Law movelist

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Revision as of 16:26, 30 January 2024 by Kalki (talk | contribs)

Heat

Allows the use of the powered up versions of nunchuck moves (1+2, DSS.1+2, b+2+4.)
During Heat: 1+2 consumes heat.
During Heat: Can parry punches with Dragon Charge (DSS). Successful parries with Dragon Charge and b+2+4 restore heat.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Heavenly Dragon

H.2+3

m,​t
24,​4,​5,​5,​5,​7 (50)
+11g
+5
i14
Heat Smash
Balcony Break
  • Automatically transitions to DSS on block
Furious Rush

1,​1,1

h,​h,​m
5,​5,​20
-12
+41d (-17)
i20
Heat Engager
Heat Dash +5, +36a (+26)
  • Combos from 1st or 2nd hit CH
Balcony Break
Dragon Storm

b+1,​2,2

m,​m,​m
12,​12,​22
-14
+12a (+5)
i18
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
  • Combos from 1st or 2nd hit CH
  • Delay-able
Dragon's Fury

uf+3

m
20
-8
+42d (-16)
i18
js
Heat Engager
Heat Dash +5, +36d (+26)
Balcony Break
Dragon Cannon

f,F+3

m
30
-13
+18d (+8)
i20
pc
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Alternate input DSS.f+3
Dragon Roar

DSS.f+1

m
20
-9
+39d (-19)
i14
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
Tornado Claw

1+2

m
20
-13
+12a (+5)
+66a (+50)
i16
Tornado
Weapon
  • Partially uses remaining Heat Time
  • Instant Tornado on CH
  • Alternate input DSS.1+2
Dragon Charge (Heat)

H.d+1+2

DSS
  • Enters DSS
  • Transition to Slide Step with DF
  • Absorbs punch attacks and shifts to Dragon Parry
Dragon Parry

b+2+4

t
34 (38 Heat)
+0d
  • Punches only
  • Partially restores remaining Heat Time
  • Does 38 damage in Heat

Rage

Fate of the Dragon

R.df+1+2

m,​t
55+
-15
+0
i20
pc8~
r39
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit

n

Jab

1

h
5
+1
+8
i10
t27 r17

1,1

h,​h
5,​5
-8
-6
+6
i18
Furious Rush

1,​1,1

h,​h,​m
5,​5,​20
-12
+41d (-17)
i20
Heat Engager
Heat Dash +5, +36a (+26)
  • Combos from 1st or 2nd hit CH
Balcony Break
Knuckle Barrage Combo

1,​1,2

h,​h,​h
5,​5,​12
-6
+6
i17
  • Transition to DSS with F
    • (-5 oB, +7 oH)
Left Right Combo

1,2

h,​h
5,​8
-3
+6
+6
i12
  • Jails from 1st attack
  • Combos from 1st hit

1,​2,2

h,​h,​m
5,​8,​10
-8
+4
+4
i20
Combos from 1st hit CH
Left Right Dragon Fist Combo

1,​2,​2,2

h,​h,​m,​h
5,​8,​10,​15
-9
+4
+9d
i20
  • Combos from 1st or 3rd hit CH
  • Delay-able
  • Transition to DSS with F
    • (-3 oB, +10g oH, +15d CH)
Left Right Blazing Fist Combo

1,​2,​2,1+2

h,​h,​m,​m
5,​8,​10,​23
-13
+5a (-4)
i19
Balcony Break
Left Right > Knee

1,​2,3

h,​h,​m
5,​8,​10
-5
+13
i15
Wall Crush +24g on hit
Knee
  • Combos from 1st hit CH
  • Jails from 1st attack
Left Right Combo > Somersault

1,2,uf+3

h,​h,​Special
-20
-11
js
rFC
Transition to Slide Step with DF
Left Right Combo > Somersault Feint

1,2,uf+3,4

h,​h,​Special,​m
20
-12
+31a (+21)
i15
Right Jab

2

h
8
+0
+6
i10

2,2

h,​m
8,​10
-8
+4
i20
Delay-able
Rave War Combo

2,​2,2

h,​m,​h
8,​10,​10
-9
+4
+9d
i13
  • Combos from 2nd hit
  • Transition to DSS with F
    • (-3 oB, +10g oH, +15d)
Blazing Fist Combo

2,​2,1+2

h,​m,​m
8,​10,​20
-13
+5a (-4)
i19
Balcony Break
  • Combos from 2nd hit CH
  • Delay-able

