Lidia |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Lidia movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Efflorescent Blizzard
H.2+3
m
55
+10 HAE
i18
- Transition to HAE on block
- Cancel HAE transition on block with input B
Heian Shodan Seikenzuki > Heaven and Earth
H.1+2
m
25
+37a (+29) HAE
i31
- Partially uses remaining Heat time
- Cancel with input b,b or f,f
- Cancel HAE transition with input B
Lightning Seikenzuki
H.f,f,F+2
H.f,F+2
m
22
+17 HRS
i13
- Partially uses remaining Heat time
- Input H.f,f,F+2 to power up
Swift High Seikenzuki > Heaven and Earth
H.f,f,F+1
h
37
+5 HAE
+31a (+23)
i13~15
- Partially uses remaining Heat time
- Cancel HAE transition with input B
Bassai-zuki > Heaven and Earth
H.WLF.1
m
24
+38a (+30) HAE
i22
- Can hold, cancel hold with input b,b or f,f
- Cancel HAE transition with input B
Political Storm
f+1+2,3,qcf+1+2
f+1+2,3,1+2
h,m,m,m,m
5,4,5,4,20
-15
+20d (+15)
,i14,i22
t110 r36
- Power up with input qcf+1+2 (adds 5 dmg to last hit)
- Jail from any attack
Unanimous Consent
HRS.2
m,t
18,10
-10
+8
i16
t41 r25
- Transitions to attack throw on front hit
- Does not transition to throw when using Heat Dash
- Activates Heat when throw is completed
- Transition to r33 HAE on hit only
- Cancel HAE transition with B
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flurry > Mid Chaser
1,2,2
h,h,m
5,8,10
-8 (-16)
+8
,i22
t71 r29
- Combo from 1st or 2nd hit
- Transition to CAT on hit or block only
Flurry > Gale Kick
1,2,3
h,h,h
5,8,27
-6
+20a (+11)
+20a (+11)
,i26~27
,js16~31
t76 r29
Flurry > Low Right Kick
1,2,4
h,h,l
5,8,15
-13
+3
+26a
,i26
t78 r32
Can hit grounded while off-axis
High Jab > High Right Kick
1,4
h,h
5,17
-8
+1
,i19
t58 r29
- Combo from 1st hit with 4f delay
- Balcony break on airborne hit
Double Twisting Chop
2,2
h,h
8,20
-4 (-12)
+11g
,i20
t60 r29
- Combo from 1st hit with 4f delay
- Transition to CAT on hit or block only
High Right Reverse Jab > Mid Right Front Kick
2,4
h,m
8,13
-8
+4
+4
,i21
t59 r27
Combo from 1st hit with 4f delay
Gankaku
3:2
3,2
h,h
9,10
- Balcony break on airborne hit
- Combo from 1st hit with 3f delay
- Just frame input within a 3f window (14~16) adds 2 damage
High Right Roundhouse Kick > Jumping Back Spin Kick
4,3
h,m
14,20
-14
+27a
,i29~30
,js20~36 fs37~45
t82 r39
- Combo from 1st CH
Heian Shodan Seikenzuki
1+2
m
20
-9
+17g
i31
t64 r33
- Cancel with b,b or f,f
- Opponent recovers crouching on hit
Heian Shodan Seikenzuki (Slight Hold)
1+2*
m
25
-5
+32a (+24)
i42~64
r33
- Cancel with input b,b or f,f
- 5 chip damage on block
Floret Maelstrom
3+4
m,m
6,20
+0
+23g
i20~21,i18
js16~40
t68 r28
- Balcony break on airborne hit
- Transition to CAT on hit or block only
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Front Kick > Helm Splitter
f+3,qcf+4
f+3,4
m,h
12,21
+1
+10
,i21~23
,js15~27 fs28~30
t79 r35
- Combo from 1st CH with 10f delay
- Move can be delayed 7f
- Interrupt with i5 from 1st block
- 6 chip damage on block
- Power up with input qcf+4, adds 2 damage
- Balcony break on airborne hit
f+4,3
m,m
8,10
-10
+0
,i13~14
,js5~17 fs18~20
t61 r29
Combo from 1st hit with 1f delay
Kusanku Double Kick > Uraken-uchi
f+4,3,1
m,m,m
8,10,24
-12
+17a
,i21~22
t86 r32
- Combo from 2nd CH
Kusanku Triple Kick
f+4,3,4
m,m,m
8,10,23
-10
+19a (+12)
+28a (+22)
,i27~28
t90 r30
- Combo from 2nd CH
Political Storm
f+1+2,3,qcf+1+2
