames 1~34
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.uf+1+3|different move]] in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4
|id=Yoshimitsu-uf+1+3,d
|parent=
|parent=
|input=uf+3+4
|input=uf+1+3,d
|name=Poison Wind
|name=Death Copter Slice (1)
|target=M
|target=M
|damage=20
|damage=25
|startup=i31~35
|startup=i55~56
|block=-16~-12
|block=-3
|hit=-4a
|hit=+34a
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js10~32
* js9~52
* fs33~35}}
* fs53~55}}
|recv=r31
|recv=r25
|tot=66
|tot=81
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,685: Line 2,820:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* In 1SS cancel to DGF r18 with 1+2
* {{Weapon}}
* In 1SS enter FLE r28 with d+1+2
* 10 chip damage on block
* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
* Input during frames 1-31 of uf+1+2}}
* On hit, transitions to -4a r49 backward jump automatically
* Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1
|id=Yoshimitsu-uf+1+3,d2
|parent=Yoshimitsu-uf+3+4
|parent=
|input=,1
|input=uf+1+3>d
|name=
|name=Death Copter Slice (2)
|target=,h
|target=M
|damage=,8
|damage=30
|startup=,i16~18
|startup=i83~84
|block=-1
|block=-1
|hit=-43
|hit=+34a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r18
* js9~80
|tot=71
* fs81~83}}
|recv=r25
|tot=109
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* On hit, transitions to r49 backward jump automatically
* {{Spike}}
* Combo from 1st hit vs grounded
* {{Weapon}}
* Combo from 1st hit}}
* 12 chip damage on block
* Input during frames 35-60 of uf+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,4
|id=Yoshimitsu-uf+1+3,b
|parent=Yoshimitsu-uf+3+4,1
|parent=
|input=,4
|input=uf+1+3,b
|name=
|name=Death Copter Trick
|target=,m
|target=M!
|damage=,15
|damage=35
|startup=,i17~28 i28~39
|startup=i93~94
|block=-14~+13g
|block=
|hit=+27a (+17a)
|hit=+24a
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* ,js14~41
* js9~90
* fs42~44}}
* fs91~93}}
|recv=r11
|recv=r25
|tot=146
|tot=119
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combos from 1st (requires wall)
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Cancel to r27 DGF with 1+2
* Input during frames 1-31 of uf+1+2
* Yoshimitsu will recover BT if the opponent is far}}
}}
}}
{{MoveInherit|Yoshimitsu-d+1
ย 
|id=Yoshimitsu-uf+3+4,1,4,1
== Motion Input ==
|parent=Yoshimitsu-uf+3+4,1,4
{{MoveDataHeader}}
|input=,1
{{Move
|alias={{Dotlist|
|id=Yoshimitsu-f,F+2
* 1SS.uf+3+4,b+1,4,1
|parent=
* uf+3+4,b+1,4,1SS.1}}
|input=f,F+2
|name=Poison Wind Gold Strike
|name=Sword Smash
|target=,M
|target=m
|damage=,15
|damage=15
|startup=,i24~25
|startup=i15
|tot=170
|block=-9
}}
|hit=+4
{{Move
|id=Yoshimitsu-uf+3+4,1,3+4
|parent=Yoshimitsu-uf+3+4,1
|input=,3+4
|name=Poison Wind Steel Smash
|target=,M
|damage=,21
|startup=,i31~35
|block=+0c~+4c
|hit=-14a
|ch=
|ch=
|crush={{Plainlist|
|crush=
* ,js10~32
|recv=r33
* fs33~35}}
|tot=48
|recv=r26
|tot=132
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Elbow}}
* On hit, transitions to r49 backward jump automatically}}
* Cannot be buffered
* Increased pushback on CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,3
|id=Yoshimitsu-f,F+2:2
|parent=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-f,F+2
|input=,3
|input=:2
|name=Poison Wind Eclipse Kick
|name=Yomi Kakenuke
|target=,M,M
|target=,t
|damage=,10,10
|damage=,20
|startup=,i39~42 i3~6
|startup=
|block=-4c~-1c
|block=
|hit=+27a
|hit=+8d
|ch=
|ch=
|crush={{Plainlist|
|crush=
* ,js11~42
|recv=r57 BT
* fs43~45}}
|tot=
|recv=r20
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Transitions to attack throw only on front hit (air hit OK)
* Floor break occurs on 3rd hit
* 3f input window for the transition (frames 13~15)
* Evades mid attacks from frames ?-?
* After hit, enter IND r20 with d+3+4}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,3+4
|id=Yoshimitsu-f,F+3
|parent=Yoshimitsu-uf+3+4
|parent=
|input=,3+4
|input=f,F+3
|name=Poison Wind > Kangaroo Kick
|name=Iwatsubute
|target=,m
|target=m
|damage=,25
|damage=20
|startup=,i25~26
|startup=i23~24
|block=-13
|block=-4
|hit=+52a (+42)
|hit=+5
|ch=
|ch=
|crush={{Plainlist|
|crush=
* ,cs4~22
|recv=r32
* fs10~50}}
|tot=56
|recv=r37
|tot=103
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Enter KIN r25 +3 +12 with 1+2
* Combo from 1st hit}}
* Cannot be buffered}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3
|id=Yoshimitsu-f,F+4
|parent=
|parent=
|input=uf+1+3
|input=f,F+4
|alias=1SS.uf+1+3
|name=Fubuki Knee
|name=Death Copter
|target=m
|target=M!
|damage=20
|damage=40
|startup=i15~16
|startup=i113~114
|block=-6
|block=
|hit=+37a (+23)
|hit=+30a
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js9~110
* js13-21
* fs111~113}}
* fs22-24}}
|recv=r19
|recv=r28 BT
|tot=133
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* {{Knee}}
* Cancel to r34 DGF with 1+2 on frames 1~34
* Cannot be buffered
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* -12 if Yoshimitsu holds back to turn around and block}}
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.uf+1+3|different move]] in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3,d
|id=Yoshimitsu-f,F+1+2
|parent=
|parent=
|input=uf+1+3,d
|input=f,F+1+2
|name=Death Copter Slice (1)
|name=Solar Kick
|target=M
|target=m
|damage=25
|damage=22
|startup=i55~56
|startup=i22~24
|block=-3
|block=-8
|hit=+34a
|hit=+3c
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js9~52
* js10~21
* fs53~55}}
* fs22~24
|recv=r25
* js25~29
|tot=81
* fs30~32}}
|recv=r25 BT
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,866: Line 2,991:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* Cannot be buffered
* 10 chip damage on block
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+3+4|f,F+3+4]]
* Input during frames 1-31 of uf+1+2}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3,d2
|id=Yoshimitsu-f,F+3+4
|parent=
|parent=
|input=uf+1+3>d
|input=f,F+3+4
|name=Death Copter Slice (2)
|name=Reverse Cartwheel
|target=M
|target=m
|damage=30
|damage=15
|startup=i83~84
|startup=i22~24
|block=-1
|block=-20
|hit=+34a
|hit=-9c
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js9~80
* js10~27
* fs81~83}}
* fs28~30}}
|recv=r25
|recv=r37
|tot=109
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,891: Line 3,016:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* Cannot be buffered
* 12 chip damage on block
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+2|f,F+1+2]]
* Input during frames 35-60 of uf+1+2}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3,b
|id=Yoshimitsu-f,F+3+4,1+2
|parent=
|parent=Yoshimitsu-f,F+3+4
|input=uf+1+3,b
|input=,1+2
|name=Death Copter Trick
|name=
|target=M!
|target=,m
|damage=35
|damage=,15
|startup=i93~94
|startup=,i12~18
|block=
|block=-31
|hit=+24a
|hit=-2a (-12)
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js9~90
* ,js24~46
* fs91~93}}
* fs47~90}}
|recv=r25
|recv=r46
|tot=119
|tot=140
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* Combo from 1st CH
* Cancel to r27 DGF with 1+2
* Tremendous forward travel
* Input during frames 1-31 of uf+1+2
* Automatically recovers to r55 IND on self-wallsplat}}
* Yoshimitsu will recover BT if the opponent is far}}
}}
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f,F+2
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|parent=
|parent=Yoshimitsu-f,F+3+4,1+2
|input=f,F+2
|input=,3+4
|name=Sword Smash
|name=Solar Kick Shark Attack
|target=m
|alias=Shark Attack
|damage=15
|target=,m
|startup=i15
|damage=,20
|block=-9
|startup=,i27
|hit=+4
|block=-13
|hit=+52a (+42)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r33
* ,js1~13
|tot=48
* fs14~54}}
|recv=r38
|tot=162
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* {{Tornado}}
* Cannot be buffered
* Combo from 2nd hit
* Increased pushback on CH}}
* Combo from 1st CH
* Tremendous forward travel}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+2:2
|id=Yoshimitsu-f,F+1+4
|parent=Yoshimitsu-f,F+2
|parent=
|input=:2
|input=f,F+1+4
|name=Yomi Kakenuke
|name=Suicide
|target=,t
|target=m!
|damage=,20
|damage=60
|startup=
|startup=i45
|block=
|block=
|hit=+8d
|hit=-65a
|ch=
|ch=
|crush=
|crush=
|recv=r57 BT
|recv=r125 FDFT
|tot=
|tot=170
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transitions to attack throw only on front hit (air hit OK)
* {{Weapon}}
* 3f input window for the transition (frames 13~15)
* Cannot be buffered
* After hit, enter IND r20 with d+3+4}}
* 60 self-damage during 1st recovery frame
* NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+4,n|Confusion]]
* Dealing lethal damage will award the victory to Yoshimitsu
* Holding any direction will trigger the attack, not just forward
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3
|id=Yoshimitsu-f,F+1+4,n
|parent=
|parent=Yoshimitsu-f,F+1+4
|input=f,F+3
|input=,n
|name=Iwatsubute
|name=Confusion
|target=m
|target=
|damage=20
|damage=
|startup=i23~24
|startup=
|block=-4
|block=
|hit=+5
|hit=
|ch=
|crush=
|recv=r33 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-f,F+1+4,F
|parent=Yoshimitsu-f,F+1+4
|input=,F
|name=Double Suicide
|target=,m!
|damage=,185
|startup=,i35~37
|block=
|hit=-60a
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r124 FDFT
|tot=56
|tot=216
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Enter KIN r25 +3 +12 with 1+2
* {{Weapon}}
* Cannot be buffered}}
* 185 self-damage during 1st recovery frame
* Dealing lethal damage will award the victory to Yoshimitsu}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+4
|id=Yoshimitsu-b,B+1+4
|parent=
|parent=
|input=f,F+4
|input=b,B+1+4
|name=Fubuki Knee
|alias=1SS.b,B+1+4
|target=m
|name=Thunder Blade
|damage=20
|target=m!
|startup=i15~16
|damage=50
|block=-6
|startup=i59~61
|hit=+37a (+23)
|block=
|hit=+2a
|ch=
|ch=
|crush={{Plainlist|
|crush=
* js13-21
|recv=r51
* fs22-24}}
|tot=112
|recv=r28 BT
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* {{Knee}}
* Cannot be buffered
* Cannot be buffered
* -12 if Yoshimitsu holds back to turn around and block}}
* Poor hitbox, will go over crouching opponents sometimes}}
}}
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-b,B+1+4,B
|input=b,B+1+4,B
|alt=
|alias=1SS.b,B+1+4,B
|name=Thunder Blade Feint to Soul Stealer
|startup=i22~25
|tot=81
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+2
|id=Yoshimitsu-f,n,d,df+1
|parent=
|parent=
|input=f,F+1+2
|input=f,n,d,df+1
|name=Solar Kick
|alt=BT.f,n,d,df+1
|target=m
|alias={{Dotlist|
* 1SS.f,n,d,df+1
* CD+1}}
|name=Gehosen
|target=M
|damage=22
|damage=22
|startup=i22~24
|startup=i17~18
|block=-8
|block=-17
|hit=+3c
|hit=+35a (+25a)
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js10~21
* js17~39
* fs22~24
* fs40~42}}
* js25~29
|recv=r41
* fs30~32}}
|tot=59
|recv=r25 BT
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Cannot be buffered
* Can be buffered
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+3+4|f,F+3+4]]
* Enter KIN r30 with 1+2
* Can be performed from FC
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4
|id=Yoshimitsu-f,n,d,df+2
|parent=
|parent=
|input=f,F+3+4
|input=f,n,d,df+2
|name=Reverse Cartwheel
|alt=BT.f,n,d,df+2
|alias=CD+2
|name=Flashing Steel
|target=m
|target=m
|damage=15
|damage=20
|startup=i22~24
|startup=i14~15
|block=-20
|block=-13
|hit=-9c
|hit=+6g
|ch=
|ch=+58a (+38)
|crush={{Plainlist|
|crush=cs6~14
* js10~27
|recv=r36
* fs28~30}}
|tot=51
|recv=r37
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* Cannot be buffered
* {{Weapon}}
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+2|f,F+1+2]]
* Can be buffered
}}
* Can be performed in FC}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4,1+2
|id=Yoshimitsu-qcf+1
|parent=Yoshimitsu-f,F+3+4
|parent=
|input=,1+2
|input=qcf+1
|name=
|alt=d,df,f+1
|target=,m
|alias=1SS.qcf+1
|damage=,15
|name=Moonsault Slayer
|startup=,i12~18
|target=h,h,M
|block=-31
|damage=24,15,35
|hit=-2a (-12)
|startup=i28~34 i37 i58~60
|block=+0~+2
|hit=+30a
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* ,js24~46
* js10~55
* fs47~90}}
* fs56~58}}
|recv=r46
|recv=r28
|tot=140
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}} 2nd and 3rd
* Combo from 1st CH
* {{Weapon}}
* Tremendous forward travel
* 17 chip damage on block
* Automatically recovers to r55 IND on self-wallsplat}}
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|id=Yoshimitsu-f,f,F+3
|parent=Yoshimitsu-f,F+3+4,1+2
|parent=
|input=,3+4
|input=f,f,F+3
|name=Solar Kick Shark Attack
|name=Manji Kick
|alias=Shark Attack
|target=M
|target=,m
|damage=30
|damage=,20
|startup=i22~23
|startup=,i27
|block=+5g
|block=-13
|hit=+13a (+3)
|hit=+52a (+42)
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* ,js1~13
* js3~33
* fs14~54}}
* fs34~36}}
|recv=r38
|recv=r36
|tot=162
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* Combo from 2nd hit
* 9 chip damage on block
* Combo from 1st CH
* Enter DGF +7 +15a (+5) r34 with 1SS.U}}
* Tremendous forward travel}}
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4
|id=Yoshimitsu-FC.d+1
|parent=
|parent=
|input=f,F+1+4
|alt={{Dotlist|
|name=Suicide
* FC.db+1
|target=m!
* FC.df+1}}
|damage=60
|input=FC.d+1
|startup=i45
|name=
|block=
|target=sl
|hit=-65a
|damage=5
|startup=i10
|block=-5
|hit=+6
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r125 FDFT
|recv=r24 FC
|tot=170
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Transition to r25? with f
* Cannot be buffered
* Transition input can be delayed 16f}}
* 60 self-damage during 1st recovery frame
* NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+4,n|Confusion]]
* Dealing lethal damage will award the victory to Yoshimitsu
* Holding any direction will trigger the attack, not just forward
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4,n
|id=Yoshimitsu-FC.d+2
|parent=Yoshimitsu-f,F+1+4
|parent=
|input=,n
|alt={{Dotlist|
|name=Confusion
* FC.db+2
|target=
* FC.df+2}}
|damage=
|input=FC.d+2
|startup=
|name=
|block=
|target=sl
|hit=
|damage=8
|startup=i11
|block=-4
|hit=+5
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r33 BT
|recv=r23 FC
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,163: Line 3,329:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4,F
|id=Yoshimitsu-FC.d+3
|parent=Yoshimitsu-f,F+1+4
|parent=
|input=,F
|alt=1SS.FC.df+3
|name=Double Suicide
|input=FC.d+3
|target=,m!
|name=
|damage=,185
|target=L
|startup=,i35~37
|damage=10
|block=
|startup=i16
|hit=-60a
|block=-17
|hit=-6
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r124 FDFT
|recv=r36 FC
|tot=216
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
* 185 self-damage during 1st recovery frame
* Dealing lethal damage will award the victory to Yoshimitsu}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b,B+1+4
|id=Yoshimitsu-FC.d+4
|parent=
|parent=
|input=b,B+1+4
|input=FC.d+4
|alias=1SS.b,B+1+4
|alt=FC.db+4
|name=Thunder Blade
|name=
|target=m!
|target=l
|damage=50
|damage=6
|startup=i59~61
|startup=i12
|block=
|block=-15
|hit=+2a
|hit=-4
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r51
|recv=r34 FC
|tot=112
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
* Cannot be buffered
* Poor hitbox, will go over crouching opponents sometimes}}
}}
}}
{{MoveInherit|Yoshimitsu-1+4
{{Move
|id=Yoshimitsu-b,B+1+4,B
|id=Yoshimitsu-FC.df+4
|input=b,B+1+4,B
|alt=
|alias=1SS.b,B+1+4,B
|name=Thunder Blade Feint to Soul Stealer
|startup=i22~25
|tot=81
}}
{{Move
|id=Yoshimitsu-f,n,d,df+1
|parent=
|parent=
|input=f,n,d,df+1
|input=FC.df+4
|alt=BT.f,n,d,df+1
|name=Knee Cap
|alias={{Dotlist|
|target=L
* 1SS.f,n,d,df+1
|damage=18
* CD+1}}
|startup=i18~19
|name=Gehosen
|block=-26
|target=M
|hit=+4c
|damage=22
|ch=+31a
|startup=i17~18
|crush=cs1~
|block=-17
|recv=r28 FC
|hit=+35a (+25a)
|tot=47
|ch=
|crush={{Plainlist|
* js17~39
* fs40~42}}
|recv=r41
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Homing}}
* Can be buffered
* Enter IND -26 +8c +35a r24 with d+3+4
* Enter KIN r30 with 1+2
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
* Can be performed from FC
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,n,d,df+2
|id=Yoshimitsu-FC.db+3
|parent=
|parent=
|input=f,n,d,df+2
|input=FC.db+3
|alt=BT.f,n,d,df+2
|name=
|alias=CD+2
|target=l
|name=Flashing Steel
|damage=8
|target=m
|startup=i18~19
|damage=20
|block=-25
|startup=i14~15
|hit=-14
|block=-13
|ch=
|hit=+6g
|crush=cs1~
|ch=+58a (+38)
|recv=r3 FC
|crush=cs6~14
|tot=62
|recv=r36
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Links to db+3 extensions
* {{BB}}
* {{Weapon}}
* Can be buffered
* Can be performed in FC}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-qcf+1
|id=Yoshimitsu-FC.DF+1
|parent=
|parent=
|input=qcf+1
|input=FC.DF+1
|alt=d,df,f+1
|alt=FC.db,b+1
|alias=1SS.qcf+1
|alias=1SS.FC.DF+1
|name=Moonsault Slayer
|name={{Dotlist|
|target=h,h,M
* Sword Sweep
|damage=24,15,35
* Samurai Cutter}}
|startup=i28~34 i37 i58~60
|target=l!
|block=+0~+2
|damage=12
|hit=+30a
|startup=i26
|block=
|hit=+70a (+54)
|ch=
|ch=
|crush={{Plainlist|
|crush=cs1~34
* js10~55
|recv=r44
* fs56~58}}
|tot=70
|recv=r28
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}} 2nd and 3rd
* {{Weapon}}
* {{Weapon}}
* 17 chip damage on block
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
}}
}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f,f,F+3
|id=Yoshimitsu-ws1
|parent=
|parent=
|input=f,f,F+3
|input=ws1
|name=Manji Kick
|name=
|target=M
|target=m
|damage=30
|damage=12
|startup=i22~23
|startup=i14~15
|block=+5g
|block=-10
|hit=+13a (+3)
|hit=+1
|ch=
|ch=+6
|crush={{Plainlist|
|crush=
* js3~33
|recv=r28
* fs34~36}}
|tot=43
|recv=r36
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* 9 chip damage on block
* Enter DGF +7 +15a (+5) r34 with 1SS.U}}
