Feng |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yinglong Mountain Crusher
H.2+3
m,m
22,26
+12, +24 on STC at Wall, +19 at Wall
+30d (-6)
i21,24
- Chip damage on block
- Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance.
Jiaolong Sea Splitter
H.3+4
ub(m)
30
+12c g
+19d
i30~31
- Partially consumes remaining Heat
- Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
Slashing Tiger
BT.2
m
27
-13
+17
i19~21
pc8~
- Absorb an attack to power up and deal more damage on block
Essence of Nian Zhang Mie Ba
H.f,F+1+2*
m
30
+11
+22a (+12)
i39
- Partially uses remaining Heat Time
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Firestorm
1,2,2
h,h,h
5,9,12
-13
+3
i17
- Combo from 2nd hit
- Transition to -11 +5 BT with B
Jab Roundhouse Combo
1,3
h,h
5,19
-5
+8~+9
i16~17
- Combo from 1st hit
- Allow to float Combo in Counterhit
San Liang Heng
2,4,1
h,m,m
8,15,25
-12
+24d (+14)
i24
js12~19
- Combo from 2nd CH
- Move can be delayed
- Cancel to -13 -2 BT with B
Peacock Sweep
3,3,4
m,h,l
15,10,23
-12
+7c
+17d
i25~26
- Combo from 2nd CH
- Move can be delayed
- Cancel to -13 -2 BT with B
Peacock Strike
3,1+2
m,m
15,30
-12
+22d (+17)
i28~29
- Combo from 1st hit
- Can be charged to power up:
- At full charge +7 on block, +19 at Wall 14 chip damage
Jiaolong Sea Splitter
H.3+4
ub(m)
30
+12c g
+19d
i30~31
BT
- Partially consumes remaining Heat
- Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Boar's Tusk
f+2,1,2
m,m,m
10,10,28
-19
+19d (+14)
i13~14
- Combo from 2nd hit
- Move can be delayed
Piercing Dragon
f+3,2
m,h
,10,17
-3
+8
+43d (+35)
i21~22
- Combo from 1st hit
- Move can be delayed
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pau Lau Stinger
df+4,2,1+2
m,m,m
13,13,21
-19
+31a (+16)
i34~35
- Move can be delayed
Twin Dragon
df+4,3
m,h
13,23
-4
+15g
+27d
i23~24
- Combo from 1st hit
- Move can be delayed
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mad Windmill
d+1+2,1
m,m
15,20
-12
+18a (+11)
i22~23
- Combo from 1st hit
- Move can be delayed
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rampaging Lion
db+1,2,4,3+4
m,m,mm
15,18,3020
-3~0
+31a (+21)
i39~42
js
- Same attack as Spring Up (FUFT.b+3+4)
Spinning Neck Strike
db+1,4
m,h
15,23
-2
+24a (+15)
i24~25
- Combo from 1st hit
- Move can be delayed
Dragon Slayer
db+1+2,2
m,l
13,10
-12
-1
i29~30
cs8
- Combo from 1st CH
- Move can be delayed
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ub
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
uf
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eagle Claw
uf+1
m
12
-5
+4
i18~19
js6
- +12 on crouching opponent
- Alternate input with uf or u
Assassin's Bow
uf+3+4,3
m,h,h,h
10,10,7,11
-6
+70a (+54)
,i17~18
- Combo from 1st hit
- causes 1st hit not to crush
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tremor Stomp
f,F+3
m
33
+8c
+8c
i32~33
- Chip damage on block
- Transition to +4c +4c STC with f
Spreading Wings
f,F+4,3
m,m
15,21
-14
+32a (+25)
i20~21
js20
- Move can be powered up by delaying input (25 damage)
Nian Zhang Mie Ba
f,F+1+2
m
25
-9
+16a
i24~25
- Hold 1+2 to power up and deal more chip damage on block
Nian Zhang Mie Ba (charged)
f,F+1+2*
m
30
+6
+22a (+12)
i39
- Becomes Essence of Nian Zhang Mie Ba in Heat
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dancing Dragon
ws1,2,1
m,m,m
13,16,20
-14
+12d (+3)
+32d (+24)
i17~18
- Combo from 2nd CH
- Move can be delayed
Dancing Scorpion Sting
ws1,3
m,h
13,20
-6
+4c
+20d
i22~23
- Combo from 1st hit
- Move can be delayed
STC (Shifting Clouds)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shifting Clouds
f+3+4
ps3
t44 r20
- Takes 20 Frames
- Parry State from 3~18 Frame
- Parries high and mid fist and feet moves (not elbows/knees/heads etc)
- Can be do it by QCF+3+4
- If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Bao Dan Po
STC.1
m
20
-15
+30a
i20~21
pc
- Absorb an attack to power up and deal more chip damage on block
Falcon Beak's Snare
STC.F+3+4
m
21
+53a
i18
ps
- Only occurs during STC after absorbing 2 attacks
KNP (Deceptive Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Leaping Lion
KNP.3+4,3+4
m,m
30,20
-3~0
+31a (+21)
i39~42
js38
- Same attack as Spring Up (FUFT.b+3+4)
BT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slashing Tiger
BT.2
m
27
-13
+17
i19~21
pc8~
- Absorb an attack to power up and deal more damage on block
Reverse Mighty Sweep Kick
BT.d+3
l
20
-26c
-3
+70a (+54)
i18~20
cs
- Has clean hit effect
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enlighted Yellow Dragon Palm
R.df+1+2
t
55
-15
+0d
i20
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
Evading Wall
B,B,U/B
m
21
+4c
+22
+22
i39~41
js5
- The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
1 | m | 5 | i25~26 | -11 | +2 | |
2 | m | 5 | i16~17 | -14 | -3 | |
1 | h | 5 | i18~19 | -14 | -1 | |
3 | l | 8 | i18~20 | -21c | -2c | |
4 | m | 8 | i15~16 | -17 | -6 | |
2 | l | 7 | i30~31 | -20c | -9 | |
2 | l | 5 | i28~30 | -22c | +20a | |
2 | m | 7 | i26~27 | -20 | +12a (+5) | |
2 | m | 10 | i13~14 | -13 | +34a (+24) |