Devil Jin movelist: Difference between revisions

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m (→‎u: Add u+1+2 frame data)
 
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Line 5: Line 5:


{| class="wikitable"
{| class="wikitable"
| {{MoveDataIcon|color=blue|Annihilation Beam can be used (4~3,1+2, b,f+2,1,4,1+2 etc.)}}
| {{MoveDataIcon|color=blue|Annihilation Beam can be used (4~3,H.1+2, b,f+2,1,4,H.1+2 etc.)}}
|-
|-
| {{MoveDataIcon|color=blue|Allows the use of EWGF without just input (consumes heat, but doesn't with just input).}}
| {{MoveDataIcon|color=blue|Allows the use of EWGF without just input (consumes heat without just input).}}
|}
|}


Line 14: Line 14:
|Generic-2+3
|Generic-2+3
|id=Devil Jin-2+3
|id=Devil Jin-2+3
|tracksLeft=6
|tracksRight=9
}}
}}


Line 20: Line 22:
|parent=
|parent=
|input=H.2+3
|input=H.2+3
|alt=H.R1
|name=Vindictive Helix
|name=Vindictive Helix
|target=m,h,th
|target=m,h,t
|damage=20,22,10
|damage=20,22,10
|startup=i18
|startup=i18
|block=+11 MCR
|block=+11
|hit=Th
|hit=+5d
|ch=Th
|ch=
|crush=js15~52
|crush={{Plainlist|
|recv=
* js15~52
|tot=
* fs53~55}}
|range=
|recv=r37
|tracksLeft=
|tot=65
|tracksRight=
|range=4.0
|tracksLeft=9
|tracksRight=11
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* Alternate input: R1
* Jail from 1st attack
* Transition to attack throw on hit
* Transition to MCR on block only
* Can cancel transition to MCR on block with B at +2~+12
* 8 Chip Damage on block
* 8 Chip Damage on block
}}
}}
Line 44: Line 52:
|parent=
|parent=
|input=H.MCR.2+3
|input=H.MCR.2+3
|alt=H.MCR.R1
|name=Inner Purgatory
|name=Inner Purgatory
|target=ub(m)
|target=h!,t
|damage=23,16
|damage=23,16
|startup=i20
|startup=i20
|block=Th
|block=
|hit=Th
|hit=+0d
|ch=Th
|ch=
|crush=js0~12
|crush=js1~12
|recv=
|recv=r35
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 59: Line 68:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* Alternate input: R1
* Transition to attack throw on standing or airborne hit
}}
}}
}}
}}
Line 68: Line 77:
|input=,H.1+2
|input=,H.1+2
|name=Wheel of Pain > Annihilation Beam
|name=Wheel of Pain > Annihilation Beam
|target=,sm
|target=,SM
|damage=,15
|damage=,15
|startup=i24~35
|startup=i24~35
|block=+2
|block=+2
|hit=[[Devil Jin combos#Heat|+58a(+42)]]
|hit=+30a (-20)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=103
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 82: Line 91:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* 4 Chip Damage on block.
* {{Weapon}}
* 4 Chip Damage on block
* Consumes 220F of remaining heat time
* Consumes 220F of remaining heat time
}}
}}
Line 92: Line 102:
|input=,H.1+2
|input=,H.1+2
|name=Hisou > Annihilation Beam
|name=Hisou > Annihilation Beam
|target=,sm
|target=,t
|damage=,20
|damage=,20
|startup=i25~50
|startup=i25~50
|block=-15
|block=-15
|hit=+0
|hit=+0d
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 106: Line 116:
|notes={{Plainlist|
|notes={{Plainlist|
* 6 Chip Damage on block
* 6 Chip Damage on block
* Transitions into throw on hit
* Available only as combo from 1st hit
* Unavailable on whiff
* Transition to attack throw on hit
* Consumes 250F of remaining heat time
* Consumes 250F of remaining heat time
}}
}}
Line 115: Line 127:
|input=,H.1+2
|input=,H.1+2
|name=Laser Crush > Annihilation Beam
|name=Laser Crush > Annihilation Beam
|target=,sm
|target=,SM
|damage=,15
|damage=,15
|startup=i24~35
|startup=i24~35
Line 122: Line 134:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=
|range=
|range=
Line 130: Line 142:
* {{BB}}
* {{BB}}
* {{Tornado}}
* {{Tornado}}
* {{Weapon}}
* 4 Chip Damage on block
* 4 Chip Damage on block
* Consumes 220F of remaining heat time
* Consumes 220F of remaining heat time
Line 139: Line 152:
|input=,H.1+2
|input=,H.1+2
|name=Spiral of Madness > Annihilation Beam
|name=Spiral of Madness > Annihilation Beam
|target=,sm
|target=,SM
|damage=,20
|damage=,20
|startup=i25~36
|startup=i25~36
Line 146: Line 159:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=97?
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 153: Line 166:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{Weapon}}
* 6 Chip Damage on block
* 6 Chip Damage on block
* Consumes 220F of remaining heat time
* Consumes 220F of remaining heat time
Line 165: Line 179:
== n ==
== n ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-1
|id=Devil Jin-1
|id=Devil Jin-1
|input=1
|tracksLeft=5?
|damage=5
|tracksRight=6?
|target=h
|range=
|startup=i10
|recv=r17
|block=+1
|hit=+8
}}
}}


Line 181: Line 189:
|parent=Devil Jin-1
|parent=Devil Jin-1
|input=,1
|input=,1
|name=Flash Punch Combo (2)
|name=Double Jab
|target=,h
|target=,h
|damage=,6
|damage=,6
Line 189: Line 197:
|ch=
|ch=
|crush=
|crush=
|recv=44
|recv=r19
|tot=
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* Jail from 1st attack with 3f delay
* Combo from 1st hit
}}
}}
}}
}}
Line 207: Line 214:
|target=,m
|target=,m
|damage=,14
|damage=,14
|startup=,i13
|startup=,i13~14
|block=-17
|block=-17
|hit=+18a(+13)
|hit=+18a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r37
|tot=
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}} on air hit
* {{BB}} on airborne hit
* Combo from 1st hit
* Combo from 1st hit with 11f delay
}}
}}
}}
}}
Line 235: Line 242:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r22
|tot=
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* Jail from 1st attack with 4f delay
* Combo from 1st hit
}}
}}
}}
}}
Line 258: Line 264:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* Combo from 1st hit with 11f delay
* Combo from 1st hit
* Jail from 2nd attack with 2f delay
* Move can be delayed 9f
}}
}}
}}
}}
Line 281: Line 288:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Spike}}
|notes={{Plainlist|
* {{Spike}}
* Move can be delayed 1f
* Interrupt with i10 from 2nd block}}
}}
}}


Line 297: Line 307:
|damage=,30
|damage=,30
|startup=,i36~38
|startup=,i36~38
|block=+0
|block=+0~+2
|hit=+12c
|hit=+11c~+13c
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r17
|tot=
|tot=107
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= {{Spike}}
|notes={{Plainlist|
* {{Spike}}
* Interrupt with i7 from 3rd block}}
}}
}}


Line 321: Line 333:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{Plainlist|
* {{Knee}}
* Jail from 1st attack}}
}}
}}


Line 341: Line 355:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r19
|tot=
|tot=29
|range=
|range=
|tracksLeft=
|tracksLeft=4?
|tracksRight=
|tracksRight=8?
|notes=
|notes=
}}
}}
Line 361: Line 375:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* Jail from 1st attack with 2f delay
* Combo from 1st hit
}}
}}
}}
}}
Line 384: Line 397:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=14?
|tracksRight=
|tracksRight=13?
|notes=
|notes=
}}
}}
Line 404: Line 417:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 417: Line 430:
|input=,2
|input=,2
|name=Hell Cyclone
|name=Hell Cyclone
|target=,m
|target=,M
|damage=,20
|damage=,20
|startup=,i25~28
|startup=,i25~28
|block=-11
|block=-11
|hit=+72(+56)
|hit=+72a (+56)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=112
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Input can be delayed 12f
* Move can be delayed 4f
* Interrupt with i9 from 2nd block}}
}}
}}


Line 441: Line 458:
|startup=,i23~24
|startup=,i23~24
|block=-9
|block=-9
|hit=+15(+6)
|hit=+15a (+6)
|ch=[[Devil Jin combos#Staples|+59a]]
|ch=[[Devil Jin combos#Staples|+59a]]
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{BB}}
* Input can be delayed 12f
* Move can be delayed 4f
* Interrupt with i7 from 2nd block}}
}}
}}


Line 464: Line 485:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=
|range=
|range=
Line 481: Line 502:
|startup=i17~18
|startup=i17~18
|block=-5
|block=-5
|hit=+10
|hit=+10g
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 492: Line 513:
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
* 7 Chip Damage on block
* 7 chip Damage on block
* 10 Chip Damage on block while in heat
* 10 chip Damage on block in heat
}}
}}
}}
}}
Line 503: Line 524:
|alt=ws4~3
|alt=ws4~3
|name=Wheel of Pain
|name=Wheel of Pain
|target=m
|target=M
|damage=21
|damage=21
|startup=i29-32
|startup=i29-32
|block=-7
|block=-7c
|hit=+14
|hit=+14a
|ch=
|ch=
|crush=js14~24
|crush={{Plainlist|
|recv=
* js14~23
|tot=
* fs24~26}}
|recv=r33
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=13?
|tracksRight=
|tracksRight=12?
|notes={{Spike}}
|notes={{Spike}}
}}
}}
Line 525: Line 548:
|target=m,m
|target=m,m
|damage=12,25
|damage=12,25
|startup=i17
|startup=i17 i25~26
|block=-12
|block=-12
|hit=+7
|hit=+7
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=101
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 1st hit{{Homing}}
* {{Homing}}
* 2nd hit{{BB}}
* {{BB}}
* Interrupt with i1 from 1st block
}}
}}
}}
}}
Line 546: Line 570:
|input=1+4
|input=1+4
|name=
|name=
|target=sl,h
|target=SL,h
|damage=5,5
|damage=5,5
|startup=,i16
|startup=i16~17,i14
|block=-3
|block=-3
|hit=+4
|hit=+4
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=24?
|tracksRight=
|tracksRight=23?
|notes=Jails
|notes=Jails
}}
}}
Line 570: Line 594:
|startup=,i24~25
|startup=,i24~25
|block=-12
|block=-12
|hit=+72(+56)
|hit=+72a (+56)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=100
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH
* 6 chip damage on block
}}
}}
}}
{{MoveQuery|Devil Jin-3+4}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Devil Jin-3+4
|id=Devil Jin-f+2
|parent=
|parent=
|input=3+4
|input=f+2
|name=Fly (FLY)
|name=893P
|target=sp
|target=m
|damage=
|damage=14
|startup=i40
|startup=i17~18
|block=
|block=-8
|hit=
|hit=+3
|ch=
|crush={{Plainlist|
* js20~58
* fs59~61}}
|recv=r40 FLY
|tot=104
|range=
|tracksLeft=
|tracksRight=
|notes=Transitions to FLY
}}
== f ==
{{MoveDataHeader}}
{{Move
|id=Devil Jin-f+2
|parent=
|input=f+2
|name=
|target=m
|damage=14
|startup=i17~18
|block=-8
|hit=+3
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=11?
|tracksRight=
|tracksRight=10?
|notes={{Spike}}
|notes={{Spike}}
}}
}}
Line 633: Line 642:
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=+29(+23)
|ch=+29a (+23)
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
* {{Knee}}
{{Move
* Combo from 1st hit with 14f delay
|id=Devil Jin-f+3
* Move can be delayed 13f
|parent=
*}}
|input=f+3
|name=Mourning Crow (MCR)
|target=sp
|damage=
|startup=i20
|block=
|hit=
|ch=
|crush={{Plainlist|
* js18~32
* fs33~35}}
|recv=r20 MCR
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transitions to MCR
* Stance moves may be delayed by 9F
}}
}}
}}
{{MoveQuery|Devil Jin-f+3}}
{{Move
{{Move
|id=Devil Jin-f+4
|id=Devil Jin-f+4
Line 678: Line 670:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=14f?
|tracksRight=
|tracksRight=12?
|notes=
|notes=
}}
}}
Line 692: Line 684:
|name=Twisted Samsara
|name=Twisted Samsara
|target=,m
|target=,m
|damage=,14
|damage=,15
|startup=,i26~27
|startup=,i26~27
|block=-22
|block=-22
|hit=+18(+8)
|hit=+18a (+8)
|ch=
|ch=
|crush=js27~51
|crush={{Plainlist|
|recv=
* ,js27~51
|tot=
* ,fs52~54}}
|recv=r51
|tot=94
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 705: Line 699:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Combo on 1st CH  
* Combo on 1st CH with 4?f delay
* On hit, hold ub, u or uf to transition to FLY at +36 (+26)
* Input can be delayed 16?f
* Enter FLY +36a (+26) with ub_u_uf on hit
}}
}}
}}
}}
Line 724: Line 719:
|ch=+9
|ch=+9
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=38
|range=
|range=
|tracksLeft=
|tracksLeft=8?
|tracksRight=
|tracksRight=7?
|notes=
|notes=
}}
}}
Line 741: Line 736:
|startup=,i17
|startup=,i17
|block=-9
|block=-9
|hit=+44d(-14)
|hit=+44d (-14)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 751: Line 746:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo on 1st CH
* Combo on 1st CH with 10f delay
* Move can be delayed 4f
}}
}}
}}
}}
Line 767: Line 763:
|ch=+9
|ch=+9
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=9?
|tracksRight=
|tracksRight=8?
|notes=Hold F to enter MCR at +14 or at +17 on CH
|notes={{Plainlist|
* Enter MCR +14 with F on hit
* Enter MCR +17 with F on CH
* Transition to MCR on standing hit only}}
}}
}}