}}
}}
ย 
{{Move
== Crouch ==
|id=Yoshimitsu-ws1,1
{{MoveDataHeader}}
|parent=Yoshimitsu-ws1
{{Move
|input=,1
|id=Yoshimitsu-FC.d+1
|parent=
|alt={{Dotlist|
* FC.db+1
* FC.df+1}}
|input=FC.d+1
|name=
|name=
|target=sl
|target=,h
|damage=5
|damage=,12
|startup=i10
|startup=,i18
|block=-5
|block=-11
|hit=+6
|hit=+0
|ch=
|ch=
|crush=cs1~
|crush=
|recv=r24 FC
|recv=r30
|tot=34
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r25? with f
* {{Spike}}
* Transition input can be delayed 16f}}
* Combo from 1st hit with 11f delay
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 8f
* Cancel to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] -5 -16 r25 with b+3_b+4
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+2
|id=Yoshimitsu-ws1,1,1
|parent=
|parent=Yoshimitsu-ws1,1
|alt={{Dotlist|
|input=,1
* FC.db+2
* FC.df+2}}
|input=FC.d+2
|name=
|name=
|target=sl
|target=,h
|damage=8
|damage=,12
|startup=i11
|startup=,i18
|block=-4
|block=-11
|hit=+5
|hit=+0
|ch=
|ch=
|crush=cs1~
|crush=
|recv=r23 FC
|recv=r30
|tot=34
|tot=86
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st CH with 13f delay
* Input can be delayed 12f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+3
|id=Yoshimitsu-ws1,1,1,1
|parent=
|parent=Yoshimitsu-ws1,1,1
|alt=1SS.FC.df+3
|input=,1
|input=FC.d+3
|name=Door Knocker
|name=
|target=,m
|target=L
|damage=,25
|damage=10
|startup=,i25~26
|startup=i16
|block=+0c
|block=-17
|hit=+6c
|hit=-6
|ch=
|ch=
|crush=cs1~
|crush=
|recv=r36 FC
|recv=r27
|tot=52
|tot=109
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* Combos from 3rd CH with 5f delay
* Input can be delayed 12f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+4
|id=Yoshimitsu-ws1,2
|parent=
|parent=Yoshimitsu-ws1
|input=FC.d+4
|input=,2
|alt=FC.db+4
|name=Door Knocker to Back Knuckle
|name=
|target=,h
|target=l
|damage=,18
|damage=6
|startup=,i25~26
|startup=i12
|block=-4
|block=-15
|hit=+14g
|hit=-4
|ch=+39a
|ch=
|crush=
|crush=cs1~
|recv=r28
|recv=r34 FC
|tot=71
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Combos from 1st hit with 4f delay
* Combos from 1st CH with 9f delay
* Input can be delayed 15f
* Move can be delayed 13f}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f+2,1
|id=Yoshimitsu-FC.df+4
|id=Yoshimitsu-ws1,2,1
|parent=
|parent=Yoshimitsu-ws1,2
|input=FC.df+4
|input=,1
|name=Knee Cap
|alias={{Plainlist|
|target=L
* 1SS.ws1,2,1
|damage=18
* ws1,2,1SS.1}}
|startup=i18~19
|name=Door Knocker Shredder
|block=-26
|tot=102
|hit=+4c
|ch=+31a
|crush=cs1~
|recv=r28 FC
|tot=47
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Tornado}}
* Enter IND -26 +8c +35a r24 with d+3+4
* {{Weapon}}
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
* Combo from 2nd CH
}}
}}
{{MoveInherit|Yoshimitsu-db+2
|id=Yoshimitsu-ws1,2,db+2
|parent=Yoshimitsu-ws1,2
|input=,db+2
|name=Door Knocker > Back Knuckle Slap U Crazy
|tot=82
|notes=Links to db+2 extensions
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.db+3
|id=Yoshimitsu-ws2
|parent=
|parent=
|input=FC.db+3
|input=ws2
|name=
|name=Exorcism Fist
|target=l
|target=m
|damage=8
|damage=13
|startup=i18~19
|startup=i15~16
|block=-25
|block=-4
|hit=-14
|hit=+7
|ch=
|ch=
|crush=cs1~
|crush=
|recv=r3 FC
|recv=r27 BT
|tot=62
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Links to db+3 extensions
|notes=Balcony break or airborne hit
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.DF+1
|id=Yoshimitsu-ws2,1
|parent=
|parent=Yoshimitsu-ws2
|input=FC.DF+1
|input=,1
|alt=FC.db,b+1
|alias={{Dotlist|
|alias=1SS.FC.DF+1
* 1SS.ws+2,1
|name={{Dotlist|
* ws+2,1SS.1}}
* Sword Sweep
|name=Scowling Moon God
* Samurai Cutter}}
|target=,m
|target=l!
|damage=,14
|damage=12
|startup=,i27~28
|startup=i26
|block=-3a
|block=
|hit=+36a (+26)
|hit=+70a (+54)
|ch=
|ch=
|crush=cs1~34
|crush=
|recv=r44
|recv=r27 DGF
|tot=70
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,478: Line 3,614:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
}}
}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-ws1
|id=Yoshimitsu-ws3
|parent=
|parent=
|input=ws1
|input=ws3
|name=
|name=
|target=m
|target=m
|damage=12
|damage=12
|startup=i14~15
|startup=i16
|block=-10
|block=-6
|hit=+1
|hit=+3
|ch=+6
|ch=
|crush=
|crush=
|recv=r28
|recv=r29
|tot=43
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,503: Line 3,637:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1
|id=Yoshimitsu-ws3,2
|parent=Yoshimitsu-ws1
|parent=Yoshimitsu-ws3
|input=,1
|input=,2
|name=
|name=Kimon Matagi
|target=,h
|target=,m
|damage=,12
|damage=,20
|startup=,i18
|startup=,i32
|block=-11
|block=-12c
|hit=+0
|hit=+0a
|ch=
|ch=
|crush=
|crush=
|recv=r30
|recv=r40
|tot=68
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,521: Line 3,655:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Combo from 1st hit with 11f delay
* {{Weapon}}
* Combo from 1st CH with 13f delay
* Combo from 1st hit}}
* Input can be delayed 13f
* Move can be delayed 8f
* Cancel to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] -5 -16 r25 with b+3_b+4
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1,1
|id=Yoshimitsu-ws4
|parent=Yoshimitsu-ws1,1
|parent=
|input=,1
|input=ws4
|name=
|name=Toe Smash
|target=,h
|target=m
|damage=,12
|damage=14
|startup=,i18
|startup=i11~12
|block=-11
|block=-6
|hit=+0
|hit=+5
|ch=
|ch=
|crush=
|crush=
|recv=r30
|recv=r24
|tot=86
|tot=36
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Enter KIN r24 with 1+2
* Combo from 1st CH with 13f delay
* Enter NSS r24 with B
* Input can be delayed 12f}}
}}
}}
}}
== KIN (''Kincho'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1,1,1
|id=Yoshimitsu-1+2
|parent=Yoshimitsu-ws1,1,1
|parent=
|input=,1
|input=1+2
|name=Door Knocker
|alt={{Dotlist|
|target=,m
* BT.1+2
|damage=,25
* FC.db+1+2
|startup=,i25~26
* FC.d+1+2}}
|block=+0c
|name=Kincho
|hit=+6c
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|ch=
|crush=
|crush=ps3~9
|recv=r27
|recv=r15 KIN
|tot=109
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Can recover to r17 FC with D
* Combos from 3rd CH with 5f delay
* Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
* Input can be delayed 12f}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,2
|id=Yoshimitsu-1+2,P
|parent=Yoshimitsu-ws1
|parent=
|input=,2
|input=1+2,P
|name=Door Knocker to Back Knuckle
|name=Guillotine Crow Trap
|target=,h
|target=M,M
|damage=,18
|damage=10,12
|startup=,i25~26
|startup=i15~18 i3~6
|block=-4
|block=+1c~+4c
|hit=+14g
|hit=+14a
|ch=+39a
|ch=
|crush=
|crush={{Plainlist|
|recv=r28
* is1~20
|tot=71
* js11~42
* fs43~45}}
|recv=r23
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* Combos from 1st hit with 4f delay
* Combos from 1st CH with 9f delay
* Input can be delayed 15f
* Move can be delayed 13f}}
}}
{{MoveInherit|Yoshimitsu-f+2,1
|id=Yoshimitsu-ws1,2,1
|parent=Yoshimitsu-ws1,2
|input=,1
|alias={{Plainlist|
* 1SS.ws1,2,1
* ws1,2,1SS.1}}
|name=Door Knocker Shredder
|tot=102
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* Combo from 2nd CH
}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-db+2
|id=Yoshimitsu-KIN.f
|id=Yoshimitsu-ws1,2,db+2
|parent=
|parent=Yoshimitsu-ws1,2
|input=KIN.f
|input=,db+2
|name=Kincho Forward Dash
|name=Door Knocker > Back Knuckle Slap U Crazy
|target=
|tot=82
|damage=
|notes=Links to db+2 extensions
|startup=
|block=
|hit=
|ch=
|crush=cs5~25
|recv=r5 KIN
|tot=65
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2
|id=Yoshimitsu-KIN.1
|parent=
|parent=
|input=ws2
|input=KIN.1
|name=Exorcism Fist
|name=
|target=m
|target=m
|damage=13
|damage=10
|startup=i15~16
|startup=i17
|block=-4
|block=-12
|hit=+7
|hit=-1
|ch=
|ch=
|crush=
|crush=
|recv=r27 BT
|recv=r31 1SS
|tot=43
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Balcony break or airborne hit
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Deals 2 chip damage in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2,1
|id=Yoshimitsu-KIN.1,1
|parent=Yoshimitsu-ws2
|parent=Yoshimitsu-KIN.1
|input=,1
|input=,1
|alias={{Dotlist|
|alias={{Dotlist|
* 1SS.ws+2,1
* 1SS.KIN.1,1
* ws+2,1SS.1}}
* KIN.1,1SS.1}}
|name=Scowling Moon God
|name=Doushi Kiri
|target=,m
|target=,m,m
|damage=,14
|damage=,5,15
|startup=,i27~28
|startup=,i23~24 i14~15
|block=-3a
|block=-9
|hit=+36a (+26)
|hit=+7c
|ch=
|ch=
|crush=
|crush=
|recv=r27 DGF
|recv=r27 1SS
|tot=72
|tot=86
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
* Combo from 1st hit with 2f delay
* Power up in NSS or Heat
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws3
|id=Yoshimitsu-KIN.2
|parent=
|parent=
|input=ws3
|input=KIN.2
|name=
|name=
|target=m
|target=m
|damage=12
|damage=15
|startup=i16
|startup=i21~22
|block=-6
|block=-14
|hit=+3
|hit=+26a (+16a)
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r43
|tot=45
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Weapon}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws3,2
|id=Yoshimitsu-KIN.2,1+2
|parent=Yoshimitsu-ws3
|parent=Yoshimitsu-KIN.2
|input=,2
|input=,1+2
|name=Kimon Matagi
|alias={{Dotlist|
|target=,m
* 1SS.KIN.2,1+2
|damage=,20
* KIN.2,1SS.1+2}}
|startup=,i32
|name=Tenshu Kuzushi
|block=-12c
|target=,M
|hit=+0a
|damage=,30
|startup=i32~34
|block=-15~-13
|hit=+2a
|ch=
|ch=
|crush=
|crush=
|recv=r40
|recv=r49 1SS
|tot=88
|tot=109
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit}}
* 6 chip damage on block
* Power in NSS or Heat
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws4
|id=Yoshimitsu-KIN.2,1+2*
|parent=
|parent=Yoshimitsu-KIN.2
|input=ws4
|input=,1+2*
|name=Toe Smash
|alias={{Dotlist|
|target=m
* 1SS.KIN.2,1+2*
|damage=14
* KIN.2,1SS.1+2*}}
|startup=i11~12
|name=Tenshu Kuzushi (Hold)
|block=-6
|target=,M
|hit=+5
|damage=,30
|startup=,i47~49
|block=+2~+4
|hit=+2a
|ch=
|ch=
|crush=
|crush=
|recv=r24
|recv=r49 1SS
|tot=36
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Enter KIN r24 with 1+2
* {{BB}}
* Enter NSS r24 with B
* {{Spike}}
* {{Weapon}}
* 9 chip damage on block
* Power in NSS or Heat
}}
}}
}}
}}
== KIN (''Kincho'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-1+2
|id=Yoshimitsu-KIN.3
|parent=
|parent=
|input=1+2
|input=KIN.3
|alt={{Dotlist|
|name=Shibakari
* BT.1+2
|target=L
* FC.db+1+2
|damage=17
* FC.d+1+2}}
|startup=i25~32
|name=Kincho
|block=-16~-9
|target=
|hit=+13a
|damage=
|ch=+25a
|startup=
|crush={{Plainlist|
|block=
* js10~20
|hit=
* fs21~23
|ch=
* cs24~}}
|crush=ps3~9
|recv=r28 FC
|recv=r15 KIN
|tot=60
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Can recover to r17 FC with D
* Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1+2,P
|id=Yoshimitsu-KIN.4
|parent=
|parent=
|input=1+2,P
|input=KIN.4
|name=Guillotine Crow Trap
|alt=SS.4
|target=M,M
|name=Whirlwind
|damage=10,12
|target=h
|startup=i15~18 i3~6
|damage=23
|block=+1c~+4c
|startup=i16~17
|hit=+14a
|block=+0
|ch=
|hit=+20a (+11)
|crush={{Plainlist|
|ch=+49a
* is1~20
|crush=
* js11~42
|recv=r29
* fs43~45}}
|tot=46
|recv=r23
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* Enter KIN +3 +23a (+14) r26 with 1+2
* Enter MED -1 +19a (+10) r28 with 3+4
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f
|id=Yoshimitsu-KIN.1+2
|parent=
|parent=
|input=KIN.f
|input=KIN.1+2
|name=Kincho Forward Dash
|name=Ashura Blade
|target=
|target=m,m,m,m
|damage=
|damage=4,4,4,24
|startup=
|startup=i12~13 i6~7 i7~8 i11~13
|block=
|block=-6
|hit=
|hit=+11a
|ch=
|ch=
|crush=cs5~25
|crush={{Plainlist|
|recv=r5 KIN
* js25~39
|tot=65
* fs40~42}}
|recv=r37 BT
|tot=80
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combos from any hit
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit}}
}}
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-KIN.1+4
|parent=
|input=KIN.1+4
|alt=
|alias=1SS.KIN.1+4
|name=Kincho Soul Stealer
|startup=i10~13
|tot=44
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1
|id=Yoshimitsu-KIN.d+1
|parent=
|parent=
|input=KIN.1
|input=KIN.d+1
|name=
|alias=1SS.KIN.d+1
|target=m
|name=Ishigaki Kuzushi
|damage=10
|target=L
|startup=i17
|damage=20
|block=-12
|startup=i23~24
|hit=-1
|block=-13
|ch=
|hit=+3
|crush=
|ch=+38a
|recv=r31 1SS
|crush=cs22~
|tot=48
|recv=r31 FC
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Deals 2 chip damage in NSS}}
* Cancel to r34 FC with DB on frame 16
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1,1
|id=Yoshimitsu-KIN.f+1
|parent=Yoshimitsu-KIN.1
|parent=
|input=,1
|input=KIN.f+1
|alias={{Dotlist|
|alias=1SS.KIN.f+1
* 1SS.KIN.1,1
|name=Submission Chakram
* KIN.1,1SS.1}}
|target=M,M,M
|name=Doushi Kiri
|damage=6,6,10
|target=,m,m
|startup=i19~20 i6~7 i7~8
|damage=,5,15
|block=-5
|startup=,i23~24 i14~15
|hit=-2
|block=-9
|hit=+7c
|ch=
|ch=
|crush=
|crush=
|recv=r27 1SS
|recv=r31 1SS
|tot=86
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Combos from any hit
* Power up in NSS or Heat
* 8 chip damage on block
* Powers in NSS or Heat
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2
|id=Yoshimitsu-KIN.f+1*
|parent=
|parent=
|input=KIN.2
|input=KIN.f+1*
|name=
|alias=1SS.KIN.f+1*
|target=m
|name=Submission Chakram (Hold)
|damage=15
|target=M,M,M,M,M,M
|startup=i21~22
|damage=6,6,6,6,6,10
|block=-14
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|hit=+26a (+16a)
|block=-12
|hit=+29a (+14)
|ch=
|ch=
|crush=
|crush=
|recv=r43
|recv=r35 1SS
|tot=65
|tot=94
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
}}
* {{Weapon}}
* Combos from any hit
* 14 chip damage on block
* Powers in NSS or Heat
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,1+2
|id=Yoshimitsu-KIN.f+2
|parent=Yoshimitsu-KIN.2
|parent=
|input=,1+2
|input=KIN.f+2
|alias={{Dotlist|
|name=Ganto
* 1SS.KIN.2,1+2
|target=h
* KIN.2,1SS.1+2}}
|damage=25
|name=Tenshu Kuzushi
|startup=i12~13
|target=,M
|block=-1 +11w
|damage=,30
|hit=+9a (+0)
|startup=i32~34
|block=-15~-13
|hit=+2a
|ch=
|ch=
|crush=
|crush=
|recv=r49 1SS
|recv=r40
|tot=109
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+34a (+27), +5}}
* {{Homing}}
* {{BB}}
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 6 chip damage on block
* {{WallCrush|on hit, +11g minimum}}
* Power in NSS or Heat
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,1+2*
|id=Yoshimitsu-KIN.b+2
|parent=Yoshimitsu-KIN.2
|parent=
|input=,1+2*
|input=KIN.b+2
|alias={{Dotlist|
|name=
* 1SS.KIN.2,1+2*
|target=m
* KIN.2,1SS.1+2*}}
|damage=15
|name=Tenshu Kuzushi (Hold)
|startup=i15~16
|block=-9
|hit=+2
|ch=
|crush=
|recv=r27
|tot=43
|range=
|tracksLeft=
|tracksRight=
|notes={{Weapon}}
}}
{{Move
|id=Yoshimitsu-KIN.b+2,1
|parent=Yoshimitsu-KIN.b+2
|input=,1
|alias=1SS.KIN.b+2,1
|name=Ikaruga
|target=,M
|target=,M
|damage=,30
|damage=,19
|startup=,i47~49
|startup=,i23~24
|block=+2~+4
|block=-12
|hit=+2a
|hit=+30a (+20)
|ch=
|ch=
|crush=
|crush=
|recv=r49 1SS
|recv=r29
|tot=
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 9 chip damage on block
* Combo from 1st hit
* Power in NSS or Heat
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.3
|id=Yoshimitsu-KIN.b+1+2
|parent=
|parent=
|input=KIN.3
|input=KIN.b+1+2
|name=Shibakari
|name=Mumyo Juji Ken
|target=L
|target=m!
|damage=17
|damage=25
|startup=i25~32
|startup=i46
|block=-16~-9
|block=
|hit=+13a
|hit=+6a
|ch=+25a
|ch=
|crush={{Plainlist|
|crush=
* js10~20
|recv=r49
* fs21~23
|tot=95
* cs24~}}
|recv=r28 FC
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Backswing blow
* Unavailable in NSS
* Move is delayed by 5f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.4
|id=Yoshimitsu-KIN.u+1+2
|parent=
|parent=
|input=KIN.4
|input=KIN.u+1+2
|alt=SS.4
|alias=1SS.KIN.u+1+2
|name=Whirlwind
|name=Kincho Manji Dragonfly
|target=h
|target=
|damage=23
|damage=
|startup=i16~17
|startup=
|block=+0
|block=
|hit=+20a (+11)
|hit=
|ch=+49a
|ch=
|crush=
|crush=js14~
|recv=r29
|recv=r34 DGF
|tot=46
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can be counterhit
* {{Homing}}
}}
* {{BB}}
ย 
* Enter KIN +3 +23a (+14) r26 with 1+2
== MED (''Meditation'') ==
* Enter MED -1 +19a (+10) r28 with 3+4
{{MoveDataHeader}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1+2
|id=Yoshimitsu-3+4
|parent=
|parent=
|input=KIN.1+2
|input=3+4
|name=Ashura Blade
|alt={{Dotlist|
|target=m,m,m,m
* b+3+4
|damage=4,4,4,24
* BT.3+4}}
|startup=i12~13 i6~7 i7~8 i11~13
|name=Meditation
|block=-6
|target=
|hit=+11a
|damage=
|startup=
|block=
|hit=
|ch=
|ch=
|crush={{Plainlist|
|crush=
* js25~39
|recv=r20 MED
* fs40~42}}
|tot=
|recv=r37 BT
|tot=80
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Yoshimitsu recovers in BT
* {{Spike}}
* {{Weapon}}
* Combos from any hit
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit}}
}}
}}
{{MoveInherit|Yoshimitsu-1+4
{{Move
|id=Yoshimitsu-KIN.1+4
|id=Yoshimitsu-MED.3+4
|parent=
|parent=
|input=KIN.1+4
|input=MED.3+4
|alt=
|name=Meditation to Backturn
|alias=1SS.KIN.1+4
|target=
|name=Kincho Soul Stealer
|damage=
|startup=i10~13
|startup=
|tot=44
|block=
|hit=
|ch=
|crush=
|recv=r20 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.d+1
|id=Yoshimitsu-MED.n
|parent=
|parent=
|input=KIN.d+1
|input=MED.n
|alias=1SS.KIN.d+1
|name=
|name=Ishigaki Kuzushi
|target=
|target=L
|damage=
|damage=20
|startup=
|startup=i23~24
|block=
|block=-13
|hit=
|hit=+3
|ch=
|ch=+38a
|crush=
|crush=cs22~
|recv=r30 MED
|recv=r31 FC
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* May be canceled into another MED move
* Cancel to r34 FC with DB on frame 16
* at 26-28 frames into the animation:
}}
* Restores recoverable health successively
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f+1
|id=Yoshimitsu-MED.f
|parent=
|parent=
|input=KIN.f+1
|input=MED.f
|alias=1SS.KIN.f+1
|alt=MED.b
|name=Submission Chakram
|name=
|target=M,M,M
|target=
|damage=6,6,10
|damage=
|startup=i19~20 i6~7 i7~8
|startup=
|block=-5
|block=
|hit=-2
