Law movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
 
(52 intermediate revisions by 10 users not shown)
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{{Sticky|{{MoveDataHeader}}}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-2+3
|id=Law-2+3
Line 113: Line 113:
|hit=+42d (-16)
|hit=+42d (-16)
|ch=
|ch=
|crush=js
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 135: Line 135:
|hit=+18d (+8)
|hit=+18d (+8)
|ch=
|ch=
|crush=pc
|crush=pc6~
|recv=
|recv=
|tot=
|tot=
Line 172: Line 172:


{{Move
{{Move
|id=Law-1+2
|id=Law-H.1+2
|parent=
|parent=
|input=1+2
|input=H.1+2
|name=Tornado Claw
|name=Tornado Claw
|target=m
|target=m
|damage=20
|damage=20
|startup=i16
|startup=i16~17
|block=-13
|block=-8~-7
|hit=+12a (+5)
|hit=+66a (+50)
|ch=+66a (+50)
|ch=
|crush=
|crush=
|recv=
|recv=
Line 192: Line 192:
* {{Weapon}}
* {{Weapon}}
* Partially uses remaining Heat Time
* Partially uses remaining Heat Time
* Instant Tornado on CH
* Alternate input DSS.1+2 }}
* Alternate input DSS.1+2 }}
}}
{{Move
|id=Law-H.d+1+2
|parent=
|input=H.d+1+2
|name=Dragon Charge (Heat)
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=DSS
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Enters DSS
* Transition to Slide Step with DF
* Absorbs punch attacks and shifts to Dragon Parry }}
}}
}}
{{Move
{{Move
|id=Law-b+2+4
|id=Law-H.DSS,P
|parent=
|parent=
|input=b+2+4
|input=H.DSS,P
|name=Dragon Parry
|name=Dragon Parry
|target=t
|target=t
|damage=34 (38 Heat)
|damage=38
|startup=
|startup=
|block=
|block=
|hit=+0d
|hit=+0d
|ch=
|ch=
|crush=
|crush=ps1?
|recv=
|recv=
|tot=
|tot=
Line 237: Line 213:
|notes={{Plainlist|
|notes={{Plainlist|
* Punches only
* Punches only
* Partially restores remaining Heat Time
* Heat only
* Does 38 damage in Heat}}
* Partially restores remaining Heat Time}}
}}
}}


== Rage ==
== Rage ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-R.df+1+2
|id=Law-R.df+1+2
Line 261: Line 237:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Rage Art
* {{RageArt}}
* {{RecoverableHealthRemoval}}
* Damage increases with lower health
* Damage increases with lower health
* Erases opponent's recoverable health on hit}}
}}
}}
}}


== n ==
== n ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-1
|id=Law-1
Line 377: Line 354:
|target=,h
|target=,h
|damage=,15
|damage=,15
|startup=i20
|startup=i13
|block=-9  
|block=-9  
|hit=+4  
|hit=+4  
Line 446: Line 423:
|hit=-11
|hit=-11
|ch=
|ch=
|crush=js
|crush=js9
|recv=rFC
|recv=rFC
|tot=
|tot=
Line 756: Line 733:
|hit=+30a (+13)
|hit=+30a (+13)
|ch=
|ch=
|crush=js
|crush=js23~
|recv=
|recv=
|tot=
|tot=
Line 765: Line 742:
}}
}}


{{MoveQuery|Law-1+2}}
{{Move
 
|id=Law-1+2
|parent=
|input=1+2
|name=Tornado Claw
|target=m
|damage=20
|startup=i16~17
|block=-13~12
|hit=+12a (+5)
|ch=+66a (+50)
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* Partially uses remaining Heat Time in heat
* Instant Tornado on CH
* Alternate input DSS.1+2 }}
}}
{{Move
{{Move
|id=Law-3+4
|id=Law-3+4
Line 774: Line 773:
|target=m,m
|target=m,m
|damage=5,10
|damage=5,10
|startup=i14
|startup=i14~15, i11
|block=-13
|block=-13
|hit=+3
|hit=+3
|ch=
|ch=
|crush=
|crush=js14~
|recv=
|recv=
|tot=
|tot=
Line 794: Line 793:
|damage=,25
|damage=,25
|startup=i30
|startup=i30
|block=+7
|block=+7 (+10g w)
|hit=+31d (-27)
|hit=+31d (-27)
|ch=
|ch=
|crush=js
|crush=js22~
|recv=
|recv=
|tot=
|tot=
Line 805: Line 804:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{WallCrush|+10g on block}}
* Combos from 1st hit
* Combos from 1st hit
* {{WallCrush|+10g on block}}
* Chip damage on block
* Chip damage on block
* Alternate input DSS.3+4,4}}
* Alternate input DSS.3+4,4}}
Line 812: Line 811:


== f ==
== f ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-f+2
|id=Law-f+2
Line 930: Line 929:
|hit=+7c  
|hit=+7c  
|ch=+49a
|ch=+49a
|crush=js
|crush=js11~
|recv=
|recv=
|tot=
|tot=
Line 940: Line 939:


