Paul punishers (Tekken 7): Difference between revisions

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|-   
|-   
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
| -10 || FC.1 || 5 || +6
|-
|-
| -11 || ws4 || 16 || +5
| -11 || ws4 || 16 || +5

Revision as of 11:44, 31 January 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2 19 +6
-12 b+1,2 33 +8
d+1+2 30 +5a (-4)
-14 b+3 16 (?) +31a (+25)
-15 df+2 13 (?) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 16 +5
-13 ws3,2 37 +17a (+8)
-14 FC.df+2:1 38 +37a (+11)
-15 ws2 20 (?) +31a
Both
-15 uf+3,4 28 (?) +28a (+21)
-23 uf,n,4 25 (?) +34a (+24a)
Back-turned opponent
-15 3,2,B~1+2 53 (?) +37a (+27)
Grounded opponent
-16 d+3 9 -3a (-11)
-18 OG.d+2 16 -1a (-11)
-19 db+2[1] 16 +14a (-3)
-32 f,F+4 16 +2a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.17 19 -1 High
ws4 i11 2.29 18 -6 Mid
d+1+2 i12 2.38 30 -16 Mid
b+1,2 i12 2.60 33 -5/-34[2] High
ws3,2 i13 2.31 37 -9/-32[2] Mid
b+3 i14 2.09 16 (?) -6 High
FC.df+2:1 i14 2.75 38 -4/-29[2] Mid
df+2 i15 2.20 13 (?) -8 Mid
uf+3,4 i15 2.25 28 (?) -13 Mid
ws2 i15 2.36 20 (?) -14 Mid
qcf+2 i13(~15) 2.87 36/54 -17[3] Mid
3,2 i15~16[4] 2.68 31 -3/-25[2] Mid
qcb+4 i15(~17) 3.06 23 +1 High
qcf+1 i16(~18) 2.76 21 (?) -4 High
f,F+3,4 i15(~18) 2.38 28 (?) -16[5] Mid
f,F+2:1 i15(~18) 3.00 38 -4/-29[2] Mid
  1. db+2 doesn't hit grounded if opponent is in FUFA position.
  2. 2.0 2.1 2.2 2.3 2.4 Last hit can be ducked on block.
  3. Deathfist is notoriously difficult to punish due to its pushback.
  4. 3,2 is i16 when used from far away.
  5. Can disrupt punishers with extensions.