Line 787: Line 786:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=24? (Fully Tracking?)
|tracksRight=
|tracksRight=8?
|notes=
|notes=
}}
}}
Line 807: Line 806:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r37
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st hit
}}
}}


Line 824: Line 823:
|startup=,i26-27
|startup=,i26-27
|block=-22
|block=-22
|hit=+18(+8)
|hit=+18a (+8)
|ch=
|ch=
|crush=js27~50
|crush={{Plainlist|
|recv=
* ,js27~50
|tot=
* ,fs51~53}}
|recv=r51
|tot=114
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 834: Line 835:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Combo from 2nd CH
* Combo from 2nd CH with 4f delay
* On hit hold ub, u or uf to shift to FLY at +36(+26)
* Input can be delayed 16f
* Jails for 3?F from 2nd hit
* Enter MCR +36a (+26) with ub_u_uf on hit
}}
}}
}}
}}
Line 851: Line 854:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=6?
|tracksRight=
|tracksRight=10?
|notes=
|notes=
}}
}}
Line 867: Line 870:
|startup=,i13~14
|startup=,i13~14
|block=-15
|block=-15
|hit=-4
|hit=-4c
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Spike}}
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit with 10f delay
* Move can be delayed 9f}}
}}
}}


Line 889: Line 895:
|startup=i18~19
|startup=i18~19
|block=-14
|block=-14
|hit=+20(+10)
|hit=+20a (+10)
|ch=
|ch=
|crush=pc7~
|crush=pc7~17
|recv=
|recv=r35
|tot=
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=10(?)
|tracksRight=
|tracksRight=10(?)
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Damage taken during power crush state is recoverable.
* Damage taken during power crush state is recoverable.
* Absorb an attack to power up and deal chip damage on block.
* -9 on block if an attack is absorbed
* 10 Chip Damage on block after absorbing an attack in power crush state
* 10 Chip Damage on block after absorbing an attack in power crush state
* 11 Chip Damage on block while in heat after absorbing an attack in power crush state
* 11 Chip Damage on block while in heat after absorbing an attack in power crush state
}}
}}
}}
}}
 
{{MoveInherit
|Generic-hFC.2
|id=Devil Jin-d+2
|input=d+2
|alt=hFC.2
|crush=cs4~
|tracksLeft=7?
|tracksRight=13?
}}
{{Move
{{Move
|id=Devil Jin-d+3
|id=Devil Jin-d+3
Line 914: Line 928:
|damage=12
|damage=12
|startup=i18~19
|startup=i18~19
|block=-12c
|block=-12
|hit=-1
|hit=-1
|ch=+7c
|ch=+7c
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=27+?(Fully Tracking?)
|tracksRight=
|tracksRight=18? or 25? (Fully Tracking?)
|notes=
|notes= Could be sidewalked left under specific circumstances.
}}
{{MoveInherit
|Generic-hFC.4
|id=Devil Jin-d+4
|input=d+4
|alt={{Dotlist|
* db+4
* hFC.4}}
|crush=cs4~
|tracksLeft=8 or 15-20? (Fully Tracking?)
|tracksRight=21+? (Fully Tracking?)
}}
}}
{{Move
{{Move
|id=Devil Jin-d+3+4
|id=Devil Jin-d+3+4
Line 932: Line 956:
|name=Double Lift Kicks
|name=Double Lift Kicks
|target=m,m
|target=m,m
|damage=5, 20
|damage=5,20
|startup=i15-16, i15-16
|startup=i15-16 i15-16
|block=-15
|block=-15
|hit=+30(+20)
|hit=+30a (+20)
|ch=
|ch=
|crush=js16~30
|crush=js16~30
|recv=
|recv=r33
|tot=
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=8 (first hit) or 16 (second hit)?
|tracksRight=
|tracksRight=7?
|notes=
|notes=
}}
}}
Line 948: Line 972:
== db ==
== db ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveInherit
|Generic-hFC.1
|id=Devil Jin-db+1
|input=db+1
|alt=hFC.1
|crush=cs4~
|tracksLeft=6
|tracksRight=8
}}
{{Move
{{Move
|id=Devil Jin-db+2
|id=Devil Jin-db+2
Line 956: Line 989:
|damage=15
|damage=15
|startup=i21~22
|startup=i21~22
|block=-13c
|block=-13
|hit=+3c
|hit=+3c
|ch=[[Devil Jin combos#Mini-combos|+26d]]
|ch=[[Devil Jin combos#Mini-combos|+26a]]
|crush=cs6~53
|crush=cs6~
|recv=FC
|recv=r31 FC
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=14
|tracksRight=
|tracksRight=18
|notes= {{Plainlist|
|notes={{Plainlist|
 
* 4 Chip Damage on block
* 4 Chip Damage on block
* 6 Chip Damage on block while in heat
* 6 Chip Damage on block in heat
}}
}}
}}
}}
 
{{MoveInherit
|Generic-hFC.3
|id=Devil Jin-db+3
|input=db+3
|alt=hFC.3
|crush=cs4~
}}
{{Move
{{Move
|id=Devil Jin-db+1+2
|id=Devil Jin-db+1+2
Line 979: Line 1,017:
|target=m
|target=m
|damage=15
|damage=15
|startup=i23~25
|startup=i23~38
|block=-9
|block=-9
|hit=+4
|hit=+4
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hold F during startup to feint into MCR
* Cancel to r27 MCR with F (js27~)
* {{BB}} on air hit
* {{BB}} on air hit
}}
}}
}}
}}
{{Move
{{Move
|id=Devil Jin-db+1+2
|id=Devil Jin-db+1+2*
|parent=
|parent=
|input=db+1+2*
|input=db+1+2*
|name=Demon's Spear
|name=Demon's Spear (Slight Hold)
|target=m
|target=m
|damage=25
|damage=25
|startup=i26~60
|startup=i39~60
|block=+17g +24w
|block=+17g +24w
|hit=+7
|hit=+7
|ch=
|ch=+37d (+29)
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hold F during startup to feint into MCR
* {{WallCrush|+24g on block}}
* {{BB}} on air hit
* {{BB}} on CH or air hit
* Cancel to r27 MCR with F (js27~)
* 10 Chip Damage on block
* 10 Chip Damage on block
* 11 Chip Damage on block while in heat
* 11 Chip Damage on block while in heat
Line 1,019: Line 1,059:
}}
}}
{{Move
{{Move
|id=Devil Jin-db+1+2 (Hold)
|id=Devil Jin-db+1+2**
|parent=
|parent=
|input=db+1+2**
|input=db+1+2**
|name=Demon's Lance
|name=Demon's Lance (Max Hold)
|target=m
|target=m
|damage=42
|damage=42
|startup=i61~63 (Full Charge)
|startup=i61~63
|block=[[Devil Jin combos#Mini-combos|+10]]
|block=[[Devil Jin combos#Mini-combos|+10]]
|hit=+37
|hit=+37d
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,038: Line 1,078:
* {{BB}}
* {{BB}}
* {{GuardBreak}}
* {{GuardBreak}}
* hold F during startup to feint into MCR
* Cancel to r27 MCR with F (js27~)
* 16 Chip Damage on block
* 16 Chip Damage on block
* 19 Chip Damage on block while in heat
* 19 Chip Damage on block while in heat
Line 1,058: Line 1,098:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=37
|range=
|range=
|tracksLeft=
|tracksLeft=20
|tracksRight=
|tracksRight=5
|notes=
|notes=Tracks SSR/SWR completely
}}
}}
{{Move
{{Move
Line 1,074: Line 1,114:
|startup=,i23
|startup=,i23
|block=-14
|block=-14
|hit=+23a(+13)
|hit=+23a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,084: Line 1,124:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Hold B to cancel
* Combo from 1st hit with 7f delay
* Input can be delayed by 15f
* Move can be delayed by 10f
* Cancel to r15 -18 -7 with B
}}
}}
}}
}}
Line 1,100: Line 1,143:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=6?
|tracksRight=
|tracksRight=8?
|notes=
|notes=
}}
}}
Line 1,117: Line 1,160:
|startup=,i30-31
|startup=,i30-31
|block=-16
|block=-16
|hit=+29(+19)
|hit=+29a (+19)
|ch=
|ch=
|crush=js30~51
|crush={{Plainlist|
|recv=
* ,js30~51
|tot=
* ,fs52~54}}
|recv=r34
|tot=82
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Interrupt with i13 from 1st block
* Can evade some jabs}}
}}
}}