2,b+2

h,​h
8,​8
-4
+7
i17
  • Combos from 1st hit
  • Delay-able

2,​b+2,1

h,​h,​h
8,​8,​8
-3
+3
i23
  • Combos from 2nd hit CH
  • Delay-able
Rage Dragon Combo

2,​b+2,​1,2

h,​h,​h,​m
8,​8,​8,​21
-3
+20a
+55a
i20
  • Combos from 3rd hit CH
  • Delay-able
  • Transition to FC with D
High Kick

3

h
12
-9
+2
i12
Feint > Middle Kick

3,3

h,​m
12,​17
-14
-3
+53a (+22)
i27
  • Combos from 1st hit CH
  • Delay-able
High Kick > Bloody Cleaver

3,4

h,​h
12,​20
-10
+19a (+10)
i22
  • Combos from 1st hit
Balcony Break
Right High Kick

4

h
15
-9
+7
i13

4,3

h,​h
15,​12
-8
+1
+23a
i18
  • Combos from 1st hit
  • Transition to DSS with F
    • (+8 oB, +17g, +39a (+32))
    • DSS allows full combo off of Magic 4
Shaolin Spin Kicks

4,​3,4

h,​h,​h
15,​12,​14
-6
-1
+31a (+24)
i20
  • Combos off of 1st hit CH
  • Transition to DSS with F
    • (+8 oB, +13g, +45a (+38))
    • DSS allows full combo off of Magic 4
Crescent Kick Combo

4,u+3

h,​m
15,​23
-1
+30a (+13)
i33
js
Combos off of 1st hit CH
Tornado Claw

1+2

m
20
-13~12
+12a (+5)
+66a (+50)
i16~17
Tornado
Weapon
  • Partially uses remaining Heat Time in heat
  • Instant Tornado on CH
  • Alternate input DSS.1+2

3+4

m,​m
5,​10
-13
+3
i14
Alternate input DSS.3+4
Wild Dragon's Flight

3+4,4

m,​m,​h
5,​10,​25
+7
+31d (-27)
i30
js
Balcony Break
  • Combos from 1st hit
Wall Crush +10g on block
  • Chip damage on block
  • Alternate input DSS.3+4,4

f

f+2

h
10
+0
+6
i12
  • Can route into:
    • Rave War Combo (f+2,2,2), or
    • Blazing Fist Combo (f+2,2,1+2)
  • Alternate input DSS.f+2
Poison Arrow

f+2~1

m
24
+2
+30a (+4)
i19
Balcony Break
  • Chip damage on block
  • Transition to DSS with F
    • (+5 oB, +33a (+7))
  • Alternate input DSS.f+2~1

f+3

m
10
-10
+1
i18
Plunging Knock

f+3,1

m,​m
10,​12
-2
+8
i20
  • Transition to DSS with F
    • (+4 oB, +14g)
Dragon Hammer

f+1+2

m
20
+3c
+8c
+55a
i20
Transition to FC with D
Dragon Killer

f+3+4

m
20
-2
+7c
+49a
i25
js
Alternate input DSS.f+3+4

df

df+1

m
10
-1
+5
i13
First hit of Law's 10 String

df+1,3

m,​l
10,​6
-16
-5
i20
Combos from 1st hit

df+1,​3,2

m,​l,​m
10,​6,​6
-12
-1
i28
Combos from 1st hit
Dragon Raise

df+2

m
12
-7
+34a (+24)
i15
Dragon Lance

df+3

m
23
-13
+52a (+21)
i21
FC
Right Middle Kick

df+4

m
15
-8
+3
i13
Right Middle Kick > Somersault Kick

df+4,3

m,​m
15,​23
-14
+68a (+52)
i29
js
FC
Tornado
  • Combos from 1st hit CH
Right Middle Kick

df+4

m
15
-8
+3
i13
Banana Peel

df+3+4

l
12
-15
+4c
+6a
i18
cs6~
FC

d

Low Backhand

d+1

l
15
-12
-1
i21
cs6~
FC
Transition to Slide Step with DF
Low Backhand > High Kick

d+1,3

l,​h
15,​21
-9
+20a (+11)
+65a (+45)
i24
Balcony Break
  • Tornado on CH
Body Blow

d+2

s
8
-4
+7
i11
cs4~
FC
Alternate input FC.d+2
Body Blow > Dragon Lift

d+2,3

s,​m
821
-15
+30a (+20)
i23
  • Combos from 1st hit CH
Tornado
Dragon Low

d+3

l
8
-14
-3
i16
Transition to FC with D
Dragon Low > Hook Kick

d+3,3

l,​h
8,​17
-7
+20a
+46CS
i16
  • Combos from 1st hit CH
  • Delay-able

d+4

l
7
-11
+0
i15
Construct Kick

d+4,3

l,​h
712
-12
+0
+5
i12
  • Combos from 1st hit
  • Nosebleed stun
Low Kick

d+3+4

l
7
-14
-2
i12
cs4~
FC
Alternate input FC.d+4
Low Kick > Somersault

d+3+4,3

l,​m
723
-14
+14a
i29
js
FC
Balcony Break
  • Combos from 1st hit CH
  • Alternate input FC.d+4,3

