Lidia movelist

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This page is for Tekken 8. For Tekken 7, see Lidia movelist (Tekken 7).

Heat

Can use Heaven and Earth (HAE)
Allows the powered up version of Seikenzuki (1+2, f,F+2 and f,f,F+1)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

Efflorescent Blizzard

H.2+3

m
55
+10 HAE
i18
Heat Smash
Balcony Break
  • Transition to HAE on block
  • Cancel HAE transition on block with input B
Heian Shodan Seikenzuki > Heaven and Earth

H.1+2

m
25
+37a (+29) HAE
i31
  • Partially uses remaining Heat time
Reversal Break
  • Cancel with input b,b or f,f
  • Cancel HAE transition with input B
Lightning Seikenzuki
H.f,f,F+2

H.f,F+2

m
22
+17 HRS
i13
  • Partially uses remaining Heat time
Reversal Break
  • Input H.f,f,F+2 to power up
Swift High Seikenzuki > Heaven and Earth

H.f,f,F+1

h
37
+5 HAE
+31a (+23)
i13~15
Balcony Break
Tornado
  • Partially uses remaining Heat time
  • Cancel HAE transition with input B
Bassai-zuki > Heaven and Earth

H.WLF.1

m
24
+38a (+30) HAE
i22
Balcony Break
Tornado
  • Can hold, cancel hold with input b,b or f,f
  • Cancel HAE transition with input B
Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+20d (+15)
,i14,i22
t110 r36
Heat Engager
Heat Dash +43d (+35) on hit, +5 on block
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
  • Jail from any attack
Stalwart Governance

b+1

m
24
10
14
+2
+48d (-10)
i18
t44 r26
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • 4 chip damage on block
Flash Elbow

FC.df+2

m
22
-14
+9a
i12
t48 r36
Heat Engager
Heat Dash +43a (+35) on hit, +5 on block
Balcony Break
Elbow
Unanimous Consent

HRS.2

m,​t
18,​10
-10
+8
i16
t41 r25
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
  • Transitions to attack throw on front hit
  • Does not transition to throw when using Heat Dash
  • Activates Heat when throw is completed
  • Transition to r33 HAE on hit only
  • Cancel HAE transition with B
High Left Reverse Hook Kick

CAT.3

h
20
-4
+11g
i13~14
t45 r31
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
t29 r19
Flurry

1,2

h,​h
5,​8
-3
+4
,i10
t41 r21
Jail from 1st attack with 4f delay
Flurry > Mid Chaser

1,​2,2

h,​h,​m
5,​8,​10
-8 (-16)
+8
,i22
t71 r29
  • Combo from 1st or 2nd hit
  • Transition to CAT on hit or block only
Flurry > Gale Kick

1,​2,3

h,​h,​h
5,​8,​27
-6
+20a (+11)
+20a (+11)
,i26~27
,js16~31
t76 r29
Balcony Break
Flurry > Low Right Kick

1,​2,4

h,​h,​l
5,​8,​15
-13
+3
+26a
,i26
t78 r32
Can hit grounded while off-axis
High Jab > High Right Kick

1,4

h,​h
5,​17
-8
+1
,i19
t58 r29
  • Combo from 1st hit with 4f delay
  • Balcony break on airborne hit

2

h
8
+0
+8
i11
t30 r19
Double Twisting Chop

2,2

h,​h
8,​20
-4 (-12)
+11g
,i20
t60 r29
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit with 4f delay
  • Transition to CAT on hit or block only
High Right Reverse Jab > Mid Right Front Kick

2,4

h,​m
8,​13
-8
+4
+4
,i21
t59 r27
Combo from 1st hit with 4f delay

3

h
9
-9
+7
i15
t43 r28
Gankaku
3:2

3,2

h,​h
9,​10
-4
,i22
t68 r28
Tornado
  • Balcony break on airborne hit
  • Combo from 1st hit with 3f delay
  • Just frame input within a 3f window (14~16) adds 2 damage