Line 1,137: Line 1,185:
|startup=,i25~127
|startup=,i25~127
|block=-14
|block=-14
|hit=+8(-1)/HE
|hit=+8a (-1)
|ch=
|ch=
|crush=js25~47
|crush={{Plainlist|
|recv=
* ,js25~47
|tot=
* ,fs48~50}}
|recv=r35
|tot=78
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,147: Line 1,197:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
* {{HeatDash|+5, +62a (+42)}}
* {{BB}}
* {{BB}}
* Combo from 1st hit
* 16 Chip Damage on Heat Dash
* Combo from 1st hit with 5f delay
* Move can be delayed 3f
}}
}}
}}
}}
Line 1,158: Line 1,210:
|input=b+3
|input=b+3
|name=Wicked Jambu Spear
|name=Wicked Jambu Spear
|target=m
|target=M
|damage=24
|damage=24
|startup=i29~32
|startup=i29~32
|block=-18
|block=-15~-18
|hit=+10/HE
|hit=+10~+13
|ch=
|ch=
|crush=js8~34
|crush={{Plainlist|
|recv=
* js8~33
|tot=
* fs34~36}}
|recv=r37
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,172: Line 1,226:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Heat Dash +43 (+35) on hit, +5 on block, 17 Chip Damage on block
* {{HeatDash|+5, +43d (+35)}}
* {{BB}}
* {{BB}}
* 17 Chip Damage on Heat Dash
}}
}}
}}
}}
Line 1,182: Line 1,237:
|input=b+4
|input=b+4
|name=Demon Steel Pedal
|name=Demon Steel Pedal
|target=m
|target=M
|damage=20
|damage=20
|startup=i17~18
|startup=i17~18
|block=-8
|block=-8
|hit=+6
|hit=+6
|ch=[[Devil Jin combos#Staples|+30(+24)]]
|ch=[[Devil Jin combos#Staples|+30a (+24)]]
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=13(?)
|tracksRight=
|tracksRight=13(?)
|notes=
|notes=Opponent recovers FDFA on grounded hit
}}
}}


Line 1,209: Line 1,264:
|ch=[[Devil Jin combos#Minicombos|+24d]]
|ch=[[Devil Jin combos#Minicombos|+24d]]
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=12?
|tracksRight=
|tracksRight=13?
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Opponent recovers FDFA on CH
* 6 Chip Damage on block
* 6 Chip Damage on block
* 8 Chip Damage on block while in heat
* 8 Chip Damage on block while in heat
Line 1,226: Line 1,282:
|input=b+1+4
|input=b+1+4
|name=Lightning Screw Uppercut
|name=Lightning Screw Uppercut
|target=ub(m)
|target=m!
|damage=60
|damage=60
|startup=i63
|startup=i63~64
|block=+20a (+10)
|block=
|hit=+20a (+10)
|hit=+20a (+10)
|ch=
|ch=
|crush=
|crush=fs64~85
|recv=
|recv=r42
|tot=
|tot=136
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,249: Line 1,305:
|input=ub+1+2
|input=ub+1+2
|name=Hellfire Blast
|name=Hellfire Blast
|target=h
|target=h!
|damage=40
|damage=40
|startup=i47
|startup=i32~63
|block=+4d (-54)
|block=+4d (-54)
|hit=+4d (-54)
|hit=+4d (-54)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r47
|tot=
|tot=110
|range=
|range=
|tracksLeft=
|tracksLeft=32
|tracksRight=
|tracksRight=32
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Chip Damage when guarded
* Tracking score notes:
* Jack-8 or Alisa can recovery 20 by input 1+2
* Tracking score based on i40 impact
* Tracking score only for immediate sidestep/sidewalk. Move can be sidewalked on reaction at any frame advantage
* Tracks only SSR when opponent is +5~+7
}}
}}
}}
}}
Line 1,276: Line 1,334:
|target=m
|target=m
|damage=22
|damage=22
|startup=i20
|startup=i20~21
|block=-25
|block=-25
|hit=+15(+5)
|hit=+15a (+5)
|ch=
|ch=
|crush=js9~44
|crush={{Plainlist|
|recv=
* js9~44
|tot=
* fs45~47}}
|range=
|recv=r54
|tracksLeft=
|tot=75
|tracksRight=
|range=2.55
|tracksLeft=5
|tracksRight=17
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* On hit hold ub, u or uf to transition to FLY at +35(+25)
* Enter FLY +35a (+25) with ub_u_uf on hit
}}
}}
}}
}}
Line 1,298: Line 1,358:
|name=Hellfire Cannon
|name=Hellfire Cannon
|target=h
|target=h
|damage=25
|damage=27
|startup=i18-35
|startup=i18-35
|block=
|block=
Line 1,304: Line 1,364:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r8
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,323: Line 1,383:
|damage=10
|damage=10
|startup=i21~23
|startup=i21~23
|block=+11
|block=+11~+13
|hit=+16
|hit=+16~+18
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r42
|tot=
|tot=65
|range=
|range=3.36
|tracksLeft=
|tracksLeft=5
|tracksRight=
|tracksRight=18
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}} on air hit
* {{SAT}}
* {{Weapon}}
* {{Weapon}}
* Shifts to MCR on hit or block
* Balcony break on airborne hit
* Transition to r20 MCR on hit or block only
* r47 opponent hitstun
* 2 Chip Damage on block
* 2 Chip Damage on block
* 3 Chip Damage on block while in heat
* 3 Chip Damage on block while in heat
Line 1,355: Line 1,417:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,362: Line 1,424:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* Balcony break on airborne hit
}}
}}
}}
}}
Line 1,378: Line 1,441:
|hit=+7c
|hit=+7c
|ch=[[Devil Jin combos#Staples|+19a]]
|ch=[[Devil Jin combos#Staples|+19a]]
|crush=js9~30
|crush={{Plainlist|
|recv=
* js9~29
|tot=
* fs30~32}}
|recv=r29
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{Spike}}
* {{Spike}}
}}
}}
}}
}}
Line 1,397: Line 1,462:
|startup=i18
|startup=i18
|block=-8
|block=-8
|hit=+11/HE
|hit=+11
|ch=
|ch=
|crush=js8~18
|crush=js8~18
|recv=
|recv=r32
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=7
|tracksRight=
|tracksRight=11
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
* {{HeatDash|+5, +62a (+42)}}
* {{BB}}
* {{BB}}
* 16 Chip Damage on Heat Dash
}}
}}
}}
}}
Line 1,418: Line 1,484:
|target=m,m
|target=m,m
|damage=8,20
|damage=8,20
|startup=i16-17,i13-14
|startup=i16~17 i13~14
|block=-16
|block=-16
|hit=+33a(-25)
|hit=+33a (-25)
|ch=
|ch=
|crush=js10~47
|crush={{Plainlist|
|recv=
* js10~47
|tot=
* fs48~50}}
|recv=r40
|tot=90
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,444: Line 1,512:
|startup=i15~16
|startup=i15~16
|block=-8
|block=-8
|hit=+15a(+6)/HE
|hit=+15a (+6)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=4?/7?
|tracksRight=
|tracksRight=8?/11?
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Heat Dash +36a(+26) on hit, +5 on block, 20 Chip Damage on block
* {{HeatDash|+5, +36a (+26)}}
* {{BB}}
* {{BB}}
* i18 startup when unbuffered, and i16 startup when buffered
* 7 Chip Damage on block
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
* 10 Chip Damage on block while in heat
* 20 Chip Damage on Heat Dash
}}
}}
}}
}}
{{Move
{{Move
|id=Devil Jin-f,F+4
|id=Devil Jin-f,F+4
Line 1,470: Line 1,539:
|startup=i20~21
|startup=i20~21
|block=-6
|block=-6
|hit=+16c
|hit=+16g
|ch=[[Devil Jin combos#Staples|+55a]]
|ch=[[Devil Jin combos#Staples|+55a]]
|crush=js10~30
|crush={{Plainlist|
|recv=
* js10~30
|tot=
* fs31~33}}
|recv=r33
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=7?/8?
|tracksRight=
|tracksRight=8?/9?
|notes={{BB}}
|notes={{Plainlist|
* {{BB}}
* i23 startup when unbuffered, and i21 startup when buffered
* Opponent recovers crouching on hit}}
}}
}}
 
