Devil Jin movelist: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
(โ†’โ€ŽMotion Input: added bf21 and bf23 delay frame estimates (please double check))
m (โ†’โ€ŽHeat: uf+3+4,1+2 is a throw not sm (so it doesn't delete chip damage) and has js status)
ย 
(23 intermediate revisions by 2 users not shown)
Line 20: Line 20:
|parent=
|parent=
|input=H.2+3
|input=H.2+3
|alt=R1
|name=Vindictive Helix
|name=Vindictive Helix
|target=m,h,th
|target=m,h,t
|damage=20,22,10
|damage=20,22,10
|startup=i18
|startup=i18
|block=+11 MCR
|block=+11
|hit=Th
|hit=+5d
|ch=Th
|ch=
|crush=js15~52
|crush={{Plainlist|
|recv=
* js15~52
|tot=
* fs53~55}}
|range=
|recv=r37
|tot=65
|range=4.0
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* Alternate input: R1
* Jail from 1st attack
* Transition to attack throw on hit
* Transition to MCR on block only
* 8 Chip Damage on block
* 8 Chip Damage on block
}}
}}
Line 44: Line 49:
|parent=
|parent=
|input=H.MCR.2+3
|input=H.MCR.2+3
|alt=R1
|name=Inner Purgatory
|name=Inner Purgatory
|target=ub(m)
|target=h!,t
|damage=23,16
|damage=23,16
|startup=i20
|startup=i20
|block=Th
|block=
|hit=Th
|hit=+0d
|ch=Th
|ch=
|crush=js0~12
|crush=js1~12
|recv=
|recv=r35
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 59: Line 65:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* Alternate input: R1
* Transition to attack throw on standing or airborne hit
}}
}}
}}
}}
Line 72: Line 78:
|startup=i24~35
|startup=i24~35
|block=+2
|block=+2
|hit=[[Devil Jin combos#Heat|+58a(+42)]]
|hit=+30a (-20)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=103
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 82: Line 88:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* 4 Chip Damage on block.
* {{Weapon}}
* 4 Chip Damage on block
* Consumes 220F of remaining heat time
* Consumes 220F of remaining heat time
}}
}}
Line 92: Line 99:
|input=,H.1+2
|input=,H.1+2
|name=Hisou > Annihilation Beam
|name=Hisou > Annihilation Beam
|target=,sm
|target=,t
|damage=,20
|damage=,20
|startup=i25~50
|startup=i25~50
|block=-15
|block=-15
|hit=+0
|hit=+0d
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 106: Line 113:
|notes={{Plainlist|
|notes={{Plainlist|
* 6 Chip Damage on block
* 6 Chip Damage on block
* Transitions into throw on hit
* Available only as combo from 1st hit
* Unavailable on whiff
* Transition to attack throw on hit
* Consumes 250F of remaining heat time
* Consumes 250F of remaining heat time
}}
}}
Line 122: Line 131:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=
|range=
|range=
Line 130: Line 139:
* {{BB}}
* {{BB}}
* {{Tornado}}
* {{Tornado}}
* {{Weapon}}
* 4 Chip Damage on block
* 4 Chip Damage on block
* Consumes 220F of remaining heat time
* Consumes 220F of remaining heat time
Line 146: Line 156:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=97?