db

Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
FC

db+2

m
15
-4
+7
i14
BT
Elbow Spring Kick

db+2,4

m,​m
1525
-4
+1d
i33
js
BT
Transition to FUFA with D
Shin Crusher

db+3

l
15
-13
+3c
+13g
i17
Dragon's Tail

db+4

l
20
-37
+15a
i26
cs6~
Homing
Dragon's Tail > Somersault Kick

db+4,4

l,​m
20,​27
-8
+30a (+12)
i37
js

b

b+1

m
12
-9
+2
i14
  • Transition to DSS with F
    • (-3 oB, +8 oH)

b+1,2

m,​m
12,​12
-12
+2
i19
  • Combos from 1st hit
  • Delay-able
  • Transition to DSS with F
    • (-9 oB, +5 oH)
Dragon Storm

b+1,​2,2

m,​m,​m
12,​12,​22
-14
+12a (+5)
i18
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
  • Combos from 1st or 2nd hit CH
  • Delay-able

b+2

m
12
-8
+4
i16
Vortex Rush

b+2,1

m,​m
12,​16
-15
+11a
i26
Tornado
Balcony Break
  • Combos from 1st hit CH
Knuckle Rush

b+2,2

m,​h
12,​15
-9
+4
+9d
i13
  • Combos from 1st hit
  • Delay-able
  • Transition to DSS with F
    • (-3 oB, +10 oH, +15d CH)

b+2,3

m,​l
12,​10
-12
-1
i23
Delay-able
Junkyard Kick

b+2,​3,4

m,​l,​m
12,​10,​23
-7,
+36a (+26)
i23
Tornado
  • Combos from 2nd hit CH
  • Delay-able
  • Transition to DSS with F
    • (+6 oB, +49a (+39) oH)
Dragon Rush Combo

b+2,​3,d+4

m,​l,​l
12,​10,​23
-37
+11a
i34
cs
FC
Delay-able
Dragon Spin Kick

b+3

m
27
-12
+17a (+8)
i23
(BT)
Homing
Balcony Break
  • Transition to BT with B
    • (-11 oB, +18a (+9) oH)

b+4

m
13
-7
+3
i14
(BT)
Homing
  • Transition to BT with B
    • (-4 oB, +6 oH)
Tiger Fang

b+4,3

m,​h
13,​21
-5
+24a (+15)
i32
Balcony Break
  • Combos from 1st hit
Dragon Stinger

b+1+2

m
21
-14
+31a (+23)
i20
pc
Balcony Break
Parry

b+1+3

+7
ps2~11
35
  • Transition to DSS on successful parry with F to be +14
  • Guarantees DSS.1, DSS.2, DSS.f+1
Dragon Parry

b+2+4

t
34 (38 Heat)
+0d
ps5?
  • Punches only
  • Partially restores remaining Heat Time
  • Does 38 damage in Heat
Dragon Arrow

b+3+4

m
25
-18
+16a (+6)
i23
Balcony Break
  • Can be done from DSS

u

generic hook

ub+2

h
17
-12
+9
i15
Fury Fist Rush

ub+1,2,1,2

h,​h,​h,​h
8,​8,​8,​28
-7
+13a (-4)
i12,i6,i6,i13
  • Jails from 1st to 3rd attack
  • Last hit delay-able
  • Frame data for 1st, 2nd and 3rd hits:
    • (-9 oB, -3 oH)
Somersault

ub+3

js
  • Transition to Slide Step with DF
  • Alternate input u+3
Somersault > Feint

ub+3,4

m
20
-12
+31a (+21)
i15
Rising Toe Kick (neutral hopkick)

u+4

m
12
-13
+19a (+9)
+33a (+23)
i15
js
Blackout

uf+1

h
10
-5
+6
i12
  • Alternate input:
    • Ki Charge~1
    • b,B+2+3~1,3
Blackout > Muggin'

uf+1,3

h,​l
1010
-13
-1
i19
  • Combos from 1st hit
  • Alternate input:
    • Ki Charge~1,3
    • b,B+2+3~1,3
Dragon's Fury

uf+3

m
20
-8
+42d (-16)
i18
js9~
Heat Engager
Heat Dash +5, +36d (+26)
Balcony Break
Dragon's Rising Kick (hopkick)

uf+4

m
14
-13
+33a (+23)
i15
js
Dragon's Descent

uf+3+4

l
27
-24
+5
i29
js
Alternate input DSS.uf+3+4
Dragon's Rising Cannon

uf,n,4

m
20
-15
+30a (+20)
i19
js
Somersault Kick

UF+4

m
23
-17
+28a (+18)
i18
js
FC
  • Alternate input
    • UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
Backflipper