{{MoveQuery|Devil Jin-uf+1+2}}
{{Move
{{Move
|id=Devil Jin-b,f+2
|id=Devil Jin-b,f+2
Line 1,493: Line 1,567:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=12?/13?/21?
|tracksRight=
|tracksRight=21?
|notes=
|notes={{Plainlist|
* Input bufferable
* Homing at +3 and above
* Can be sidestepped to the right at -2 to +2
}}
}}
}}
{{Move
{{Move
Line 1,512: Line 1,590:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combos from first hit
|notes={{Plainlist|
* {{Elbow}}
* Combo from 1st hit with 15f delay
* Jail from 1st attack with no delay
* Move can be delayed 7f}}
}}
}}
{{Move
{{Move
Line 1,528: Line 1,610:
|startup=,i22~23
|startup=,i22~23
|block=-8
|block=-8
|hit=+15a(+6)
|hit=+15a (+6)
|ch=+45a(+0)
|ch=+45a (+0)
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=95
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,538: Line 1,620:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo on 2nd CH
* Combo on 2nd CH with 8f delay
* Input can be delayed 20f
* Move can be delayed 15f
* 7 Chip Damage on block
* 7 Chip Damage on block
* 10 Chip Damage on block
* 10 Chip Damage on block
Line 1,552: Line 1,636:
|startup=,i18~19
|startup=,i18~19
|block=-13
|block=-13
|hit=+25a(+8)
|hit=+25a (+8)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,562: Line 1,646:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{BB}} on grounded hit only
* Balcony Break on grounded hit only
* Combo on 2nd CH
* Combo on 2nd CH with 11f delay
* Input can be delayed 20f
* Input can be delayed 14f
* Opponent recovers FDFA on hit
}}
}}
}}
}}
Line 1,571: Line 1,658:
|input=,4
|input=,4
|name=Laser Crush
|name=Laser Crush
|target=,m
|target=,M
|damage=,21
|damage=,21
|startup=,i26~29
|startup=,i26~29
|block=-7c
|block=-8c
|hit=+14a
|hit=+14a
|ch=
|ch=
|crush=js12~20
|crush={{Plainlist|
|recv=
* ,js12~20
|tot=
* ,fs21~23}}
|recv=r34
|tot=107
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 1,597: Line 1,686:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combos from first hit
|notes=Combo from 1st hit with 8f delay
}}
}}
{{Move
{{Move
Line 1,610: Line 1,699:
|name=
|name=
|target=m
|target=m
|damage=6, 4(6), 3(6), 2(6), 1(6), 1(6)
|damage=6,6,6,6,6,6
|startup=i25, i6, i6, i6, i6, i6
|startup=i25 i6 i6 i6 i6 i6
|block=-17
|block=-17
|hit=+31a(-2)
|hit=+31a (-2)
|ch=
|ch=
|crush=js24~80
|crush={{Plainlist|
|recv=
* js24~80
|tot=
* fs81~83}}
|recv=r44
|tot=148?
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= {{Plainlist|
|notes= {{Plainlist|
* {{Weapon}}
* 17 damage on hit with scaling
* 6 Chip Damage on block
* 6 Chip Damage on block
* 12 Chip Damage on block while in heat
* 12 Chip Damage on block while in heat
Line 1,632: Line 1,725:
|input=,2
|input=,2
|name=Gates of Hades
|name=Gates of Hades
|target=,m
|target=,M
|damage=,30
|damage=,30
|startup=,i28~31
|startup=,i28~31
|block=-31
|block=-31
|hit=-5(-12)
|hit=-14a (-23)
|ch=
|ch=
|crush=js28~69
|crush={{Plainlist|
|recv=
* ,js28~69
|tot=
* ,fs70~72}}
|recv=r56
|tot=149?
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combos from first hit
|notes={{Plainlist|
* Balcony break on standing hit only
* Combo from 1st hit}}
}}
}}
== Running ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Devil Jin-f,f,F+3
|id=Devil Jin-f,f,F+3
Line 1,654: Line 1,748:
|input=f,f,F+3
|input=f,f,F+3
|alt=f,n,d,df,UF+3
|alt=f,n,d,df,UF+3
|alias=wr3
|name=Leaping Side Kick
|name=Leaping Side Kick
|target=m
|target=m
Line 1,659: Line 1,754:
|startup=i22~25
|startup=i22~25
|block=+6
|block=+6
|hit=+13a(+3)
|hit=+13a (+3)
|ch=
|ch=
|crush=js3~25
|crush={{Plainlist|
|recv=
* js3~25  
|tot=
* fs26~28}}
|recv=r34
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,680: Line 1,777:
|parent=
|parent=
|input=ws1
|input=ws1
|name= Solo Piston
|alt={{Dotlist|
* ws1+2
* ws1+4}}
|name=Solo Piston
|target=m
|target=m
|damage=12
|damage=12
Line 1,688: Line 1,788:
|ch=+9
|ch=+9
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=38
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,707: Line 1,807:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r41
|tot=
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{BB}} On air hit
* {{BB}} On air hit
* {{Weapon}}
* {{Weapon}}
* Combo on 1st CH
* Combo from 1st CH with 1f delay
* Shifts to MCR on hit or block
* Transition to MCR on hit or block only
* 2 Chip Damage on block
* 2 Chip Damage on block
* 3 Chip Damage on block while in heat
* 3 Chip Damage on block while in heat
Line 1,731: Line 1,832:
|block=-11
|block=-11
|hit=+6
|hit=+6
|ch=+9
|ch=+10
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hold F to enter MCR on hit at +14 or +17 on CH
* Enter MCR +14 with F on hit
* Combos from first hit
* Enter MCR +17 with F on CH
* Combos from 1st hit with 7f delay
* Input can be delayed 10f
* Move can be delayed 9f
}}
}}
}}
}}
Line 1,753: Line 1,857:
|startup=i15~16
|startup=i15~16
|block=-12
|block=-12
|hit=+72a(+56)
|hit=+72a (+56)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,774: Line 1,878:
|name=Organ Wrecker
|name=Organ Wrecker
|target=m
|target=m
|damage=15
|damage=16
|startup=i14
|startup=i14
|block=-11
|block=-11
Line 1,780: Line 1,884:
|ch=[[Devil Jin combos#Staples|+14]]
|ch=[[Devil Jin combos#Staples|+14]]
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Hold F on hit to enter MCR at +16 or +23 on CH
|notes={{Plainlist|
* {{Knee}}
* Enter MCR +14 with F on hit
* Enter MCR +23 with F on CH}}
}}
}}


Line 1,800: Line 1,907:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=33
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,813: Line 1,920:
|input=,4
|input=,4
|name=Wretched Heel
|name=Wretched Heel
|target=,m
|target=,M
|damage=,20
|damage=,20
|startup=,i27~28
|startup=,i27~28
Line 1,820: Line 1,927:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=74
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Spike}}
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit}}
}}
}}
{{MoveQuery|Devil Jin-4~3}}
{{MoveQuery|Devil Jin-4~3}}


 
== WGS (''Wind God Step'') ==
== SS (''Side Step'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Devil Jin-SS.2
|id=Devil Jin-f,n,d,df
|parent=
|parent=
|input=SS.2
|input=f,n,d,df
|name=Devil Twister
|alias=CD
|target=m
|name=Wind God Step
|damage=25
|target=
|startup=i17~18
|damage=
|block=-22
|startup=
|hit=[[Devil Jin combos#Staples|+72a]]
|block=
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r3?
|tot=
|tot=20
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transition to Hell's Gate on hit by holding U
|notes={{Plainlist|
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Recovers in WS for 6 frames starting at frame 20
* Cancel to sidestep with u
* Cancel to block with b
}}
}}
}}
{{Move
{{Move
|id=Devil Jin-SS.2,U
|id=Devil Jin-f,n,d,df,UF
|parent=
|parent=Devil Jin-f,n,d,df
|input=SS.2,U
|input=,UF
|name=Hell's Gate
|alias=CD.UF
|target=th (ub)
|name=Demon Hop
|damage=37,27
|target=
|startup=i37~38,i22~60
|block=
|hit=-5a
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Only available after 1st attack hits
}}
 
== WGS (''Wind God Step'') ==
{{MoveDataHeader}}
{{Move
|id=Devil Jin-f,n,d,df
|parent=
|input=f,n,d,df
|name=Wind God Step
|target=
|damage=
|damage=
|startup=
|startup=
Line 1,884: Line 1,978:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r3
* js1~20
|tot=20
* fs21~23}}
|recv=r26
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Cannot be buffered
* Can access wr3 by inputting 3 on frames 1~2
* Cancel to sidestep with u
* Unable to act from frames 3~26
* Cancel to block with b
}}
}}
}}
}}
Line 1,900: Line 1,995:
|parent=
|parent=
|input=f,n,d,df+1
|input=f,n,d,df+1
|alias=CD.df+1
|name=Thunder God Fist
|name=Thunder God Fist
|target=m
|target=m
Line 1,905: Line 2,001:
|startup=i22~24
|startup=i22~24
|block=-16
|block=-16
|hit=+29a(+19)
|hit=+29a (+19)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js22~43
|tot=
* fs44~46}}
|recv=r33
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=  
}}
}}
{{Move
{{Move
Line 1,919: Line 2,017:
|parent=Devil Jin-f,n,d,df+1
|parent=Devil Jin-f,n,d,df+1
|input=,UF
|input=,UF
|alias=CD.df+1,UF
|name=Heaven's Door
|name=Heaven's Door
|target=,th
|target=,t
|damage=,10
|damage=,10
|startup=
|startup=
|block=
|block=
|hit=-4
|hit=-4d
|ch=
|ch=
|crush=
|crush=
Line 1,934: Line 2,033:
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
* Only on hit
* Transition to attack throw on hit
* Available only on hit
* Opponent recovers FDFA on hit
}}
}}
}}
}}
Line 1,943: Line 2,044:
|input=f,n,d,df+2
|input=f,n,d,df+2
|name=Wind God Fist
|name=Wind God Fist
|alias=WGF
|alias={{Dotlist|
* WGF
* CD.df+2}}
|target=h
|target=h
|damage=20
|damage=20
|startup=i15
|startup=i11~12 (i15~)
|block=-10
|block=-10
|hit=+39a(+29)
|hit=+39a (+29)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,967: Line 2,070:
|parent=
|parent=
|input=f,n,d,df#2
|input=f,n,d,df#2
|alt=f,n,df#2
|name=Electric Wind God Fist
|name=Electric Wind God Fist
|alias=EWGF
|alias={{Dotlist|
* EWGF
* Electric
* CD.df#2}}
|target=h
|target=h
|damage=23
|damage=23
|startup=i14
|startup=i11~12 (i14~)
|block=+5
|block=+5
|hit=+39a(+29)
|hit=+39a (+29)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=36
|range=
|range=
|tracksLeft=
|tracksLeft=8?
|tracksRight=
|tracksRight=7?
|notes={{Plainlist|
|notes={{Plainlist|
* 4 Chip Damage on block
* 4 Chip Damage on block
* 8 Chip Damage on block while in heat
* 8 Chip Damage on block while in heat
* Can also be performed with f,n,df#2 (i13~)
}}  
}}  
}}
}}
Line 1,991: Line 2,099:
|parent=
|parent=
|input=f,n,d,df+3
|input=f,n,d,df+3
|alias=CD.df+3
|name=Demon's Hoof
|name=Demon's Hoof
|target=m
|target=M
|damage=25
|damage=25
|startup=i26~28
|startup=i26~28
Line 1,999: Line 2,108:
|ch=
|ch=
|crush=js5~28
|crush=js5~28
|recv=
|recv=r32
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,015: Line 2,124:
|parent=
|parent=
|input=f,n,d,DF+3
|input=f,n,d,DF+3
|alias=CD.DF+3
|name=Demon's Tail
|name=Demon's Tail
|target=l
|target=L
|damage=24
|damage=24
|startup=i33~34
|startup=i33~34
|block=-23c
|block=-23
|hit=-2d
|hit=-2a
|ch=
|ch=
|crush=js5~28
|crush=js5~28
|recv=
|recv=r41
|tot=
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Leaves opponent in FDFA state on hit
|notes=Opponent recovers FDFA on hit
}}
}}


Line 2,035: Line 2,145:
|parent=
|parent=
|input=f,n,d,DF+4
|input=f,n,d,DF+4
|alias={{Dotlist|
* Hellsweep
* CD.DF+4}}
|name=
|name=
|alias=Hellsweep
|target=L
|target=L
|damage=7
|damage=7
Line 2,044: Line 2,156:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r43
|tot=
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,057: Line 2,169:
|input=,4
|input=,4
|name=Spinning Demon Scythe
|name=Spinning Demon Scythe
|alias=Hellsweep
|alias=CD.DF+4,4
|target=,m
|target=,m
|damage=,28
|damage=,28
|startup=,i25
|startup=,i25~26
|block=-16
|block=-16
|hit=+4c
|hit=+4c
|ch=
|ch=+14a
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=77
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Spike}}
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit}}
}}
}}
{{Move
{{Move
Line 2,077: Line 2,191:
|input=,1+2
|input=,1+2
|name=Spinning Demon Hellfire Beam
|name=Spinning Demon Hellfire Beam
|alias=Hellsweep
|alias=CD.DF+4,1+2
|target=,sm
|target=,SM
|damage=,9
|damage=,9
|startup=,i29~40
|startup=,i29~40
|block=
|block=
|hit=+58(+42)
|hit=+58a (+42)
|ch=
|ch=
|crush=
|crush=
Line 2,092: Line 2,206:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Only on hit
* Available only on hit
* Leaves opponent in FUFA state on hit
* Opponent recovers FUFA on hit
}}
}}
}}
}}
Line 2,100: Line 2,214:
|parent=
|parent=
|input=f,n,d,df+1+2
|input=f,n,d,df+1+2
|alias=CD.df+1+2
|name=Spiral of Madness
|name=Spiral of Madness
|target=m
|target=m
Line 2,105: Line 2,220:
|startup=i26~27
|startup=i26~27
|block=-9
|block=-9
|hit=+12a(+3)
|hit=+12a (+3)
|ch=+33a
|ch=+34a
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,118: Line 2,233:
* 7 Chip Damage on block
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
* 10 Chip Damage on block while in heat
* Leaves opponent in FUFA state on CH
* Opponent recovers FUFA on CH
}}
}}
}}
}}
{{MoveQuery|Devil Jin-f,f,F+3}}
 