== df ==
== df ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-df+1
|id=Law-df+1
Line 1,028: Line 1,027:
|hit=+52a (+21)
|hit=+52a (+21)
|ch=
|ch=
|crush=
|crush=cs6~
|recv=FC
|recv=FC
|tot=
|tot=
Line 1,062: Line 1,061:
|target=,m
|target=,m
|damage=,23
|damage=,23
|startup=i29
|startup=i29~31
|block=-14
|block=-14
|hit=+68a (+52)
|hit=+68a (+52)
|ch=
|ch=
|crush=js
|crush=js14~
|recv=FC
|recv=FC
|tot=
|tot=
Line 1,116: Line 1,115:


== d ==
== d ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-d+1
|id=Law-d+1
Line 1,182: Line 1,181:
|name=Body Blow > Dragon Lift
|name=Body Blow > Dragon Lift
|target=,m
|target=,m
|damage=21
|damage=,21
|startup=i23
|startup=i23
|block=-15
|block=-15
Line 1,235: Line 1,234:
|notes={{Plainlist|
|notes={{Plainlist|
* Combos from 1st hit CH
* Combos from 1st hit CH
* -30 on block from 1st block
* Delay-able }}
* Delay-able }}
}}
}}
Line 1,262: Line 1,262:
|name=Construct Kick
|name=Construct Kick
|target=,h
|target=,h
|damage=12
|damage=,12
|startup=i12
|startup=i12
|block=-12
|block=-12
|hit=+0
|hit=+0
|ch=+5
|ch=+5
|crush=
|crush=js5~9? fs10?~12?
|recv=
|recv=
|tot=
|tot=
Line 1,275: Line 1,275:
|notes={{Plainlist|
|notes={{Plainlist|
* Combos from 1st hit
* Combos from 1st hit
* -26 on 1st block
* Nosebleed stun }}
* Nosebleed stun }}
}}
}}
Line 1,302: Line 1,303:
|name=Low Kick > Somersault
|name=Low Kick > Somersault
|target=,m
|target=,m
|damage=23
|damage=,23
|startup=i29
|startup=i29
|block=-14
|block=-14
|hit=+14a
|hit=+14a
|ch=
|ch=
|crush=js
|crush=js19~
|recv=FC
|recv=FC
|tot=
|tot=
Line 1,320: Line 1,321:


== db ==
== db ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-db+1
|id=Law-db+1
Line 1,365: Line 1,366:
|name=Elbow Spring Kick
|name=Elbow Spring Kick
|target=,m
|target=,m
|damage=25
|damage=,25
|startup=i33
|startup=i33
|block=-4
|block=-4
Line 1,437: Line 1,438:


== b ==
== b ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-b+1
|id=Law-b+1
Line 1,579: Line 1,580:
|damage=,23
|damage=,23
|startup=i23
|startup=i23
|block=-7,
|block=-7
|hit=+36a (+26)
|hit=+36a (+26)
|ch=
|ch=
Line 1,696: Line 1,697:
|hit=+31a (+23)
|hit=+31a (+23)
|ch=
|ch=
|crush=pc
|crush=pc7~
|recv=
|recv=
|tot=
|tot=
Line 1,712: Line 1,713:
|target=
|target=
|damage=
|damage=
|startup=ps2~11
|startup=
|block=
|block=
|hit=+7
|hit=+7
|ch=
|ch=
|crush=
|crush=ps5?~11?
|recv=35
|recv=35
|tot=
|tot=
Line 1,726: Line 1,727:
* Guarantees DSS.1, DSS.2, DSS.f+1}}
* Guarantees DSS.1, DSS.2, DSS.f+1}}
}}
}}
{{MoveQuery|Law-b+2+4}}
{{Move
{{Move
|id=Law-b+3+4
|id=Law-b+2+4
|parent=
|parent=
|input=b+3+4
|input=b+2+4
|name=Dragon Arrow
|name=Dragon Parry
|target=m
|target=t
|damage=25
|damage=34 (38 Heat)
|startup=i23
|startup=
|block=-18
|block=
|hit=+0d
|ch=
|crush=ps5?
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Punches only
* Partially restores remaining Heat Time
* Does 38 damage in Heat}}
}}
{{Move
|id=Law-b+3+4
|parent=
|input=b+3+4
|name=Dragon Arrow
|target=m
|damage=25
|startup=i23
|block=-18
|hit=+16a (+6)
|hit=+16a (+6)
|ch=
|ch=
|crush=
|crush=cs6~10?
|recv=
|recv=
|tot=
|tot=
Line 1,752: Line 1,773:
== u ==
== u ==


 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-ub+2
|id=Law-ub+2
Line 1,807: Line 1,828:
|hit=
|hit=
|ch=
|ch=
|crush=js
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,840: Line 1,861:
|parent=
|parent=
|input=u+4
|input=u+4
|name=Rising Toe Kick (neutral hopkick)
|name=Rising Toe Kick
|alias=neutral hopkick
|target=m
|target=m
|damage=12
|damage=12
Line 1,907: Line 1,929:
|parent=
|parent=
|input=uf+4
|input=uf+4
|name=Dragon's Rising Kick (hopkick)
|name=Dragon's Rising Kick
|alias=hopkick
|target=m
|target=m
|damage=14
|damage=14
Line 1,914: Line 1,937:
|hit=+33a (+23)
|hit=+33a (+23)
|ch=
|ch=
|crush=js
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,933: Line 1,956:
|hit=+5
|hit=+5
|ch=
|ch=
|crush=js
|crush=js8~30?
|recv=
|recv=
|tot=
|tot=
Line 1,972: Line 1,995:
|hit=+28a (+18)
|hit=+28a (+18)
|ch=
|ch=
|crush=js
|crush=js9~
|recv=FC
|recv=FC
|tot=
|tot=
Line 2,011: Line 2,034:
== Motion Input ==
== Motion Input ==