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r31 1SS
|recv=r7
|tot=66
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Can be cancelled into a backturned attack
* Combos from any hit
* Can be cancelled into instant while standing
* 8 chip damage on block
* Closes distance with the opponent}}
* Powers in NSS or Heat
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f+1*
|id=Yoshimitsu-MED.d
|parent=
|parent=
|input=KIN.f+1*
|input=MED.d
|alias=1SS.KIN.f+1*
|alt=MED.u
|name=Submission Chakram (Hold)
|name=
|target=M,M,M,M,M,M
|target=
|damage=6,6,6,6,6,10
|damage=
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|startup=
|block=-12
|block=
|hit=+29a (+14)
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r35 1SS
|recv=r15
|tot=94
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Transitions into sidewalk with held input
* {{Weapon}}
* Combos from any hit
* 14 chip damage on block
* Powers in NSS or Heat
}}
}}
}}
{{MoveQuery|Yoshimitsu-KIN.f+2}}
{{Move
{{Move
|id=Yoshimitsu-KIN.b+2
|id=Yoshimitsu-MED.3
|parent=
|parent=
|input=KIN.b+2
|input=MED.3
|name=
|name=Back Handspring
|target=m
|target=m,M
|damage=15
|damage=15,15
|startup=i15~16
|startup=i17~28 i28~39
|block=-9
|block=+2~+13
|hit=+2
|hit=+43a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r27
* js14~41
|tot=43
* fs42~44}}
|recv=r11 BT
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
* {{Spike}}
* BT.d+3 is guaranteed on meaty block
* 1st hit only connects if the opponent is close enough}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.b+2,1
|id=Yoshimitsu-MED.1+2
|parent=Yoshimitsu-KIN.b+2
|parent=
|input=,1
|input=MED.1+2
|alias=1SS.KIN.b+2,1
|name=Meditation Healing
|name=Ikaruga
|target=m!
|target=,M
|damage=10
|damage=,19
|startup=i30~34
|startup=,i23~24
|block=
|block=-12
|hit=-1a
|hit=+30a (+20)
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r38
|tot=69
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Recovers health
* {{Tornado}}
* {{Weapon}}
* Combo from 1st hit
}}
}}
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-MED.1+4
|parent=
|input=MED.1+4
|alt=
|alias=1SS.MED.1+4
|name=Meditation Backturned Flash
|recv=r31 BT
}}
}}
== FLE (''Flea'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-KIN.b+1+2
|id=Yoshimitsu-d+1+2
|parent=
|parent=
|input=KIN.b+1+2
|input=d+1+2
|name=Mumyo Juji Ken
|alt=BT.d+1+2
|target=m!
|name=Flea
|damage=25
|target=
|startup=i46
|damage=
|startup=
|block=
|block=
|hit=+6a
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r49
* js8~17
|tot=95
* fs18~20}}
|recv=r20 FLE
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Unavailable in NSS}}
}}
{{Move
|id=Yoshimitsu-FLE.n
|parent=
|input=FLE.n
|name=Flea Idle
|target=m
|damage=7
|startup=i2~60
|block=-18~
|hit=+48a (+38a)
|ch=
|crush=js1~
|recv=r1 FLE
|tot=61
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Backswing blow
* Hitlines exist on the sword and directly behind Yoshimitsu
* Unavailable in NSS
* Can be canceled at any time into another FLE move
* Move is delayed by 5f}}
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.u+1+2
|id=Yoshimitsu-FLE.db
|parent=
|parent=
|input=KIN.u+1+2
|input=FLE.db
|alias=1SS.KIN.u+1+2
|name=Flea Cancel
|name=Kincho Manji Dragonfly
|target=
|target=
|damage=
|damage=
Line 4,154: Line 4,366:
|hit=
|hit=
|ch=
|ch=
|crush=js14~
|crush={{Plainlist|
|recv=r34 DGF
* js1~12
* fs13~15}}
|recv=r38
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can be counterhit
|notes=
}}
}}
== MED (''Meditation'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-3+4
|id=Yoshimitsu-FLE.1
|parent=
|parent=
|input=3+4
|input=FLE.1
|alt={{Dotlist|
|name=Flea Roll
* b+3+4
* BT.3+4}}
|name=Meditation
|target=
|target=
|damage=
|damage=
Line 4,179: Line 4,387:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r20 MED
* fs1~25
* cs26~}}
|recv=r40 FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Yoshimitsu recovers in BT
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.3+4
|id=Yoshimitsu-FLE.2
|parent=
|parent=
|input=MED.3+4
|input=FLE.2
|name=Meditation to Backturn
|name=Flea > Sliding Headbutt
|target=
|target=L
|damage=
|damage=20
|startup=
|startup=i24~28
|block=
|block=-12~-8
|hit=
|hit=+30a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r20 BT
* fs1~
|tot=
* cs6~}}
|recv=r27 FDFA
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Side switches on close hit
* Can combo to ws4 on no side switch
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.n
|id=Yoshimitsu-FLE.3
|parent=
|parent=
|input=MED.n
|input=FLE.3
|name=
|alt=FLE.4
|name=Flea Dance
|target=
|target=
|damage=
|damage=
Line 4,217: Line 4,433:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=js1~
|recv=r30 MED
|recv=r15 FLE
|tot=
|tot=
|range=
|range=
Line 4,224: Line 4,440:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* May be canceled into another MED move
* Evades like a sidestep
* at 26-28 frames into the animation:
}}
* Restores recoverable health successively
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.f
|id=Yoshimitsu-FLE.1+2
|parent=
|parent=
|input=MED.f
|input=FLE.1+2
|alt=MED.b
|name=Skull Splitter
|name=
|target=h
|target=
|damage=20
|damage=
|startup=i18~19
|startup=
|block=-8
|block=
|hit=+31a (+21)
|hit=
|ch=
|ch=
|crush=
|crush=cs6~17
|recv=r7
|recv=r28
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can be cancelled into a backturned attack
* {{Tornado}}
* Can be cancelled into instant while standing
* {{Head}}}}
* Closes distance with the opponent}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.d
|id=Yoshimitsu-FLE.3+4
|parent=
|parent=
|input=MED.d
|input=FLE.3+4
|alt=MED.u
|name=Flea > Kangaroo Kick
|name=
|target=m
|target=
|damage=25
|damage=
|startup=i25~26
|startup=
|block=-13
|block=
|hit=+52a (+42)
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r15
* fs1~26
|tot=
* cs6~22}}
|recv=r37
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transitions into sidewalk with held input
|notes={{Plainlist|
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.3
|id=Yoshimitsu-FLE.f,f
|parent=
|parent=
|input=MED.3
|input=FLE.f,f
|name=Back Handspring
|alt=BT.FLE.b,f,f
|target=m,M
|name=Running Flea
|damage=15,15
|target=M,M,M,M,M
|startup=i17~28 i28~39
|damage=3,3,3,3,3
|block=+2~+13
|startup=i17~19 i6~8 i5~7 i6~8 i6~8
|hit=+43a
|block=-10
|hit=+1
|ch=
|ch=
|crush={{Plainlist|
|crush=js1~
* js14~41
|recv=r19? FLE
* fs42~44}}
|tot=
|recv=r11 BT
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combos from 1st
* BT.d+3 is guaranteed on meaty block
* Floor break at the wall only
* 1st hit only connects if the opponent is close enough}}
* Sometimes combos into FLE.n}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.1+2
|id=Yoshimitsu-FLE.d
|parent=
|parent=
|input=MED.1+2
|input=FLE.d
|name=Meditation Healing
|name=Flea Digger
|target=m!
|damage=10
|startup=i30~34
|block=
|hit=-1a
|ch=
|crush=
|recv=r38
|tot=72
|range=
|tracksLeft=
|tracksRight=
|notes=Recovers health
}}
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-MED.1+4
|parent=
|input=MED.1+4
|alt=
|alias=1SS.MED.1+4
|name=Meditation Backturned Flash
|recv=r31 BT
}}
ย 
== FLE (''Flea'') ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-d+1+2
|parent=
|input=d+1+2
|alt=BT.d+1+2
|name=Flea
|target=
|target=
|damage=
|damage=
Line 4,342: Line 4,522:
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js8~17
* js1~4
* fs18~20}}
* fs5~15
|recv=r20 FLE
* js16~}}
|recv=r30 FLE
|tot=
|tot=
|range=
|range=
Line 4,350: Line 4,531:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Unavailable in NSS}}
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be canceled into other FLE moves (except FLE.n)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.n
|id=Yoshimitsu-FLE.ds
|parent=
|parent=
|input=FLE.n
|input=FLE.d
|name=Flea Idle
|name=Flea Digger Strike
|target=m
|target=M
|damage=7
|damage=0
|startup=i2~60
|startup=i10
|block=-18~
|block=
|hit=+48a (+38a)
|hit=+31a (+24)
|ch=
|ch=
|crush=js1~
|crush=js1~
|recv=r1 FLE
|recv=r20 FLE
|tot=61
|tot=30
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Evades jabs from frames 4-14
* {{Weapon}}
* Evades mids from frames 7-12
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be cancelled into other FLE moves (except FLE.n)
* Can be canceled at any time into another FLE move
* Only accessible after hitting with FLE.n}}
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken}}
}}
{{MoveInherit|Yoshimitsu-DGF.f+2
|id=Yoshimitsu-FLE.f+2
|input=FLE.f+2
|name=Flea to Dragonfly Slash
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.db
|id=Yoshimitsu-FLE.d+3+4
|parent=
|parent=
|input=FLE.db
|input=FLE.d+3+4
|name=Flea Cancel
|name=Flea > Indian Stance
|target=
|target=
|damage=
|damage=
Line 4,388: Line 4,575:
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js1~12
* js1~16
* fs13~15}}
* cs16~30
|recv=r38
* fs17~}}
|recv=r30 IND
|tot=
|tot=
|range=
|range=
Line 4,398: Line 4,586:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.1
|id=Yoshimitsu-FLE.u+1+2
|parent=
|parent=
|input=FLE.1
|input=FLE.u+1+2
|name=Flea Roll
|name=Flea > Manji Dragonfly
|target=
|target=
|damage=
|damage=
Line 4,408: Line 4,596:
|hit=
|hit=
|ch=
|ch=
|crush={{Plainlist|
|crush=js1~
* fs1~25
|recv=r46 DGF
* cs26~}}
|recv=r40 FC
|tot=
|tot=
|range=
|range=
Line 4,419: Line 4,605:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.2
|id=Yoshimitsu-FLE.u+3+4
|parent=
|parent=
|input=FLE.2
|input=FLE.u+3+4
|name=Flea > Sliding Headbutt
|name=Flea > Dragonfly Feint
|target=L
|target=m
|damage=20
|damage=30
|startup=i24~28
|startup=i38~40
|block=-12~-8
|block=+4~+6
|hit=+30a
|hit=+21a (+12)
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* fs1~
* js1~37
* cs6~}}
* fs38~40}}
|recv=r27 FDFA
|recv=r20 FUFT
|tot=55
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Side switches on close hit
* {{BB}}
* Can combo to ws4 on no side switch
* Tech roll to r33 FC on frames 41-42}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.3
|id=Yoshimitsu-FLE.uf
|parent=
|parent=
|input=FLE.3
|input=FLE.uf
|alt=FLE.4
|alt={{Dotlist|
|name=Flea Dance
* FLE.u
|target=
* FLE.ub}}
|damage=
|name=Jumping Flea
|startup=
|target=m!
|damage=21
|startup=i30~45
|block=
|block=
|hit=
|hit=+30a (+20)
|ch=
|ch=
|crush=js1~
|crush=js1~
|recv=r15 FLE
|recv=r10 FLE
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Evades like a sidestep
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.1+2
|id=Yoshimitsu-FLE.f
|parent=
|parent=
|input=FLE.1+2
|input=FLE.f
|name=Skull Splitter
|alt=FLE.b
|target=h
|name=Flea Step (WFL)
|damage=20
|target=
|startup=i18~19
|damage=
|block=-8
|startup=
|hit=+31a (+21)
|block=
|hit=
|ch=
|ch=
|crush=cs6~17
|crush=js1~
|recv=r28
|recv=r50 FLE
|tot=47
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* In WFL from frames 20-50
* {{Head}}}}
* Cancel into FLE.f,f with f within 19 frames}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.3+4
|id=Yoshimitsu-WFL.3
|parent=
|parent=
|input=FLE.3+4
|input=WFL.3
|name=Flea > Kangaroo Kick
|name=Sakanobori
|target=m
|target=m
|damage=25
|damage=25
|startup=i25~26
|startup=i17
|block=-13
|block=-16
|hit=+52a (+42)
|hit=+2a (-7)
|ch=
|ch=
|crush={{Plainlist|
|crush=js1~
* fs1~26
|recv=r43 FLE
* cs6~22}}
|tot=60
|recv=r37
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* FLE step takes 19 frames, effective startup i36
* Clean hit, 1st hit 25 > 37 damage
* Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
* Can side switch on throw hit
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.f,f
|id=Yoshimitsu-WFL.4
|parent=
|parent=
|input=FLE.f,f
|input=WFL.4
|alt=BT.FLE.b,f,f
|name=Tsurubebi
|name=Running Flea
|target=L
|target=M,M,M,M,M
|damage=15
|damage=3,3,3,3,3
|startup=i23~24
|startup=i17~19 i6~8 i5~7 i6~8 i6~8
|block=-9
|block=-10
|hit=+12c
|hit=+1
|ch=+20a
|ch=
|crush={{Plainlist|
|crush=js1~
* js1~12
|recv=r19? FLE
* cs12~
|tot=
* fs13~}}
|recv=r26 FUFT
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=FLE step takes 19 frames, effective startup i42~43
* Combos from 1st
* Floor break at the wall only
* Sometimes combos into FLE.n}}
}}
}}
== IND (''Indian Stance'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-FLE.d
|id=Yoshimitsu-d+3+4
|parent=
|parent=
|input=FLE.d
|input=d+3+4
|name=Flea Digger
|alt={{Dotlist|
* FC.d+3+4
* BT.d+3+4}}
|name=Indian Stance
|target=
|target=
|damage=
|damage=
Line 4,543: Line 4,738:
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js1~4
* cs6~
* fs5~15
* fs6~}}
* js16~}}
|recv=r20 IND
|recv=r30 FLE
|tot=
|tot=
|range=
|range=
Line 4,552: Line 4,746:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Evades jabs from frames 4-14
* All stance moves are bufferable
* Evades mids from frames 7-12
}}
* Can be canceled into other FLE moves (except FLE.n)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.ds
|id=Yoshimitsu-IND.n
|parent=
|parent=
|input=FLE.d
|input=IND.n
|name=Flea Digger Strike
|name=Indian Stance Healing
|target=M
|target=
|damage=0
|damage=
|startup=i10
|startup=
|block=
|block=
|hit=+31a (+24)
|hit=
|ch=
|ch=
|crush=js1~
|crush={{Plainlist|
|recv=r20 FLE
* cs1~
|tot=30
* fs1~}}
|recv=r30 IND
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Evades jabs from frames 4-14
* Restores recoverable health with each pulse
* Evades mids from frames 7-12
* Can be cancelled into other IND moves
* Can be cancelled into other FLE moves (except FLE.n)
* Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out}}
* Only accessible after hitting with FLE.n}}
}}
}}
{{MoveInherit|Yoshimitsu-DGF.f+2
{{Move
|id=Yoshimitsu-FLE.f+2
|id=Yoshimitsu-IND.u
|input=FLE.f+2
|name=Flea to Dragonfly Slash
}}
{{Move
|id=Yoshimitsu-FLE.d+3+4
|parent=
|parent=
|input=FLE.d+3+4
|input=IND.u
|name=Flea > Indian Stance
|alt=IND.d
|name=Indian Stance Cancel
|target=
|target=
|damage=
|damage=
Line 4,595: Line 4,785:
|hit=
|hit=
|ch=
|ch=
|crush={{Plainlist|
|crush=fs1~29
* js1~16
|recv=r29
* cs16~30
* fs17~}}
|recv=r30 IND
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Evasive, can go under some attacks if timed}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.u+1+2
|id=Yoshimitsu-IND.f
|parent=
|parent=
|input=FLE.u+1+2
|input=IND.f
|name=Flea > Manji Dragonfly
|alt=IND.b
|name=Indian Stance Vaccum Dance
|target=
|target=
|damage=
|damage=
Line 4,617: Line 4,806:
|hit=
|hit=
|ch=
|ch=
|crush=js1~
|crush={{Plainlist|
|recv=r46 DGF
* fs1~50}}
|recv=r49
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* If closer than 1.75 units, recovers r49, 1 unit behind the opponent
* If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
* If farther than 1.75 units, recovers r49 BT in the same location
* Evasive, can go under some attacks}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.u+3+4
|id=Yoshimitsu-IND.1
|parent=
|parent=
|input=FLE.u+3+4
|input=IND.1
|name=Flea > Dragonfly Feint
|alias=1SS.IND.1
|target=m
|name=Indian Stance Storm
|damage=30
|target=M!
|startup=i38~40
|damage=15
|block=+4~+6
|startup=i53~55
|hit=+21a (+12)
|block=
|hit=+0c~+2c
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js1~37
* js30~52
* fs38~40}}
* fs53~55}}
|recv=r20 FUFT
|recv=r28
|tot=60
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Tech roll to r33 FC on frames 41-42}}
* {{Weapon}}
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-qcf+1|qcf+1]]
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.uf
|id=Yoshimitsu-IND.2
|parent=
|parent=
|input=FLE.uf
|input=IND.2
|alt={{Dotlist|
|name=Indian Stance Stone Fists
* FLE.u
|target=m
* FLE.ub}}
|damage=7
|name=Jumping Flea
|startup=i39~43
|target=m!
|block=-8~-5
|damage=21
|hit=+2~+6
|startup=i30~45
|block=
|hit=+30a (+20)
|ch=
|ch=
|crush=js1~
|crush=cs1~ fs1~
|recv=r10 FLE
|recv=r28 FC
|tot=55
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Links to db+2 extensions
* Greater forward momentum than a standing db+2
}}
}}
{{MoveInherit|Yoshimitsu-f,F+3+4,1+2
|id=Yoshimitsu-IND.3
|parent=
|input=IND.3
|startup=i32~38
|crush={{Plainlist|
* ,js12~34
* fs35~90}}
|recv=r46
|tot=102
|notes={{Plainlist|
* {{BB}}
* Automatically recovers to r55 IND on self-wallsplat
* Tremendous forward travel}}
}}
{{MoveInherit|Yoshimitsu-f,F+3+4,1+2,3+4
|id=Yoshimitsu-IND.3,3+4
|parent=Yoshimitsu-IND.3
|name=Indian Stance Cannon
|recv=r38
|tot=122
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Tremendous forward travel}}
}}
{{MoveInherit|Yoshimitsu-FC.df+4
|id=Yoshimitsu-IND.4
|input=IND.4
|alt=FC.df+4
|name=Indian Stance Knee Cap
|startup=i47~48
|crush=cs1~
|notes={{Plainlist|
* {{Homing}}
* Enter IND -26 +8 +35a r24 with d+3+4
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.f
|id=Yoshimitsu-IND.1+2
|parent=
|parent=
|input=FLE.f
|input=IND.1+2
|alt=FLE.b
|name=Indian Stance Flea
|name=Flea Step (WFL)
|target=
|target=
|damage=
|damage=
Line 4,684: Line 4,916:
|hit=
|hit=
|ch=
|ch=
|crush=js1~
|crush={{Plainlist|
|recv=r50 FLE
* js1~27
* fs28~30}}
|recv=r30 FLE
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Unavailable in NSS
* In WFL from frames 20-50
* Cancel into FLE.f,f with f within 19 frames}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-WFL.3
|id=Yoshimitsu-IND.3+4
|parent=
|parent=
|input=WFL.3
|input=IND.3+4
|name=Sakanobori
|name=Indian Tobi Ushiwaka
|target=m
|target=m,m
|damage=25
|damage=6,22
|startup=i17
|startup=i17~18 i10~11
|block=-16
|block=-6
|hit=+2a (-7)
|hit=+3
|ch=
|ch=
|crush=js1~
|crush={{Plainlist|
|recv=r43 FLE
* js12-37
|tot=60
* fs38-40}}
|recv=r29
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Homing}}
* FLE step takes 19 frames, effective startup i36
* Enter DGF r18 with 1SS.U
* Clean hit, 1st hit 25 > 37 damage
* Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
* Can side switch on throw hit