4

h
14
-8
+1
i13
t42 r29
High Right Roundhouse Kick > Jumping Back Spin Kick

4,3

h,​m
14,​20
-14
+27a
,i29~30
,js20~36 fs37~45
t82 r39
Balcony Break
  • Combo from 1st CH
Heian Shodan Seikenzuki

1+2

m
20
-9
+17g
i31
t64 r33
Balcony Break
  • Cancel with b,b or f,f
  • Opponent recovers crouching on hit
Heian Shodan Seikenzuki (Slight Hold)

1+2*

m
25
-5
+32a (+24)
i42~64
r33
Balcony Break
  • Cancel with input b,b or f,f
  • 5 chip damage on block
Heian Shodan Seikenzuki: Digress

1+2**

m
30
+7
i65
r35
9 chip damage on block
Floret Maelstrom

3+4

m,​m
6,​20
+0
+23g
i20~21,i18
js16~40
t68 r28
  • Balcony break on airborne hit
  • Transition to CAT on hit or block only

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-7
+4
i12
t38 r26
Elbow
Horned Lark

f+2,4

h,​h
10,​23
-13
+16a (+7)
,i18
t64 r34
Balcony Break
  • Jail from 1st attack

f+3

m
12
-11
-4
+6
i17~18
js6~15
t47 r29
Jumping Front Kick > Helm Splitter
f+3,qcf+4

f+3,4

m,​h
12,​21
+1
+10
,i21~23
,js15~27 fs28~30
t79 r35
  • Combo from 1st CH with 10f delay
  • Move can be delayed 7f
  • Interrupt with i5 from 1st block
  • 6 chip damage on block
  • Power up with input qcf+4, adds 2 damage
  • Balcony break on airborne hit

f+4

m
8
-4
+1
i17
t46 r29

f+4,3

m,​m
8,​10
-10
+0
,i13~14
,js5~17 fs18~20
t61 r29
Combo from 1st hit with 1f delay
Kusanku Double Kick > Uraken-uchi

f+4,​3,1

m,​m,​m
8,​10,​24
-12
+17a
,i21~22
t86 r32
Balcony Break
Spike
  • Combo from 2nd CH
Kusanku Triple Kick

f+4,​3,4

m,​m,​m
8,​10,​23
-10
+19a (+12)
+28a (+22)
,i27~28
t90 r30
Tornado
  • Combo from 2nd CH

f+1+2

h,​m
5,​4
-10
+1
i14, i9~10
t66 r28

f+1+2,3

h,​m,​m
5,​4,​5
-13
-2
,i16
t86 r32
Knee
  • Combo from 1st hit
Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+20d (+15)
,i14,i22
t110 r36
Heat Engager
Heat Dash +43d (+35) on hit, +5 on block
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
  • Combo from any hit
Horse Stance

f+3+4

t44 r20 HRS
Actionable after 20f

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
-5
+2
i13
t37 r24
Mid Left Hook Thrust > Reverse Chop

df+1,2

m,​h
13,​10
-4
+4
,i16~17
t55 r24
Combo from 1st hit with 1f delay
Mid Left Hook Thrust > Mid Left Sidekick

df+1,3

m,​m
13,​17
-13
+10a (+1)
+55a
,i23
t77 35
Balcony Break
  • Combo from 1st CH with 3f delay
  • Input can be delayed 6f
  • Move can be delayed 5f
Coiled Elbow Slam

df+2

m
17
+0
+11
+14 (+24g)
i15
t44 r29
Strong Aerial Tailspin
Elbow
  • Transition to CAT on hit or block only

df+3

m
15
-8
+5
i14~15
t44 r29
Knee
Mid Left Knee > Mid Right Sidekick

df+3,4

m,​m
15,​20
-12
+31a (+23)
,i22
t73 r34
Balcony Break
  • Combo from 1st CH with 2f delay

df+4

m
12
-4
+6
i15
t41 r26
Crescent Kick > High Elbow Strike

df+4,2

m,​h
12,​20
-8
,i26
t71 r29
Tornado
Elbow
  • Combo from 1st hit with 1f delay
  • Balcony break on airborne hit
Rapture