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 153: Line 163:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{Weapon}}
* 6 Chip Damage on block
* 6 Chip Damage on block
* Consumes 220F of remaining heat time
* Consumes 220F of remaining heat time
Line 600: Line 611:
}}
}}
}}
}}
{{MoveQuery|Devil Jin-3+4}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Devil Jin-3+4
|id=Devil Jin-f+2
|parent=
|input=3+4
|name=Fly (FLY)
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush={{Plainlist|
* js20~58
* fs59~61}}
|recv=r40 FLY
|tot=104
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
ย 
== f ==
{{MoveDataHeader}}
{{Move
|id=Devil Jin-f+2
|parent=
|parent=
|input=f+2
|input=f+2
Line 667: Line 658:
*}}
*}}
}}
}}
{{MoveQuery|Devil Jin-f+3}}
{{Move
{{Move
|id=Devil Jin-f+3
|id=Devil Jin-f+4
|parent=
|parent=
|input=f+3
|input=f+4
|name=Mourning Crow (MCR)
|name=
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush={{Plainlist|
* js18~32
* fs33~35}}
|recv=r20 MCR
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Stance moves can be delayed by 10f
}}
}}
{{Move
|id=Devil Jin-f+4
|parent=
|input=f+4
|name=
|target=m
|target=m
|damage=10
|damage=10
Line 801: Line 772:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Enter MCR +14 on hit
* Enter MCR +14 with F on hit
* Enter MCR +17 on CH
* Enter MCR +17 with F on CH
* Transition to MCR on standing hit only}}
* Transition to MCR on standing hit only}}
}}
}}
Line 950: Line 921:
|damage=8
|damage=8
|startup=i11
|startup=i11
|crush=cs1~
|crush=cs4~
|recv=FC
|recv=r23 FC
|tot=
|tot=34
|block=-4
|block=-4
|hit=+7
|hit=+7
Line 985: Line 956:
|damage=6
|damage=6
|startup=i12
|startup=i12
|crush=cs1~
|crush=cs4~
|recv=FC
|recv=r34 FC
|tot=
|tot=46
|block=-15c
|block=-15
|hit=-4
|hit=-4
}}
}}
Line 1,021: Line 992:
|damage=5
|damage=5
|startup=i10
|startup=i10
|crush=cs1~
|crush=cs4~
|recv=FC
|recv=r24 FC
|tot=
|tot=34
|block=-5
|block=-5
|hit=+6
|hit=+6
Line 1,059: Line 1,030:
|damage=10
|damage=10
|startup=i16
|startup=i16
|crush=cs1
|crush=cs4~
|recv=FC
|recv=r36 FC
|tot=
|tot=52
|block=-17c
|block=-17
|hit=-6
|hit=-6
}}
}}
Line 1,096: Line 1,067:
|damage=25
|damage=25
|startup=i39~60
|startup=i39~60
|block=+17g
|block=+17g +24w
|hit=+7
|hit=+7
|ch=+37d (+29)
|ch=+37d (+29)
Line 1,153: Line 1,124:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=37
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,169: Line 1,140:
|startup=,i23
|startup=,i23
|block=-14
|block=-14
|hit=+23a(+13)
|hit=+23a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,179: Line 1,150:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st hit with 7?F delay
* Combo from 1st hit with 7f delay
* Move can be delayed by 15?F
* Input can be delayed by 15f
* Hold B to cancel
* Move can be delayed by 10f
* Cancel to r15 -18 -7 with B
}}
}}
}}
}}
Line 1,197: Line 1,169:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,214: Line 1,186:
|startup=,i30-31
|startup=,i30-31
|block=-16
|block=-16
|hit=+29(+19)
|hit=+29a (+19)
|ch=
|ch=
|crush=js30~51
|crush={{Plainlist|
|recv=
* ,js30~51
|tot=
* ,fs52~54}}
|recv=r34
|tot=82
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Interrupt with i13 from 1st block
* Can evade some jabs}}
}}
}}


Line 1,234: Line 1,211:
|startup=,i25~127
|startup=,i25~127
|block=-14
|block=-14
|hit=+8(-1)/HE
|hit=+8a (-1)
|ch=
|ch=
|crush=js25~47
|crush={{Plainlist|
|recv=
* ,js25~47
|tot=
* ,fs48~50}}
|recv=r35
|tot=78
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,244: Line 1,223:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
* {{HeatDash|+62a (+42) on hit, +5 on block}}
* {{BB}}
* {{BB}}
* Combo from 1st hit with 6?F delay
* 16 Chip Damage on Heat Dash
* Combo from 1st hit with 5f delay
* Move can be delayed 3f
}}
}}
}}