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-WFL.4
|id=Yoshimitsu-IND.D+3+4*
|parent=
|parent=
|input=WFL.4
|input=IND.D+3+4*
|name=Tsurubebi
|name=Indian Levitation
|target=L
|target=
|damage=15
|damage=
|startup=i23~24
|startup=
|block=-9
|block=
|hit=+12c
|hit=
|ch=+20a
|ch=
|crush={{Plainlist|
|crush=cs1~ fs1~
* js1~12
|recv=r1 IND
* cs12~
|tot=
* fs13~}}
|recv=r26 FUFT
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=FLE step takes 19 frames, effective startup i42~43
|notes={{Plainlist|
* Allows 8-way directional movement in IND
* Continues as long as 3+4 is held
* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
* Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2}}
}}
}}
== IND (''Indian Stance'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+3+4
|id=Yoshimitsu-IND.u+1+2
|parent=
|parent=
|input=d+3+4
|input=IND.u+1+2
|alt={{Dotlist|
|name=Indian Stance Manji Dragonfly
* FC.d+3+4
* BT.d+3+4}}
|name=Indian Stance
|target=
|target=
|damage=
|damage=
Line 4,758: Line 4,984:
|hit=
|hit=
|ch=
|ch=
|crush={{Plainlist|
|crush=js1~
* cs6~
|recv=r25 DGF
* fs6~}}
|recv=r20 IND
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Unavailable in NSS
* All stance moves are bufferable
}}
}}
}}
== NSS (''Mutou no Kiwami'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-IND.n
|id=Yoshimitsu-b+1+2
|alt=BT.b+1+2
|parent=
|parent=
|input=IND.n
|input=b+1+2
|name=Indian Stance Healing
|name={{Dotlist|
* No Sword Stance
* Mutou no Kiwami}}
|target=
|target=
|damage=
|damage=
Line 4,781: Line 5,009:
|hit=
|hit=
|ch=
|ch=
|crush={{Plainlist|
|crush=cs8~50
* cs1~
|recv=r35 NSS
* fs1~}}
|recv=r30 IND
|tot=
|tot=
|range=
|range=
Line 4,790: Line 5,016:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Restores recoverable health with each pulse
}}
* Can be cancelled into other IND moves
* Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.u
|id=Yoshimitsu-NSS.b+1+2
|parent=
|parent=
|input=IND.u
|input=NSS.b+1+2
|alt=IND.d
|alt=BT.NSS.b+1+2
|name=Indian Stance Cancel
|name=Battou Kakugo
|target=
|target=
|damage=
|damage=
Line 4,806: Line 5,030:
|hit=
|hit=
|ch=
|ch=
|crush=fs1~29
|crush=cs8~50
|recv=r29
|recv=r35 1SS
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
}}
{{MoveInherit|Yoshimitsu-1,1
|id=Yoshimitsu-1,NSS.1
|parent=Yoshimitsu-1
|input=,NSS.1
|alias=NSS.1,1
|name=
|damage=,22
|hit=+16a
|ch=+52a
|recv=r34 1SS
|notes={{Plainlist|
|notes={{Plainlist|
* Evasive, can go under some attacks if timed}}
* {{BB}}
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 11 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.f
|id=Yoshimitsu-2,NSS.1
|parent=
|parent=Yoshimitsu-2
|input=IND.f
|input=,NSS.1
|alt=IND.b
|alias=NSS.2,1
|name=Indian Stance Vaccum Dance
|name=Karakuri Uzumaki
|target=
|target=,h
|damage=
|damage=,5,15
|startup=
|startup=,i23~24 i18
|block=
|block=-5
|hit=
|hit=+19a
|ch=
|ch=
|crush={{Plainlist|
|crush=
* fs1~50}}
|recv=r30 NSS
|recv=r49
|tot=107
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* If closer than 1.75 units, recovers r49, 1 unit behind the opponent
* {{BB}}
* If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
* Combo from 1st hit
* If farther than 1.75 units, recovers r49 BT in the same location
* Jail from 2nd attack
* Evasive, can go under some attacks}}
}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-3,1
|id=Yoshimitsu-IND.1
|id=Yoshimitsu-3,NSS.1
|parent=
|parent=Yoshimitsu-3
|input=IND.1
|input=,NSS.1
|alias=1SS.IND.1
|alias=NSS.3,1
|name=Indian Stance Storm
|name=
|target=M!
|damage=,25
|damage=15
|notes={{Plainlist|
|startup=i53~55
* {{HeatEngager}}
|block=
* {{HeatDash|+62a (+42), +5}}
|hit=+0c~+2c
* {{BB}}
* {{Weapon}}
* Combo from 1st hit
* 7 chip damage on block
* Recovers health no hit
* Does not transition to DGF during Heat Dash
* Recovers in 1SS}}
}}
{{MoveInherit|Yoshimitsu-3,2,1+2
|id=Yoshimitsu-3,2,NSS.1+2
|parent=Yoshimitsu-3,2
|input=,NSS.1+2
|alias=NSS.3,2,1+2
|name=Enma's Soul Blade
|damage=,30
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-4,4,2,2,NSS.1
|parent=Yoshimitsu-4,4,2,2
|input=,NSS.1
|alias=NSS.4,4,2,2,1
|name=
|target=,m
|damage=,30
|startup=,i67
|block=-54
|hit=-17a
|ch=
|ch=
|crush={{Plainlist|
|crush=
* js30~52
|recv=r73 NSS
* fs53~55}}
|tot=
|recv=r28
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Spike}}
* {{Weapon}}
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-qcf+1|qcf+1]]
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.2
|id=Yoshimitsu-4,4,2,2,1~1
|parent=
|parent=Yoshimitsu-4,4,2,2,NSS.1
|input=IND.2
|input=~1
|name=Indian Stance Stone Fists
|alias=NSS.4,4,2,2,1~1
|target=m
|name=
|damage=7
|target=,h!
|startup=i39~43
|damage=,40
|block=-8~-5
|startup=,i20~105
|hit=+2~+6
|block=
|hit=-49a (-75)
|ch=
|ch=
|crush=cs1~ fs1~
|crush=
|recv=r28 FC
|recv=r30 NSS
|tot=71
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Links to db+2 extensions
* {{BB}}
* Greater forward momentum than a standing db+2
* Cancel early to r30 with B}}
}}
}}
}}
{{MoveQuery|Yoshimitsu-NSS.1+4}}
{{MoveInherit|Yoshimitsu-f,F+3+4,1+2
{{Move
|id=Yoshimitsu-IND.3
|id=Yoshimitsu-NSS.1+2+3
|parent=
|parent=
|input=IND.3
|input=NSS.1+2+3
|startup=i32~38
|name=Spirit Spinner
|crush={{Plainlist|
|target=h
* ,js12~34
|damage=25
* fs35~90}}
|startup=i22~40
|recv=r46
|block=-18~+0
|tot=102
|hit=+26d (-32)
|notes={{Plainlist|
|ch=
* {{BB}}
|crush=
* Automatically recovers to r55 IND on self-wallsplat
|recv=r30 IND
* Tremendous forward travel}}
|tot=70
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
}}
{{MoveInherit|Yoshimitsu-f,F+3+4,1+2,3+4
{{MoveInherit|Yoshimitsu-f+2,1
|id=Yoshimitsu-IND.3,3+4
|id=Yoshimitsu-f+2,NSS.1
|parent=Yoshimitsu-IND.3
|parent=Yoshimitsu-f+2
|name=Indian Stance Cannon
|input=,NSS.1
|recv=r38
|alt=BT.2,NSS.1
|tot=122
|alias=NSS.f+2,1
|name=Manji Backfist Swipe
|target=,m
|recv=r32 NSS
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Combo from 1st hit
* Combo from 1st CH
* Tremendous forward travel}}
}}
{{MoveInherit|Yoshimitsu-FC.df+4
|id=Yoshimitsu-IND.4
|input=IND.4
|alt=FC.df+4
|name=Indian Stance Knee Cap
|startup=i47~48
|crush=cs1~
|notes={{Plainlist|
* {{Homing}}
* Enter IND -26 +8 +35a r24 with d+3+4
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.1+2
|id=Yoshimitsu-NSS.f+1+2
|parent=
|parent=
|input=IND.1+2
|input=NSS.f+1+2
|name=Indian Stance Flea
|name=Nine-Headed Dragon
|target=
|target=M
|damage=
|damage=29
|startup=
|startup=i20
|block=
|block=-12
|hit=
|hit=+8a (-1)
|ch=
|ch=
|crush={{Plainlist|
|crush=
* js1~27
|recv=r37 1SS
* fs28~30}}
|tot=57
|recv=r30 FLE
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Unavailable in NSS
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5g}}
* {{BB}}
* {{Weapon}}
* 8 chip damage on block
* Extended range}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f+3+4
|id=Yoshimitsu-IND.3+4
|id=Yoshimitsu-NSS.f+3+4
|parent=
|parent=
|input=IND.3+4
|input=NSS.f+3+4
|name=Indian Tobi Ushiwaka
|name=Bull Rush
|target=m,m
|target=m
|damage=6,22
|damage=20
|startup=i17~18 i10~11
|hit=+20a (+11)
|block=-6
|recv=r33 NSS
|hit=+3
|ch=
|crush={{Plainlist|
* js12-37
* fs38-40}}
|recv=r29
|tot=76
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* Enter DGF r18 with 1SS.U
* {{Head}}
* Cancel to r55 BT with b
* Enter IND +12a (+3) r29 with d+3+4 on hit
* Automatically recovers to r55 IND on self-wallsplat
* Recovers 12f faster on hit
* +20a on side hit}}
}}
}}
{{MoveInherit|Yoshimitsu-df+1,2,1
|id=Yoshimitsu-df+1,2,NSS.1
|parent=Yoshimitsu-df+1,2
|input=,NSS.1
|alias=NSS.df+1,2,1
|name=Tsuka Atemi Swipe
|recv=r32 NSS
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.D+3+4*
|id=Yoshimitsu-df+3,NSS.1
|parent=
|parent=Yoshimitsu-df+3
|input=IND.D+3+4*
|input=,NSS.1
|name=Indian Levitation
|alias=NSS.df+3,1
|target=
|name=Wood Chopper
|damage=
|target=,M
|startup=
|damage=,24
|block=
|startup=,i23~24
|hit=
|block=-9
|ch=
|hit=+16a
|crush=cs1~ fs1~
|ch=+52a
|recv=r1 IND
|crush=
|tot=
|recv=r33 1SS
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Allows 8-way directional movement in IND
* {{Spike}}
* Continues as long as 3+4 is held
* {{Weapon}}
* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
* Combo from 1st hit
* Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2}}
* Recovers health on hit
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.u+1+2
|id=Yoshimitsu-NSS.df+1+4
|parent=
|parent=
|input=IND.u+1+2
|input=NSS.df+1+4
|name=Indian Stance Manji Dragonfly
|name=Moonlight (Simple Input)
|target=
|target=m
|damage=
|damage=19
|startup=
|startup=i20~21
|block=
|block=-17
|hit=
|hit=+35a (+25)
|ch=
|ch=
|crush=js1~
|crush={{Plainlist|
|recv=r25 DGF
* js20~42
|tot=
* fs43~45}}
|recv=r41 NSS
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Unavailable in NSS
|notes={{Plainlist|
* Enter KIN r37 with 1+2
* Can be buffered
* Can be performed in FC
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.f,n,d,df+1|NSS.f,n,d,df+1]]
* Replaced by [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+1+4|1SS.df+1+4]] when performed in BT}}
}}
}}
== NSS (''Mutou no Kiwami'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-b+1+2
|id=Yoshimitsu-NSS.d+1
|alt=BT.b+1+2
|parent=
|parent=
|input=b+1+2
|input=NSS.d+1
|name={{Dotlist|
|name=Quick Chop
* No Sword Stance
|target=M
* Mutou no Kiwami}}
|damage=24
|target=
|startup=i24~25
|damage=
|block=-9
|startup=
|hit=+16a
|block=
|ch=+52a
|hit=
|crush=
|ch=
|recv=r33 1SS
|crush=cs8~50
|tot=58
|recv=r35 NSS
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
}}
* {{Spike}}
* {{Weapon}}
* Recovers health on hit
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.b+1+2
|id=Yoshimitsu-d+2,NSS.1
|parent=
|parent=Yoshimitsu-d+2
|input=NSS.b+1+2
|input=,NSS.1
|alt=BT.NSS.b+1+2
|alias=NSS.d+2,1
|name=Battou Kakugo
|name=Heshikirigari
|target=
|target=,h
|damage=
|damage=,18
|startup=
|startup=,i27~28
|block=
|block=-9
|hit=
|hit=+10g
|ch=
|ch=
|crush=cs8~50
|crush=
|recv=r35 1SS
|recv=r32 NSS
|tot=
|tot=83?
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
}}
{{MoveInherit|Yoshimitsu-1,1
{{MoveInherit|Yoshimitsu-d+2,2,1
|id=Yoshimitsu-1,NSS.1
|id=Yoshimitsu-d+2,2,NSS.1
|parent=Yoshimitsu-1
|parent=Yoshimitsu-d+2,2
|input=,NSS.1
|input=,NSS.1
|alias=NSS.1,1
|alias=NSS.d+2,2,1
|name=
|name=
|damage=,22
|recv=r40 NSS
|hit=+16a
|ch=+52a
|recv=r34 1SS
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
{{MoveInherit|Yoshimitsu-d+2,2,d+1
|id=Yoshimitsu-d+2,2,NSS.d+1
|parent=Yoshimitsu-d+2,2
|input=,NSS.d+1
|alias=NSS.d+2,2,d+1
|name=
|recv=r32 NSS
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* Input can be delayed 10f
* Combo from 1st hit with 1f delay
* Move can be delayed 9f}}
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 11 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,NSS.1
|id=Yoshimitsu-NSS.d+1+2
|parent=Yoshimitsu-2
|parent=
|input=,NSS.1
|input=NSS.d+1+2
|alias=NSS.2,1
|name=No Sword Stance > Indian Stance
|name=Karakuri Uzumaki
|target=
|target=,h
|damage=
|damage=,5,15
|startup=
|startup=,i23~24 i18
|block=
|block=-5
|hit=
|hit=+19a
|ch=
|crush={{Plainlist|
* cs7~
* fs7~}}
|recv=r20 IND
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-NSS.d+1+4
|parent=
|input=NSS.d+1+4
|name=Unfinished Business
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r30 NSS
|recv=r65 NSS
|tot=107
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Yoshimitsu is invisible on frames 50~64, but can still be hit
* {{BB}}
* Combo from 1st hit
* Jail from 2nd attack
}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-3,1
|id=Yoshimitsu-NSS.db+1
|id=Yoshimitsu-3,NSS.1
|parent=
|parent=Yoshimitsu-3
|input=NSS.db+1
|input=,NSS.1
|name=Manji Shagapan
|alias=NSS.3,1
|target=sl
|name=
|damage=5
|damage=,25
|startup=i10
|block=-5
|hit=+6
|ch=
|crush=cs4~
|recv=r24 FC
|tot=34
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Transition to r24 with f}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}
* {{Weapon}}
* Combo from 1st hit
* 7 chip damage on block
* Recovers health no hit
* Does not transition to DGF during Heat Dash
* Recovers in 1SS}}
}}
}}
{{MoveInherit|Yoshimitsu-3,2,1+2
{{MoveInherit|Yoshimitsu-b+2,1
|id=Yoshimitsu-3,2,NSS.1+2
|id=Yoshimitsu-b+2,NSS.1
|parent=Yoshimitsu-3,2
|parent=Yoshimitsu-b+2
|input=,NSS.1+2
|alias=NSS.3,2,1+2
|name=Enma's Soul Blade
|damage=,30
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-4,4,2,2,NSS.1
|parent=Yoshimitsu-4,4,2,2
|input=,NSS.1
|input=,NSS.1
|alias=NSS.4,4,2,2,1
|alias=NSS.b+2,1
|name=
|name=
|target=,m
|target=,m
|damage=,30
|damage=,17
|startup=,i67
|recv=r41 NSS
|block=-54
|notes={{Plainlist|
|hit=-17a
* Enter KIN r30 with 1+2
|ch=
* Combo from 1st CH with 2f delay
|crush=
* Input can be delayed 14f}}
|recv=r73 NSS
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2,2,1~1
|id=Yoshimitsu-b+2,NSS.2
|parent=Yoshimitsu-4,4,2,2,NSS.1
|parent=Yoshimitsu-b+2
|input=~1
|input=,NSS.2
|alias=NSS.4,4,2,2,1~1
|alias=NSS.b+2,2
|name=
|name=
|target=,h!
|target=,h
|damage=,40
|damage=,18
|startup=,i20~105
|startup=,i22~23
|block=
|block=-10
|hit=-49a (-75)
|hit=+0
|ch=
|ch=
|crush=
|crush=
|recv=r30 NSS
|recv=r34 NSS
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
* Cancel early to r30 with B}}
* {{HeatDash|+36a (+26), +5}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f}}
}}
}}
{{MoveQuery|Yoshimitsu-NSS.1+4}}
{{MoveInherit|Yoshimitsu-ub+1
{{Move
|id=Yoshimitsu-NSS.ub+1
|id=Yoshimitsu-NSS.1+2+3
|input=NSS.ub+1
|parent=
|alias=
|input=NSS.1+2+3
|damage=19
|name=Spirit Spinner
|startup=i25~26
|target=h
|recv=r26 NSS
|damage=25
|notes={{Spike}}
|startup=i22~40
}}
|block=-18~+0
{{Move
|hit=+26d (-32)
|id=Yoshimitsu-NSS.ub+1+2
|parent=
|input=NSS.ub+1+2
|name=Soul Blade Yoshimitsu
|target=M
|damage=30
|startup=i24~25
|block=-8c
|hit=+16a (+6)
|ch=
|ch=
|crush=
|crush=
|recv=r30 IND
|recv=r38 1SS
|tot=70
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
}}
{{MoveInherit|Yoshimitsu-f+2,1
|id=Yoshimitsu-f+2,NSS.1
|parent=Yoshimitsu-f+2
|input=,NSS.1
|alt=BT.2,NSS.1
|alias=NSS.f+2,1
|name=Manji Backfist Swipe
|target=,m
|recv=r32 NSS
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* Combo from 1st CH
* {{Weapon}}
}}
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit
* -12c if blocked at tip range}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.f+1+2
|id=Yoshimitsu-NSS.ub+1+3
|parent=
|parent=
|input=NSS.f+1+2
|input=NSS.ub+1+3
|name=Nine-Headed Dragon
|name=Spinning Finger Stab
|target=M
|target=m!
|damage=29
|damage=50
|startup=i20
|startup=i51~65
|block=-12
|block=
|hit=+8a (-1)
|hit=-23
|ch=
|ch=
|crush=
|crush=
|recv=r37 1SS
|recv=r64 NSS
|tot=57
|tot=129
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Punishable on close hit with FUFT.3}}
* {{HeatDash|+62a (+42), +5g}}
* {{BB}}
* {{Weapon}}
* 8 chip damage on block
* Extended range}}
}}
}}
{{MoveInherit|Yoshimitsu-f+3+4
{{Move
|id=Yoshimitsu-NSS.f+3+4
|id=Yoshimitsu-NSS.ub+1+3,1+2
|parent=
|parent=Yoshimitsu-NSS.ub+1+3
|input=NSS.f+3+4
|input=,1+2
|name=Bull Rush
|name=Face Slapper
|target=m
|target=h
|damage=20
|damage=,15
|hit=+20a (+11)
|startup=,i18~19
|block=-15
|hit=-4
|ch=+45a
|crush=
|recv=r33 NSS
|recv=r33 NSS
|notes={{Plainlist|
|tot=72
* {{BB}}
|range=
* {{Head}}
|tracksLeft=
* Cancel to r55 BT with b
|tracksRight=
* Enter IND +12a (+3) r29 with d+3+4 on hit
|notes={{Spike}}
* Automatically recovers to r55 IND on self-wallsplat
* Recovers 12f faster on hit
* +20a on side hit}}
}}
{{MoveInherit|Yoshimitsu-df+1,2,1
|id=Yoshimitsu-df+1,2,NSS.1
|parent=Yoshimitsu-df+1,2
|input=,NSS.1
|alias=NSS.df+1,2,1
|name=Tsuka Atemi Swipe
|recv=r32 NSS
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+3,NSS.1
|id=Yoshimitsu-NSS.ub+1+3,n+1
|parent=Yoshimitsu-df+3
|parent=Yoshimitsu-NSS.ub+1+3
|input=,NSS.1
|input=,n+1
|alias=NSS.df+3,1
|name=Index Poke Windmill
|name=Wood Chopper
|target=,h!
|target=,M
|damage=,40
|damage=,24
|startup=,i20~105
|startup=,i23~24
|block=
|block=-9
|hit=-49a (-75)
|hit=+16a
|ch=
|ch=+52a
|crush=
|crush=
|recv=r33 1SS
|recv=r30 NSS
|tot=75
|tot=135
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* Cancel to r94 with B on frame 64}}
* Combo from 1st hit
}}
* Recovers health on hit
{{MoveInherit|Yoshimitsu-u+1
* 12 chip damage on block
|id=Yoshimitsu-NSS.u+1
* Input can be held to transition to d+1*}}
|input=NSS.u+1
|alias=
|damage=21
|startup=i25~26
|recv=r25 NSS
|notes={{Spike}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.df+1+4
|id=Yoshimitsu-NSS.u+1+2
|parent=
|parent=
|input=NSS.df+1+4
|input=NSS.u+1+2
|name=Moonlight (Simple Input)
|name=Ishiusu Tsubushi
|target=m
|target=L
|damage=19
|damage=18
|startup=i20~21
|startup=i27~29
|block=-17
|block=+4
|hit=+35a (+25)
|hit=+20g
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js20~42
* js9~24
* fs43~45}}
* fs25~}}
|recv=r41 NSS
|recv=r12 IND
|tot=62
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Enter KIN r37 with 1+2
* {{Spike}}
* Can be buffered
* Can't be low parried
* Can be performed in FC
* Opponent recovers crouching
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.f,n,d,df+1|NSS.f,n,d,df+1]]
}}
* Replaced by [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+1+4|1SS.df+1+4]] when performed in BT}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-uf+1
|id=Yoshimitsu-NSS.d+1
|id=Yoshimitsu-NSS.uf+1
|parent=
|input=NSS.uf+1
|input=NSS.d+1
|alias=
|name=Quick Chop
|name=
|target=M
|damage=24
|damage=24
|startup=i24~25
|startup=i25~26
|block=-9
|ch=+15a
|hit=+16a
|recv=r24 NSS
|ch=+52a
|notes={{Spike}}
|crush=
}}
|recv=r33 1SS
{{Move
|tot=58
|id=Yoshimitsu-NSS.uf+1+3
|parent=
|input=NSS.uf+1+3
|name=Safe Heron Jump
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush={{Plainlist|
* js9~35
* fs36~38}}
|recv=r41 FC