df+4~3

h
24
+8
i20~21
t49 r28
Strong Aerial Tailspin
  • 7 chip damage on block
Triangle Kick

df+4~4

h
27
+6c~+7c
+15a
i12~13
t37 r24
Spike
Tourbillion

df+3+4

m
25
-9
+12g
i22~23
t53 r30
Homing
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chop

d+1

m
20
-7c
+6c
i19~20
t52 r32
Spike
Lame Duck

d+2

L
12
-14
-4
i18
cs6~
t52 r34

d+3

l
9
-16
-5
+5
i15
t50 r35
Can hit grounded off-axis
Kansetsu-geri

d+3,1

l,​h
9,​8
-3
+4
,i18
t56 r22
  • Combo from 1st CH with 1f delay
  • Jail from 1st block
Majority Rules

d+3,​1,2

l,​h,​h
9,​8,​20
-6
+43d (-15)
,i17
t84 r30
Tornado
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Valley Breeze

db+2

m
14
-7
+7
i16~17
t44 r27
Adjourning Sweep

db+3

L
17
-11 (-19)
+7
i16~17
r27 HRS
Homing
  • Clean hit adds 3 damage
  • Transition to HRS on hit or block only
  • Transition to attack throw on CH
Red Tape

CH.db+3

t
41
-10d
i16~17
t100
  • Power up based on Heaven and Earth level
  • Restores recoverable health
Shin Splinter

db+4

l
15
-13
+0
i22
t55 r33
Can hit grounded off-axis
For the People

db+3+4

m
21
-3
+5
i22
ps5~13
t47 r25
  • Has low parry effect
  • Does not parry weapon lows
For the Nation
P.db+3+4:1

P.db+3+4

m,​h
21,​21
+33a (+25)
i22,i16
t71
2f input window for power up on frames 21~22, adds 2 damage

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stalwart Governance

b+1

m
24
+2
+48d (-10)
i18
t44 r26
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • 4 Chip damage on block
Ruling Party

b+2

h
14
-9
+1
i13
t42 r29
Crushing Left Knee
b+2:3

b+2,3

h,​m
14,​14
-10
+6
,i22
t62 r27
Knee
  • Combo from 1st hit with 7f delay
  • Input 3 on frames 12~14 to add 3 damage

b+3

m
16
-7
+4
i17~18
t43 r25
Birds of Prey

b+3,1

m,​m
16,​10
-11~-10
+5
+14
,i23~24
t71 r29
Combo from 1st hit

b+3,4

m,​h
16,​16
-11
+0s
,i20
t68 r30
Combo from 1st hit
Birds and Beasts
b+3,4,qcf+1+2

b+3,​4,1+2

m,​h,​m
16,​16,​19
-15
+21a (+11)
,i20
t94 r35
Balcony Break
  • Combo from 1st or 2nd hit
  • Input qcf+1+2 to add 2 damage
Back Spin Kick

b+4

h
21
-3
+6
+31a
i16
t40 r24
Homing
  • Balcony break on airborne or CH
Iron Lady

b+1+2

m
25
-13
+11a (+2)
i20
pc7~19
t54 r34
Balcony Break
  • Frame advantage -8 on successful attack absorption
Cat Stance

b+3+4

t44 r20 CAT
Actionable after 20f
Gekisai Ura-uchi

b+1+4

m!
35
+9a
i60~61
t100 r39
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gyre
  • ub+1
  • u+1

uf+1

m
18
-6
+3
i23
ps5~17
t50 r27
Elbow
  • Parries high punches or kicks
  • Hitstop on successful parry
  • Forced 2nd hit on successful parry
Vortex
  • ub+1,P
  • u+1,P

uf+1,P

m,​h
18,​20
+11g
,i16
r26 CAT
Balcony Break
  • Input P:2 to deal 23 damage
Willow Branch
  • ub+3
  • u+3

uf+3

M
28
-9
+41a (-17)
i25~27
js11~24 fs25~27
t58 r31
Balcony Break
Spike
Cleaving Spirit
u+4

uf+4

m,​h
10,​16
-5 (-13)
i15~16,i13
js9~30 fs31~33
t46 r30
Balcony Break
Tornado
  • Transition to CAT on hit or block only
  • 2nd hit available only as combo from 1st hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js9~30 fs31~33
t55 r30