}}
Line 1,258: Line 1,239:
|damage=24
|damage=24
|startup=i29~32
|startup=i29~32
|block=-18
|block=-15~-18
|hit=+10/HE
|hit=+10~+13
|ch=
|ch=
|crush=js8~34
|crush={{Plainlist|
|recv=
* js8~33
|tot=
* fs34~36}}
|recv=r37
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,269: Line 1,252:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Heat Dash +43 (+35) on hit, +5 on block, 17 Chip Damage on block
* {{HeatDash|+43a (+35) on hit, +5 on block}}
* {{BB}}
* {{BB}}
* 17 Chip Damage on Heat Dash
}}
}}
}}
}}
Line 1,284: Line 1,268:
|block=-8
|block=-8
|hit=+6
|hit=+6
|ch=[[Devil Jin combos#Staples|+30(+24)]]
|ch=[[Devil Jin combos#Staples|+30a (+24)]]
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= Leaves opponent in FDFA state on grounded hit
|notes=Opponent recovers FDFA on grounded hit
}}
}}


Line 1,306: Line 1,290:
|ch=[[Devil Jin combos#Minicombos|+24d]]
|ch=[[Devil Jin combos#Minicombos|+24d]]
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,313: Line 1,297:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Leaves opponent in FDFA state on CH
* Opponent recovers FDFA on CH
* 6 Chip Damage on block
* 6 Chip Damage on block
* 8 Chip Damage on block while in heat
* 8 Chip Damage on block while in heat
Line 1,324: Line 1,308:
|input=b+1+4
|input=b+1+4
|name=Lightning Screw Uppercut
|name=Lightning Screw Uppercut
|target=ub(m)
|target=m!
|damage=60
|damage=60
|startup=i63
|startup=i63~64
|block=+20a (+10)
|block=
|hit=+20a (+10)
|hit=+20a (+10)
|ch=
|ch=
|crush=
|crush=fs64~85
|recv=
|recv=r42
|tot=
|tot=136
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,347: Line 1,331:
|input=ub+1+2
|input=ub+1+2
|name=Hellfire Blast
|name=Hellfire Blast
|target=h
|target=h!
|damage=40
|damage=40
|startup=i47
|startup=i32~63
|block=+4d (-54)
|block=+4d (-54)
|hit=+4d (-54)
|hit=+4d (-54)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r47
|tot=
|tot=110
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Chip Damage when guarded
* Jack-8 or Alisa can recovery 20 by input 1+2
}}
}}
}}
}}
Line 1,374: Line 1,356:
|target=m
|target=m
|damage=22
|damage=22
|startup=i20
|startup=i20~21
|block=-25
|block=-25
|hit=+15(+5)
|hit=+15a (+5)
|ch=
|ch=
|crush=js9~44
|crush={{Plainlist|
|recv=
* js9~44
|tot=
* fs45~47}}
|recv=r54
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,386: Line 1,370:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* On hit hold ub, u or uf to transition to FLY at +35(+25)
* Enter FLY +35a (+25) with ub_u_uf on hit
}}
}}
}}
}}
Line 1,396: Line 1,380:
|name=Hellfire Cannon
|name=Hellfire Cannon
|target=h
|target=h
|damage=25
|damage=27
|startup=i18-35
|startup=i18-35
|block=
|block=
Line 1,402: Line 1,386:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r8
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,425: Line 1,409:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r42
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}} on air hit
* {{SAT}}
* {{Weapon}}
* {{Weapon}}
* Shifts to MCR on hit or block
* Balcony break on airborne hit
* Transition to r20 MCR on hit or block only
* 2 Chip Damage on block
* 2 Chip Damage on block
* 3 Chip Damage on block while in heat
* 3 Chip Damage on block while in heat
Line 1,453: Line 1,438:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,460: Line 1,445:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* Balcony break on airborne hit
}}
}}
}}
}}
Line 1,476: Line 1,462:
|hit=+7c
|hit=+7c
|ch=[[Devil Jin combos#Staples|+19a]]
|ch=[[Devil Jin combos#Staples|+19a]]
|crush=js9~30
|crush={{Plainlist|
|recv=
* js9~29
|tot=
* fs30~32}}
|recv=r29
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
{{Spike}}
* {{Spike}}
}}
}}
}}
}}
Line 1,495: Line 1,483:
|startup=i18
|startup=i18
|block=-8
|block=-8
|hit=+11/HE