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
}}
{{MoveInherit|Yoshimitsu-uf+3+4,1,4,1
|id=Yoshimitsu-uf+3+4,1,4,NSS.1
|parent=Yoshimitsu-uf+3+4,1,4
|input=,NSS.1
|alias=NSS.uf+3+4,1,4,1
|name=
|damage=,24
|hit=+16a
|ch=+52a
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Recovers health on hit
* Can transition to d+1*,n
* 12 chip damage on block
* 12 chip damage on block
* Input can be held to transition to d+1*}}
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,NSS.1
|id=Yoshimitsu-NSS.b,B+1+4
|parent=Yoshimitsu-d+2
|parent=
|input=,NSS.1
|input=NSS.b,B+1+4
|alias=NSS.d+2,1
|name=Thunder Palm Strike
|name=Heshikirigari
|target=m!
|target=,h
|damage=40
|damage=,18
|startup=i65~70
|startup=,i27~28
|block=
|block=-9
|hit=-3a (-12)
|hit=+10g
|ch=+29a (-18)
|ch=
|crush=
|crush=
|recv=r32 NSS
|recv=r42 NSS
|tot=83?
|tot=112
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{BB}}
* {{BB}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
}}
{{MoveInherit|Yoshimitsu-d+2,2,1
{{MoveInherit|Yoshimitsu-NSS.1+4
|id=Yoshimitsu-d+2,2,NSS.1
|id=Yoshimitsu-NSS.b,B+1+4,B
|parent=Yoshimitsu-d+2,2
|input=NSS.b,B+1+4,B
|input=,NSS.1
|alias=
|alias=NSS.d+2,2,1
|alt=
|name=
|name=Thunder Palm Strike Feint to Soul Stealer
|recv=r40 NSS
|startup=,i22~25
|notes={{Plainlist|
|tot=81
* {{BB}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
}}
{{MoveInherit|Yoshimitsu-d+2,2,d+1
{{MoveInherit|Yoshimitsu-f,n,d,df+1
|id=Yoshimitsu-d+2,2,NSS.d+1
|id=Yoshimitsu-NSS.f,n,d,df+1
|parent=Yoshimitsu-d+2,2
|parent=
|input=,NSS.d+1
|input=NSS.f,n,d,df+1
|alias=NSS.d+2,2,d+1
|alt=NSS.BT.f,n,d,df+1
|name=
|alias=
|recv=r32 NSS
|name=Moonlight
|notes={{Plainlist|
|target=m
* {{Spike}}
|damage=19
* Input can be delayed 10f
|recv=r41 NSS
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.d+1+2
|id=Yoshimitsu-NSS.qcf+1
|parent=
|parent=
|input=NSS.d+1+2
|input=NSS.qcf+1
|name=No Sword Stance > Indian Stance
|alias=NSS.d,df,f+1
|target=
|name=Moonsault
|damage=
|target=M
|startup=
|damage=30
|block=
|startup=i53~56
|hit=
|block=-8c
|hit=+5a
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* cs7~
* js10~55
* fs7~}}
* fs56~58}}
|recv=r20 IND
|recv=r32 NSS
|tot=
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* Can be buffered
* Can be performed in FC}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.d+1+4
|id=Yoshimitsu-NSS.FC.DF+1
|parent=
|parent=
|input=NSS.d+1+4
|input=NSS.FC.DF+1
|name=Unfinished Business
|alt=NSS.db,b+1
|target=
|name=
|damage=
|target=l
|startup=
|damage=12
|block=
|startup=i25~26
|hit=
|block=-16~-15
|hit=+27a
|ch=
|ch=
|crush=
|crush=cs1~34
|recv=r65 NSS
|recv=r34 NSS
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Yoshimitsu is invisible on frames 50~64, but can still be hit
|notes={{Plainlist|
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.db+1
|id=Yoshimitsu-NSS.FC.DF+1,2
|parent=
|parent=Yoshimitsu-NSS.FC.DF+1
|input=NSS.db+1
|input=,2
|name=Manji Shagapan
|alt=NSS.db,b+1,2
|target=sl
|name=Agonbaku
|damage=5
|target=,L
|startup=i10
|damage=,20
|block=-5
|startup=,i25~26
|hit=+6
|block=-14
|hit=+14
|ch=
|ch=
|crush=cs4~
|crush=,cs1~45
|recv=r24 FC
|recv=r32 NSS
|tot=34
|tot=85
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r24 with f}}
* {{Spike}}
* Combo from 1st hit
* Interrupt with i7 from 1st block
}}
}}
{{MoveInherit|Yoshimitsu-b+2,1
|id=Yoshimitsu-b+2,NSS.1
|parent=Yoshimitsu-b+2
|input=,NSS.1
|alias=NSS.b+2,1
|name=
|target=,m
|damage=,17
|recv=r41 NSS
|notes={{Plainlist|
* Enter KIN r30 with 1+2
* Combo from 1st CH with 2f delay
* Input can be delayed 14f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+2,NSS.2
|id=Yoshimitsu-NSS.FC.df+3
|parent=Yoshimitsu-b+2
|parent=
|input=,NSS.2
|input=NSS.FC.df+3
|alias=NSS.b+2,2
|name=Spinning Cleave
|name=
|target=L
|target=,h
|damage=12
|damage=,18
|startup=i20~21
|startup=,i22~23
|block=-26
|block=-10
|hit=+67a (+51)
|hit=+0
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r34 NSS
|recv=r36 FC
|tot=72
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{HeatEngager}}
* {{HeatDash|+36a (+26), +5}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f}}
}}
}}
{{MoveInherit|Yoshimitsu-ub+1
{{Move
|id=Yoshimitsu-NSS.ub+1
|id=Yoshimitsu-ws2,NSS.1
|input=NSS.ub+1
|parent=Yoshimitsu-ws2
|alias=
|input=,NSS.1
|damage=19
|alias=NSS.ws2,1
|startup=i25~26
|name= ย 
|recv=r26 NSS
|target=,h
|notes={{Spike}}
|damage=,16
}}
|startup=,i23
{{Move
|block=-6
|id=Yoshimitsu-NSS.ub+1+2
|hit=+5
|parent=
|input=NSS.ub+1+2
|name=Soul Blade Yoshimitsu
|target=M
|damage=30
|startup=i24~25
|block=-8c
|hit=+16a (+6)
|ch=
|ch=
|crush=
|crush=
|recv=r38 1SS
|recv=r25 BT
|tot=63
|tot=64?
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Elbow}}
* {{Weapon}}
* Combo from 1st hit}}
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit
* -12c if blocked at tip range}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-BT.1,2
|id=Yoshimitsu-NSS.ub+1+3
|id=Yoshimitsu-ws2,NSS.1,2
|parent=
|parent=Yoshimitsu-ws2,NSS.1
|input=NSS.ub+1+3
|input=,2
|name=Spinning Finger Stab
|alias=NSS.ws2,1,2
|target=m!
|name=Scowling Aratama
|damage=50
|tot=87
|startup=i51~65
|notes={{Plainlist|
|block=
* Balcony break on airborne hit
|hit=-23
* {{Elbow}}
* Combo from 2nd CH
}}
}}
{{MoveInherit|Yoshimitsu-BT.1,3
|id=Yoshimitsu-ws2,NSS.1,3
|parent=Yoshimitsu-ws2,NSS.1
|input=,3
|alias=NSS.ws+2,1,3
|name=Scowling Spirit
|tot=88
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH}}
}}
{{Move
|id=Yoshimitsu-KIN.1,NSS.1
|parent=Yoshimitsu-KIN.1
|input=,NSS.1
|alias=NSS.KIN.1,1
|name=
|target=,m,m
|damage=,5,20
|startup=,i23~24 i14~15
|block=-1
|hit=+37a (+29)
|ch=
|ch=
|crush=
|crush=
|recv=r64 NSS
|recv=r27 1SS
|tot=129
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Punishable on close hit with FUFT.3}}
* {{BB}}
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* 4 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.ub+1+3,1+2
|id=Yoshimitsu-KIN.2,NSS.1+2
|parent=Yoshimitsu-NSS.ub+1+3
|parent=Yoshimitsu-KIN.2
|input=,1+2
|input=,NSS.1+2
|name=Face Slapper
|alias=NSS.2,1+2
|target=h
|name=
|damage=,15
|target=,M
|startup=,i18~19
|damage=,30
|block=-15
|startup=i32~34
|hit=-4
|block=-3
|ch=+45a
|hit=+15a
|crush=
|recv=r33 NSS
|tot=72
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+3,n+1
|parent=Yoshimitsu-NSS.ub+1+3
|input=,n+1
|name=Index Poke Windmill
|target=,h!
|damage=,40
|startup=,i20~105
|block=
|hit=-49a (-75)
|ch=
|ch=
|crush=
|crush=
|recv=r30 NSS
|recv=r49 1SS
|tot=135
|tot=111
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,583: Line 5,867:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Cancel to r94 with B on frame 64}}
* {{Spike}}
* {{Weapon}}
* 9 chip damage on block
* Recovers health on hit}}
}}
}}
{{MoveInherit|Yoshimitsu-u+1
{{Move
|id=Yoshimitsu-NSS.u+1
|id=Yoshimitsu-KIN.2,1+2*
|input=NSS.u+1
|parent=Yoshimitsu-KIN.2
|alias=
|input=,NSS.1+2*
|damage=21
|alias=NSS.2,1+2*
|startup=i25~26
|name=
|recv=r25 NSS
|target=,M
|notes={{Spike}}
|damage=,30
}}
|startup=,i47~49
{{Move
|block=+14
|id=Yoshimitsu-NSS.u+1+2
|hit=+69a (+49)
|parent=
|input=NSS.u+1+2
|name=Ishiusu Tsubushi
|target=L
|damage=18
|startup=i27~29
|block=+4
|hit=+20g
|ch=
|ch=
|crush={{Plainlist|
|crush=
* js9~24
|recv=r49 1SS
* fs25~}}
|tot=
|recv=r12 IND
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Spike}}
* Can't be low parried
* {{Weapon}}
* Opponent recovers crouching
* {{GuardBreak}}
* 12 chip damage on block
* Recovers health on hit}}
}}
}}
}}
{{MoveInherit|Yoshimitsu-NSS.1+4
{{MoveInherit|Yoshimitsu-uf+1
|id=Yoshimitsu-NSS.KIN.1+4
|id=Yoshimitsu-NSS.uf+1
|parent=
|input=NSS.uf+1
|input=NSS.KIN.1+4
|alt=
|alias=
|alias=
|name=
|name=
|damage=24
|startup=i12~15
|startup=i25~26
|tot=46
|ch=+15a
|recv=r24 NSS
|notes={{Spike}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.uf+1+3
|id=Yoshimitsu-NSS.KIN.f+1
|parent=
|parent=
|input=NSS.uf+1+3
|input=NSS.KIN.f+1
|name=Safe Heron Jump
|name=
|target=
|target=M,M,M
|damage=
|damage=6,6,12
|startup=
|startup=i19~20 i6~7 i7~8
|block=
|block=-5
|hit=
|hit=+18a (+11)
|ch=
|ch=
|crush={{Plainlist|
|crush=
* js9~35
|recv=r31 1SS
* fs36~38}}
|tot=66
|recv=r41 FC
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
}}
{{MoveInherit|Yoshimitsu-uf+3+4,1,4,1
|id=Yoshimitsu-uf+3+4,1,4,NSS.1
|parent=Yoshimitsu-uf+3+4,1,4
|input=,NSS.1
|alias=NSS.uf+3+4,1,4,1
|name=
|damage=,24
|hit=+16a
|ch=+52a
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Can transition to d+1*,n
* Combos from any hit
* 12 chip damage on block
* 12 chip damage on block
* Recovers health on hit}}
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.b,B+1+4
|id=Yoshimitsu-NSS.KIN.f+1*
|parent=
|parent=
|input=NSS.b,B+1+4
|input=NSS.KIN.f+1*
|name=Thunder Palm Strike
|name=
|target=m!
|target=M,M,M,M,M,M
|damage=40
|damage=6,6,6,6,6,12
|startup=i65~70
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|block=
|block=-9
|hit=-3a (-12)
|hit=+29a (+14)
|ch=+29a (-18)
|ch=
|crush=
|crush=
|recv=r42 NSS
|recv=r35 1SS
|tot=112
|tot=94
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 21 chip damage on block
* Recovers health on hit}}
}}
}}
{{MoveInherit|Yoshimitsu-NSS.1+4
{{MoveInherit|Yoshimitsu-KIN.d+1
|id=Yoshimitsu-NSS.b,B+1+4,B
|id=Yoshimitsu-NSS.KIN.d+1
|input=NSS.b,B+1+4,B
|input=NSS.KIN.d+1
|name=
|alias=
|alias=
|alt=
|damage=17
|name=Thunder Palm Strike Feint to Soul Stealer
|notes=Cancel to r34 FC with DB on frame 16
|startup=,i22~25
|tot=81
}}
{{MoveInherit|Yoshimitsu-f,n,d,df+1
|id=Yoshimitsu-NSS.f,n,d,df+1
|parent=
|input=NSS.f,n,d,df+1
|alt=NSS.BT.f,n,d,df+1
|alias=
|name=Moonlight
|target=m
|damage=19
|recv=r41 NSS
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.qcf+1
|id=Yoshimitsu-NSS.IND.1
|parent=
|parent=
|input=NSS.qcf+1
|input=NSS.IND.1
|alias=NSS.d,df,f+1
|name=
|name=Moonsault
|target=M
|target=M
|damage=30
|damage=15
|startup=i53~56
|startup=i48~51
|block=-8c
|block=-8c
|hit=+5a
|hit=+5a
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js10~55
* js30~52
* fs56~58}}
* fs53~55}}
|recv=r32 NSS
|recv=r32 NSS
|tot=88
|tot=88
Line 5,729: Line 5,983:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Can be buffered
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.qcf+1|NSS.qcf+1]]
* Can be performed in FC}}
}}
}}
{{MoveInherit|Yoshimitsu-BT.d+1
|id=Yoshimitsu-NSS.BT.d+1
|input=NSS.BT.d+1
|alias=
|name=
|target=l
|damage=15
|notes=Yoshimitsu remains in NSS
}}
}}
== DGF (''Manji Dragonfly'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-NSS.FC.DF+1
|id=Yoshimitsu-u+1+2
|parent=
|parent=
|input=NSS.FC.DF+1
|input=u+1+2
|alt=NSS.db,b+1
|alt=BT.u+1+2
|name=
|name=Manji Dragonfly
|target=l
|target=
|damage=12
|damage=
|startup=i25~26
|startup=
|block=-16~-15
|block=
|hit=+27a
|hit=
|ch=
|ch=
|crush=cs1~34
|crush=js8~
|recv=r34 NSS
|recv=r15 DGF
|tot=60
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel to r12 with db_d_df (js1~10)
* Unavailable in NSS
* Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.FC.DF+1,2
|id=Yoshimitsu-DGF.f
|parent=Yoshimitsu-NSS.FC.DF+1
|parent=
|input=,2
|input=DGF.f
|alt=NSS.db,b+1,2
|alt=DGF.b
|name=Agonbaku
|name=Dragonfly Forward
|target=,L
|target=
|damage=,20
|damage=
|startup=,i25~26
|startup=
|block=-14
|block=
|hit=+14
|hit=
|ch=
|ch=
|crush=,cs1~45
|crush=js1~
|recv=r32 NSS
|recv=r1 DGF
|tot=85
|tot=35
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=realigns with opponent, creates distance
* {{Spike}}
* Combo from 1st hit
* Interrupt with i7 from 1st block
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.FC.df+3
|id=Yoshimitsu-DGF.1
|parent=
|parent=
|input=NSS.FC.df+3
|input=DGF.1
|name=Spinning Cleave
|name=Dragonfly Blade
|target=L
|target=M
|damage=12
|damage=22
|startup=i20~21
|startup=i30~31
|block=-26
|block=-2c
|hit=+67a (+51)
|hit=+10a
|ch=
|ch=+46a
|crush=cs1~
|crush=js1~27
|recv=r36 FC
|recv=r29
|tot=54
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* 11 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.1|Power up]] in Heat
* Partially uses remaining Heat time
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2,NSS.1
|id=Yoshimitsu-DGF.2
|parent=Yoshimitsu-ws2
|parent=
|input=,NSS.1
|input=DGF.2
|alias=NSS.ws2,1
|name=Dragonfly Fist
|name= ย 
|target=h
|target=,h
|damage=15
|damage=,16
|startup=i16~18
|startup=,i23
|block=+4
|block=-6
|hit=+13s
|hit=+5
|ch=
|ch=
|crush=
|crush=js1~
|recv=r25 BT
|recv=r15 DGF
|tot=64?
|tot=33
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Elbow}}
* Combo from 1st hit}}
}}
}}
{{MoveInherit|Yoshimitsu-BT.1,2
{{Move
|id=Yoshimitsu-ws2,NSS.1,2
|id=Yoshimitsu-DGF.2,4
|parent=Yoshimitsu-ws2,NSS.1
|parent=Yoshimitsu-DGF.2
|input=,2
|input=,4
|alias=NSS.ws2,1,2
|name=Ubume
|name=Scowling Aratama
|target=,M
|tot=87
|damage=,22
|notes={{Plainlist|
|startup=i26~28
* Balcony break on airborne hit
|block=-14
* {{Elbow}}
|hit=+15a (+8)
* Combo from 2nd CH
}}
}}
{{MoveInherit|Yoshimitsu-BT.1,3
|id=Yoshimitsu-ws2,NSS.1,3
|parent=Yoshimitsu-ws2,NSS.1
|input=,3
|alias=NSS.ws+2,1,3
|name=Scowling Spirit
|tot=88
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH}}
}}
{{Move
|id=Yoshimitsu-KIN.1,NSS.1
|parent=Yoshimitsu-KIN.1
|input=,NSS.1
|alias=NSS.KIN.1,1
|name=
|target=,m,m
|damage=,5,20
|startup=,i23~24 i14~15
|block=-1
|hit=+37a (+29)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r27 1SS
* ,js1~46
|tot=67
* fs47~49}}
|recv=r33
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
* {{Spike}}
* Combo from 1st hit
* {{Weapon}}
* Enter NSS r33 with B}}
* Combo from 1st hit with 2f delay
* 4 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,NSS.1+2
|id=Yoshimitsu-DGF.3
|parent=Yoshimitsu-KIN.2
|parent=
|input=,NSS.1+2
|input=DGF.3
|alias=NSS.2,1+2
|name=Dragonfly Sweep
|name=
|target=L
|target=,M
|damage=18
|damage=,30
|startup=i22~23
|startup=i32~34
|block=-13
|block=-3
|hit=+6c
|hit=+15a
|ch=+28a
|ch=
|crush=js1~18
|crush=
|recv=r31
|recv=r49 1SS
|tot=54
|tot=111
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Airborne attack, can't be low parried
* {{BB}}
* {{Spike}}
* {{Weapon}}
* 9 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,1+2*
|id=Yoshimitsu-DGF.4
|parent=Yoshimitsu-KIN.2
|parent=
|input=,NSS.1+2*
|input=DGF.4
|alias=NSS.2,1+2*
|name=Dragonfly Twister
|name=
|target=m
|target=,M
|damage=24
|damage=,30
|startup=i18~20
|startup=,i47~49
|block=-4
|block=+14
|hit=+14g
|hit=+69a (+49)
|ch=
|ch=
|crush=
|crush=js1~19
|recv=r49 1SS
|recv=r27
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
* {{Spike}}
* {{HeatDash|+62a (+42), +5}}
* {{Weapon}}
* {{BB}}}}
* {{GuardBreak}}
* 12 chip damage on block
* Recovers health on hit}}
}}
}}
{{MoveInherit|Yoshimitsu-NSS.1+4
|id=Yoshimitsu-NSS.KIN.1+4
|parent=
|input=NSS.KIN.1+4
|alt=
|alias=
|name=
|startup=i12~15
|tot=46
}}
{{Move
|id=Yoshimitsu-NSS.KIN.f+1
|parent=
|input=NSS.KIN.f+1
|name=
|target=M,M,M
|damage=6,6,12
|startup=i19~20 i6~7 i7~8
|block=-5
|hit=+18a (+11)
|ch=
|crush=
|recv=r31 1SS
|tot=66
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 12 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.KIN.f+1*
|parent=
|input=NSS.KIN.f+1*
|name=
|target=M,M,M,M,M,M
|damage=6,6,6,6,6,12
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|block=-9
|hit=+29a (+14)
|ch=
|crush=
|recv=r35 1SS
|tot=94
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 21 chip damage on block
* Recovers health on hit}}
}}
{{MoveInherit|Yoshimitsu-KIN.d+1
|id=Yoshimitsu-NSS.KIN.d+1
|input=NSS.KIN.d+1
|name=
|alias=
|damage=17
|notes=Cancel to r34 FC with DB on frame 16
}}
{{Move
|id=Yoshimitsu-NSS.IND.1
|parent=
|input=NSS.IND.1
|name=
|target=M
|damage=15
|startup=i48~51
|block=-8c
|hit=+5a
|ch=
|crush={{Plainlist|
* js30~52
* fs53~55}}
|recv=r32 NSS
|tot=88
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.qcf+1|NSS.qcf+1]]
}}
}}
{{MoveInherit|Yoshimitsu-BT.d+1
|id=Yoshimitsu-NSS.BT.d+1
|input=NSS.BT.d+1
|alias=
|name=
|target=l
|damage=15
|notes=Yoshimitsu remains in NSS
}}
== DGF (''Manji Dragonfly'') ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-u+1+2
|parent=
|input=u+1+2
|alt=BT.u+1+2
|name=Manji Dragonfly
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js8~
|recv=r15 DGF
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Cancel to r12 with db_d_df (js1~10)
* Unavailable in NSS
* Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
}}
}}
{{Move
|id=Yoshimitsu-DGF.f
|parent=
|input=DGF.f
|alt=DGF.b
|name=Dragonfly Forward
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~
|recv=r1 DGF
|tot=35
|range=
|tracksLeft=
|tracksRight=
|notes=realigns with opponent, creates distance
}}
{{Move
|id=Yoshimitsu-DGF.1
|parent=
|input=DGF.1
|name=Dragonfly Blade
|target=M
|damage=22
|startup=i30~31
|block=-2c
|hit=+10a
|ch=+46a
|crush=js1~27
|recv=r29
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* 11 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.1|Power up]] in Heat
* Partially uses remaining Heat time
}}
}}
{{Move
|id=Yoshimitsu-DGF.2
|parent=
|input=DGF.2
|name=Dragonfly Fist
|target=h
|damage=15
|startup=i16~18
|block=+4
|hit=+13s
|ch=
|crush=js1~
|recv=r15 DGF
|tot=33
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-DGF.2,4
|parent=Yoshimitsu-DGF.2
|input=,4
|name=Ubume
|target=,M
|damage=,22
|startup=i26~28
|block=-14
|hit=+15a (+8)
|ch=
|crush={{Plainlist|
* ,js1~46
* fs47~49}}
|recv=r33
|tot=79
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Enter NSS r33 with B}}
}}
{{Move
|id=Yoshimitsu-DGF.3
|parent=
|input=DGF.3
|name=Dragonfly Sweep
|target=L
|damage=18
|startup=i22~23
|block=-13
|hit=+6c
|ch=+28a
|crush=js1~18
|recv=r31
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes=Airborne attack, can't be low parried
}}
{{MoveQuery|Yoshimitsu-DGF.4}}
{{Move
{{Move
|id=Yoshimitsu-DGF.1+2
|id=Yoshimitsu-DGF.1+2