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Seikenzuki
f,f,F+2

f,F+2

m
20
+5
+15g
i13
t46 r33 HRS
  • Transition to HRS on hit or block only
  • Input f,f,F+2 to power up
Flying Forward Kick

f,F+3

M
21
-14
i19~20
js11~19
t53 r33
Tornado

f,F+4

m
12
-13
-2
i18
t50 r32
Hazy Moon Double Kick

f,​F+4,3

m,​m
12,​16
-27
+17a (+2)
,i24~25
js27~46 fs47~49
t92 r47
  • Combo from 1st hit
  • Transition to attack throw on airborne hit
Celestial Comet Punch

(airborne).f,F+4,3

m,​m,​th
8,​8,​8
-1
i18,i24~25
Balcony Break
  • Power up based on Heaven and Earth level
  • Regain recoverable health
White Whale

f,F+1+2

m
26
-13
+13a (+4)
i15~16
t52 r36
Balcony Break
  • Clean hit adds 7 damage
Swift High Seikenzuki

f,f,F+1

h
24
+6
+24a (+19)
i13~15
t45 r30
Tornado
Balcony Break
  • 7 Chip damage on block
Flying Blade

f,f,F+3

m
30
+6
+37d (-21)
i23~25
js12~33 34~36
t60 r35
Balcony Break
  • 9 Chip damage on block
qcf,qcf+2

qcf+2

m
14
-8
+0
i16
t46 r30
Input qcf,qcf+2 to power up, adds 4 damage

qcf+2,2

m,​m
14,​17
-14
-1
,i20
t70 r33
Combo from 1st CH
Blossom Fury
qcf,qcf+2,2,b,f,F+1+2

qcf+2,​2,1+2

m,​m,​m
14,​17,​25
-17
+18a (+13)
,i20~21
t95 r36
  • Combo from 2nd hit
  • Combo from 1st CH
  • Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
  • Full string deals 47 damage with power up input, 42 damage without
Helm Splitter

qcf+4

h
27
+1
i17~19
js10~22 fs23~25
t54 r35
Homing
  • 8 Chip damage on block

qcf+1+2

m
18
-12
-1
+6
i16~17
t47 r30
Red Poppy

qcf+1+2,2

m,​m
18,​22
-6 (-14)
+24g
+59a
,i24~25
t77 r35 WLF
Tornado
  • Combo from 1st hit
  • Combo from 1st CH with 12f delay
  • Transition to WLF on hit or block only
  • Balcony break on airborne hit

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r25? with f
  • Transition input can be delayed 16f
FC.db+2

FC.d+2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
1SS.FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
FC.db+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Flash Elbow

FC.df+2

m
22
-14
+9a
i12
t48 r36
Heat Engager
Heat Dash +43a (+35) on hit, +5 on block
Balcony Break
Elbow
Odd-tooth Snake

FC.df+3

L
16
-26
+2c
i20
cs1~
t56 r36 FC
  • +12a on clean hit, 4 extra damage

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-3
+4
i13~14
t35 r21
White-tailed Eagle

ws1,2

m,​h
12,​18
+0
+11
,i21~22
t66? r29 CAT
  • Combo from 1st hit with 1f delay
  • Transition to CAT on hit or block only
Wild Eagle

ws1,4

m,​m
12,​20
-13
+21a (+16)
,i21~22
t71 r34
Balcony Break
Knee
  • Combo from 1st hit with 1f delay
Upward Thrust

ws2

m
15
-12
i15~16
t46 r30
Tornado
Bridging the Gap

ws3

m
20
-12
+71a (+55)
i14~15
js14~22 fs23~25
t47 r32
Balcony Break
Tornado

ws4

m
13
-4
+7
i11~12
t34 r22
Caustic Retort

ws4,2

m,​h
13,​12
+0
+8
,i18
t60? r28 CAT
  • Combo from 1st hit with 2f delay
  • Transition to CAT on hit or block only