|hit=+11
|ch=
|ch=
|crush=js8~18
|crush=js8~18
|recv=
|recv=r32
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,505: Line 1,493:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
* {{HeatDash|+62a (+42) on hit, +5 on block}}
* {{BB}}
* {{BB}}
* 16 Chip Damage on Heat Dash
}}
}}
}}
}}
Line 1,516: Line 1,505:
|target=m,m
|target=m,m
|damage=8,20
|damage=8,20
|startup=i16-17,i13-14
|startup=i16~17 i13~14
|block=-16
|block=-16
|hit=+33a(-25)
|hit=+33a (-25)
|ch=
|ch=
|crush=js10~47
|crush={{Plainlist|
|recv=
* js10~47
|tot=
* fs48~50}}
|recv=r40
|tot=90
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,542: Line 1,533:
|startup=i15~16
|startup=i15~16
|block=-8
|block=-8
|hit=+15a(+6)/HE
|hit=+15a (+6)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,552: Line 1,543:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Heat Dash +36a(+26) on hit, +5 on block, 20 Chip Damage on block
* {{HeatDash|+36a (+26) on hit, +5 on block}}
* {{BB}}
* {{BB}}
* 7 Chip Damage on block
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
* 10 Chip Damage on block while in heat
* 20 Chip Damage on Heat Dash
}}
}}
}}
}}
{{Move
{{Move
|id=Devil Jin-f,F+4
|id=Devil Jin-f,F+4
Line 1,568: Line 1,559:
|startup=i20~21
|startup=i20~21
|block=-6
|block=-6
|hit=+16c
|hit=+16g
|ch=[[Devil Jin combos#Staples|+55a]]
|ch=[[Devil Jin combos#Staples|+55a]]
|crush=js10~30
|crush={{Plainlist|
|recv=
* js10~30
|tot=
* fs31~33}}
|recv=r33
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{BB}}
* Opponent recovers crouching on hit}}
}}
}}
{{MoveQuery|Devil Jin-uf+1+2}}
{{MoveQuery|Devil Jin-uf+1+2}}
Line 1,591: Line 1,586:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Can be buffered
}}
}}
{{Move
{{Move
Line 1,610: Line 1,605:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combos from first hit with 15?F delay
|notes={{Plainlist|
* {{Elbow}}
* Combo from 1st hit with 15f delay
* Jail from 1st attack with no delay
* Move can be delayed 7f}}
}}
}}
{{Move
{{Move
Line 1,626: Line 1,625:
|startup=,i22~23
|startup=,i22~23
|block=-8
|block=-8
|hit=+15a(+6)
|hit=+15a (+6)
|ch=+45a(+0)
|ch=+45a (+0)
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=95
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,636: Line 1,635:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo on 2nd CH
* Combo on 2nd CH with 8f delay
* Input can be delayed 20f
* Move can be delayed 15f
* 7 Chip Damage on block
* 7 Chip Damage on block
* 10 Chip Damage on block
* 10 Chip Damage on block
Line 1,650: Line 1,651:
|startup=,i18~19
|startup=,i18~19
|block=-13
|block=-13
|hit=+25a(+8)
|hit=+25a (+8)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,660: Line 1,661:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{BB}} on grounded hit only
* Balcony Break on grounded hit only
* Combo on 2nd CH
* Combo on 2nd CH with 11f delay
* Leaves opponent in FDFA state on hit
* Input can be delayed 20f
* Input can be delayed 14f
* Opponent recovers FDFA on hit
}}
}}
}}
}}
Line 1,673: Line 1,676:
|damage=,21
|damage=,21
|startup=,i26~29
|startup=,i26~29
|block=-7c
|block=-8c
|hit=+14a
|hit=+14a
|ch=
|ch=
|crush=js12~20
|crush={{Plainlist|
|recv=
* ,js12~20
|tot=
* ,fs21~23}}
|recv=r34
|tot=107
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 1,696: Line 1,701:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combos from first hit with 8?F delay
|notes=Combo from 1st hit with 8f delay
}}
}}
{{Move
{{Move
Line 1,709: Line 1,714:
|name=
|name=
|target=m
|target=m
|damage=6, 4(6), 3(6), 2(6), 1(6), 1(6)
|damage=6,6,6,6,6,6
|startup=i25, i6, i6, i6, i6, i6
|startup=i25 i6 i6 i6 i6 i6
|block=-17
|block=-17
|hit=+31a(-2)
|hit=+31a (-2)
|ch=
|ch=
|crush=js24~80
|crush={{Plainlist|
|recv=
* js24~80
|tot=
* fs81~83}}
|recv=r44
|tot=148?