 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-f,F+2
|id=Law-f,F+2
Line 2,076: Line 2,099:
|id=Law-f,F+2,3
|id=Law-f,F+2,3
|parent=Law-f,F+2
|parent=Law-f,F+2
|input=,4
|input=,3
|name=Dragon Dagger
|name=Dragon Dagger
|target=,h
|target=,h
Line 2,094: Line 2,117:
* {{BB}}
* {{BB}}
* Combos from 1st hit
* Combos from 1st hit
* Jails from 1st block with ?F delay
* Delayable}}
* Delayable}}
}}
}}
Line 2,102: Line 2,126:
|name=Dragon's Poke > Poison Arrow
|name=Dragon's Poke > Poison Arrow
|target=,m
|target=,m
|damage=24
|damage=,24
|startup=i31
|startup=i31
|block=+2
|block=+2
Line 2,185: Line 2,209:
== Crouch ==
== Crouch ==


 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-FC.1
|id=Law-FC.1
Line 2,323: Line 2,347:
|notes=
|notes=
}}
}}
 
{{Move
== WS ==
|id=Law-FC.df,d,df+3
 
|parent=
 
|input=FC.df,d,df+3
|name=Slide Kick
|target=l
|damage=20
|startup=i16~20
|block=-23
|hit=+13
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate input df+3 in Slide Step}}
}}
 
== WS ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-ws1
|id=Law-ws1
Line 2,395: Line 2,439:
|input=ws3
|input=ws3
|name=Side Kick
|name=Side Kick
|target=m
|target=h
|damage=16
|damage=16
|startup=i16
|startup=i16
Line 2,477: Line 2,521:
== DSS (''Dragon Charge'') ==
== DSS (''Dragon Charge'') ==


 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-d+1+2
|id=Law-d+1+2
Line 2,512: Line 2,556:
|ch=+18c
|ch=+18c
|crush=
|crush=
|recv=DSS
|recv=r36? DSS
|tot=
|tot=49?
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,647: Line 2,691:
|hit=+18d (+8)
|hit=+18d (+8)
|ch=
|ch=
|crush=pc
|crush=pc8~
|recv=
|recv=
|tot=
|tot=
Line 2,659: Line 2,703:
* Chip damage on block
* Chip damage on block
* Alternate input f,F+3}}
* Alternate input f,F+3}}
* {{MoveDataIcon|color=white|While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.}}
}}
}}
{{MoveDataIcon|color=white|While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.}}
 
{{Move
{{Move
|id=Law-DSS.f+4
|id=Law-DSS.f+4
Line 2,669: Line 2,714:
|damage=40
|damage=40
|startup=i19
|startup=i19
|block=+7
|block=+7 (+10g w)
|hit=+31d (-27)
|hit=+31d (-27)
|ch=
|ch=
Line 2,682: Line 2,727:
* {{WallCrush|+10g on block}}
* {{WallCrush|+10g on block}}
* Chip damage on block}}
* Chip damage on block}}
* {{MoveDataIcon|color=white|While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.}}
}}
}}
{{MoveDataIcon|color=white|While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.}}
 
{{Move
{{Move
|id=Law-DSS.uf+1+2
|id=Law-DSS.uf+1+2
Line 2,704: Line 2,750:
}}
}}


== SS ==
== BT ==
 


{{MoveDataHeader}}
{{Move
{{Move
|id=Law-ss2
|id=Law-BT.1
|parent=
|parent=
|input=ss2
|input=BT.1
|name=Spinning Dragon Blow
|name=Turning Knuckles
|target=m
|target=h
|damage=23
|damage=7
|startup=i18
|startup=i10
|block=+0
|block=+1
|hit=+16d (+6)
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 2,724: Line 2,770:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can route into the same strings as his normal 1
* {{BB}}
* Chip damage on block }}
}}
}}
{{Move
{{Move
|id=Law-ss3
|id=Law-BT.2
|parent=
|parent=
|input=ss3
|input=BT.2
|name=Low Crush
|name=
|target=l
|target=m
|damage=17
|damage=17
|startup=i18
|startup=i15
|block=-14
|hit=-1
|ch=+52a
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Law-BT.2,2
|parent=Law-BT.2
|input=,2
|name=Blind Elbow Combo
|target=,m
|damage=,20
|startup=i14
|block=-14
|hit=+31d (-27)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combos from 1st hit
* Delay-able }}
}}
{{Move
|id=Law-BT.3
|parent=
|input=BT.3
|name=
|target=h
|damage=18
|startup=i10
|block=-8
|hit=+8
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Law-BT.4
|parent=
|input=BT.4
|name=
|target=h
|damage=14
|startup=i11
|block=-9
|hit=+2
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Law-BT.4,3
|parent=Law-BT.4
|input=,3
|name=Wolf Fang
|target=,m
|damage=,24
|startup=i24
|block=-12
|hit=+12a (+3)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combos from 1st hit CH }}
}}
{{Move
|id=Law-BT.1+2
|parent=
|input=BT.1+2
|name=Dragon Back Blow
|target=h
|damage=20
|startup=i15
|block=+1
|hit=+16g
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
{{Homing}} }}
}}
{{Move
|id=Law-BT.d+3
|parent=
|input=BT.d+3
|name=
|target=l
|damage=6
|startup=i12
|block=-15
|hit=-4
|ch=
|crush=
|recv=FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Law-BT.d+4
|parent=
|input=BT.d+4
|name=Reverse Low
|target=l
|damage=17
|startup=i23
|block=-13
|block=-13
|hit=+7
|hit=+6c
|ch=+16c
|ch=+26d
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Automatically transitions to DSS on hit
}}
** CH guarantees DSS.f+1, DSS.3+4,4 }}
{{Move
}}
|id=Law-BT.d+3+4
 
