Punishers for tricky moves
|
Various
|
Slide
|
{{{slide}}}
|
Generic
|
FUFT.4
|
{{{generic-a}}}
|
Alisa
|
|
|
|
|
|
db+4
|
{{{king-a}}}
|
Asuka
|
b+3
|
{{{asuka-a}}}
|
Claudio
|
f+2,2
|
{{{claudio-a}}}
|
Devil Jin
|
|
{{{devil-jin-a}}}
|
R.f,n,d,df+4,3+4
|
{{{devil-jin-b}}}
|
Eddy
|
3~4
|
ws2
|
b+3,3
|
b+3,3
|
Heihachi
|
f,F+2
|
{{{heihachi-a}}}
|
Jack-7
|
R.b+1+2
|
{{{jack-7-a}}}
|
d+1+2
|
{{{jack-7-b}}}
|
Law
|
db+3+4
|
{{{law-a}}}
|
Leroy
|
db+1+2
|
{{{leroy-a}}}
|
Lucky Chloe
|
- BT.f+3+4,3+4
- BT.f+3+4,3+4,3+4
|
b+3,3 (after first hit)
|
Paul
|
|
{{{paul-a}}}
|
Xiaoyu
|
BT.3
|
{{{xiaoyu-a}}}
|
BT.f+3+4,3+4
|
{{{xiaoyu-b}}}
|
AOP.4~3
|
{{{xiaoyu-c}}}
|
Standing Punishes
▫ 10 frame 1,2 (19 Damage) first hit high, -4 on block
▫ 12 frame 1+2 (27 Damage) first hit high, +0 to +1 on block
▫ 15 to 18 frame df 3+4, b33, RLX 23, b24 s!, ff d23, RLX 3 (73 Damage) first hit mid, -23 to -20 on block
While Standing Punishes
▫ 13 frame ws 13, RLX 4 s!, ff b33, RLX 243 (71 Damage)
Standing
|
Enemy |
Move |
Damage |
Frames
|
-10 |
1,2[1] |
15 |
+7
|
Crouching
|
-11 |
ws4[1] |
18 |
+6
|
Back-turned opponent
|
-10 |
1,2,3[1] |
40 |
+10a (+1)
|
Grounded opponent
|
-16 |
d+3[1] |
9 |
-3a (-11)
|
Whiff punishers
|
Move |
Speed |
Range |
Damage |
Risk |
Hitbox
|
1,2[1] |
i10 |
2.00 |
15 |
-1 |
High[2]
|
- ↑ 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
- ↑ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.
ws1,3
The first hit of ws1,3 is a high, so there are a lot of moves which are at least -13 but which can't be punished by it, such as:
This list is incomplete. You can help by expanding it.
Old table (TODO: copy to above)
Standing
Enemy |
Move |
Damage |
Frames
|
-10 |
1[1] |
7 |
+8
|
1,2 |
19 |
+4
|
-12 |
f+2,3 [2] |
31 |
+6
|
1+2 [3] |
27 |
+6
|
-12 |
4 [4] |
14 |
0
|
-13 |
df+1,1 |
18 |
+8
|
-14 |
b+2,4 |
37 |
KND
|
-15 |
df+3+4 |
17 |
Launch
|
Crouching
Enemy |
Move |
Damage |
Frames
|
-10 |
FC.1 |
5 |
+6
|
-13 |
ws+1,3[5]. |
27 |
Launch
|
d+1+3, d+2+4[6] |
45 |
KND
|
-15 |
ws+2 |
12 |
Launch
|
-19 |
ws+3 |
15 |
Launch
|
-23 |
uf,N, 4 |
25 |
Launch
|
Extra range
Enemy |
Move |
Damage |
Frames |
Can reach
|
-19 |
qcf+3 |
15 |
Launch |
|
Back-turned opponent
Enemy |
Move |
Damage |
Frames
|
Grounded opponent
Enemy |
Move |
Damage |
Frames
|
Whiff
Move |
Damage |
Frames |
Risk
|
b+2,4 |
37 |
KND |
can be ducked
|
b+2,3 |
31 |
+5 |
safe alternative to b+2,4
|
df+3+4 |
17 |
Launch |
-23
|
ff+3 [7] |
30 |
KND |
-14 [8]
|
- ↑ Generic 1 jab. Great punish!
- ↑ leaves you in HSP
- ↑ very short range and can often whiff
- ↑ long ranged punish when nothing else works
- ↑ Doesn't hit moves which recover in crouch
- ↑ mixup punish between a 1 and 2 break with same animation
- ↑ Wallbounce
- ↑ -2 when cancelled into RLX
External links