Revision as of 10:39, 28 September 2024

This page is for Tekken 8. For Tekken 7, see Yoshimitsu movelist (Tekken 7).

Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).

Heat

Yoshimitsu's heat mechanic treats all attacks which unsheathe the sword (1SS) as though his sword were sheathed (NSS). This includes changes to hit effects, frame data, hitboxes, as well as activating the lifesteal mechanic. Performing these attacks in 1SS partially expends Heat gauge (~20%). Attacks unique to NSS which do not transition to 1SS (e.g. NSS.FC.df+3) are not included.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
  • pc7~62
  • On cancel: fs12~20 js21~29 fs30~32
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Divine Sword Kagekiyo

H.2+3

M,​m,​m,​m
51
+4
-3d
i18~19
  • js68~89
  • fs90~92
r36 1SS
Heat Smash
Reversal Break
Balcony Break
  • Recovers health on hit
  • Enter DGF +10 r29 with U on block
  • Transition to attack throw after 1st hit
  • 14 chip damage on block
  • Jail from 1st attack
  • Ends Heat
Enma's Flame

3,1

m,​h
12,​22
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation or Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS
Kuzuryu

f+1+2

M
23
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat
Oma Kugiuchi

b+2,2

m,​h
12,​21
-13
+2a
,i22~23
t75 r37
Heat Engager
Heat Dash +5g, +36a (+26)
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written 1SS.b+2,2
Ganto

KIN.f+2

h
25
-1 +11w
+9a (+0)
i12~13
t53 r40
Heat Engager
Heat Dash +5g, +34a (+27)
Homing
Balcony Break
Weapon
Wall Crush on block, +11g minimum
Dragonfly Twister

DGF.4

m
24
-4
+14g
i18~20
js1~19
t47 r27
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Dragonfly Blade (Heat)

H.DGF.1

M
26
+2
+46a
i30~31
js1~27
t60 r29
Spike
Weapon
  • 18 chip damage on block
  • Recovers health on hit
Red Spider Lily (Heat)

H.DGF.f+1+2

h,​h,​h
10,​10,​20
+4
+18a (+9)
i16~17 i11~12 i11~12
js1~65
t70 r31
Homing
Balcony Break
Weapon
  • 17 chip damage on block
  • Recovers health on hit

1,NSS.1

h,​m
5,​22
-9
+16a
+52a
,i23
t67 r34 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 11 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.1,1

3,NSS.1

m,​h
12,​25
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers 4 base health on hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS
Sometimes written NSS.3,1
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M
12,​12,​30
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
Sometimes written NSS.3,2,1+2
Soul Stealer
  • NSS.ws1+4
  • NSS.FC.D+1+4

NSS.1+4

m
20
-15
+14 +64a
i8~11
t42 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit
Sometimes written NSS Flash
Nine-Headed Dragon

NSS.f+1+2

M
29
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • 8 chip damage on block
  • Recovers 4 base health on hit
  • Extended range
Wood Chopper

df+3,NSS.1

m,​M
10,​24
-9
+16a
+52a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • Recovers 4 base health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Sometimes written NSS.df+3,1
Quick Chop

NSS.d+1

M
24
-9
+16a
+52a
i24~25
t58 r33 1SS
Spike
Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Soul Blade Yoshimitsu

NSS.ub+1+2

M
30
-8c
+16a (+6)
i24~25
t63 r38 1SS
Balcony Break
Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
  • -12c if blocked at tip range

uf+3+4,​1,​4,NSS.1

M,​h,​m,​M
20,​8,​15,​24
-9
+16a
+52a
,i24~25
t170 r33 1SS
Balcony Break
Spike
Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.uf+3+4,1,4,1

KIN.1,NSS.1

m,​m,​m
10,​5,​20
-1
+37a (+29)
,i23~24 i14~15
t67 r27 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • 4 chip damage on block
  • Recovers 4 base health on hit
Sometimes written
  • NSS.KIN.1,1
  • KIN.NSS.1,1

KIN.2,NSS.1+2

m,​M
15,​30
-3
+15a
i32~34
t111 r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Recovers 7 base health on hit
Sometimes written
  • NSS.KIN.2,1+2
  • KIN.NSS.2,1+2
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M
15,​30
+2~+4
+2a
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2*
  • KIN.2,1SS.1+2*

NSS.KIN.1+4

m
20
-15
+14 +64a
i12~15
t46 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written KIN.NSS.1+4

NSS.KIN.f+1

M,​M,​M
6,​6,​12
-5
+18a (+11)
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written KIN.NSS.f+1

NSS.KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​12
-9
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers 8 base health on hit
Sometimes written KIN.NSS.f+1*

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Naguri Kabuto Wari

1,1

h,​m
5,​19
-9
+4c
+6a
,i23
t67 r34 1SS
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 3 chip damage on block
  • Power up in NSS or Heat
Sometimes written
  • 1SS.1,1
  • 1,1SS.1
Right Cross

2

h
10
-1
+5
+8
i11
t31 r20
Seiken Douharai

2,1

h,​m
10,​23
-9
+12a
,i26~27
t71 r32
Balcony Break
Weapon
  • Combo from 1st CH with 2f delay
  • Cancel to r15 with b
  • Interrupt with i8 from 1st block
  • Becomes a different move in NSS
Sometimes written
  • 1SS.2,1
  • 2,1SS.1
Mushibami

2,2

h,​h
10,​18
-1
+15g
,i24
t92? r25
Tornado
  • Combo from 1st hit with 1f delay
  • Enter KIN with 1+2
  • Transition to NSS on hit or block only
PK Combo

2,3

h,​h
10,​24
-10
+16a (+7)
,i26~27
t71 r33
Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f
PDK Combo

2,d+3

h,​L
10,​11
-12
-1
,i22
cs12~
t66 r31 FC
  • Combo from 1st hit with 2f delay
Enma

3

m
12
-9
+5
i15~16
t45 r29
Enma's Flame

3,1

m,​h
12,​22
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation or Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS

3,2

m,​m
12,​12
-12
+1
,i22
t69 r31
Interrupt with i1 from 1st block
Enma's Cleansing Sword

3,​2,1+2

m,​m,​M
12,​12,​29
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i7 from 2nd block
  • 5 chip damage on block
  • Power up in NSS or Heat
Tobi Ushiwaka

3~4

m,​m
6,​22
-6
+3
i17~18 i28~29
  • js12-37
  • fs38-40
t76 r29
  • Enter DGF +5 +14 r18 with 1SS.U
Kangaroo Kick

4~3

m
25
-13
+52a (+42)
i25~26
  • cs4~22
  • fs10~50
t63 r37
Tornado
Magic 4

4

h
12
-11
+0
+20a (+10)
i12~13
t42 r29
Balcony break on airborne hit

4,4

h,​h
12,​12
-4
-2
,i24~25
t73 r31
  • Combo from 1st hit with 4f delay

4,​4,2

h,​h,​m
12,​12,​5
-22
-12
,i30~31
t114 r41 BT
Yoshimitsu recovers sideturned on block
Wheel of Arrows

4,​4,​2,2

h,​h,​m,​h
12,​12,​5,​6
-24
-13
,i22~23
t138 r42
  • Combo from 3rd hit
  • Opponent recovers BT on hit
Wheel of Arrows > Sword Stab

4,​4,​2,​2,1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
-18
,i67
t234 r73
Weapon
Sometimes written
  • 1SS.4,4,2,2,1
  • 4,4,2,2,1SS.1
Wheel of Arrows > Sword Poke Windmill

4,​4,​2,​2,​1~1

h,​h,​m,​h,​m!,​m!
12,​12,​5,​6,​30,​22
-58
,i28~113
t235 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -12a)
  • Possible to double-hit
Sometimes written
  • 1SS.4,4,2,2,1~1
  • 4,4,2,2,1SS.1~1
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
-4
+18a (+9)
,i24~25
t102 r31
Balcony Break
  • Combo from 2nd CH with 4f delay
Soul Stealer
  • b+1+4
  • f+1+4
  • db+1+4
  • ws1+4
  • FC.D+1+4

1+4

m
20
-15
+14c
i6~9
t40 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written
  • 1SS.1+4
  • Flash
Spirit Shield

1+2+3

m
0
-8~+10g
+0~+18
+16~+34
i22~40
t60 r20
Weapon
  • Can hit grounded when up-close and off-axis
Sometimes written 1SS.1+2+3

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Backfist
BT.2

f+2

h
18
-4
+14g
+39a
i17~18
t46 r28
Balcony Break
Manji Backfist Shredder
BT.2,1

f+2,1

h,​M
18,​21
-12
+17a (+10)
,i26~27
t77 r32
Tornado
Weapon
  • Combo from 1st CH with 1f delay
Sometimes written
  • 1SS.f+2,1
  • f+2,1SS.1
Manji Backfist > Stone Fist

f+2,db+2

h,​m
18,​8
-5
+6
,i15
r23 FC
Link to db+2 extensions
Oni Kick

f+3

h
24
-9
+17a (+8)
i16~17
t49 r32
Homing
Balcony Break
Zig Zag

f+3,4

h,​m
24,​20
-6
+37a (+23)
,i23~24
  • ,js22~29
  • fs30~32
t87 r28 BT
Knee
  • 18f delay after 1st attack
  • Interrupt with i17 from 1st block
Toita Daoshi

f+4

m
20
-13
+21a (+11)
i18
pc7~17
t53 r35
Balcony Break
  • -9 on block after absorbing an attack
  • 8 chip damage on attack absorbtion
Kuzuryu

f+1+2

M
23
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat
Kamikaze

f+3+4

m,​M,​M,​M
20,​3,​3,​3
-13~-9
-8a (-15)
i21~25
t58 r33 FLE
Balcony Break
Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Cancel to r65 BT earliest on frame 10 with b
  • Automatically recovers to r55 IND on self-wallsplat
Sometimes written 1SS.f+3+4

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsuka Atemi

df+1

m
14
-4
+5
i13
t38 r25
Tsuka Atemi to Back Knuckle

df+1,2

m,​h
14,​16
-4
+14g
+39a
,i25~26
t69 r28
Balcony Break
  • Combo from 1st CH with 2f delay
Tsuka Atemi Shredder

df+1,​2,1

m,​h,​M
14,​16,​19
-12
+17a (+10)
,i26~27
t100 r32
Tornado
Weapon
  • Combo from 2nd CH with 1f delay
Sometimes written
  • 1SS.df+1,2,1
  • df+1,2,1SS.1
Tsuka Atemi > Slap U Crazy

df+1,​2,db+2

m,​h,​m
14,​16,​7
-5
+6
,i15
r23 FC
  • Links to db+2 extensions
Autumn Leaves

df+1,4

m,​m
14,​17
-12
+4
,i17
t63 r31
  • Jail from 1st attack with 2f delay
  • 2nd hit can whiff at certain ranges, -20 on whiff
Basic Uppercut

df+2

m
13
-7
+34a (+24)
i15~16
t41 r25
  • +4s against crouching
  • Launches crouching on CH

df+3

m
10
-4
+4
i17~18
t43 r25 FC
Wood Cutter

df+3,1

m,​M
10,​20
-9
+4c
+6a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Input can be held to transition to d+1*
Sometimes written
  • 1SS.df+3,1
  • df+3,1SS.1
Side Kick

df+4

m
15
-7
+4
i12
t38 r26
Gehosen (Simple Input)
  • BT.df+1+4
  • NSS.BT.df+1+4

df+1+4

M
20
-17
+35a (+25)
i20~21
  • js20~42
  • fs43~45
t62 r41
Weapon
  • Can be buffered
  • Transition to r37 KIN with 1+2
  • Can be performed in FC
  • Power up input: f,n,d,df+1
  • Recovers faster on hit, t55
Sometimes written 1SS.df+1+4
Flashing Steel (Simple Input)
BT.df+2+3

df+2+3

m
18
-13
+6g
+58a (+38)
i17~18
cs9~17
t54 r36
Balcony Break
  • Can be performed in FC
  • Power up input: f,n,d,df+2
Sometimes written 1SS.df+2+3

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Slash

d+1

M
15
-9
+1c
+6a
i24~25
t58 r33 1SS
Spike
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
Death Slash (1)

d+1*(1),n

M!
20
+4c
+6a
i55~56
t88 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (2)

d+1*(2),n

M!
25
+4c
+6a
i99~100
t123 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (3)

d+1*(3),n

M!
30
+4c
+6a
i130~131
t158 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (4)

d+1*(4),n

M!
40
+16a
+52a
i179~180
t193 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (5)

d+1*(5),n

M!
60
+16a
+52a
i214~215
t228 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (6)

d+1*(6),n

M!
180
+16a
+52a
i249~250
t263 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*

d+2

M
12
-9
+0
i16~17
t52 r35
Weapon
Heshikirigari

d+2,1

M,​h
12,​23
-9
+17a (+8)
,i27~28
t83 r32
Balcony Break
Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Sometimes written
  • 1SS.d+2,1
  • d+2,1SS.1
Heshikirimutou

d+2,2

M,​m
12,​17
-12
+7g
+28a (+22)
,i22~23
t76 r30
Weapon
  • Combo from 1st hit with 13f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • In 1SS transition to r31 NSS with B
Heshikiribarai

d+2,​2,1

M,​m,​h
12,​17,​20
-9
+8a (-1)
,i19~20
t107 r40
Balcony Break
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written
  • 1SS.d+2,2,1
  • d+2,2,1SS.1
Heshikiriseibatsu

d+2,​2,2

M,​m,​M
12,​17,​19
-13
+16a (+9)
,i25~27
t106 r32
Tornado
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Heshikirinagi

d+2,​2,d+1

M,​m,​m
12,​17,​17
-12
+2c
+42a
,i29~30
t108 r32
Spike
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Last hit has shorter range and no Weapon property in NSS
Low Sweep

d+3

L
12
-18~-16
-4~-2
i15~17
cs4~
t49 r32 FC
Most commonly impacts on frame 16, except when tracking right
Toe Check

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Harakiri

d+1+4

m!
60
-32a
i29~30
t117 r87 FDFA
Weapon
  • 60 self damage during 1st recovery frame
  • Can connect from the front if the opponent attacks into it
Sometimes written 1SS.d+1+4

d+1+4,B+1

m!,​m!
60,​18
-29a
,i1~39
t156 r78 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,1

m!,​m!,​m!
60,​18,​20
-29a
,i1~18
t175 r79 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,​1,1

m!,​m!,​m!,​m!
60,​18,​20,​21
-29a
,i1~18
t193 r79 FDFA
Weapon
  • 10 self damage

d+1+4,​B+1,​1,​1,1

m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28
-29a
,i1~18
t211 r79 FDFA
Weapon
  • 12 self damage
Harakiri > Manji Blood Dance

d+1+4,​B+1,​1,​1,​1,1

m!,​m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28,​30
-30a
,i1~35
t229 r62 FDFA
Weapon
  • 17 self-damage
  • The entire string deals 111 self damage

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

L
12
-11~-9
+4~+6
7~+9
i26~28
cs8~
t56 r28 FC
Unavailable in NSS
Nebular Burst

db+1,2

Lm
12,​20
-13~12
+0~+1
+6g~+7g
i25~26
t62 r36
  • Balcony break on airborne or CH
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f

db+2

m
8
-5
+6
i15
t39 r24 FC

db+2,2

m,​m
8,​7
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 1st hit

db+2,​2,2

m,​m,​m
8,​7,​6
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 1st hit

db+2,​2,​2,2

m,​m,​m,​m
8,​7,​6,​5
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 3rd CH

db+2,​2,​2,​2,2

m,​m,​m,​m,​m
8,​7,​6,​5,​4
-9~-5
+2~+6
,i10~14
r24 FC
  • Combo from 4th hit
  • Combo from 3rd CH
Stone Fists

db+2,​2,​2,​2,​2,2

m,​m,​m,​m,​m,​m
8,​7,​6,​5,​4,​3
-49
-37
,i10~14
r64 FUFT
Combo from 5th CH

db+3

l
8
-25
-14
i18~19
cs6~
t62 r43 FC

db+3,3

l,​l
8,​7
-19
-7
,i15~17
,cs1~
t72 r35
  • Combo from 1st hit
  • Transition to r20 IND with d+3+4

db+3,​3,3

l,​l,​l
8,​7,​7
-19~-17
-7~-5
,i15~17
,cs1~
t90 r35
  • Combo from 2nd CH
  • Transition to r20 IND with d+3+4

db+3,​3,​3,3

l,​l,​l,​l
8,​7,​7,​5
-19
-7
,i15~17
,cs1~
t108 r35
  • Combo from 3rd CH
  • Transition to r20 IND with d+3+4

db+3,​3,​3,​3,3

l,​l,​l,​l,​l
8,​7,​7,​5,​5
-19
-7
,i15~17
,cs1~
t126 r35
  • Combo from 4th CH
  • Transition to r20 IND with d+3+4
Manji Spin Low Kicks

db+3,​3,​3,​3,​3,3

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
-26
-15
,i9~11
,cs1~
t146 r43 FUFT
  • Combo from 5th CH
Manji Spin Low Kicks Front Kick

db+3,​3,​3,​3,​3,4

l,​l,​l,​l,​l,​m
8,​7,​7,​5,​5,​15
-8
+23a (+13)
,i12~13
t148 r26
Balcony Break
  • Enter KIN -6 +25a (+15) r21 with 1+2
  • Enter NSS -6 +25a (+15) r24 with B
  • Same animation as ws4
  • Can be performed following any number of db+3 lows except the first one
Nozuchi Fumi

db+4

L
14
-12
-1
i17
t48 r31
Bad Stomach (BDS)
BT.DB+1+2

DB+1+2

cs11~
t30 r10 BDS
  • Continues as long as DB is held
  • Transition to r25 releasing db
Poison Breath
BDS.2