|parent=
{{Move
|input=BT.d+3+4
|id=Law-ss1+2
|name=Frogman
|parent=
|target=m
|input=ss1+2
|damage=25
|name=
|startup=i26
|target=m,h,m
|block=-15
|damage=8,8,8
|hit=+0
|startup=i17
|ch=
|block=+4
|crush=
|hit=+7
|recv=BT
|ch=
|tot=
|crush=
|range=
|recv=
|tracksLeft=
|tot=
|tracksRight=
|range=
|notes={{Plainlist|
|tracksLeft=
* Transition to FUFA with D
|tracksRight=
** (-2 oB, +13d oH) }}
|notes=Automatically transitions to DSS on hit and block
}}
}}
 
{{Move
 
|id=Law-ss1+2,2
== SS ==
|parent=Law-ss1+2
 
|input=,2
{{MoveDataHeader}}
{{Move
|id=Law-ss2
|parent=
|input=ss2
|name=Spinning Dragon Blow
|target=m
|damage=23
|startup=i18
|block=+0
|hit=+16d (+6)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Chip damage on block }}
}}
{{Move
|id=Law-ss3
|parent=
|input=ss3
|name=Low Crush
|target=l
|damage=17
|startup=i18
|block=-13
|hit=+7
|ch=+16c
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Automatically transitions to DSS on hit
** CH guarantees DSS.f+1, DSS.3+4,4 }}
}}
 
{{Move
|id=Law-ss1+2
|parent=
|input=ss1+2
|name=
|target=m,h,m
|damage=8,8,8
|startup=i17
|block=-4
|hit=+7
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Automatically transitions to DSS on hit and block
}}
{{Move
|id=Law-ss1+2,1
|parent=Law-ss1+2
|input=,1
|name=Dragon Judgment
|name=Dragon Judgment
|target=,m
|target=,m
Line 2,811: Line 3,060:
== Others ==
== Others ==


 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-1+2+3+4
|id=Law-1+2+3+4
Line 2,978: Line 3,227:


== Throws ==
== Throws ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Law-1+3
|id=Law-1+3

Latest revision as of 22:51, 28 November 2024

Heat

Allows the use of the powered up versions of nunchuck moves (1+2, DSS.1+2, b+2+4.)
During Heat: 1+2 consumes heat.
During Heat: Can parry punches with Dragon Charge (DSS). Successful parries with Dragon Charge and b+2+4 restore heat.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Heavenly Dragon

H.2+3

m,​t
24,​4,​5,​5,​5,​7 (50)
+11g
+5
i14
Heat Smash
Balcony Break
  • Automatically transitions to DSS on block
Furious Rush

1,​1,1

h,​h,​m
5,​5,​20
-12
+41d (-17)
i20
Heat Engager
Heat Dash +5, +36a (+26)
  • Combos from 1st or 2nd hit CH
Balcony Break
Dragon Storm

b+1,​2,2

m,​m,​m
12,​12,​22
-14
+12a (+5)
i18
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
  • Combos from 1st or 2nd hit CH
  • Delay-able
Dragon's Fury

uf+3

m
20
-8
+42d (-16)
i18
js9~
Heat Engager
Heat Dash +5, +36d (+26)
Balcony Break
Dragon Cannon

f,F+3

m
30
-13
+18d (+8)
i20
pc6~
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Alternate input DSS.f+3
Dragon Roar

DSS.f+1

m
20
-9
+39d (-19)
i14
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
Tornado Claw

H.1+2

m
20
-8~-7
+66a (+50)
i16~17
Tornado
Weapon
  • Partially uses remaining Heat Time
  • Alternate input DSS.1+2
Dragon Parry

H.DSS,P

t
38
+0d
ps1?
  • Punches only
  • Heat only
  • Partially restores remaining Heat Time

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fate of the Dragon

R.df+1+2

m,​t
55+
-15
+0
i20
pc8~
r39
Rage Art
Removes Recoverable Health
  • Damage increases with lower health

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27 r17

1,1

h,​h
5,​5
-8
-6
+6
i18
Furious Rush

1,​1,1

h,​h,​m
5,​5,​20
-12
+41d (-17)
i20
Heat Engager
Heat Dash +5, +36a (+26)
  • Combos from 1st or 2nd hit CH
Balcony Break
Knuckle Barrage Combo

1,​1,2

h,​h,​h
5,​5,​12
-6
+6
i17
  • Transition to DSS with F
    • (-5 oB, +7 oH)
Left Right Combo

1,2

h,​h
5,​8
-3
+6
+6
i12
  • Jails from 1st attack
  • Combos from 1st hit

1,​2,2

h,​h,​m
5,​8,​10
-8
+4
+4
i20
Combos from 1st hit CH
Left Right Dragon Fist Combo