HRS (Horse Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Horse Stance

f+3+4

t44 r20 HRS
Actionable after 20f
Hachi-wari

HRS.1

h
22
+1
+16g
i17
pc7~16
t43 r26 WLF
Balcony Break
Homing
Unanimous Consent

HRS.2

m,​t
18,​10
-10
+8
i16
t41 r25
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
  • Transitions to attack throw on front hit
  • Doesn't transition to throw when using Heat Dash
  • Activates Heat when throw is completed
  • Transition to r33 HAE on hit only
  • Cancel HAE transition with B
Kumo-geri

HRS.3

m
21
-4
+34a (+26)
i22~24
js9~27 fs28~30
t53 r29
Strong Aerial Tailspin
Balcony Break
Homing
Muramasa

HRS.4

m
20
+8
+22d
+44a
i28
t53 r25
Spike
  • 6 chip damage on block
  • Transition to WLF on hit or block only
Low Chop

HRS.1+2

L
17
-18
-1c
i20~21
cs8~
t57 r36 FC
Horse Stance > Stalking Wolf Stance

HRS.F

t45 r20 WLF
Horse Stance > Cancel

HRS.b

r21
  • After recovery, limited to blocking for 13 frames
  • Takes 8f to cancel into block
Horse Stance > Heaven and Earth

H.HRS.U

ps5~39
r20 HAE
  • Increases Heaven and Earth level
  • Parries all highs or mids
Horse Stance > Vacuity

HRS.b,B

js11~25 fs26~28
r32

CAT (Cat Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cat Stance

b+3+4

Mid Left Thrust

CAT.1

m
26
-8
+18a (+9)
i17
Balcony Break

CAT.2

h
12
-10
+1
+1
i14~15
Rising Carp
CAT.2:2

CAT.2,2

h,​m
12,​18
-10
+19a (+12)
+73a (+57)
,i26~27
Tornado
  • Just Input to power up

CAT.2,3

h,​m
12,​13
-10
+1
+1
,i18~19
Enlightenment

CAT.2,​3,1

h,​m,​m
12,​13,​22
-10
+12a (+3)
+12a (+3)
,i18
Balcony Break
High Left Reverse Hook Kick

CAT.3

h
20
-4
+11
+11
i13~14
Heat Engager
Balcony Break

CAT.4

l
10
-6 WLF (-14)
+8c WLF
+33a WLF
i19~20
cs
Crouching Tiger, Rising Dragon

CAT.4,3+4

L,​m
10,​25
-14
+5d
+5d
,i38~39
Gojushiho

CAT.1+2

m
25
-3 WLF
+27g WLF
+37 (+29) WLF
i16
Tornado
Cat Stance > Stalking Wolf Stance

CAT.F

sp
Cat Stance > Cancel

CAT.b

sp
i8
After recovery, limited to blocking for 13 frames
Cat Stance > Heaven and Earth

H.CAT.U

sp
Cat Stance > Vacuity

CAT.b,B

sp
i15
js

WLF (Stalking Wolf Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bassai-zuki

WLF.1

m
24
+2
+30a (+22)
+31a (+23)
i22
Balcony Break
Tornado
  • Can hold, cancel hold with input b,b or f,f
  • Chip damage on block

WLF.1*

m
36
+7
i36
Tornado
  • Chip damage on block
Jion Upward Thrust

WLF.2

m
21
-7
+22a (+5)
+22a (+5)
i15~16
Balcony Break

WLF.3

m
10
-6
+4
+4
i17
Mid Left Kick > Nimble Thrust

WLF.3,1

m,​m
10,​21
-6
+37a (+29)
+37a (+29)
,i26
Balcony Break
Serpent Incision

WLF.4

lm
10,​20
-16
-7d
-7d
i20,i23~25
Stalking Wolf Stance > Cancel

WLF.b

sp
i8
After recovery, limited to blocking for 13 frames
Stalking Wolf Stance > Heaven and Earth