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= {{Plainlist|
|notes= {{Plainlist|
* {{Weapon}}
* 17 damage on hit with scaling
* 6 Chip Damage on block
* 6 Chip Damage on block
* 12 Chip Damage on block while in heat
* 12 Chip Damage on block while in heat
Line 1,735: Line 1,744:
|startup=,i28~31
|startup=,i28~31
|block=-31
|block=-31
|hit=-5(-12)
|hit=-14a (-23)
|ch=
|ch=
|crush=js28~69
|crush={{Plainlist|
|recv=
* ,js28~69
|tot=
* ,fs70~72}}
|recv=r56
|tot=149?
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combos from first hit
|notes={{Plainlist|
* Balcony break on standing hit only
* Combo from 1st hit}}
}}
}}
== Running ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Devil Jin-f,f,F+3
|id=Devil Jin-f,f,F+3
Line 1,753: Line 1,763:
|input=f,f,F+3
|input=f,f,F+3
|alt=f,n,d,df,UF+3
|alt=f,n,d,df,UF+3
|alias=wr3
|name=Leaping Side Kick
|name=Leaping Side Kick
|target=m
|target=m
Line 1,758: Line 1,769:
|startup=i22~25
|startup=i22~25
|block=+6
|block=+6
|hit=+13a(+3)
|hit=+13a (+3)
|ch=
|ch=
|crush=js3~25
|crush={{Plainlist|
|recv=
* js3~25 ย 
|tot=
* fs26~28}}
|recv=r34
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,779: Line 1,792:
|parent=
|parent=
|input=ws1
|input=ws1
|name= Solo Piston
|alt={{Dotlist|
* ws1+2
* ws1+4}}
|name=Solo Piston
|target=m
|target=m
|damage=12
|damage=12
Line 1,787: Line 1,803:
|ch=+9
|ch=+9
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=38
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,806: Line 1,822:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r41
|tot=
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,814: Line 1,830:
* {{BB}} On air hit
* {{BB}} On air hit
* {{Weapon}}
* {{Weapon}}
* Combo on 1st CH
* Combo from 1st CH with 1f delay
* Shifts to MCR on hit or block
* Transition to MCR on hit or block only
* 2 Chip Damage on block
* 2 Chip Damage on block
* 3 Chip Damage on block while in heat
* 3 Chip Damage on block while in heat
Line 1,830: Line 1,846:
|block=-11
|block=-11
|hit=+6
|hit=+6
|ch=+9
|ch=+10
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hold F to enter MCR on hit at +14 or +17 on CH
* Enter MCR +14 with F on hit
* Combos from first hit
* Enter MCR +17 with F on CH
* Combos from 1st hit with 7f delay
* Input can be delayed 10f
* Move can be delayed 9f
}}
}}
}}
}}
Line 1,852: Line 1,871:
|startup=i15~16
|startup=i15~16
|block=-12
|block=-12
|hit=+72a(+56)
|hit=+72a (+56)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,873: Line 1,892:
|name=Organ Wrecker
|name=Organ Wrecker
|target=m
|target=m
|damage=15
|damage=16
|startup=i14
|startup=i14
|block=-11
|block=-11
Line 1,879: Line 1,898:
|ch=[[Devil Jin combos#Staples|+14]]
|ch=[[Devil Jin combos#Staples|+14]]
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Hold F on hit to enter MCR at +14 or +23 on CH
|notes={{Plainlist|
* {{Knee}}
* Enter MCR +14 with F on hit
* Enter MCR +23 with F on CH}}
}}
}}


Line 1,899: Line 1,921:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=33
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,919: Line 1,941:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=74
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Spike}}
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit}}
}}
}}
{{MoveQuery|Devil Jin-4~3}}
{{MoveQuery|Devil Jin-4~3}}


== SS (''Side Step'') ==
== WGS (''Wind God Step'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Devil Jin-SS.2
|id=Devil Jin-f,n,d,df
|parent=
|parent=
|input=SS.2
|input=f,n,d,df
|name=Devil Twister
|name=Wind God Step
|target=m
|target=
|damage=25
|damage=
|startup=i17~18
|startup=
|block=-22
|block=
|hit=[[Devil Jin combos#Staples|+72a]]