1,​2,​2,2

h,​h,​m,​h
5,​8,​10,​15
-9
+4
+9d
i13
  • Combos from 1st or 3rd hit CH
  • Delay-able
  • Transition to DSS with F
    • (-3 oB, +10g oH, +15d CH)
Left Right Blazing Fist Combo

1,​2,​2,1+2

h,​h,​m,​m
5,​8,​10,​23
-13
+5a (-4)
i19
Balcony Break
Left Right > Knee

1,​2,3

h,​h,​m
5,​8,​10
-5
+13
i15
Wall Crush +24g on hit
Knee
  • Combos from 1st hit CH
  • Jails from 1st attack
Left Right Combo > Somersault

1,2,uf+3

h,​h,​Special
-20
-11
js9
rFC
Transition to Slide Step with DF
Left Right Combo > Somersault Feint

1,2,uf+3,4

h,​h,​Special,​m
20
-12
+31a (+21)
i15
Right Jab

2

h
8
+0
+6
i10

2,2

h,​m
8,​10
-8
+4
i20
Delay-able
Rave War Combo

2,​2,2

h,​m,​h
8,​10,​10
-9
+4
+9d
i13
  • Combos from 2nd hit
  • Transition to DSS with F
    • (-3 oB, +10g oH, +15d)
Blazing Fist Combo

2,​2,1+2

h,​m,​m
8,​10,​20
-13
+5a (-4)
i19
Balcony Break
  • Combos from 2nd hit CH
  • Delay-able

2,b+2

h,​h
8,​8
-4
+7
i17
  • Combos from 1st hit
  • Delay-able

2,​b+2,1

h,​h,​h
8,​8,​8
-3
+3
i23
  • Combos from 2nd hit CH
  • Delay-able
Rage Dragon Combo

2,​b+2,​1,2

h,​h,​h,​m
8,​8,​8,​21
-3
+20a
+55a
i20
  • Combos from 3rd hit CH
  • Delay-able
  • Transition to FC with D
High Kick

3

h
12
-9
+2
i12
Feint > Middle Kick

3,3

h,​m
12,​17
-14
-3
+53a (+22)
i27
  • Combos from 1st hit CH
  • Delay-able
High Kick > Bloody Cleaver

3,4

h,​h
12,​20
-10
+19a (+10)
i22
  • Combos from 1st hit
Balcony Break
Right High Kick

4

h
15
-9
+7
i13

4,3

h,​h
15,​12
-8
+1
+23a
i18
  • Combos from 1st hit
  • Transition to DSS with F
    • (+8 oB, +17g, +39a (+32))
    • DSS allows full combo off of Magic 4
Shaolin Spin Kicks

4,​3,4

h,​h,​h
15,​12,​14
-6
-1
+31a (+24)
i20
  • Combos off of 1st hit CH
  • Transition to DSS with F
    • (+8 oB, +13g, +45a (+38))
    • DSS allows full combo off of Magic 4
Crescent Kick Combo

4,u+3

h,​m
15,​23
-1
+30a (+13)
i33
js23~
Combos off of 1st hit CH
Tornado Claw

1+2

m
20
-13~12
+12a (+5)
+66a (+50)
i16~17
Tornado
Weapon
  • Partially uses remaining Heat Time in heat
  • Instant Tornado on CH
  • Alternate input DSS.1+2

3+4

m,​m
5,​10
-13
+3
i14~15, i11
js14~
Alternate input DSS.3+4
Wild Dragon's Flight

3+4,4

m,​m,​h
5,​10,​25
+7 (+10g w)
+31d (-27)
i30
js22~
Balcony Break
Wall Crush +10g on block
  • Combos from 1st hit
  • Chip damage on block
  • Alternate input DSS.3+4,4

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
+0
+6
i12
  • Can route into:
    • Rave War Combo (f+2,2,2), or
    • Blazing Fist Combo (f+2,2,1+2)
  • Alternate input DSS.f+2
Poison Arrow

f+2~1

m
24
+2
+30a (+4)
i19
Balcony Break
  • Chip damage on block
  • Transition to DSS with F
    • (+5 oB, +33a (+7))
  • Alternate input DSS.f+2~1

f+3

m
10
-10
+1
i18
Plunging Knock

f+3,1

m,​m
10,​12
-2
+8
i20
  • Transition to DSS with F
    • (+4 oB, +14g)
Dragon Hammer

f+1+2

m
20
+3c
+8c
+55a
i20
Transition to FC with D
Dragon Killer

f+3+4

m
20
-2
+7c
+49a
i25
js11~
Alternate input DSS.f+3+4

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-1
+5
i13
First hit of Law's 10 String

df+1,3

m,​l
10,​6
-16
-5
i20
Combos from 1st hit

df+1,​3,2

m,​l,​m
10,​6,​6
-12
-1
i28
Combos from 1st hit
Dragon Raise

df+2

m
12
-7
+34a (+24)
i15
Dragon Lance

df+3

m
23
-13
+52a (+21)
i21
cs6~
FC
Right Middle Kick

df+4

m
15
-8
+3
i13
Right Middle Kick > Somersault Kick

df+4,3

m,​m
15,​23
-14
+68a (+52)
i29~31
js14~
FC
Tornado
  • Combos from 1st hit CH
Right Middle Kick

df+4

m
15
-8
+3
i13
Banana Peel

df+3+4

l
12
-15
+4c
+6a
i18
cs6~
FC

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Backhand

d+1

l
15
-12
-1
i21
cs6~
FC
Transition to Slide Step with DF
Low Backhand > High Kick