f+1+2,3,1+2
h,m,m,m,m
5,4,5,4,20
-15
+20d (+15)
,i14,i22
t110 r36
- Power up with input qcf+1+2 (adds 5 dmg to last hit)
- Combo from any hit
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Hook Thrust > Reverse Chop
df+1,2
m,h
13,10
-4
+4
,i16~17
t55 r24
Combo from 1st hit with 1f delay
Mid Left Hook Thrust > Mid Left Sidekick
df+1,3
m,m
13,17
-13
+10a (+1)
+55a
,i23
t77 35
- Combo from 1st CH with 3f delay
- Input can be delayed 6f
- Move can be delayed 5f
Coiled Elbow Slam
df+2
m
17
+0
+11
+14 (+24g)
i15
t44 r29
- Transition to CAT on hit or block only
Mid Left Knee > Mid Right Sidekick
df+3,4
m,m
15,20
-12
+31a (+23)
,i22
t73 r34
- Combo from 1st CH with 2f delay
Crescent Kick > High Elbow Strike
df+4,2
m,h
12,20
- Combo from 1st hit with 1f delay
- Balcony break on airborne hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kansetsu-geri
d+3,1
l,h
9,8
-3
+4
,i18
t56 r22
- Combo from 1st CH with 1f delay
- Jail from 1st block
Majority Rules
d+3,1,2
l,h,h
9,8,20
-6
+43d (-15)
,i17
t84 r30
- Combo from 2nd hit
- Combo from 1st CH
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Adjourning Sweep
db+3
L
17
-11 (-19)
+7
i16~17
r27 HRS
- Clean hit adds 3 damage
- Transition to HRS on hit or block only
- Transition to attack throw on CH
Red Tape
CH.db+3
t
41
-10d
i16~17
t100
- Power up based on Heaven and Earth level
- Restores recoverable health
For the People
db+3+4
m
21
-3
+5
i22
ps5~13
t47 r25
- Has low parry effect
- Does not parry weapon lows
For the Nation
P.db+3+4:1
P.db+3+4
m,h
21,21
+33a (+25)
i22,i16
t71
2f input window for power up on frames 21~22, adds 2 damage
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crushing Left Knee
b+2:3
b+2,3
h,m
14,14
- Combo from 1st hit with 7f delay
- Input 3 on frames 12~14 to add 3 damage
Birds and Beasts
b+3,4,qcf+1+2
b+3,4,1+2
m,h,m
16,16,19
-15
+21a (+11)
,i20
t94 r35
- Combo from 1st or 2nd hit
- Input qcf+1+2 to add 2 damage
Iron Lady
b+1+2
m
25
-13
+11a (+2)
i20
pc7~19
t54 r34
- Frame advantage -8 on successful attack absorption
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gyre
- ub+1
- u+1
uf+1
m
18
-6
+3
i23
ps5~17
t50 r27
- Parries high punches or kicks
- Hitstop on successful parry
- Forced 2nd hit on successful parry
Cleaving Spirit
u+4
uf+4
m,h
10,16
- Transition to CAT on hit or block only
- 2nd hit available only as combo from 1st hit
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Seikenzuki
f,f,F+2
f,F+2
m
20
- Transition to HRS on hit or block only
- Input f,f,F+2 to power up
Hazy Moon Double Kick
f,F+4,3
m,m
12,16
-27
+17a (+2)
,i24~25
js27~46 fs47~49
t92 r47
- Combo from 1st hit
- Transition to attack throw on airborne hit
Celestial Comet Punch
(airborne).f,F+4,3
m,m,th
8,8,8
-1
i18,i24~25
- Power up based on Heaven and Earth level
- Regain recoverable health
Swift High Seikenzuki
f,f,F+1
h
24
+6
+24a (+19)
i13~15
t45 r30
- 7 Chip damage on block
Flying Blade
f,f,F+3
m
30
+6
+37d (-21)
i23~25
js12~33 34~36
t60 r35
- 9 Chip damage on block
Blossom Fury
qcf,qcf+2,2,b,f,F+1+2
qcf+2,2,1+2
m,m,m
14,17,25
-17
+18a (+13)
,i20~21
t95 r36
- Combo from 2nd hit
- Combo from 1st CH
- Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
- Full string deals 47 damage with power up input, 42 damage without
Red Poppy
qcf+1+2,2
m,m
18,22
-6 (-14)
+24g
+59a
,i24~25
t77 r35 WLF
- Combo from 1st hit
- Combo from 1st CH with 12f delay