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r3
|tot=
|tot=20
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transition to Hell's Gate on hit by holding U
|notes={{Plainlist|
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Cancel to sidestep with u
* Cancel to block with b
}}
}}
}}
{{Move
{{Move
|id=Devil Jin-SS.2,U
|id=Devil Jin-f,n,d,df,UF
|parent=
|parent=Devil Jin-f,n,d,df
|input=SS.2,U
|input=,UF
|name=Hell's Gate
|name=Demon Hop
|target=th (ub)
|target=
|damage=37,27
|damage=
|startup=i37~38,i22~60
|startup=
|block=
|block=
|hit=-5a
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js1~20
* fs21~23}}
|recv=r26
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Only available after 1st attack hits
|notes={{Plainlist|
* Can access wr3 by inputting 3 on frames 1~2
* Unable to act from frames 3~26
}}
}}
}}
== WGS (''Wind God Step'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Devil Jin-f,n,d,df
|id=Devil Jin-f,n,d,df+1
|parent=
|parent=
|input=f,n,d,df
|input=f,n,d,df+1
|name=Wind God Step
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r3
|tot=20
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Cannot be buffered
* Cancel to sidestep with u
* Cancel to block with b
}}
}}
{{Move
|id=Devil Jin-f,n,d,df+1
|parent=
|input=f,n,d,df+1
|name=Thunder God Fist
|name=Thunder God Fist
|target=m
|target=m
Line 2,003: Line 2,011:
|startup=i22~24
|startup=i22~24
|block=-16
|block=-16
|hit=+29a(+19)
|hit=+29a (+19)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js22~43
|tot=
* fs44~46}}
|recv=r33
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,018: Line 2,028:
|input=,UF
|input=,UF
|name=Heaven's Door
|name=Heaven's Door
|target=,th
|target=,t
|damage=,10
|damage=,10
|startup=
|startup=
|block=
|block=
|hit=-4
|hit=-4d
|ch=
|ch=
|crush=
|crush=
Line 2,032: Line 2,042:
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
* Throw on hit
* Transition to attack throw on hit
* Leaves opponent in FDFA state on hit
* Available only on hit
* Opponent recovers FDFA on hit
}}
}}
}}
}}
Line 2,045: Line 2,056:
|target=h
|target=h
|damage=20
|damage=20
|startup=i15
|startup=i11~12 (i15~)
|block=-10
|block=-10
|hit=+39a(+29)
|hit=+39a (+29)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,067: Line 2,078:
|input=f,n,d,df#2
|input=f,n,d,df#2
|name=Electric Wind God Fist
|name=Electric Wind God Fist
|alias=EWGF
|alias={{Dotlist|
* EWGF
* Electric}}
|target=h
|target=h
|damage=23
|damage=23
|startup=i14
|startup=i11~12 (i14~)
|block=+5
|block=+5
|hit=+39a(+29)
|hit=+39a (+29)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=36
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,098: Line 2,111:
|ch=
|ch=
|crush=js5~28
|crush=js5~28
|recv=
|recv=r32
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,118: Line 2,131:
|damage=24
|damage=24
|startup=i33~34
|startup=i33~34
|block=-23c
|block=-23
|hit=-2d
|hit=-2a
|ch=
|ch=
|crush=js5~28
|crush=js5~28
|recv=
|recv=r41
|tot=
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Leaves opponent in FDFA state on hit
|notes=Opponent recovers FDFA on hit
}}
}}


Line 2,143: Line 2,156:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r43
|tot=
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,159: Line 2,172:
|target=,m
|target=,m
|damage=,28
|damage=,28
|startup=,i25
|startup=,i25~26
|block=-16
|block=-16
|hit=+4c
|hit=+4c
|ch=
|ch=+14a
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=77
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Spike}}
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit}}
}}
}}
{{Move
{{Move
Line 2,181: Line 2,196:
|startup=,i29~40
|startup=,i29~40