== FLY (''Fly'') ==
== FLY (''Fly'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveQuery|Devil Jin-3+4}}
{{Move
{{Move
|id=Devil Jin-FLY.1
|id=Devil Jin-3+4
|parent=
|input=3+4
|name=Fly (FLY)
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush={{Plainlist|
* js20~58
* fs59~61}}
|recv=r40 FLY
|tot=104
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Devil Jin-FLY.1
|parent=
|parent=
|input=FLY.1
|input=FLY.1
Line 2,134: Line 2,269:
|startup=i18~19
|startup=i18~19
|block=-3
|block=-3
|hit=+67a(+47)
|hit=+67a (+47)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js1~12
|tot=
* fs13~15}}
|recv=r27
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{SAT}}
* {{BB}}
}}
}}
}}
{{Move
{{Move
Line 2,149: Line 2,289:
|input=FLY.2
|input=FLY.2
|name=Infernal Annihilation
|name=Infernal Annihilation
|target=ub,th
|target=h!,t
|damage=20,20
|damage=20,20
|startup=i36
|startup=i36
|block=
|block=
|hit=+0
|hit=+0d
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js1~60
|tot=
* fs61~63}}
|recv=r44
|tot=80
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= {{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
* Throw when hit from the front
* Transition to attack throw on front standing or airborne hit
* +1a (-8) on BT hit
}}
}}
}}
}}
Line 2,171: Line 2,314:
|input=FLY.3
|input=FLY.3
|name=Amara
|name=Amara
|target=m
|target=M
|damage=30
|damage=30
|startup=i16~22
|startup=i15~22
|block=-14
|block=-15~-8
|hit=+35d(-24)
|hit=+35d (-24)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,193: Line 2,336:
|input=FLY.4
|input=FLY.4
|name=
|name=
|target=m
|target=M
|damage=10
|damage=10
|startup=i20
|startup=i20~21
|block=-29
|block=-29
|hit=-20
|hit=-20s
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js1~50
|tot=
* fs51~53}}
|recv=r49
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,214: Line 2,359:
|name=
|name=
|target=,m
|target=,m
|damage=,14
|damage=,20
|startup=,i22
|startup=,i22~23
|block=
|block=
|hit=+52(+7)
|hit=+52a (+7)
|ch=
|ch=
|crush=
|crush=
Line 2,225: Line 2,370:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= Only on hit
|notes=Available only on hit
}}
}}


Line 2,233: Line 2,378:
|input=,1+2
|input=,1+2
|name=Devil Starstorm
|name=Devil Starstorm
|target=,th
|target=,m!,M!
|damage=,15
|damage=,15
|startup=,i28
|startup=,i27~28 i22~60
|block=
|block=
|hit=-6
|hit=-6a
|ch=
|ch=
|crush=
|crush=
Line 2,245: Line 2,390:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= Only on hit
|notes=Available only on hit
}}
}}
{{Move
{{Move
Line 2,252: Line 2,397:
|input=FLY.1+2
|input=FLY.1+2
|name=Infernal Destruction
|name=Infernal Destruction
|target=UB
|target=M!
|damage=30
|damage=30
|startup=i50~100
|startup=i50~100
|block=
|block=
|hit=
|hit=-46(-104)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js1~111
|tot=
* fs112~114}}
|recv=r70
|tot=170
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,271: Line 2,418:
|input=FLY.f+1+2
|input=FLY.f+1+2
|name=Cross Infernal Destruction
|name=Cross Infernal Destruction
|target=UB
|target=M!
|damage=30
|damage=30
|startup=i32~75
|startup=i32~75
|block=
|block=
|hit=
|hit=-39a (-97)
|ch=
|ch=
|crush=
|crush=,js1~
|recv=
|recv=r70
|tot=
|tot=255
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
* Recovers front-facing when done from BT FLY}}
* Recovers front-facing when done from BT FLY}}
}}
}}
Line 2,290: Line 2,437:
== MCR (''Mourning Crow'') ==
== MCR (''Mourning Crow'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveQuery|Devil Jin-f+3}}
{{Move
|id=Devil Jin-f+3
|parent=
|input=f+3
|name=Mourning Crow (MCR)
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush={{Plainlist|
* js18~32
* fs33~35}}
|recv=r20 MCR
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Stance moves can be delayed by 10f
}}
}}
{{Move
{{Move
|id=Devil Jin-MCR.1
|id=Devil Jin-MCR.1
Line 2,298: Line 2,467:
|target=m
|target=m
|damage=20
|damage=20
|startup=i22~23
|startup=i22
|block=+8
|block=+8
|hit=[[Devil Jin combos#Mini-combos|+20d]]
|hit=[[Devil Jin combos#Mini-combos|+20d]]
|ch=
|ch=
|crush=js0~38
|crush={{Plainlist|
|recv=
* js1~38
|tot=
* fs39~41}}
|recv=r34
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,310: Line 2,481:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Leaves opponent in FDFA state on hit
* Opponent recovers FDFA on hit
* 6 Chip Damage on block
* 6 Chip Damage on block
* 8 Chip Damage on block while in heat
* 8 Chip Damage on block while in heat
Line 2,323: Line 2,494:
|target=m
|target=m
|damage=12
|damage=12
|startup=i15-16
|startup=i15~16
|block=-13
|block=-13
|hit=-5
|hit=-5
|ch=
|ch=
|crush=js0~37
|crush={{Plainlist|
|recv=
* js1~37
|tot=
* fs38~40}}
|recv=r34
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,341: Line 2,514:
|input=,2
|input=,2
|name=Dark Arachnid Twister
|name=Dark Arachnid Twister
|target=,m
|target=,M
|damage=,20
|damage=,20
|startup=,i24-26
|startup=,i24-26
|block=-14c
|block=-14c
|hit=+2/HE
|hit=+2a
|ch=
|ch=
|crush=js0~17
|crush={{Plainlist|
|recv=
* ,js1~17
|tot=
* ,fs18~20}}
|recv=r36
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,355: Line 2,530:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Heat Dash +67a(+50) on hit, +5 on block, 16 Chip Damage on block
* {{HeatDash|+5, +67a (+50)}}
* {{Spike}}
* {{Spike}}
* 16 Chip Damage on blocked Heat Dash
* Combo from 1st hit
* Opponent recovers FDFA on hit
}}
}}
}}
}}
Line 2,365: Line 2,543:
|input=MCR.3
|input=MCR.3
|name=Venomous Torment
|name=Venomous Torment
|target=sm
|target=SM
|damage=26
|damage=26
|startup=i23
|startup=i23
|block=-7
|block=-7
|hit=+16a(-1)
|hit=+16a (-1)
|ch=+70a(+54)
|ch=+70a (+54)
|crush=js0~19
|crush={{Plainlist|
|recv=
* js1~19
|tot=
* fs20~22}}
|recv=r34
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,380: Line 2,560:
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}
* Opponent recovers FDFA on hit
* 7 Chip Damage on block
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
* 10 Chip Damage on block while in heat
}}
}}
}}
}}
{{MoveInherit|Devil Jin-FLY.4
|id=Devil Jin-MCR.4
|input=MCR.4}}
{{MoveInherit|Devil Jin-FLY.4,2
|id=Devil Jin-MCR.4,2
|parent=Devil Jin-MCR.4
|input=,2}}
{{MoveInherit|Devil Jin-FLY.4,2,1+2
|id=Devil Jin-MCR.4,2,1+2
|parent=Devil Jin-MCR.4,2
|input=,1+2}}


== Others ==
{{MoveDataHeader}}<!-- includes Rage Art -->
{{Move
{{Move
|id=Devil Jin-MCR.4
|id=Devil Jin-R.df+1+2
|parent=
|parent=
|input=MCR.4
|input=R.df+1+2
|name=
|name=Devil Dimension: Tainted Chains
|target=m
|target=m,t
|damage=10
|damage=10-15,3-5,42-60
|startup=i20-21
|startup=i20
|block=-29
|block=-15
|hit=-20
|hit=+0d
|ch=
|ch=
|crush=js0~50
|crush=pc8~20
|recv=
|recv=r39
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{RageArt}}
* {{RecoverableHealthRemoval}}
* Base damage: 55
* Damage increases with lower health, maximum 80 damage
* Opponent recovers FDFA on hit
}}
}}
}}
{{Move
{{Move
|id=Devil Jin-MCR.4,2
|id=Devil Jin-SS.2
|parent=Devil Jin-MCR.4
|parent=
|input=,2
|input=SS.2
|name=
|name=Devil Twister
|target=,m
|target=m
|damage=,14
|damage=25
|startup=,i22
|startup=i17~18
|block=
|block=-22
|hit=+52(+7)
|hit=[[Devil Jin combos#Staples|+72a]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r42
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Transition to Hell's Gate on hit with U
}}
}}
{{Move
{{Move
|id=Devil Jin-MCR.4,2,1+2
|id=Devil Jin-SS.2,U
|parent=Devil Jin-MCR.4,2
|parent=
|input=,1+2
|input=SS.2,U
|name=Devil Starstorm
|name=Hell's Gate
|target=,th
|target=,m!,M!
|damage=,15
|damage=37,27
|startup=,i28
|startup=i37~38 i22~60
|block=
|block=
|hit=-6
|hit=-5a
|ch=
|ch=
|crush=
|crush=
Line 2,442: Line 2,640:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Only available as combo from 1st hit
* 48 damage with scaling}}
}}
}}
 