d+1,3

l,​h
15,​21
-9
+20a (+11)
+65a (+45)
i24
Balcony Break
  • Tornado on CH
Body Blow

d+2

s
8
-4
+7
i11
cs4~
FC
Alternate input FC.d+2
Body Blow > Dragon Lift

d+2,3

s,​m
8,​21
-15
+30a (+20)
i23
  • Combos from 1st hit CH
Tornado
Dragon Low

d+3

l
8
-14
-3
i16
Transition to FC with D
Dragon Low > Hook Kick

d+3,3

l,​h
8,​17
-7
+20a
+46CS
i16
  • Combos from 1st hit CH
  • -30 on block from 1st block
  • Delay-able

d+4

l
7
-11
+0
i15
Construct Kick

d+4,3

l,​h
7,​12
-12
+0
+5
i12
js5~9? fs10?~12?
  • Combos from 1st hit
  • -26 on 1st block
  • Nosebleed stun
Low Kick

d+3+4

l
7
-14
-2
i12
cs4~
FC
Alternate input FC.d+4
Low Kick > Somersault

d+3+4,3

l,​m
7,​23
-14
+14a
i29
js19~
FC
Balcony Break
  • Combos from 1st hit CH
  • Alternate input FC.d+4,3

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
FC

db+2

m
15
-4
+7
i14
BT
Elbow Spring Kick

db+2,4

m,​m
15,​25
-4
+1d
i33
js
BT
Transition to FUFA with D
Shin Crusher

db+3

l
15
-13
+3c
+13g
i17
Dragon's Tail

db+4

l
20
-37
+15a
i26
cs6~
Homing
Dragon's Tail > Somersault Kick

db+4,4

l,​m
20,​27
-8
+30a (+12)
i37
js

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
12
-9
+2
i14
  • Transition to DSS with F
    • (-3 oB, +8 oH)

b+1,2

m,​m
12,​12
-12
+2
i19
  • Combos from 1st hit
  • Delay-able
  • Transition to DSS with F
    • (-9 oB, +5 oH)
Dragon Storm

b+1,​2,2

m,​m,​m
12,​12,​22
-14
+12a (+5)
i18
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
  • Combos from 1st or 2nd hit CH
  • Delay-able

b+2

m
12
-8
+4
i16
Vortex Rush

b+2,1

m,​m
12,​16
-15
+11a
i26
Tornado
Balcony Break
  • Combos from 1st hit CH
Knuckle Rush

b+2,2

m,​h
12,​15
-9
+4
+9d
i13
  • Combos from 1st hit
  • Delay-able
  • Transition to DSS with F
    • (-3 oB, +10 oH, +15d CH)

b+2,3

m,​l
12,​10
-12
-1
i23
Delay-able
Junkyard Kick

b+2,​3,4

m,​l,​m
12,​10,​23
-7
+36a (+26)
i23
Tornado
  • Combos from 2nd hit CH
  • Delay-able
  • Transition to DSS with F
    • (+6 oB, +49a (+39) oH)
Dragon Rush Combo

b+2,​3,d+4

m,​l,​l
12,​10,​23
-37
+11a
i34
cs
FC
Delay-able
Dragon Spin Kick

b+3

m
27
-12
+17a (+8)
i23
(BT)
Homing
Balcony Break
  • Transition to BT with B
    • (-11 oB, +18a (+9) oH)

b+4

m
13
-7
+3
i14
(BT)
Homing
  • Transition to BT with B
    • (-4 oB, +6 oH)
Tiger Fang

b+4,3

m,​h
13,​21
-5
+24a (+15)
i32
Balcony Break
  • Combos from 1st hit
Dragon Stinger

b+1+2

m
21
-14
+31a (+23)
i20
pc7~
Balcony Break
Parry

b+1+3

+7
ps5?~11?
35
  • Transition to DSS on successful parry with F to be +14
  • Guarantees DSS.1, DSS.2, DSS.f+1
Dragon Parry

b+2+4

t
34 (38 Heat)
+0d
ps5?
  • Punches only
  • Partially restores remaining Heat Time
  • Does 38 damage in Heat
Dragon Arrow

b+3+4

m
25
-18
+16a (+6)
i23
cs6~10?
Balcony Break
  • Can be done from DSS

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
generic hook

ub+2

h
17
-12
+9
i15
Fury Fist Rush

ub+1,2,1,2

h,​h,​h,​h
8,​8,​8,​28
-7
+13a (-4)
i12,i6,i6,i13
  • Jails from 1st to 3rd attack
  • Last hit delay-able
  • Frame data for 1st, 2nd and 3rd hits:
    • (-9 oB, -3 oH)
Somersault

ub+3

js9~
  • Transition to Slide Step with DF
  • Alternate input u+3
Somersault > Feint

ub+3,4

m
20
-12
+31a (+21)
i15
Rising Toe Kick

u+4

m
12
-13
+19a (+9)
+33a (+23)
i15
js
Sometimes written neutral hopkick
Blackout

uf+1

h
10
-5
+6
i12
  • Alternate input:
    • Ki Charge~1
    • b,B+2+3~1,3
Blackout > Muggin'

uf+1,3

h,​l
1010
-13
-1
i19
  • Combos from 1st hit
  • Alternate input:
    • Ki Charge~1,3
    • b,B+2+3~1,3
Dragon's Fury

uf+3

m
20
-8
+42d (-16)
i18
js9~
Heat Engager
Heat Dash +5, +36d (+26)
Balcony Break
Dragon's Rising Kick

uf+4

m
14
-13
+33a (+23)
i15
js9~
Sometimes written hopkick
Dragon's Descent

uf+3+4

l
27
-24
+5
i29
js8~30?
Alternate input DSS.uf+3+4
Dragon's Rising Cannon

uf,n,4

m
20
-15
+30a (+20)
i19
js
Somersault Kick

UF+4

m
23
-17
+28a (+18)
i18
js9~
FC
  • Alternate input
    • UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
Backflipper