BDS.1

h!
25
+32a
i21~40
t45 r5
Backflip Kick
BDS.4

BDS.3

m
23
-15~-2
-13~+0
i17~30
  • js14~27
  • fs28~30
t60 r30
Can hit from the front of the opponent attacks into it

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

B+1

h
8
+1
+7
+12
i17
t35 r18
Can transition to Spinning Evade with b+3 or b+4

B+1,1

h,​h
8,​9
+4
+5
+10
,i11~12
t43 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,1

h,​h,​h
8,​9,​10
+4
+5
+10
,i11~12
t55 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,1

h,​h,​h,​h
8,​9,​10,​12
+4
+5
+10
,i11~12
t67 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,​1,1

h,​h,​h,​h,​h
8,​9,​10,​12,​14
+4~+5
+5~+6
+10~+11
,i11~12
t79 r14
Can transition to Spinning Evade with b+3 or b+4
Slap U Silly

B+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
8,​9,​10,​12,​14,​16
-73
-71
-67
,i11~12
t168 r80 FUFT

B+1,​1,DB+3

h,​h,​l
8,​9,​7
-20
-9
,i13~14
,cs10~
t81 r38 FC
  • Combo from 1st hit
  • Links to db+3 extensions
  • Can be performed from a single B+1

B+1,​1,​DB+3,3

h,​h,​l,​l
8,​9,​7,​5
-19
-7
,i15~17
,cs1~
t98 r38 FC
  • Combo from 3rd CH
  • Links to db+3 extensions
  • Transition to r20 IND with d+3+4
  • Can be performed from a single B+1

b+2

m
12
-9
+2
i14~15
t42 r27
Enter KIN r27 with n,1+2
Oma Gehosen

b+2,1

m,​M
12,​20
-17
+28a (+18)
,i27~28
  • js28~49
  • fs50~52
t84 r41
Weapon
  • Combo from 1st CH with 2f delay
  • Enter KIN r30 with 1+2
  • Input can be delayed 14f
Sometimes written
  • 1SS.b+2,1
  • b+2,1SS.1
Oma Kugiuchi

b+2,2

m,​h
12,​21
-13
+2a
,i22~23
t75 r37
Heat Engager
Heat Dash +36a (+26), +5g
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written 1SS.b+2,2
b+4

b+3

r31
  • 4 self-damage
b+4,4

b+3,3

t34 r25
  • 5 self-damage
  • 9 self-damage in total
b+4,4,4

b+3,​3,3

t43 r25
  • 5 self-damage
  • 14 self-damage in total
b+4,4,4,4

b+3,​3,​3,3

t52 r25
  • 5 self-damage
  • 19 self-damage in total
b+4,4,4,4,4

b+3,​3,​3,​3,3

t61 r25
  • 5 self-damage
  • 24 self-damage in total
Spinning Evade
b+4,4,4,4,4,4

b+3,​3,​3,​3,​3,3

t134 r89 FUFT
  • 5 self-damage
  • 29 self-damage in total

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m
15
-6~-5
+3c~+4c
i24~25
  • js9~27
  • fs28~30
t51 r26
Spike
Weapon
Sometimes written 1SS.ub+1
Avoiding the Puddle

ub+4

m
17
-19
+12a (+2)
i20~22
  • js9~32
  • fs33~35
t58 r36
Balcony Break
Spike
Cleansing Sword Yoshimitsu
BT.ub+1+2

ub+1+2

M
25
-8c
+27a (+17)
i24~25
t53 r28 1SS
Balcony Break
Weapon
  • 5 chip damage on block
  • Power up in NSS or Heat
Sometimes written 1SS.ub+1+2
Sword Stab

ub+1+3

m!
40
-24
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
Sometimes written 1SS.ub+1+3
Face Splitter

ub+1+3,1+2

m!h!
40,​18
+1~+2
+45a
,i18~19
t72 r33
Spike
Weapon
Sometimes written
  • 1SS.ub+1+3,1+2
  • ub+1+3,1SS.1+2
Sword Poke Windmill

ub+1+3,n+1

m!,​m!
40,​22
-57a
,i28~113
t136 r30
Weapon
  • Cancel early to r21 with B (earliest cancel -12a)
  • Possible to double-hit during cancel
Sometimes written
  • 1SS.ub+1+3,n+1
  • ub+1+3,1SS.n+1

u+1

m
17
-5
+4c
i24~25
  • js9~27
  • fs28~30
t50 r25
Spike
Weapon
Sometimes written 1SS.u+1
Guillotine Crow Kick

u+3+4

M,​M
10,​12
+1c~+4c
+24a
i39~42 i3~6
  • js11~42
  • fs43~45
t71 r23
Spike
  • Floor break occurs on 2nd hit
  • Evades some mid attacks from frames ?-?
  • Yoshimitsu becomes invisible on frames 15~30 but can still be floated
  • -1 if the 2nd hit whiffs
Helmet Strike

uf+1

m
20
-4
+5c
+50a
i24~25
  • js9~27
  • fs28~30
t49 r24
Spike
Weapon
Sometimes written 1SS.uf+1
Kurama Itto
  • ub+2
  • u+2

uf+2

L
25
-16
+6g
+25a
i35~36
  • js10~29
  • fs30~32
t70 r34 FC
Weapon
  • Cancel to r20 FC with D
Rising Knee
  • ub+3
  • u+3

uf+3

m
15
-13
+32a (+22)
i15
  • js9~33
  • fs34~36
t48 r33
Knee
  • Can evade jabs at frames 5-7
  • Recovers 1f faster on hit or block
Avoiding the Puddle
u+4

uf+4

m
21
-9
+22a
i20~22
  • js9~32
  • fs33~35
t48 r26
Homing
Balcony Break
Spike
Poison Wind

uf+3+4

M
20
-16~-12
-4a
i31~35
  • js10~32
  • fs33~35
t66 r31
Spike
  • In 1SS cancel to DGF r18 with 1+2
  • In 1SS enter FLE r28 with d+1+2
  • In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
  • On hit, transitions to -4a r49 backward jump automatically
  • Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT

uf+3+4,1

M,​h
20,​8
-1
-43
,i16~18
t71 r18
  • On hit, transitions to r49 backward jump automatically
  • Combo from 1st hit vs grounded
  • Combo from 1st hit

uf+3+4,​1,4

M,​h,​m
20,​8,​15
-14~+13g
+27a (+17a)
,i17~28 i28~39
  • ,js14~41
  • fs42~44
t146 r11
Combos from 1st (requires wall)
Poison Wind Gold Strike

uf+3+4,​1,​4,1

M,​h,​m,​M
20,​8,​15,​15
-9
+1c
+6a
,i24~25
t170 r33 1SS
Spike
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
Sometimes written
  • 1SS.uf+3+4,b+1,4,1
  • uf+3+4,b+1,4,1SS.1
Poison Wind Steel Smash

uf+3+4,​1,3+4

M,​h,​M
20,​8,​21
+0c~+4c
-14a
,i31~35
  • ,js10~32
  • fs33~35
t132 r26
Spike
  • On hit, transitions to r49 backward jump automatically
Poison Wind Eclipse Kick

uf+3+4,3

M,​M,​M
20,​10,​10
-4c~-1c
+27a
,i39~42 i3~6
  • ,js11~42
  • fs43~45
t108 r20
Spike
  • Floor break occurs on 3rd hit
  • Evades mid attacks from frames ?-?
Poison Wind > Kangaroo Kick

uf+3+4,3+4

M,​m
20,​25
-13
+52a (+42)
,i25~26
  • ,cs4~22
  • fs10~50
t103 r37
Tornado
  • Combo from 1st hit
Death Copter

uf+1+3

M!
40
+30a
i113~114
  • js9~110
  • fs111~113
t133 r19
Spike
Weapon
  • Cancel to r34 DGF with 1+2 on frames 1~34
  • Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
  • Becomes a different move in NSS
Sometimes written 1SS.uf+1+3
Death Copter Slice (1)

uf+1+3,d

M
25
-3
+34a
i55~56
  • js9~52
  • fs53~55
t81 r25
Spike
Weapon
  • 10 chip damage on block
  • Input during frames 1-31 of uf+1+2
Death Copter Slice (2)

uf+1+3>d

M
30
-1
+34a
i83~84
  • js9~80
  • fs81~83
t109 r25
Spike
Weapon
  • 12 chip damage on block
  • Input during frames 35-60 of uf+1+2
Death Copter Trick

uf+1+3,b

M!
35
+24a
i93~94
  • js9~90
  • fs91~93
t119 r25
Spike
Weapon
  • Cancel to r27 DGF with 1+2
  • Input during frames 1-31 of uf+1+2
  • Yoshimitsu will recover BT if the opponent is far

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sword Smash

f,F+2

m
15
-9
+4
i15
t48 r33
Elbow
  • Cannot be buffered
  • Increased pushback on CH
Yomi Kakenuke

f,​F+2:2

m,​t
15,​20
+8d
r57 BT
  • Transitions to attack throw only on front hit (air hit OK)
  • 3f input window for the transition (frames 13~15)
  • After hit, enter IND r20 with d+3+4
Iwatsubute

f,F+3

m
20
-4
+5
i23~24
t56 r32
  • Enter KIN r25 +3 +12 with 1+2
  • Cannot be buffered
Fubuki Knee

f,F+4

m
20
-6
+37a (+23)
i15~16
  • js13-21
  • fs22-24
t44 r28 BT
Balcony Break
Knee
  • Cannot be buffered
  • -12 if Yoshimitsu holds back to turn around and block
Solar Kick

f,F+1+2

m
22
-8
+3c
i22~24
  • js10~21
  • fs22~24
  • js25~29
  • fs30~32
t49 r25 BT
Spike
  • Cannot be buffered
  • Visually similar to f,F+3+4
Reverse Cartwheel

f,F+3+4

m
15
-20
-9c
i22~24
  • js10~27
  • fs28~30
t61 r37
Spike
  • Cannot be buffered
  • Visually similar to f,F+1+2

f,​F+3+4,1+2

m,​m
15,​15
-31
-2a (-12)
,i12~18
  • ,js24~46
  • fs47~90
t140 r46
Balcony Break
  • Combo from 1st CH
  • Tremendous forward travel
  • Automatically recovers to r55 IND on self-wallsplat
Solar Kick Shark Attack

f,​F+3+4,​1+2,3+4

m,​m,​m
15,​15,​20
-13
+52a (+42)
,i27
  • ,js1~13
  • fs14~54
t162 r38
Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
  • Tremendous forward travel
Sometimes written Shark Attack
Suicide

f,F+1+4

m!
60
-65a
i45
t170 r125 FDFT
Weapon
  • Cannot be buffered
  • 60 self-damage during 1st recovery frame
  • NSS.f,F+1+4 will always cancel into Confusion
  • Dealing lethal damage will award the victory to Yoshimitsu
  • Holding any direction will trigger the attack, not just forward
Confusion

f,​F+1+4,n

m!
60
r33 BT
Double Suicide

f,​F+1+4,F

m!,​m!
60,​185
-60a
,i35~37
t216 r124 FDFT
Weapon
  • 185 self-damage during 1st recovery frame
  • Dealing lethal damage will award the victory to Yoshimitsu
Thunder Blade

b,B+1+4

m!
50
+2a
i59~61
t112 r51
Weapon
  • Cannot be buffered
  • Poor hitbox, will go over crouching opponents sometimes
Sometimes written 1SS.b,B+1+4
Thunder Blade Feint to Soul Stealer

b,B+1+4,B

m
20
-15
+14c
i22~25
t81 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.b,B+1+4,B
Gehosen
BT.f,n,d,df+1

f,n,d,df+1

M
22
-17
+35a (+25a)
i17~18
  • js17~39
  • fs40~42
t59 r41
Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC
Sometimes written
  • 1SS.f,n,d,df+1
  • CD+1
Flashing Steel
BT.f,n,d,df+2

f,n,d,df+2

m
20
-13
+6g
+58a (+38)
i14~15
cs6~14
t51 r36
Balcony Break
Weapon
  • Can be buffered
  • Can be performed in FC
Sometimes written CD+2
Moonsault Slayer
d,df,f+1

qcf+1

h,​h,​M
24,​15,​35
+0~+2
+30a
i28~34 i37 i58~60
  • js10~55
  • fs56~58
t88 r28
Spike
2nd and 3rd
Weapon
  • 17 chip damage on block
  • Can be buffered
  • Can be performed in FC
  • 1st and 2nd hits connect only vs airborne opponent
Sometimes written 1SS.qcf+1
Manji Kick

f,f,F+3

M
30
+5g
+13a (+3)
i22~23
  • js3~33
  • fs34~36
t59 r36
Balcony Break
  • 9 chip damage on block
  • Enter DGF +7 +15a (+5) r34 with 1SS.U

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r25? with f
  • Transition input can be delayed 16f
  • FC.db+2
  • FC.df+2

FC.d+2

sl
8
-4
+5
i11
cs1~
t34 r23 FC
1SS.FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
FC.db+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Knee Cap

FC.df+4

L
18
-26
+4c
+31a
i18~19
cs1~
t47 r28 FC
Homing

FC.db+3

l
8
-25
-14
i18~19
cs1~
t62 r3 FC
Links to db+3 extensions
  • Sword Sweep
  • Samurai Cutter
FC.db,b+1

FC.DF+1

l!
12
+70a (+54)
i26
cs1~34
t70 r44
Weapon
Sometimes written 1SS.FC.DF+1

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-10
+1
+6
i14~15
t43 r28

ws1,1

m,​h
12,​12
-11
+0
,i18
t68 r30
Spike
  • Combo from 1st hit with 11f delay
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f
  • Cancel to Spinning Evade -5 -16 r25 with b+3_b+4

ws1,​1,1

m,​h,​h
12,​12,​12
-11
+0
,i18
t86 r30
Spike
  • Combo from 1st CH with 13f delay
  • Input can be delayed 12f
Door Knocker

ws1,​1,​1,1

m,​h,​h,​m
12,​12,​12,​25
+0c
+6c
,i25~26
t109 r27
Spike
  • Combos from 3rd CH with 5f delay
  • Input can be delayed 12f
Door Knocker to Back Knuckle

ws1,2

m,​h
12,​18
-4
+14g
+39a
,i25~26
t71 r28
Balcony Break
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f
Door Knocker Shredder
BT.2,1

ws1,​2,1

m,​h,​M
12,​18,​21
-12
+17a (+10)
,i26~27
t102 r32
Tornado
Weapon
  • Combo from 2nd CH
Sometimes written
  • 1SS.ws1,2,1
  • ws1,2,1SS.1
Door Knocker > Back Knuckle Slap U Crazy

ws1,​2,db+2

m,​hm
12,​188
-5
+6
i15
t82 r24 FC
Links to db+2 extensions
Exorcism Fist

ws2

m
13
-4
+7
i15~16
t43 r27 BT
Balcony break or airborne hit
Scowling Moon God

ws2,1

m,​m
13,​14
-3a
+36a (+26)
,i27~28
t72 r27 DGF
Weapon
  • Combo from 1st hit with 1f delay
Sometimes written
  • 1SS.ws+2,1
  • ws+2,1SS.1

ws3

m
12
-6
+3
i16
t45 r29
Kimon Matagi

ws3,2

m,​m
12,​20
-12c
+0a
,i32
t88 r40
Spike
Weapon
  • Combo from 1st hit
Toe Smash

ws4

m
14
-6
+5
i11~12
t36 r24
  • Enter KIN r24 with 1+2
  • Enter NSS r24 with B

KIN (Kincho)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kincho
  • BT.1+2
  • FC.db+1+2
  • FC.d+1+2

1+2

ps3~9
r15 KIN
  • Can recover to r17 FC with D
  • Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
Guillotine Crow Trap

1+2,P

M,​M
10,​12
+1c~+4c
+14a
i15~18 i3~6
  • is1~20
  • js11~42
  • fs43~45
t75 r23
Kincho Forward Dash

KIN.f

cs5~25
t65 r5 KIN

KIN.1

m
10
-12
-1
i17
t48 r31 1SS
Spike
Weapon
  • Deals 2 chip damage in NSS
Doushi Kiri

KIN.1,1

m,​m,​m
10,​5,​15
-9
+7c
,i23~24 i14~15
t86 r27 1SS
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Power up in NSS or Heat
Sometimes written
  • 1SS.KIN.1,1
  • KIN.1,1SS.1

KIN.2

m
15
-14
+26a (+16a)
i21~22
t65 r43
Weapon
Tenshu Kuzushi

KIN.2,1+2

m,​M
15,​30
-15~-13
+2a
i32~34
t109 r49 1SS
Balcony Break
Spike
Weapon
  • 6 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2
  • KIN.2,1SS.1+2
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M
15,​30
+2~+4
+2a
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2*
  • KIN.2,1SS.1+2*
Shibakari

KIN.3

L
17
-16~-9
+13a
+25a
i25~32
  • js10~20
  • fs21~23
  • cs24~
t60 r28 FC
Whirlwind
SS.4

KIN.4

h
23
+0
+20a (+11)
+49a
i16~17
t46 r29
Homing
Balcony Break
  • Enter KIN +3 +23a (+14) r26 with 1+2
  • Enter MED -1 +19a (+10) r28 with 3+4
Ashura Blade

KIN.1+2

m,​m,​m,​m
4,​4,​4,​24
-6
+11a
i12~13 i6~7 i7~8 i11~13
  • js25~39
  • fs40~42
t80 r37 BT
Spike
Weapon
  • Combos from any hit
  • Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
Kincho Soul Stealer

KIN.1+4

m
20
-15
+14c
i10~13
t44 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.KIN.1+4
Ishigaki Kuzushi

KIN.d+1

L
20
-13
+3
+38a
i23~24
cs22~
t55 r31 FC
Weapon
  • Cancel to r34 FC with DB on frame 16
Sometimes written 1SS.KIN.d+1
Submission Chakram

KIN.f+1

M,​M,​M
6,​6,​10
-5
-2
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Powers in NSS or Heat
Sometimes written 1SS.KIN.f+1
Submission Chakram (Hold)

KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​10
-12
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Powers in NSS or Heat
Sometimes written 1SS.KIN.f+1*
Ganto

KIN.f+2

h
25
-1 +11w
+9a (+0)
i12~13
t53 r40
Heat Engager
Heat Dash +34a (+27), +5
Homing
Balcony Break
Weapon
Wall Crush on hit, +11g minimum

KIN.b+2

m
15
-9
+2
i15~16
t43 r27
Weapon
Ikaruga

KIN.b+2,1

m,​M
15,​19
-12
+30a (+20)
,i23~24
t69 r29
Tornado
Weapon
  • Combo from 1st hit
Sometimes written 1SS.KIN.b+2,1
Mumyo Juji Ken

KIN.b+1+2

m!
25
+6a
i46
t95 r49
Weapon
  • Backswing blow
  • Unavailable in NSS
  • Move is delayed by 5f
Kincho Manji Dragonfly

KIN.u+1+2

js14~
r34 DGF
Can be counterhit
Sometimes written 1SS.KIN.u+1+2

MED (Meditation)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meditation
  • b+3+4
  • BT.3+4

3+4

r20 MED
Yoshimitsu recovers in BT
Meditation to Backturn

MED.3+4

r20 BT

MED.n

r30 MED
  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Restores recoverable health successively
    • +1 health (1st pulse)
    • +2 health (2nd pulse)
    • +3 health (3rd onward)
MED.b

MED.f

r7
  • Can be cancelled into a backturned attack
  • Can be cancelled into instant while standing
  • Closes distance with the opponent
MED.u

MED.d

r15
Transitions into sidewalk with held input
Back Handspring

MED.3

m,​M
15,​15
+2~+13
+43a
i17~28 i28~39
  • js14~41
  • fs42~44
t50 r11 BT
Spike
  • BT.d+3 is guaranteed on meaty block
  • 1st hit only connects if the opponent is close enough
Meditation Healing

MED.1+2

m!
10
-1a
i30~34
t72 r38
Recovers health
Meditation Backturned Flash

MED.1+4

m
20
-15
+14c
i6~9
t40 r31 BT
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.MED.1+4

FLE (Flea)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flea
BT.d+1+2

d+1+2

  • js8~17
  • fs18~20
r20 FLE
  • Unavailable in NSS
Flea Idle

FLE.n

m
7
-18~
+48a (+38a)
i2~60
js1~
t61 r1 FLE
Balcony Break
Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Flea Cancel

FLE.db

  • js1~12
  • fs13~15
r38
Flea Roll

FLE.1

  • fs1~25
  • cs26~
r40 FC
Flea > Sliding Headbutt

FLE.2

L
20
-12~-8
+30a
i24~28
  • fs1~
  • cs6~
t55 r27 FDFA
  • Side switches on close hit
  • Can combo to ws4 on no side switch
Flea Dance
FLE.4