{{Move
== Other ==
{{MoveDataHeader}}<!-- includes Rage Art -->
{{Move
|id=Devil Jin-R.df+1+2
|parent=
|input=R.df+1+2
|name=Devil Dimension: Tainted Chains
|target=m,th,th
|damage=10-15,3-5, 42-60
|startup=i20
|block=-15
|hit=+0d
|ch=
|crush=pc8~20
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Rage Art
* Damage increases as health approaches 0
* Base Damage: 55
* Maximum Damage: 80
* Removes recoverable health on hit
}}
}}
{{Move
|id=Devil Jin-b+1+3
|id=Devil Jin-b+1+3
|parent=
|parent=
|input=b+1+3
|input=b+1+3
|alt=b+2+4
|alt={{Dotlist|
* b+2+4
* ws.b+1+3
* ws.b+2+4}}
|name=Imperial Wrath
|name=Imperial Wrath
|target=m
|target=m
Line 2,485: Line 2,660:
|startup=i15
|startup=i15
|crush=pc4~14
|crush=pc4~14
|recv=
|recv=r49
|tot=
|tot=
|block=-8
|block=-8
|hit=+16a(+6)
|hit=+16a (+6)
|ch=
|ch=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* 50% damage reduction when absorbing attacks in power crush state.
* 50% damage reduction when absorbing attacks
* Damage taken during power crush state is recoverable.
* Damage taken during power crush is recoverable
* 12 Chip Damage on block after absorbing an attack in power crush state
* 12 Chip Damage on block after absorbing an attack
* 13 Chip Damage on block while in heat after absorbing an attack in power crush state
* 13 Chip Damage on block while in heat after absorbing an attack
* r34 on hit
}}
}}
}}
}}
Line 2,506: Line 2,682:
|target=
|target=
|damage=
|damage=
|startup=i35
|startup=
|block=
|block=
|hit=
|hit=
Line 2,512: Line 2,688:
|crush=
|crush=
|recv=r35 FLY
|recv=r35 FLY
|tot=99?
|tot=123
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,523: Line 2,699:
|input=OTG.d+1+2
|input=OTG.d+1+2
|name=Hellfire Incinerator
|name=Hellfire Incinerator
|target=l
|target=L
|damage=25
|damage=25
|startup=i23~31
|startup=i23~31
|block=-14c
|block=-16~-8
|hit=+13d(+1)
|hit=+5a~+13a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Balcony break on CH
* Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a)}}
}}
}}
{{Move
{{Move
Line 2,541: Line 2,720:
|parent=
|parent=
|input=1+2+3+4
|input=1+2+3+4
|alt=FC.D+1+2+3+4
|name=Ki Charge
|name=Ki Charge
|target=sp
|target=
|damage=-
|damage=
|startup=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=js6~47
|crush={{Plainlist|
|recv=
* js6~47  
|tot=55(?)
* fs48~50}}
|recv=r55
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* CH state for 5 seconds
* Can't block for 5 seconds}}
}}
}}
{{Move
{{Move
Line 2,560: Line 2,744:
|parent=
|parent=
|input=(back to wall).b,b,ub
|input=(back to wall).b,b,ub
|name=Wall Jumping Attack
|name=[[Wall_jump_attack|Wall Jump Attack]]
|target=m
|target=m
|damage=21
|damage=21
|startup=i36-38
|startup=i36~38
|block=+0c
|block=+0c
|hit=+8
|hit=+8
|ch=
|ch=
|crush=js14~45
|crush=js14~45
|recv=
|recv=r30
|tot=
|tot=
|range=
|range=
Line 2,579: Line 2,763:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|block=+2d
|block= +0 BT
|id=Devil Jin-1+3
|id=Devil Jin-1+3
|name=Double High Sweep
|name=Double High Sweep
|input=1+3
|input=1+3
|damage=35
|damage=35
|hit=
|hit=+2d
|target=th(h)
|target=t
|startup=i12~14
|startup=i12~14
|recv=r25
|tot=39
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* Throw break: 1 or 2
* Throw break: 1 or 2
* Can be done from FC
}}
}}
}}
}}
{{Move
{{Move
|block=+0d
|block=-3
|id=Devil Jin-2+4
|id=Devil Jin-2+4
|name=Judgement
|name=Judgement
|input=2+4
|input=2+4
|damage=35
|damage=35
|hit=
|hit=+0d
|target=th(h)
|target=t
|startup=i12~14
|startup=i12~14
|recv=r25
|tot=39
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1 or 2
* {{Homing}}
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FUFA on hit
* Can be done from FC
}}
}}
}}
}}
{{Move
{{Move
|block=+1d
|block=-3
|id=Devil Jin-Left Throw
|id=Devil Jin-Left Throw
|name=Shoulder Flip
|name=Shoulder Flip
|input=Left Throw
|input=Left Throw
|damage=43
|damage=43
|hit=
|hit=+1d
|target=th(h)
|target=t
|startup=i12~14
|startup=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1
* Throw break 1
* Opponent recovers FUFA on hit
}}
}}
}}
}}
{{Move
{{Move
|block=+0d
|block=-3
|id=Devil Jin-Right Throw
|id=Devil Jin-Right Throw
|name=Over the Limit
|name=Over the Limit
|input=Right Throw
|input=Right Throw
|damage=40
|damage=40
|hit=
|hit=+0d
|target=th(h)
|target=t
|startup=i12~14
|startup=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 2
* Throw break 2
* Side switch on hit
* Opponent recovers FDFA on hit
}}
}}
}}
}}
{{Move
{{Move
|block=+1d
|block=
|id=Devil Jin-Back Throw
|id=Devil Jin-Back Throw
|name=Pivoting Hip Throw
|name=Pivoting Hip Throw
|input=Back Throw
|input=Back Throw
|damage=50
|damage=50
|hit=
|hit=+1d
|target=th(h)
|target=t
|startup=i12~14
|startup=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: None
* Unbreakable
* Side switch on hit
}}
}}
}}
}}
{{Move
{{Move
|block=-6
|block=-2
|id=Devil Jin-df+2+3
|id=Devil Jin-df+2+3
|name=White Mountain
|name=White Mountain
|input=df+2+3
|input=df+2+3
|damage=40
|damage=40
|hit=
|hit=-6d
|target=th(h)
|target=t
|startup=i12~14
|startup=i12
|recv=r27
|tot=39
|tracksLeft=5?
|tracksRight=7/8/9?
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 2
* {{FB}}
* {{FB}}
* Throw break 2
* Can be done from FC
}}
}}
}}
}}
{{Move
{{Move
|block=+25d(+7)
|block=+0
|id=Devil Jin-uf+1+2
|id=Devil Jin-uf+1+2
|name=Stonehead
|name=Stonehead
Line 2,664: Line 2,867:
|alt=f,F+1+2
|alt=f,F+1+2
|damage=35
|damage=35
|hit=
|hit=+25d (+7)
|target=th(h)
|target=t
|startup=i12~14
|startup=i12
|recv=r27
|tot=39
|tracksLeft=5?
|tracksRight=6?
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1+2
* {{BB}}
* {{BB}}
* Throw break 1+2
* Side switch on throw break
* Can be done from FC
}}
}}
}}
}}
{{Move
{{Move
|block=+0d
|block=-2
|id=Devil Jin-qcb+1+3
|id=Devil Jin-qcb+1+3
|name=Complicated Wire
|name=Complicated Wire
|input=qcb+1+3
|input=qcb+1+3
|damage=40
|damage=40
|hit=
|hit=+0d
|target=th(h)
|target=t
|startup=i12~14
|startup=i12
|recv=r27
|tot=39
|tracksLeft=5?
|tracksRight=7?
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1
* Throw break 1
* Opponent recovers FUFA on hit
* Can be done from FC
}}
}}
}}
}}
{{Move
{{Move
|block=+0d
|block=-6
|id=Devil Jin-f,hcf+1+2
|id=Devil Jin-f,hcf+1+2
|name=Obliteration
|name=Obliteration
|input=f,hcf+1+2
|input=f,hcf+1+2
|damage=45
|damage=45
|hit=
|hit=+0d
|target=th(h)
|target=t
|startup=i12~14
|startup=i12
|recv=r27
|tot=39
|tracksLeft=5?
|tracksRight=6?
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1+2
* Throw break 1+2
* Side switch on hit when done on opponent's front and left sides from P1 side
* Sideswap on hit when done on opponent's left side from P2 side
* Can be done from FC
}}
}}
}}
}}

Latest revision as of 14:35, 28 December 2024

Heat

Annihilation Beam can be used (4~3,H.1+2, b,f+2,1,4,H.1+2 etc.)
Allows the use of EWGF without just input (consumes heat without just input).

Heat Burst
R1

2+3

m
[12;12]
6
9
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Vindictive Helix
H.R1

H.2+3

m,​h,​t
20,​22,​10
4.0
9
11
+11
+5d
i18
  • js15~52
  • fs53~55
t65 r37
Heat Smash
  • Jail from 1st attack
  • Transition to attack throw on hit
  • Transition to MCR on block only
  • Can cancel transition to MCR on block with B at +2~+12
  • 8 Chip Damage on block
Inner Purgatory
H.MCR.R1

H.MCR.2+3

h!,​t
23,​16
+0d
i20
js1~12
t55 r35
Heat Smash
  • Transition to attack throw on standing or airborne hit
Wheel of Pain > Annihilation Beam

4~3,H.1+2

M,​SM
21,​15
+2
+30a (-20)
i24~35
t103 r33
Tornado
Weapon
  • 4 Chip Damage on block
  • Consumes 220F of remaining heat time
Hisou > Annihilation Beam

uf+3+4,H.1+2

m,​m,​t
8,​20,​20
-15
+0d
i25~50
js
  • 6 Chip Damage on block
  • Available only as combo from 1st hit
  • Unavailable on whiff
  • Transition to attack throw on hit
  • Consumes 250F of remaining heat time
Laser Crush > Annihilation Beam

b,​f+2,​1,​4,H.1+2

m,​m,​M,​SM
12,​12,​21,​15
+2
i24~35
r33
Balcony Break
Tornado
Weapon
  • 4 Chip Damage on block
  • Consumes 220F of remaining heat time
Spiral of Madness > Annihilation Beam

f,​n,​d,​df+1+2,H.1+2

m,​SM
25,​20
+2
i25~36
t97? r33
Tornado
Weapon
  • 6 Chip Damage on block
  • Consumes 220F of remaining heat time
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~127
  • ,js25~47
  • ,fs48~50
t78 r35
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Wicked Jambu Spear

b+3

M
24
-15~-18
+10~+13
i29~32
  • js8~33
  • fs34~36
t69 r37
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • 17 Chip Damage on Heat Dash
Wraith Kick

uf+4

m
21
7
11
-8
+11
i18
js8~18
t50 r32
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
Demon's Paw

f,F+2

m
24
4?/7?
8?/11?
-8
+15a (+6)
i15~16
t45 r29
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • i18 startup when unbuffered, and i16 startup when buffered
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • 20 Chip Damage on Heat Dash
Dark Arachnid Twister

MCR.2,2

m,​M
12,​20
-14c
+2a
,i24-26
  • ,js1~17
  • ,fs18~20
t79 r36
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • 16 Chip Damage on blocked Heat Dash
  • Combo from 1st hit
  • Opponent recovers FDFA on hit

n

Jab

1

h
5
5?
6?
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Double Jab

1,1

h,​h
5,​6
-1
+8
,i15
t44 r19
  • Jail from 1st attack with 3f delay
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​14
-17
+18a (+13)
,i13~14
t76 r37
Balcony Break
on airborne hit
  • Combo from 1st hit with 11f delay
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
t42 r22
  • Jail from 1st attack with 4f delay
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t70 r31
  • Combo from 1st hit with 11f delay
  • Jail from 2nd attack with 2f delay
  • Move can be delayed 9f

1,​2,3

h,​h,​m
5,​8,​25
+4
,i29~31
t76 r24
Spike
  • Move can be delayed 1f
  • Interrupt with i10 from 2nd block
Shoot the Works

1,​2,​3,4

h,​h,​m,​m
5,​8,​25,​30
+0~+2
+11c~+13c
,i36~38
t107 r17
Spike
  • Interrupt with i7 from 3rd block
One Two Knee

1,​2,4

h,​h,​m
5,​8,​10
-10
+4
,i11
r26
Knee
  • Jail from 1st attack

2

h
9
4?
8?
+0
+9
i10
t29 r19
Demon Backhand Spin

2,2

h,​h
9,​20
-13
-2
,i17
t61 r32
  • Jail from 1st attack with 2f delay

3

m
16
14?
13?
-12
-6
i17~19
t53 r34

3,1

m,​h
16,​11
+2
+8
,i29~30
t68 r21
Combo from 1st hit
Hell Cyclone

3,​1,2

m,​h,​M
16,​11,​20
-11
+72a (+56)
,i25~28
t112 r29
Tornado
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i9 from 2nd block
Hell Spiral