- Transition to WLF on hit or block only
- Balcony break on airborne hit
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- FC.db+1
- FC.df+1
FC.d+1
sl
5
-5
+6
i10
cs1~
t34 r24 FC
- Transition to r25? with f
- Transition input can be delayed 16f
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
White-tailed Eagle
ws1,2
m,h
12,18
+0
+11
,i21~22
t66? r29 CAT
- Combo from 1st hit with 1f delay
- Transition to CAT on hit or block only
Wild Eagle
ws1,4
m,m
12,20
-13
+21a (+16)
,i21~22
t71 r34
- Combo from 1st hit with 1f delay
Caustic Retort
ws4,2
m,h
13,12
+0
+8
,i18
t60? r28 CAT
- Combo from 1st hit with 2f delay
- Transition to CAT on hit or block only
HRS (Horse Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Unanimous Consent
HRS.2
m,t
18,10
-10
+8
i16
t41 r25
- Transitions to attack throw on front hit
- Does not transition to throw when using Heat Dash
- Activates Heat when throw is completed
- Transition to r33 HAE on hit only
- Cancel HAE transition with B
Muramasa
HRS.4
m
20
+8
+22d
+44a
i28
t53 r25
- 6 chip damage on block
- Transition to WLF on hit or block only
Horse Stance > Cancel
HRS.b
r21
- After recovery, limited to blocking for 13 frames
- Takes 8f to cancel into block
Horse Stance > Heaven and Earth
H.HRS.U
ps5~39
r20 HAE
- Increases Heaven and Earth level
- Parries all highs or mids
CAT (Cat Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rising Carp
CAT.2:2
CAT.2,2
h,m
12,18
-10
+19a (+12)
+73a (+57)
,i26~27
- Just Input to power up
WLF (Stalking Wolf Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bassai-zuki
WLF.1
m
24
+2
+30a (+22)
+31a (+23)
i22
- Can hold, cancel hold with input b,b or f,f
- Chip damage on block
Stalking Wolf Stance > Cancel
WLF.b
sp
i8
After recovery, limited to blocking for 13 frames
HAE (Heaven and Earth)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven and Earth
- H.CAT.U
- H.WLF.U
H.HRS.U
ps
r25 HAE
- Partially uses remaining Heat time
- Entering HAE increases Heaven and Earth level (carries over into next round)
- Heat consumption is reduced the higher the level
- Has a Strong Parry effect
Heaven's Gavel: Injustice Banish
HAE.1
m
21
- Power up based on Heaven and Earth level
- Chip damage on block
Heaven's Sword: Wreath Puncture
HAE.2
mm
10,26
+6
+14d
i13,i20~21
- Power up based on Heaven and Earth level
- Chip damage on block
Heaven's Cannon: Crushing Defamation
HAE.1+2
ub(h)
35
+0d
+0d
i16
- Power up based on Heaven and Earth level
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Law of the Land
- P.b+2+4
- P.b+1+3:2
- P.b+2+4:2
P.b+1+3
hhh
5,5,20
+23a (+18)
i16,i16,i16
Input 2 at the right time to power up
Veto
OTG.d+1+2
L
19
-13
-2a (-10)
i18~19
- Power up based on Heaven and Earth level
- Regain recoverable health
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Moonlit Frost
Left throw
t
40
+4
i12~14
- Throw break: 1
- Opponent on break: standing
Parched Valley
Right throw
t
40
+0d
i12~14
- Throw break: 2
- Opponent on hit: FUFA, sideswitch
Trifecta
uf+1+2
t
40
+0d
i12
- Throw break: 1+2
- Opponent on hit: FUFA
- Power up based on Heaven and Earth level
- Regain recoverable health
10 Strings
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
2,1,4,4,1,2,1,3,2
h,h,h,l,m,h,h,m,m
8,10,15,5,5,8,8,5,4
,i14
10 Hit Combo
2,1,4,4,1,2,1,3,2,1
h,h,h,l,m,h,h,m,m,m
8,10,15,5,5,8,8,5,4,27
+11a (+6)
,22