UF+4,3

m,​m
2316
-14
+78a (+62)
i19
js
  • Combos from 1st hit
Tornado
  • 2nd hit Instant Tornado
    • (+68a (+52) oH)
  • Alternate input
    • UB+4,3 U+4,3
    • FC.ub+4,3 FC.u+4,3 FC.uf+4,3

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon's Poke

f,F+2

m
12
-6
+2
+7
i14

f,​F+2,1

m,​h
12,​12
-4
+2
i22
Delayable
Dragon Strike Combo

f,​F+2,​1,3

m,​h,​m
12,​12,​23
-13
+11a
i28
Balcony Break
  • Combos off 2nd hit CH
  • Delayable
Dragon Dagger

f,​F+2,3

m,​h
12,​20
-14
+37a (-21)
i16
Tornado
Balcony Break
  • Combos from 1st hit
  • Jails from 1st block with ?F delay
  • Delayable
Dragon's Poke > Poison Arrow

f,​F+2,f+1+2

m,​m
12,​24
+2
+30a (+4)
i31
  • Chip damage on block
  • Transition to DSS with F
    • (+5 oB,+33a (+7))
Dragon Cannon

f,F+3

m
30
-13
+18d (+8)
i20
pc6~
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Alternate input DSS.f+3
Dragon's Leap Shot

f,F+4

m
17
-11
+18a (+1)
i20
Balcony Break
Running Side Kick

f,f,F+3

m
30
+6
+35d (-23)
i20~28
js
Balcony Break
  • Chip damage on block
  • Alternate input wr3
Charge Power Punch

b,B+2+3

m!
60
+0d
i78
Can cancel and transition to DSS with b,b

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

FC.1

s
5
-5
+6
i10
cs4~
FC
Body Blow

FC.2

s
8
-4
+7
i11
cs4~
FC
Alternate input d+2

FC.3

l
10
-17
-6
i16
cs4~
FC
Double Impact

FC.3,4

l,​m
10,​27
-14
+14a (-3)
i29
js
FC
Combo from 1st hit CH
Low Kick

FC.4

l
7
-14
-2
i12
cs4~
FC
Alternate input d+3+4
Low Kick > Somersault

FC.4,3

l,​m
7,​23
-14
+14a
i29
js
FC
  • Combos from 1st hit CH
  • Alternate input d+3+4,3
Rainbow Kick

FC.UF+3+4

m
30
-4
+17a (+7)
i46~49
js
FUFT
Slide Kick

FC.df,d,df+3

l
20
-23
+13
i16~20
  • Alternate input df+3 in Slide Step

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
10
-7
-1
i13
  • Transition to DSS with F
    • (-4 oB, +2 oH)
Flash Fist

ws1,2

m,​h
10,​25
-9
+40d (-18)
i16
Balcony Break
  • Delayable
Dragon Uppercut

ws2

m
20
-18
+31a (+21)
i15
Side Kick

ws3

h
16
+17g
+19
i16
DSS
  • Automatically transitions to DSS on hit and block
    • On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4

ws4

m
14
-4
+7
i11
  • Transition to DSS with F
    • (+5 oB, +16 oH)
Front Kick Somersault Variation

ws4,3

m,​m
14,​23
-14
+68a (+52)
i27
js
FC
Tornado
    • Combos from 1st hit CH
Catapult Kick

ws3+4

m
30
-21
+0a (-17)
i14
js
Balcony Break

DSS (Dragon Charge)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Charge

d+1+2

DSS
  • Enters DSS
  • Transition to Slide Step with DF
Dragon Knuckle

DSS.1

h
14
+0
+8
+18c
i12
t49? r36? DSS
  • Chip damage on block
  • Automatically transitions to DSS on hit and block
  • CH guarantees DSS.f+1, DSS.3+4,4
Cloud Gates

DSS.2

h
20
+1
+15d
+50a
i14
Balcony Break
  • Chip damage on block
Dragon Charge Spin Kick

DSS.3

h
30
+3
+40a
i19
Homing
Balcony Break
  • Chip damage on block
Dragon Charge Kick

DSS.4

l
21
-13
+6c
+38d
i21
Tornado Claw

DSS.1+2

m
-13
+12a (+5)
+66a (+50)
i16
Tornado
Weapon
  • Partially uses remaining Heat time
  • Instant Tornado on CH
  • Alternate input 1+2
Dragon Roar

DSS.f+1

m
20
-9
+39d (-19)
i14
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
Poison Arrow

DSS.f+2~1

m
24
+2
+30a (+4)
i19
Balcony Break
  • Chip damage on block
  • Transition to DSS with F
    • (+5 oB, +33a (+7))
  • Alternate input f+2~1
Dragon Cannon