3,​1,4

m,​h,​m
16,​11,​20
-9
+15a (+6)
,i23~24
t108 r29
Balcony Break
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i7 from 2nd block
Demon March

3,​1,f,F

m,​h
16,​11
-2
+4
r24
Last Rites

4

h
24
-5
+10g
i17~18
t50 r32
Homing
Balcony Break
  • 7 chip Damage on block
  • 10 chip Damage on block in heat
Wheel of Pain
ws4~3

4~3

M
21
13?
12?
-7c
+14a
i29-32
  • js14~23
  • fs24~26
t65 r33
Spike
Tsujikaze

1+2

m,​m
12,​25
-12
+7
i17 i25~26
t101 r35
Homing
Balcony Break
  • Interrupt with i1 from 1st block

1+4

SL,​h
5,​5
24?
23?
-3
+4
i16~17,i14
t65 r21
Jails
Three Ring Alaya

1+4,2

SL,​h,​m
5,​5,​20
-12
+72a (+56)
,i24~25
t100 r31
Tornado
  • Combo from 2nd CH
  • 6 chip damage on block
Fly (FLY)

3+4

  • js20~58
  • fs59~61
t104 r40 FLY

f

893P

f+2

m
14
11?
10?
-8
+3
i17~18
t46 r29
Spike
893P > Knee Kick

f+2,4

m,​m
14,​17
-11
+0
+29a (+23)
,i15
t64 r30
Knee
  • Combo from 1st hit with 14f delay
  • Move can be delayed 13f
Mourning Crow (MCR)

f+3

  • js18~32
  • fs33~35
t45 r20 MCR
  • Stance moves can be delayed by 10f

f+4

m
10
14f?
12?
-12
-1
i15~16
t46 r30
Twisted Samsara

f+4,3

m,​m
10,​15
-22
+18a (+8)
,i26~27
  • ,js27~51
  • ,fs52~54
t94 r51
Tornado
  • Combo on 1st CH with 4?f delay
  • Input can be delayed 16?f
  • Enter FLY +36a (+26) with ub_u_uf on hit

df

df+1

m
11
8?
7?
-6
+5
+9
i13
t38 r25
Dark Twin Lancer

df+1,2

m,​h
11,​20
-9
+44d (-14)
,i17
t66 r30
Balcony Break
  • Combo on 1st CH with 10f delay
  • Move can be delayed 4f
Bloody Glaive

df+2

m
17
9?
8?
-9
+6
+9
i15
t41 r26
  • Enter MCR +14 with F on hit
  • Enter MCR +17 with F on CH
  • Transition to MCR on standing hit only

df+3

m
12
24? (Fully Tracking?)
8?
-9
+2
i16~17
t44 r27

df+3,2

m,​m
12,​10
-13
-7
,i19
t72 r37
Combo from 1st hit
Rengoku

df+3,​2,4

m,​m,​m
12,​10,​20
-22
+18a (+8)
,i26-27
  • ,js27~50
  • ,fs51~53
t114 r51
Tornado
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 16f
  • Jails for 3?F from 2nd hit
  • Enter MCR +36a (+26) with ub_u_uf on hit

df+4

m
10
6?
10?
-9
+2
i13~14
t41 r27
Tsunami Kick

df+4,4

m,​m
10,​16
-15
-4c
,i13~14
t63 r33
Spike
  • Combo from 1st hit with 10f delay
  • Move can be delayed 9f

d

Corpse Thrust

d+1

m
25
10(?)
10(?)
-14
+20a (+10)
i18~19
pc7~17
t54 r35
Balcony Break
  • Damage taken during power crush state is recoverable.
  • -9 on block if an attack is absorbed
  • 10 Chip Damage on block after absorbing an attack in power crush state
  • 11 Chip Damage on block while in heat after absorbing an attack in power crush state
Crouch Straight
hFC.2

d+2

sl
8
7?
13?
-4
+7
i11
cs4~
t34 r23 FC
Broken Plate

d+3

L
12
27+?(Fully Tracking?)
18? or 25? (Fully Tracking?)
-12
-1
+7c
i18~19
t49 r30
Could be sidewalked left under specific circumstances.
Crouch Shin Kick
  • db+4
  • hFC.4

d+4

l
6
8 or 15-20? (Fully Tracking?)
21+? (Fully Tracking?)
-15
-4
i12
cs4~
t46 r34 FC
Double Lift Kicks

d+3+4

m,​m
5,​20
8 (first hit) or 16 (second hit)?
7?
-15
+30a (+20)
i15-16 i15-16
js16~30
t79 r33

db

Crouch Jab
hFC.1

db+1

sl
5
6
8
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to Standing with f
Malicious Mace

db+2

L
15
14
18
-13
+3c
i21~22
cs6~
t53 r31 FC
  • 4 Chip Damage on block
  • 6 Chip Damage on block in heat
Crouch Spin Kick
hFC.3

db+3

L
10
-17
-6
i16
cs4~
t52 r36 FC
Demon's Spear

db+1+2

m
15
-9
+4
i23~38
t46 r31
  • Cancel to r27 MCR with F (js27~)
Balcony Break
on air hit
Demon's Spear (Slight Hold)

db+1+2*

m
25
+17g +24w
+7
+37d (+29)
i39~60
t41 r26
Wall Crush +24g on block
Balcony Break
on CH or air hit
  • Cancel to r27 MCR with F (js27~)
  • 10 Chip Damage on block
  • 11 Chip Damage on block while in heat
Demon's Lance (Max Hold)

db+1+2**

m
42
+37d
i61~63
t44 r31
Balcony Break
Guard Break
  • Cancel to r27 MCR with F (js27~)
  • 16 Chip Damage on block
  • 19 Chip Damage on block while in heat

b

b+1

h
10
20
5
-6
+5
i12
t37 r25
Tracks SSR/SWR completely
Brimstone Strike

b+1,2

h,​m
10,​20
-14
+23a (+13)
,i23
t73 r33
Balcony Break
  • Combo from 1st hit with 7f delay
  • Input can be delayed by 15f
  • Move can be delayed by 10f
  • Cancel to r15 -18 -7 with B

b+2

h
11
6?
8?
-13
-2
i14~16
t46 r30
Rakshasa's Rampage

b+2,1

h,​m
11,​21
-16
+29a (+19)
,i30-31
  • ,js30~51
  • ,fs52~54
t82 r34
Tornado
  • Interrupt with i13 from 1st block
  • Can evade some jabs
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~127
  • ,js25~47
  • ,fs48~50
t78 r35
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Wicked Jambu Spear

b+3

M
24
-15~-18
+10~+13
i29~32
  • js8~33
  • fs34~36
t69 r37
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • 17 Chip Damage on Heat Dash
Demon Steel Pedal

b+4

M
20
13(?)
13(?)
-8
+6
i17~18
t46 r28
Opponent recovers FDFA on grounded hit
Aratama Strike

b+1+2

m
21
12?
13?
-1c
+7c
i20~21
t50 r29
Spike
  • Opponent recovers FDFA on CH
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Lightning Screw Uppercut

b+1+4

m!
60
+20a (+10)
i63~64
fs64~85
t136 r42

u

Hellfire Blast

ub+1+2

h!
40
32
32
+4d (-54)
+4d (-54)
i32~63
t110 r47
Balcony Break
  • Tracking score notes:
  • Tracking score based on i40 impact
  • Tracking score only for immediate sidestep/sidewalk. Move can be sidewalked on reaction at any frame advantage
  • Tracks only SSR when opponent is +5~+7
Samsara
ub+4

u+4

m
22
2.55
5
17
-25
+15a (+5)
i20~21
  • js9~44
  • fs45~47
t75 r54
Tornado
  • Enter FLY +35a (+25) with ub_u_uf on hit
Hellfire Cannon

u+1+2

h
27
i18-35
t43 r8
Hits airborne opponents only
Infernal Shackle
  • u+1
  • ub+1

uf+1

h
10
3.36
5
18
+11~+13
+16~+18
i21~23
t65 r42
Strong Aerial Tailspin
Weapon
  • Balcony break on airborne hit
  • Transition to r20 MCR on hit or block only
  • r47 opponent hitstun
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Decapitating Sword
  • u+2
  • ub+2

uf+2

h
25
-4
i20~23
t48 r25
Homing
  • Balcony break on airborne hit
Reaper's Scythe
  • u+3
  • ub+3

uf+3

m
21
+3c
+7c
i28~29
  • js9~29
  • fs30~32
t58 r29
Spike
Wraith Kick

uf+4

m
21
7
11
-8
+11
i18
js8~18
t50 r32
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
Hisou

uf+3+4

m,​m
8,​20
-16
+33a (-25)
i16~17 i13~14
  • js10~47
  • fs48~50
t90 r40
Balcony Break

Motion Input

Demon's Paw

f,F+2

m
24
4?/7?
8?/11?
-8
+15a (+6)
i15~16
t45 r29
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • i18 startup when unbuffered, and i16 startup when buffered
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • 20 Chip Damage on Heat Dash
Demon's Shaft

f,F+4

m
22
7?/8?
8?/9?
-6
+16g
i20~21
  • js10~30
  • fs31~33
t54 r33
Balcony Break
  • i23 startup when unbuffered, and i21 startup when buffered
  • Opponent recovers crouching on hit
Stonehead
f,F+1+2

uf+1+2

t
35
5?
6?
+0
+25d (+7)
i12
t39 r27
Balcony Break
  • Throw break 1+2
  • Side switch on throw break
  • Can be done from FC

b,f+2

m
12
12?/13?/21?
21?
-9
-1
i15~17
t46 r29
  • Input bufferable
  • Homing at +3 and above
  • Can be sidestepped to the right at -2 to +2

b,​f+2,1

m,​m
12,​12
-10
+1
,i14~15
t66 r28
Elbow
  • Combo from 1st hit with 15f delay
  • Jail from 1st attack with no delay
  • Move can be delayed 7f
Laser Cannon

b,​f+2,​1,2

m,​m,​m
12,​12,​24
-8
+15a (+6)
+45a (+0)
,i22~23
t95 r29
Balcony Break
  • Combo on 2nd CH with 8f delay
  • Input can be delayed 20f
  • Move can be delayed 15f
  • 7 Chip Damage on block
  • 10 Chip Damage on block
Laser Scraper

b,​f+2,​1,df+2

m,​m,​m
12,​12,​20
-13
+25a (+8)
,i18~19
t71 r31
Tornado
  • Balcony Break on grounded hit only
  • Combo on 2nd CH with 11f delay
  • Input can be delayed 20f
  • Input can be delayed 14f
  • Opponent recovers FDFA on hit
Laser Crush

b,​f+2,​1,4

m,​m,​M
12,​12,​21
-8c
+14a
,i26~29
  • ,js12~20
  • ,fs21~23
t107 r34
Spike
Laser Slice

b,​f+2,3

m,​h
12,​24
-9
+9
,i19~20
t76 r33
Combo from 1st hit with 8f delay

b,f+1+2

m
6,​6,​6,​6,​6,​6
-17
+31a (-2)
i25 i6 i6 i6 i6 i6
  • js24~80
  • fs81~83
t148? r44
Weapon
  • 17 damage on hit with scaling
  • 6 Chip Damage on block
  • 12 Chip Damage on block while in heat
Gates of Hades

b,​f+1+2,2

m,​M
6,​6,​6,​6,​6,​6,​30
-31
-14a (-23)
,i28~31
  • ,js28~69
  • ,fs70~72
t149? r56
  • Balcony break on standing hit only
  • Combo from 1st hit
Leaping Side Kick
f,n,d,df,UF+3

f,f,F+3

m
30
+6
+13a (+3)
i22~25
  • js3~25
  • fs26~28
t59 r34
Balcony Break
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Sometimes written wr3