H.WLF.U

sp
Stalking Wolf Stance > Vacuity

WLF.b,B

sp
i15
js

HAE (Heaven and Earth)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven and Earth
  • H.CAT.U
  • H.WLF.U

H.HRS.U

ps
r25 HAE
  • Partially uses remaining Heat time
  • Entering HAE increases Heaven and Earth level (carries over into next round)
  • Heat consumption is reduced the higher the level
  • Has a Strong Parry effect
Heaven's Gavel: Injustice Banish

HAE.1

m
21
-11
i18~19
pc
  • Power up based on Heaven and Earth level
  • Chip damage on block
Heaven's Sword: Wreath Puncture

HAE.2

mm
10,​26
+6
+14d
i13,i20~21
Balcony Break
  • Power up based on Heaven and Earth level
  • Chip damage on block
Heaven's Cannon: Crushing Defamation

HAE.1+2

ub(h)
35
+0d
+0d
i16
Tornado
  • Power up based on Heaven and Earth level
Heaven and Earth

P.HAE

sp
  • Transition to HAE
  • partially restore remaining Heat time

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scarlet Valor: Martial Devotion

R.df+1+2

m
55
i20
Rage Art
Bow

1+3+4

sp
Ki Charge

1+2+3+4

sp
Elbow Slam

SS.2

m
18
0
+5c
+21d
i18
Evasive High Right Back Kick

SS.4

h
21
-6
+16g
+14
i16~17
Balcony Break
b+2+4

b+1+3

Law of the Land
  • P.b+2+4
  • P.b+1+3:2
  • P.b+2+4:2

P.b+1+3

hhh
5,​5,​20
+23a (+18)
i16,i16,i16
Input 2 at the right time to power up
Veto

OTG.d+1+2

L
19
-13
-2a (-10)
i18~19
  • Power up based on Heaven and Earth level
  • Regain recoverable health

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Moonlit Frost

1+3

t
35
+4
i12~14
Homing
  • Throw break: 1 or 2
  • Opponent on break: standing
Parched Valley

2+4

t
35
+0d
i12~14
Homing
Spike
  • Throw break: 1 or 2
  • Opponent on hit: FUFA, sideswitch
Moonlit Frost

Left throw

t
40
+4
i12~14
Homing
  • Throw break: 1
  • Opponent on break: standing
Parched Valley

Right throw

t
40
+0d
i12~14
Homing
Spike
  • Throw break: 2
  • Opponent on hit: FUFA, sideswitch
Smear Campaign

Back throw

t
50
+0d
i12~14
Homing
  • Throw break: none
  • Opponent on hit: FDFT
Trifecta

uf+1+2

t
40
+0d
i12
  • Throw break: 1+2
  • Opponent on hit: FUFA
  • Power up based on Heaven and Earth level
  • Regain recoverable health

10 Strings

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

2,1

h,​h
8,​10
+1
,i20~21

2,​1,4

h,​h,​h
8,​10,​15
+2
,i22

2,​1,​4,4

h,​h,​h,​l
8,​10,​15,​5
,i24~25
cs

2,​1,​4,​4,1

h,​h,​h,​l,​m
8,​10,​15,​5,​5
,i23~24

2,​1,​4,​4,​1,2

h,​h,​h,​l,​m,​h
8,​10,​15,​5,​5,​8
,i22

2,​1,​4,​4,​1,​2,1

h,​h,​h,​l,​m,​h,​h
8,​10,​15,​5,​5,​8,​8
,i18~19

2,​1,​4,​4,​1,​2,​1,3

h,​h,​h,​l,​m,​h,​h,​m
8,​10,​15,​5,​5,​8,​8,​5
,i22

2,​1,​4,​4,​1,​2,​1,​3,2

h,​h,​h,​l,​m,​h,​h,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4
,i14
10 Hit Combo

2,​1,​4,​4,​1,​2,​1,​3,​2,1

h,​h,​h,​l,​m,​h,​h,​m,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4,​27
+11a (+6)
,22

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