DSS.f+3

m
30
-13
+18d (+8)
i20
pc8~
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Chip damage on block
  • Alternate input f,F+3
  • While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.
    Dragon's Flight

    DSS.f+4

    h
    40
    +7 (+10g w)
    +31d (-27)
    i19
    Balcony Break
    Wall Crush +10g on block
    • Chip damage on block
  • While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.
    Facelift

    DSS.uf+1+2

    t
    35
    -2
    +0d
    i12
    Throw break 1+2

    BT

    Name
    Alt

    Input

    Hit level
    Damage
    Range
    Left Tracking
    Right Tracking
    Block
    Hit
    CH
    Startup
    States
    Recovery
    Notes
    Turning Knuckles

    BT.1

    h
    7
    +1
    +8
    i10
    Can route into the same strings as his normal 1

    BT.2

    m
    17
    -14
    -1
    +52a
    i15
    Blind Elbow Combo

    BT.2,2

    m,​m
    17,​20
    -14
    +31d (-27)
    i14
    • Combos from 1st hit
    • Delay-able

    BT.3

    h
    18
    -8
    +8
    i10

    BT.4

    h
    14
    -9
    +2
    i11
    Wolf Fang

    BT.4,3

    h,​m
    14,​24
    -12
    +12a (+3)
    i24
    Balcony Break
    • Combos from 1st hit CH
    Dragon Back Blow

    BT.1+2

    h
    20
    +1
    +16g
    i15
    Balcony Break
    Homing

    BT.d+3

    l
    6
    -15
    -4
    i12
    FC
    Reverse Low

    BT.d+4

    l
    17
    -13
    +6c
    +26d
    i23
    Frogman

    BT.d+3+4

    m
    25
    -15
    +0
    i26
    BT
    • Transition to FUFA with D
      • (-2 oB, +13d oH)


    SS

    Name
    Alt

    Input

    Hit level
    Damage
    Range
    Left Tracking
    Right Tracking
    Block
    Hit
    CH
    Startup
    States
    Recovery
    Notes
    Spinning Dragon Blow

    ss2

    m
    23
    +0
    +16d (+6)
    i18
    Balcony Break
    • Chip damage on block
    Low Crush

    ss3

    l
    17
    -13
    +7
    +16c
    i18
    • Automatically transitions to DSS on hit
      • CH guarantees DSS.f+1, DSS.3+4,4

    ss1+2

    m,​h,​m
    8,​8,​8
    -4
    +7
    i17
    Automatically transitions to DSS on hit and block
    Dragon Judgment

    ss1+2,1

    m,​h,​m,​m
    8,​8,​8,​25
    -16
    +16d (+6)
    i22
    Double Dragon

    ss3+4

    m,​h
    9,​10
    -12
    +63a (+43)
    i15
    js
    Balcony Break

    Others

    Name
    Alt

    Input

    Hit level
    Damage
    Range
    Left Tracking
    Right Tracking
    Block
    Hit
    CH
    Startup
    States
    Recovery
    Notes
    Ki Charge

    1+2+3+4

    Blackout

    1+2+3+4~1

    h
    10
    -5
    +6
    i12
    • Alternate input:
      • uf+1
      • b,B+2+3~1,3
    Blackout > Muggin'

    1+2+3+4~1,3

    h,​l
    10,​10
    -13
    -1
    i19
    • Combos from 1st hit
    • Alternate input:
      • uf+1,3
      • b,B+2+3~1,3
    Ki Charge (Hold)

    1+2+3+4

    Cloud Gates

    1+2+3+4,2

    h
    24
    +1
    +50a
    i14
    • Chip damage on block
    • Alternate input DSS.2
    Taunt

    (While down, facing up) 1+2+3+4

    t105
    Taunt

    2+3+4

    Wall Jump Attack

    (Back to wall).b,b,ub

    m
    25
    -1
    +45d (-13)
    i29-33
    js5~7 is8~13 js14~

    Throws

    Name
    Alt

    Input

    Hit level
    Damage
    Range
    Left Tracking
    Right Tracking
    Block
    Hit
    CH
    Startup
    States
    Recovery
    Notes
    Dragon's Fire

    1+3

    t
    35
    -3
    +0d
    i12~14
    Throw break 1 or 2
    Hopping Frog

    2+4

    t
    35
    +0d
    i12~14
    • Throw break 1 or 2
    • Side swap
    • Transition to BT with D
      • (+5 BT)
    Headlock Kick

    Left Throw

    t
    40
    -3
    +0d
    i12~14
    Throw break 1
    Ball Breaker

    Right Throw

    t
    42
    -3
    +0d
    i12~14
    Throw break 2
    Dragon Bites

    Back Throw

    t
    50
    +0d
    i12~14
    Unbreakable
    Run Up > Drop

    f+2+3

    t
    35
    -2
    +6d
    i12
    Throw break 1
    Headlock Punch

    uf+1+2

    t
    35
    -6
    +3d
    i12
    Throw break 1+2
    Headlock Drop

    uf+1+2,2,1,1+2

    t
    40
    -6
    -6d
    i12
    • Throw break 1+2
    Floor Break
    Knee Lift

    f,F+3+4

    t
    10
    -3
    +55a (+28)
    i12
    Throw break 1+2

    10 String

    10 Hit Combo

    df+1,3,2,2,3,3,3,4,4,4

    First 3 hits are a natural combo