WS

Solo Piston
  • ws1+2
  • ws1+4

ws1

m
12
-6
+5
+9
i13~14
t38 r24
Infernal Shackle

ws1,1

m,​h
12,​10
+11
+16
,i30~32
t88 r41
Strong Aerial Tailspin
Balcony Break
On air hit
Weapon
  • Combo from 1st CH with 1f delay
  • Transition to MCR on hit or block only
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Bloody Glaive

ws1,2

m,​m
12,​15
-11
+6
+10
,i22
t63 r26
  • Enter MCR +14 with F on hit
  • Enter MCR +17 with F on CH
  • Combos from 1st hit with 7f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Alaya

ws2

m
20
-12
+72a (+56)
i15~16
t47 r31
Tornado
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Organ Wrecker

ws3

m
16
-11
+9
i14
t40 r26
Knee
  • Enter MCR +14 with F on hit
  • Enter MCR +23 with F on CH

ws4

m
10
-3
+8
i11~12
t33 r21
Wretched Heel

ws4,4

m,​M
10,​20
-16
+4c
,i27~28
t74 r34
Spike
  • Combo from 1st hit
Wheel of Pain
ws4~3

4~3

M
21
13?
12?
-7c
+14a
i29-32
  • js14~23
  • fs24~26
t65 r33
Spike

WGS (Wind God Step)

Wind God Step

f,n,d,df

t20 r3?
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Recovers in WS for 6 frames starting at frame 20
  • Cancel to sidestep with u
  • Cancel to block with b
Sometimes written CD
Demon Hop

f,​n,​d,​df,UF

  • js1~20
  • fs21~23
r26
  • Can access wr3 by inputting 3 on frames 1~2
  • Unable to act from frames 3~26
Sometimes written CD.UF
Thunder God Fist

f,n,d,df+1

m
30
-16
+29a (+19)
i22~24
  • js22~43
  • fs44~46
t57 r33
Sometimes written CD.df+1
Heaven's Door

f,​n,​d,​df+1,UF

m,​t
30,​10
-4d
Floor Break
  • Transition to attack throw on hit
  • Available only on hit
  • Opponent recovers FDFA on hit
Sometimes written CD.df+1,UF
Wind God Fist

f,n,d,df+2

h
20
-10
+39a (+29)
i11~12 (i15~)
t40 r28
  • Turns into EWGF (f,n,d,df#2) while in heat
  • Consumes 70F of remaining heat time while in heat
  • 8 Chip Damage on block while in heat
Sometimes written
  • WGF
  • CD.df+2
Electric Wind God Fist
f,n,df#2

f,n,d,df#2

h
23
8?
7?
+5
+39a (+29)
i11~12 (i14~)
t36 r24
  • 4 Chip Damage on block
  • 8 Chip Damage on block while in heat
  • Can also be performed with f,n,df#2 (i13~)
Sometimes written
  • EWGF
  • Electric
  • CD.df#2
Demon's Hoof

f,n,d,df+3

M
25
-8c
+16a
i26~28
js5~28
t60 r32
Spike
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Sometimes written CD.df+3
Demon's Tail

f,n,d,DF+3

L
24
-23
-2a
i33~34
js5~28
t75 r41
Opponent recovers FDFA on hit
Sometimes written CD.DF+3

f,n,d,DF+4

L
7
-23c
-5c
i16
t59 r43
Sometimes written
  • Hellsweep
  • CD.DF+4
Spinning Demon Scythe

f,​n,​d,​DF+4,4

L,​m
7,​28
-16
+4c
+14a
,i25~26
t77 r34
Spike
  • Combo from 1st hit
Sometimes written CD.DF+4,4
Spinning Demon Hellfire Beam

f,​n,​d,​DF+4,1+2

L,​SM
7,​9
+58a (+42)
,i29~40
Tornado
  • Available only on hit
  • Opponent recovers FUFA on hit
Sometimes written CD.DF+4,1+2
Spiral of Madness

f,n,d,df+1+2

m
25
-9
+12a (+3)
+34a
i26~27
t59 r32
Homing
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • Opponent recovers FUFA on CH
Sometimes written CD.df+1+2

FLY (Fly)

Fly (FLY)

3+4

  • js20~58
  • fs59~61
t104 r40 FLY
Near Death

FLY.1

h
20
-3
+67a (+47)
i18~19
  • js1~12
  • fs13~15
t46 r27
Strong Aerial Tailspin
Balcony Break
Infernal Annihilation

FLY.2

h!,​t
20,​20
+0d
i36
  • js1~60
  • fs61~63
t80 r44
Floor Break
  • Transition to attack throw on front standing or airborne hit
  • +1a (-8) on BT hit
Amara

FLY.3

M
30
-15~-8
+35d (-24)
i15~22
t55 r33
Balcony Break
Spike

FLY.4

M
10
-29
-20s
i20~21
  • js1~50
  • fs51~53
t70 r49

FLY.4,2

M,​m
10,​20
+52a (+7)
,i22~23
Available only on hit
Devil Starstorm

FLY.4,​2,1+2

M,​m,​m!,​M!
10,​20,​15
-6a
,i27~28 i22~60
Available only on hit
Infernal Destruction

FLY.1+2

M!
30
-46(-104)
i50~100
  • js1~111
  • fs112~114
t170 r70
Balcony Break
Cross Infernal Destruction

FLY.f+1+2

M!
30
-39a (-97)
i32~75
,js1~
t255 r70
Balcony Break
  • Recovers front-facing when done from BT FLY

MCR (Mourning Crow)

Mourning Crow (MCR)

f+3

  • js18~32
  • fs33~35
t45 r20 MCR
  • Stance moves can be delayed by 10f
Tiger Thrush

MCR.1

m
20
+8
i22
  • js1~38
  • fs39~41
t56 r34
Spike
  • Opponent recovers FDFA on hit
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat

MCR.2

m
12
-13
-5
i15~16
  • js1~37
  • fs38~40
t50 r34
Homing
Dark Arachnid Twister

MCR.2,2

m,​M
12,​20
-14c
+2a
,i24-26
  • ,js1~17
  • ,fs18~20
t79 r36
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • 16 Chip Damage on blocked Heat Dash
  • Combo from 1st hit
  • Opponent recovers FDFA on hit
Venomous Torment

MCR.3

SM
26
-7
+16a (-1)
+70a (+54)
i23
  • js1~19
  • fs20~22
t57 r34
Tornado
Balcony Break
  • Opponent recovers FDFA on hit
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat

MCR.4

M
10
-29
-20s
i20~21
  • js1~50
  • fs51~53
t70 r49

MCR.4,2

M,​m
10,​20
+52a (+7)
,i22~23
Available only on hit
Devil Starstorm

MCR.4,​2,1+2

M,​m,​m!,​M!
10,​20,​15
-6a
,i27~28 i22~60
Available only on hit

Others

Devil Dimension: Tainted Chains

R.df+1+2

m,​t
10-15,​3-5,​42-60
-15
+0d
i20
pc8~20
r39
Rage Art
Removes Recoverable Health
  • Base damage: 55
  • Damage increases with lower health, maximum 80 damage
  • Opponent recovers FDFA on hit
Devil Twister

SS.2

m
25
-22
i17~18
t60 r42
Transition to Hell's Gate on hit with U
Hell's Gate

SS.2,U

,​m!,​M!
37,​27
-5a
i37~38 i22~60
  • Only available as combo from 1st hit
  • 48 damage with scaling
Imperial Wrath
  • b+2+4
  • ws.b+1+3
  • ws.b+2+4

b+1+3

m
30
-8
+16a (+6)
i15
pc4~14
r49
Balcony Break
  • 50% damage reduction when absorbing attacks
  • Damage taken during power crush is recoverable
  • 12 Chip Damage on block after absorbing an attack
  • 13 Chip Damage on block while in heat after absorbing an attack
  • r34 on hit
Yomigaeri
FUFA.u+3+4

FUFT.u+3+4

t123 r35 FLY
FUFA shift to Fly leaves attacker in backturn
Hellfire Incinerator

OTG.d+1+2

L
25
-16~-8
+5a~+13a
i23~31
t57 r27
Weapon
  • Balcony break on CH
  • Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a)
Ki Charge
FC.D+1+2+3+4

1+2+3+4

  • js6~47
  • fs48~50
r55
  • CH state for 5 seconds
  • Can't block for 5 seconds

(back to wall).b,b,ub

m
21
+0c
+8
i36~38
js14~45
r30

Throws

Double High Sweep

1+3

t
35
+0 BT
+2d
i12~14
t39 r25
Homing
  • Throw break: 1 or 2
  • Can be done from FC
Judgement

2+4

t
35
-3
+0d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent recovers FUFA on hit
  • Can be done from FC
Shoulder Flip

Left Throw

t
43
-3
+1d
  • Throw break 1
  • Opponent recovers FUFA on hit
Over the Limit

Right Throw

t
40
-3
+0d
  • Throw break 2
  • Side switch on hit
  • Opponent recovers FDFA on hit
Pivoting Hip Throw

Back Throw

t
50
+1d
  • Unbreakable
  • Side switch on hit
White Mountain

df+2+3

t
40
5?
7/8/9?
-2
-6d
i12
t39 r27
Floor Break
  • Throw break 2
  • Can be done from FC
Stonehead
f,F+1+2

uf+1+2

t
35
5?
6?
+0
+25d (+7)
i12
t39 r27
Balcony Break
  • Throw break 1+2
  • Side switch on throw break
  • Can be done from FC
Complicated Wire

qcb+1+3

t
40
5?
7?
-2
+0d
i12
t39 r27
  • Throw break 1
  • Opponent recovers FUFA on hit
  • Can be done from FC
Obliteration

f,hcf+1+2

t
45
5?
6?
-6
+0d
i12
t39 r27
  • Throw break 1+2
  • Side switch on hit when done on opponent's front and left sides from P1 side
  • Sideswap on hit when done on opponent's left side from P2 side
  • Can be done from FC

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Notes
f+2 m 14 i17-18 -8 +3
4 m 17 i15 -11 0 Combo from 1st
3 h 10 i20~21 -14 -3~-2
1+4 l 7 i12-13 -21c -10(?) Interruptible after 3rd on block
h 5 i15 -6 -5 Combo from 4th. Interruptible after 4th on block
1 h 7 i19 -10 +1 Combo from 4th
2 m 10 i10-12 -18 -7~-5
1 m 15 i13-15 -21 -8~-6 Combo from 7th
4 m 21 i26-29 -7 +14a Interruptible after 8th on block
1+2 sm 15 i24-35 -23 +30a(-28) Combo from 9th