|block=
|block=
|hit=+58(+42)
|hit=+58a (+42)
|ch=
|ch=
|crush=
|crush=
Line 2,191: Line 2,206:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Only on hit
* Available only on hit
* Leaves opponent in FUFA state on hit
* Opponent recovers FUFA on hit
}}
}}
}}
}}
Line 2,204: Line 2,219:
|startup=i26~27
|startup=i26~27
|block=-9
|block=-9
|hit=+12a(+3)
|hit=+12a (+3)
|ch=+33a
|ch=+34a
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,217: Line 2,232:
* 7 Chip Damage on block
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
* 10 Chip Damage on block while in heat
* Leaves opponent in FUFA state on CH
* Opponent recovers FUFA on CH
}}
}}
}}
}}
{{MoveQuery|Devil Jin-f,f,F+3}}
ย 
== FLY (''Fly'') ==
== FLY (''Fly'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveQuery|Devil Jin-3+4}}
{{Move
{{Move
|id=Devil Jin-FLY.1
|id=Devil Jin-3+4
|parent=
|parent=
|input=FLY.1
|input=3+4
|name=Near Death
|name=Fly (FLY)
|target=h
|target=
|damage=20
|damage=
|startup=i18~19
|startup=
|block=
|hit=
|ch=
|crush={{Plainlist|
* js20~58
* fs59~61}}
|recv=r40 FLY
|tot=104
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Devil Jin-FLY.1
|parent=
|input=FLY.1
|name=Near Death
|target=h
|damage=20
|startup=i18~19
|block=-3
|block=-3
|hit=+67a(+47)
|hit=+67a (+47)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js1~12
|tot=
* fs13~15}}
|recv=r27
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{SAT}}
* {{BB}}
}}
}}
}}
{{Move
{{Move
Line 2,248: Line 2,288:
|input=FLY.2
|input=FLY.2
|name=Infernal Annihilation
|name=Infernal Annihilation
|target=ub,th
|target=h!,t
|damage=20,20
|damage=20,20
|startup=i36
|startup=i36
|block=
|block=
|hit=+0
|hit=+0d
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js1~60
|tot=
* fs61~63}}
|recv=r44
|tot=80
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= {{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
* Throw when hit from the front
* Transition to attack throw on front standing or airborne hit
* +1a (-8) on BT hit
}}
}}
}}
}}
Line 2,274: Line 2,317:
|startup=i15~22
|startup=i15~22
|block=-15~-8
|block=-15~-8
|hit=+35d(-24)
|hit=+35d (-24)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,296: Line 2,339:
|startup=i20~21
|startup=i20~21
|block=-29
|block=-29
|hit=-20
|hit=-20s
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js1~50
|tot=
* fs51~53}}
|recv=r49
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,313: Line 2,358:
|name=
|name=
|target=,m
|target=,m
|damage=,14
|damage=,20
|startup=,i22~23
|startup=,i22~23
|block=
|block=
|hit=+52(+7)
|hit=+52a (+7)
|ch=
|ch=
|crush=
|crush=
Line 2,324: Line 2,369:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= Only on hit
|notes=Available only on hit
}}
}}


Line 2,332: Line 2,377:
|input=,1+2
|input=,1+2
|name=Devil Starstorm
|name=Devil Starstorm
|target=,th
|target=,m!,M!
|damage=,15
|damage=,15
|startup=,i28
|startup=,i27~28 i22~60
|block=
|block=
|hit=-6
|hit=-6a
|ch=
|ch=
|crush=
|crush=
Line 2,344: Line 2,389:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= Only on hit
|notes=Available only on hit
}}
}}
{{Move
{{Move
Line 2,351: Line 2,396:
|input=FLY.1+2
|input=FLY.1+2
|name=Infernal Destruction
|name=Infernal Destruction
|target=UB
|target=M!
|damage=30
|damage=30
|startup=i50~100
|startup=i50~100
Line 2,357: Line 2,402:
|hit=-46(-104)
|hit=-46(-104)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js1~111
|tot=
* fs112~114}}
|recv=r70
|tot=170
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,370: Line 2,417:
|input=FLY.f+1+2
|input=FLY.f+1+2
|name=Cross Infernal Destruction
|name=Cross Infernal Destruction
|target=UB
|target=M!