UF+4,3

m,​m
2316
-14
+78a (+62)
i19
js
  • Combos from 1st hit
Tornado
  • 2nd hit Instant Tornado
    • (+68a (+52) oH)
  • Alternate input
    • UB+4,3 U+4,3
    • FC.ub+4,3 FC.u+4,3 FC.uf+4,3

Motion Input

Dragon's Poke

f,F+2

m
12
-6
+2
+7
i14

f,​F+2,1

m,​h
12,​12
-4
+2
i22
Delayable
Dragon Strike Combo

f,​F+2,​1,3

m,​h,​m
12,​12,​23
-13
+11a
i28
Balcony Break
  • Combos off 2nd hit CH
  • Delayable
Dragon Dagger

f,​F+2,4

m,​h
12,​20
-14
+37a (-21)
i16
Tornado
Balcony Break
  • Combos from 1st hit
  • Delayable
Dragon's Poke > Poison Arrow

f,​F+2,f+1+2

m,​m
1224
+2
+30a (+4)
i31
  • Chip damage on block
  • Transition to DSS with F
    • (+5 oB,+33a (+7))
Dragon Cannon

f,F+3

m
30
-13
+18d (+8)
i20
pc6~
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Alternate input DSS.f+3
Dragon's Leap Shot

f,F+4

m
17
-11
+18a (+1)
i20
Balcony Break
Running Side Kick

f,f,F+3

m
30
+6
+35d (-23)
i20~28
js
Balcony Break
  • Chip damage on block
  • Alternate input wr3
Charge Power Punch

b,B+2+3

m!
60
+0d
i78
Can cancel and transition to DSS with b,b

Crouch

Crouch Jab

FC.1

s
5
-5
+6
i10
cs4~
FC
Body Blow

FC.2

s
8
-4
+7
i11
cs4~
FC
Alternate input d+2

FC.3

l
10
-17
-6
i16
cs4~
FC
Double Impact

FC.3,4

l,​m
10,​27
-14
+14a (-3)
i29
js
FC
Combo from 1st hit CH
Low Kick

FC.4

l
7
-14
-2
i12
cs4~
FC
Alternate input d+3+4
Low Kick > Somersault

FC.4,3

l,​m
7,​23
-14
+14a
i29
js
FC
  • Combos from 1st hit CH
  • Alternate input d+3+4,3
Rainbow Kick

FC.UF+3+4

m
30
-4
+17a (+7)
i46~49
js
FUFT

WS

ws1

m
10
-7
-1
i13
  • Transition to DSS with F
    • (-4 oB, +2 oH)
Flash Fist

ws1,2

m,​h
10,​25
-9
+40d (-18)
i16
Balcony Break
  • Delayable
Dragon Uppercut

ws2

m
20
-18
+31a (+21)
i15
Side Kick

ws3

m
16
+17g
+19
i16
DSS
  • Automatically transitions to DSS on hit and block
    • On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4

ws4

m
14
-4
+7
i11
  • Transition to DSS with F
    • (+5 oB, +16 oH)
Front Kick Somersault Variation

ws4,3

m,​m
14,​23
-14
+68a (+52)
i27
js
FC
Tornado
    • Combos from 1st hit CH
Catapult Kick

ws3+4

m
30
-21
+0a (-17)
i14
js
Balcony Break

BT

Turning Knuckles

BT.1

h
7
+1
+8
i10
Can route into the same strings as his normal 1

BT.2

m
17
-14
-1
+52a
i15
Blind Elbow Combo

BT.2,2

m,​m
17,​20
-14
+31d (-27)
i14
  • Combos from 1st hit
  • Delay-able

BT.3

h
18
-8
+8
i10

BT.4

h
14
-9
+2
i11
Wolf Fang

BT.4,3

h,​m
14,​24
-12
+12a (+3)
i24
Balcony Break
  • Combos from 1st hit CH
Dragon Back Blow