FLE.3

js1~
r15 FLE
  • Evades like a sidestep
Skull Splitter

FLE.1+2

h
20
-8
+31a (+21)
i18~19
cs6~17
t47 r28
Tornado
Head
Flea > Kangaroo Kick

FLE.3+4

m
25
-13
+52a (+42)
i25~26
  • fs1~26
  • cs6~22
t63 r37
Tornado
Running Flea
BT.FLE.b,f,f

FLE.f,f

M,​M,​M,​M,​M
3,​3,​3,​3,​3
-10
+1
i17~19 i6~8 i5~7 i6~8 i6~8
js1~
r19? FLE
  • Combos from 1st
  • Floor break at the wall only
  • Sometimes combos into FLE.n
Flea Digger

FLE.d

  • js1~4
  • fs5~15
  • js16~
r30 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n)
Flea Digger Strike

FLE.d

M
0
+31a (+24)
i10
js1~
t30 r20 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be cancelled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n
Flea to Dragonfly Slash
FLE.f+2

FLE.f+2

h
23
+7
+19a (+10)
+64a (+44)
i20~21
js1~
t51 r30 DGF
Homing
Balcony Break
Weapon
Flea > Indian Stance

FLE.d+3+4

  • js1~16
  • cs16~30
  • fs17~
r30 IND
Flea > Manji Dragonfly

FLE.u+1+2

js1~
r46 DGF
Flea > Dragonfly Feint

FLE.u+3+4

m
30
+4~+6
+21a (+12)
i38~40
  • js1~37
  • fs38~40
t60 r20 FUFT
Balcony Break
  • Tech roll to r33 FC on frames 41-42
Jumping Flea
  • FLE.u
  • FLE.ub

FLE.uf

m!
21
+30a (+20)
i30~45
js1~
t55 r10 FLE
Balcony Break
Flea Step (WFL)
FLE.b

FLE.f

js1~
r50 FLE
  • In WFL from frames 20-50
  • Cancel into FLE.f,f with f within 19 frames
Sakanobori

WFL.3

m
25
-16
+2a (-7)
i17
js1~
t60 r43 FLE
Balcony Break
  • FLE step takes 19 frames, effective startup i36
  • Clean hit, 1st hit 25 > 37 damage
  • Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
  • Can side switch on throw hit
Tsurubebi

WFL.4

L
15
-9
+12c
+20a
i23~24
  • js1~12
  • cs12~
  • fs13~
t50 r26 FUFT
FLE step takes 19 frames, effective startup i42~43

IND (Indian Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Indian Stance
  • FC.d+3+4
  • BT.d+3+4

d+3+4

  • cs6~
  • fs6~
r20 IND
  • All stance moves are bufferable
Indian Stance Healing

IND.n

  • cs1~
  • fs1~
r30 IND
  • Restores recoverable health with each pulse
  • Can be cancelled into other IND moves
  • Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out
Indian Stance Cancel
IND.d

IND.u

fs1~29
r29
  • Evasive, can go under some attacks if timed
Indian Stance Vaccum Dance
IND.b

IND.f

  • fs1~50
r49
  • If closer than 1.75 units, recovers r49, 1 unit behind the opponent
  • If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
  • If farther than 1.75 units, recovers r49 BT in the same location
  • Evasive, can go under some attacks
Indian Stance Storm

IND.1

M!
15
+0c~+2c
i53~55
  • js30~52
  • fs53~55
t88 r28
Spike
Weapon
  • Same animation as the ending of qcf+1
Sometimes written 1SS.IND.1
Indian Stance Stone Fists

IND.2

m
7
-8~-5
+2~+6
i39~43
cs1~ fs1~
t71 r28 FC
  • Links to db+2 extensions
  • Greater forward momentum than a standing db+2

IND.3

,​m
,​15
-31
-2a (-12)
i32~38
  • ,js12~34
  • fs35~90
t102 r46
Balcony Break
  • Automatically recovers to r55 IND on self-wallsplat
  • Tremendous forward travel
Indian Stance Cannon

IND.3,3+4

,​m,​m
,​15,​20
-13
+52a (+42)
,i27
  • ,js1~13
  • fs14~54
t122 r38
Tornado
  • Combo from 1st hit
  • Tremendous forward travel
Sometimes written Shark Attack
Indian Stance Knee Cap
FC.df+4

IND.4

L
18
-26
+4c
+31a
i47~48
cs1~
t47 r28 FC
Homing
  • Enter IND -26 +8 +35a r24 with d+3+4
Sometimes written hFC.df+4
Indian Stance Flea

IND.1+2

  • js1~27
  • fs28~30
r30 FLE
Unavailable in NSS
Indian Tobi Ushiwaka

IND.3+4

m,​m
6,​22
-6
+3
i17~18 i10~11
  • js12-37
  • fs38-40
t76 r29
Homing
  • Enter DGF r18 with 1SS.U
Indian Levitation

IND.D+3+4*

cs1~ fs1~
r1 IND
  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
  • Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
  • Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2
Indian Stance Manji Dragonfly

IND.u+1+2

js1~
r25 DGF
Unavailable in NSS

NSS (Mutou no Kiwami)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • No Sword Stance
  • Mutou no Kiwami
BT.b+1+2

b+1+2

cs8~50
r35 NSS
Battou Kakugo
BT.NSS.b+1+2

NSS.b+1+2

cs8~50
r35 1SS

1,NSS.1

h,​m
5,​22
-9
+16a
+52a
,i23
t67 r34 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 11 chip damage on block
  • Recovers health on hit
Sometimes written NSS.1,1
Karakuri Uzumaki

2,NSS.1

h,​h
10,​5,​15
-5
+19a
,i23~24 i18
t107 r30 NSS
Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack
Sometimes written NSS.2,1

3,NSS.1

m,​h
12,​25
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers health no hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS
Sometimes written NSS.3,1
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M
12,​12,​30
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit
Sometimes written NSS.3,2,1+2

4,​4,​2,​2,NSS.1

h,​h,​m,​h,​m
12,​12,​5,​6,​30
-54
-17a
,i67
r73 NSS
Sometimes written NSS.4,4,2,2,1

4,​4,​2,​2,​NSS.1~1

h,​h,​m,​h,​m,​h!
12,​12,​5,​6,​30,​40
-49a (-75)
,i20~105
r30 NSS
Balcony Break
  • Cancel early to r30 with B
Sometimes written NSS.4,4,2,2,1~1
Soul Stealer
  • NSS.ws1+4
  • NSS.FC.D+1+4

NSS.1+4

m
20
-15
+14 +64a
i8~11
t42 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written NSS Flash
Spirit Spinner

NSS.1+2+3

h
25
-18~+0
+26d (-32)
i22~40
t70 r30 IND
Balcony Break
Manji Backfist Swipe
BT.2,NSS.1

f+2,NSS.1

h,​m
18,​21
-12
+17a (+10)
,i26~27
t77 r32 NSS
Tornado
  • Combo from 1st CH
Sometimes written NSS.f+2,1
Nine-Headed Dragon

NSS.f+1+2

M
29
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +62a (+42), +5g
Balcony Break
Weapon
  • 8 chip damage on block
  • Extended range
Bull Rush

NSS.f+3+4

m
20
-13~-9
+20a (+11)
i21~25
t58 r33 NSS
Balcony Break
Head
  • Cancel to r55 BT with b
  • Enter IND +12a (+3) r29 with d+3+4 on hit
  • Automatically recovers to r55 IND on self-wallsplat
  • Recovers 12f faster on hit
  • +20a on side hit
Sometimes written 1SS.f+3+4
Tsuka Atemi Swipe

df+1,​2,NSS.1

m,​h,​M
14,​16,​19
-12
+17a (+10)
,i26~27
t100 r32 NSS
Tornado
  • Combo from 2nd CH
Sometimes written NSS.df+1,2,1
Wood Chopper

df+3,NSS.1

m,​M
10,​24
-9
+16a
+52a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Sometimes written NSS.df+3,1
Moonlight (Simple Input)

NSS.df+1+4

m
19
-17
+35a (+25)
i20~21
  • js20~42
  • fs43~45
t62 r41 NSS
  • Enter KIN r37 with 1+2
  • Can be buffered
  • Can be performed in FC
  • Power up input NSS.f,n,d,df+1
  • Replaced by 1SS.df+1+4 when performed in BT
Quick Chop

NSS.d+1

M
24
-9
+16a
+52a
i24~25
t58 r33 1SS
Spike
Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Heshikirigari

d+2,NSS.1

M,​h
12,​18
-9
+10g
,i27~28
t83? r32 NSS
Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Sometimes written NSS.d+2,1

d+2,​2,NSS.1

M,​m,​h
12,​17,​20
-9
+8a (-1)
,i19~20
t107 r40 NSS
Balcony Break
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written NSS.d+2,2,1

d+2,​2,NSS.d+1

M,​m,​m
12,​17,​17
-12
+2c
+42a
,i29~30
t108 r32 NSS
Spike
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written NSS.d+2,2,d+1
No Sword Stance > Indian Stance

NSS.d+1+2

  • cs7~
  • fs7~
r20 IND
Unfinished Business

NSS.d+1+4

r65 NSS
Yoshimitsu is invisible on frames 50~64, but can still be hit
Manji Shagapan

NSS.db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to r24 with f

b+2,NSS.1

m,​m
12,​17
-17
+28a (+18)
,i27~28
  • js28~49
  • fs50~52
t84 r41 NSS
  • Enter KIN r30 with 1+2
  • Combo from 1st CH with 2f delay
  • Input can be delayed 14f
Sometimes written NSS.b+2,1

b+2,NSS.2

m,​h
12,​18
-10
+0
,i22~23
t72 r34 NSS
Heat Engager
Heat Dash +36a (+26), +5
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written NSS.b+2,2

NSS.ub+1

m
19
-6~-5
+3c~+4c
i25~26
  • js9~27
  • fs28~30
t51 r26 NSS
Spike
Soul Blade Yoshimitsu

NSS.ub+1+2

M
30
-8c
+16a (+6)
i24~25
t63 r38 1SS
Balcony Break
Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit
  • -12c if blocked at tip range
Spinning Finger Stab

NSS.ub+1+3

m!
50
-23
i51~65
t129 r64 NSS
  • Punishable on close hit with FUFT.3
Face Slapper

NSS.ub+1+3,1+2

m!h
50,​15
-15
-4
+45a
,i18~19
t72 r33 NSS
Spike
Index Poke Windmill

NSS.ub+1+3,n+1

m!,​h!
50,​40
-49a (-75)
,i20~105
t135 r30 NSS
Balcony Break
  • Cancel to r94 with B on frame 64

NSS.u+1

m
21
-5
+4c
i25~26
  • js9~27
  • fs28~30
t50 r25 NSS
Spike
Ishiusu Tsubushi

NSS.u+1+2

L
18
+4
+20g
i27~29
  • js9~24
  • fs25~
t41 r12 IND
Spike
  • Can't be low parried
  • Opponent recovers crouching

NSS.uf+1

m
24
-4
+5c
+15a
i25~26
  • js9~27
  • fs28~30
t49 r24 NSS
Spike
Safe Heron Jump

NSS.uf+1+3

  • js9~35
  • fs36~38
r41 FC

uf+3+4,​1,​4,NSS.1

M,​h,​m,​M
20,​8,​15,​24
-9
+16a
+52a
,i24~25
t170 r33 1SS
Balcony Break
Spike
Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers health on hit
Sometimes written NSS.uf+3+4,1,4,1
Thunder Palm Strike

NSS.b,B+1+4

m!
40
-3a (-12)
+29a (-18)
i65~70
t112 r42 NSS
Balcony Break
Thunder Palm Strike Feint to Soul Stealer

NSS.b,B+1+4,B

m
20
-15
+14 +64a
,i22~25
t81 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Moonlight
NSS.BT.f,n,d,df+1

NSS.f,n,d,df+1

m
19
-17
+35a (+25a)
i17~18
  • js17~39
  • fs40~42
t59 r41 NSS
Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC
Moonsault

NSS.qcf+1

M
30
-8c
+5a
i53~56
  • js10~55
  • fs56~58
t88 r32 NSS
Spike
  • Can be buffered
  • Can be performed in FC
Sometimes written NSS.d,df,f+1
NSS.db,b+1

NSS.FC.DF+1

l
12
-16~-15
+27a
i25~26
cs1~34
t60 r34 NSS
Agonbaku
NSS.db,b+1,2

NSS.FC.DF+1,2

l,​L
12,​20
-14
+14
,i25~26
,cs1~45
t85 r32 NSS
Spike
  • Combo from 1st hit
  • Interrupt with i7 from 1st block
Spinning Cleave

NSS.FC.df+3

L
12
-26
+67a (+51)
i20~21
cs1~
t54 r36 FC

ws2,NSS.1

m,​h
13,​16
-6
+5
,i23
t64? r25 BT
Elbow
  • Combo from 1st hit
Sometimes written NSS.ws2,1
Scowling Aratama

ws2,​NSS.1,2

m,​h,​m
13,​16,​18
-5
+5
+63a
,i25
t87 r27 BT
  • Balcony break on airborne hit
Elbow
  • Combo from 2nd CH
Sometimes written NSS.ws2,1,2
Scowling Spirit

ws2,​NSS.1,3

m,​h,​h
13,​16,​25
-7
+27a (+17)
,i25~26
t88 r27
Balcony Break
  • Combo from 2nd CH
Sometimes written NSS.ws+2,1,3

KIN.1,NSS.1

m,​m,​m
10,​5,​20
-1
+37a (+29)
,i23~24 i14~15
t67 r27 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • 4 chip damage on block
  • Recovers health on hit
Sometimes written NSS.KIN.1,1

KIN.2,NSS.1+2

m,​M
15,​30
-3
+15a
i32~34
t111 r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Recovers health on hit
Sometimes written NSS.2,1+2

KIN.2,NSS.1+2*

m,​M
15,​30
+14
+69a (+49)
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
Guard Break
  • 12 chip damage on block
  • Recovers health on hit
Sometimes written NSS.2,1+2*

NSS.KIN.1+4

m
20
-15
+14 +64a
i12~15
t46 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit

NSS.KIN.f+1

M,​M,​M
6,​6,​12
-5
+18a (+11)
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers health on hit

NSS.KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​12
-9
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers health on hit

NSS.KIN.d+1

L
17
-13
+3
+38a
i23~24
cs22~
t55 r31 FC
Cancel to r34 FC with DB on frame 16

NSS.IND.1

M
15
-8c
+5a
i48~51
  • js30~52
  • fs53~55
t88 r32 NSS
Spike

NSS.BT.d+1

l
15
-13
+3
+38a
i17~18
cs6~
t49 r31 FC
Yoshimitsu remains in NSS

DGF (Manji Dragonfly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Dragonfly
BT.u+1+2

u+1+2

js8~
r15 DGF
  • Cancel to r12 with db_d_df (js1~10)
  • Unavailable in NSS
  • Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
Dragonfly Forward
DGF.b

DGF.f

js1~
t35 r1 DGF
realigns with opponent, creates distance
Dragonfly Blade

DGF.1

M
22
-2c
+10a
+46a
i30~31
js1~27
t60 r29
Spike
Weapon
  • 11 chip damage on block
  • Power up in Heat
  • Partially uses remaining Heat time
Dragonfly Fist

DGF.2

h
15
+4
+13s
i16~18
js1~
t33 r15 DGF
Ubume

DGF.2,4

h,​M
15,​22
-14
+15a (+8)
i26~28
  • ,js1~46
  • fs47~49
t79 r33
Tornado
  • Combo from 1st hit
  • Enter NSS r33 with B
Dragonfly Sweep

DGF.3

L
18
-13
+6c
+28a
i22~23
js1~18
t54 r31
Airborne attack, can't be low parried
Dragonfly Twister

DGF.4

m
24
-4
+14g
i18~20
js1~19
t47 r27
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Manji Dragonfly > Flea

DGF.1+2

  • js1~27
  • fs28~30
r30 FLE
Spirited Away

DGF.3+4

h!,​t
17,​18
+0
i20~21
js1~
t55 r34 DGF
Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing
Dragonfly Slash
FLE.f+2

DGF.f+2

h
23
+7
+19a (+10)
+64a (+44)
i20~21
js1~
t51 r30 DGF
Homing
Balcony Break
Weapon
Red Spider Lily

DGF.f+1+2

h,​h,​h
10,​10,​20
-2
+18a (+9)
i16~17 i11~12 i11~12
js1~65
t70 r31
Homing
Balcony Break
Weapon
  • Jail from 1st attack
  • 12 chip damage on block
  • Power up in Heat
Manji Dragonfly > Indian Stance

DGF.d+3+4

  • js1~27
  • fs28~
  • cs31~
r30 IND

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
16
-3
+8
i15
t37 r22 BT
Elbow
Aratama

BT.1,2

h,​m
16,​18
-5
+5
+63a
,i25
t67 r27 BT
  • Balcony break on airborne hit
Elbow
  • Combo from 1st CH
Magatama

BT.1,3

h,​h
16,​25
-7
+27a (+17)
,i25~26
t68 r27
Balcony Break
  • Combo from 1st CH
Manji Backfist 2
f+2

BT.2

h
18
-4
+14g
+39a
i16~17
t45 r28
Balcony Break
  • Links to f+2 extensions
Perilous Spirit

BT.3

m
20
-3
+11a
i24~26
  • js6~29
  • fs30~32
t53 r27 BT
Spike
Shisetsu Genman

BT.d+1

L
20
-13
+3
+38a
i17~18
cs6~
t49 r31 FC
Weapon
Sometimes written 1SS.BT.d+1

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trailokya Pilgrimage

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39 1SS
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Inner Palm

SS.1

m
21
-9
+2
i17~18
t50 r32
Sidestep adds minimum 9f, effective startup i26~27
Shrine

SS.2

m
20
-13
+30a (+20)
i18~19
t50 r31
Tornado
  • Sidestep adds minimum 9f, effective startup i27~28
Indian Stance Healing

FUFT.d+3+4

fs1~
r30 IND
Kaishaku

OTG.u+1

M
24
-13
-8c
i27~29
  • js8~23
  • fs24~26
t70 r41
Spike
Weapon
  • 16 damage -16a against airborne opponent
  • 19 damage -13a (-23) against a grounded opponent
  • Unavailable in NSS

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Oni Killer

1+3

t
35
-3
+1d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
Sword Face Smash

2+4

t
35
+0
+1
i12~14
t39 r25
Homing
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
Wheels of Hell

Left Throw

t
45
-3
+0d
  • Throw break 1
  • Side switch on hit
Neck Breaker

Right Throw

t
40
-3
-3d
Throw break 2
Tornado Drop

Back Throw

t
50
+1d
BT
Floor Break
  • Unbreakable
Rainbow Drop

uf+1+2

t
45
+0
+1
i11
t39 r28
Floor Break
  • Throw break 1+2
  • Side switch on break
Soul Siphon

qcf+2

t
22
+0
+0
i15~16
t39 r23
  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
Sometimes written d,df,f+2
Soul Possession

qcb,f+2

t
0
+0
i15~16
t39 r23
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health
Sometimes written d,db,b,f+2

10 Strings

1SS 10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i17 -9 -3 Hit
1 h 15 i28 -6[1] +7[1]
4 h 9 i29 -25 -14 Hit
4 h 9 i33 -25 -14
4 l[2] 5 i33 -25 -14
1 m 5 i30~31 -12 -1 Hit
1 m![3] 8 i23~24 - -4 Hit
1 m![3] 8 i15~16 - +27a Hit
1 m![3] 25 i14~15 - +6a Hit
1SS 10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i17 -9 -3 Hit
1 h 15 i28 -6[1] +7[1]
4 h 9 i29 -25 -14 Hit
2 m 3 i23~26 -6 +5 CH
2 m 3 i10~12 -8 +2 Hit
2 m 3 i12 +4 -7 Hit
4[4] m 7 i28~30 -18 -7 CH
1 m![3] 8 i35~36 - -15
1 l![3] 20 i32~33 - +36a (+20)
NSS 10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i15~16 -13 -2 Hit
1 h 15 i23~24 -12 -1 Hit
4 h 9 i29 -25 -14 Hit
4 h 9 i33 -25 -14
4 l[2] 5 i33 -25 -14
1 m 5 i30~31 -12 -1 Hit
1 m 8 i23~24 -15 -4 Hit
1 m 8 i15~16 -34 -23 Hit
1 m 25 i14~15 -32 +5a Hit
NSS 10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i15~16 -13 -2 Hit
1 h 15 i23~24 -12 -1 Hit
4 h 9 i29 -25 -14 Hit
2 m 3 i23~26 -6 +5 CH
2 m 3 i10~12 -8 +2 Hit
2 m 3 i12 +4 -7 Hit
4[4] m 7 i28~30 -18 -7 CH
1 m 8 i35~36 -26 -15
1 l 20 i32~33 -52 +36a (+20)
  1. โ†‘ 1.0 1.1 1.2 1.3 Frame data becomes -16 on block and -3 on hit if you mash 1.
  2. โ†‘ 2.0 2.1 cs20~33
  3. โ†‘ 3.0 3.1 3.2 3.3 3.4
    Weapon
  4. โ†‘ 4.0 4.1 js23~41 fs42~44

External Links