BT.1+2

h
20
+1
+16g
i15
Balcony Break
Homing

BT.d+3

l
6
-15
-4
i12
FC
Reverse Low

BT.d+4

l
17
-13
+6c
+26d
i23
Frogman

BT.d+3+4

m
25
-15
+0
i26
BT
  • Transition to FUFA with D
    • (-2 oB, +13d oH)

DSS (Dragon Charge)

Dragon Charge

d+1+2

DSS
  • Enters DSS
  • Transition to Slide Step with DF
Dragon Knuckle

DSS.1

h
14
+0
+8
+18c
i12
DSS
  • Chip damage on block
  • Automatically transitions to DSS on hit and block
  • CH guarantees DSS.f+1, DSS.3+4,4
Cloud Gates

DSS.2

h
20
+1
+15d
+50a
i14
Balcony Break
  • Chip damage on block
Dragon Charge Spin Kick

DSS.3

h
30
+3
+40a
i19
Homing
Balcony Break
  • Chip damage on block
Dragon Charge Kick

DSS.4

l
21
-13
+6c
+38d
i21
Tornado Claw

DSS.1+2

m
-13
+12a (+5)
+66a (+50)
i16
Tornado
Weapon
  • Partially uses remaining Heat time
  • Instant Tornado on CH
  • Alternate input 1+2
Dragon Roar

DSS.f+1

m
20
-9
+39d (-19)
i14
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
Poison Arrow

DSS.f+2~1

m
24
+2
+30a (+4)
i19
Balcony Break
  • Chip damage on block
  • Transition to DSS with F
    • (+5 oB, +33a (+7))
  • Alternate input f+2~1
Dragon Cannon

DSS.f+3

m
30
-13
+18d (+8)
i20
pc
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Chip damage on block
  • Alternate input f,F+3
While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.
Dragon's Flight

DSS.f+4

h
40
+7
+31d (-27)
i19
Balcony Break
Wall Crush +10g on block
  • Chip damage on block
While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.
Facelift

DSS.uf+1+2

t
35
-2
+0d
i12
Throw break 1+2

SS

Spinning Dragon Blow

ss2

m
23
+0
+16d (+6)
i18
Balcony Break
  • Chip damage on block
Low Crush

ss3

l
17
-13
+7
+16c
i18
  • Automatically transitions to DSS on hit
    • CH guarantees DSS.f+1, DSS.3+4,4

ss1+2

m,​h,​m
8,​8,​8
+4
+7
i17
Automatically transitions to DSS on hit and block
Dragon Judgment

ss1+2,2

m,​h,​m,​m
8,​8,​8,​25
-16
+16d (+6)
i22
Double Dragon

ss3+4

m,​h
9,​10
-12
+63a (+43)
i15
js
Balcony Break

Others

Ki Charge

1+2+3+4

Blackout

1+2+3+4~1

h
10
-5
+6
i12
  • Alternate input:
    • uf+1
    • b,B+2+3~1,3
Blackout > Muggin'

1+2+3+4~1,3

h,​l
10,​10
-13
-1
i19
  • Combos from 1st hit
  • Alternate input:
    • uf+1,3
    • b,B+2+3~1,3
Ki Charge (Hold)

1+2+3+4

Cloud Gates

1+2+3+4,2

h
24
+1
+50a
i14
  • Chip damage on block
  • Alternate input DSS.2
Taunt

(While down, facing up) 1+2+3+4

t105
Taunt

2+3+4

Wall Jump Attack

(Back to wall).b,b,ub

m
25
-1
+45d (-13)
i29-33
js5~7 is8~13 js14~

Throws

Dragon's Fire

1+3

t
35
-3
+0d
i12~14
Throw break 1 or 2
Hopping Frog

2+4

t
35
+0d
i12~14
  • Throw break 1 or 2
  • Side swap
  • Transition to BT with D
    • (+5 BT)
Headlock Kick

Left Throw

t
40
-3
+0d
i12~14
Throw break 1
Ball Breaker

Right Throw

t
42
-3
+0d
i12~14
Throw break 2
Dragon Bites

Back Throw

t
50
+0d
i12~14
Unbreakable
Run Up > Drop

f+2+3

t
35
-2
+6d
i12
Throw break 1
Headlock Punch

uf+1+2

t
35
-6
+3d
i12
Throw break 1+2
Headlock Drop

uf+1+2,2,1,1+2

t
40
-6
-6d
i12
  • Throw break 1+2
Floor Break
Knee Lift

f,F+3+4

t
10
-3
+55a (+28)
i12
Throw break 1+2

10 String

10 Hit Combo

df+1,3,2,2,3,3,3,4,4,4

First 3 hits are a natural combo