|damage=30
|damage=30
|startup=i32~75
|startup=i32~75
|block=
|block=
|hit=-39(-97)
|hit=-39a (-97)
|ch=
|ch=
|crush=
|crush=,js1~
|recv=
|recv=r70
|tot=
|tot=255
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* {{BB}}
* Recovers front-facing when done from BT FLY}}
* Recovers front-facing when done from BT FLY}}
}}
}}
Line 2,389: Line 2,436:
== MCR (''Mourning Crow'') ==
== MCR (''Mourning Crow'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveQuery|Devil Jin-f+3}}
{{Move
{{Move
|id=Devil Jin-MCR.1
|id=Devil Jin-f+3
|parent=
|parent=
|input=MCR.1
|input=f+3
|name=Tiger Thrush
|name=Mourning Crow (MCR)
|target=m
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush={{Plainlist|
* js18~32
* fs33~35}}
|recv=r20 MCR
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Stance moves can be delayed by 10f
}}
}}
{{Move
|id=Devil Jin-MCR.1
|parent=
|input=MCR.1
|name=Tiger Thrush
|target=m
|damage=20
|damage=20
|startup=i22
|startup=i22
Line 2,401: Line 2,470:
|hit=[[Devil Jin combos#Mini-combos|+20d]]
|hit=[[Devil Jin combos#Mini-combos|+20d]]
|ch=
|ch=
|crush=js0~38
|crush={{Plainlist|
|recv=
* js1~38
|tot=
* fs39~41}}
|recv=r34
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,409: Line 2,480:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Leaves opponent in FDFA state on hit
* Opponent recovers FDFA on hit
* 6 Chip Damage on block
* 6 Chip Damage on block
* 8 Chip Damage on block while in heat
* 8 Chip Damage on block while in heat
Line 2,422: Line 2,493:
|target=m
|target=m
|damage=12
|damage=12
|startup=i15-16
|startup=i15~16
|block=-13
|block=-13
|hit=-5
|hit=-5
|ch=
|ch=
|crush=js0~37
|crush={{Plainlist|
|recv=
* js1~37
|tot=
* fs38~40}}
|recv=r34
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,444: Line 2,517:
|startup=,i24-26
|startup=,i24-26
|block=-14c
|block=-14c
|hit=+2/HE
|hit=+2a
|ch=
|ch=
|crush=js0~17
|crush={{Plainlist|
|recv=
* ,js1~17
|tot=
* ,fs18~20}}
|recv=r36
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,454: Line 2,529:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Heat Dash +67a(+50) on hit, +5 on block, 16 Chip Damage on block
* {{HeatDash|+67a (+50) on hit, +5 on block}}
* {{Spike}}
* {{Spike}}
* Leaves opponent in FDFA state on normal hit
* 16 Chip Damage on blocked Heat Dash
* Combo from 1st hit
* Opponent recovers FDFA on hit
}}
}}
}}
}}
Line 2,469: Line 2,546:
|startup=i23
|startup=i23
|block=-7
|block=-7
|hit=+16a(-1)
|hit=+16a (-1)
|ch=+70a(+54)
|ch=+70a (+54)
|crush=js0~19
|crush={{Plainlist|
|recv=
* js1~19
|tot=
* fs20~22}}
|recv=r34
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,480: Line 2,559:
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}
* Leaves opponent in FDFA state on hit
* Opponent recovers FDFA on hit
* 7 Chip Damage on block
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
* 10 Chip Damage on block while in heat
}}
}}
}}
}}
{{MoveInherit|Devil Jin-FLY.4
|id=Devil Jin-MCR.4
|input=MCR.4}}
{{MoveInherit|Devil Jin-FLY.4,2
|id=Devil Jin-MCR.4,2
|parent=Devil Jin-MCR.4
|input=,2}}
{{MoveInherit|Devil Jin-FLY.4,2,1+2
|id=Devil Jin-MCR.4,2,1+2
|parent=Devil Jin-MCR.4,2
|input=,1+2}}


== Others ==
{{MoveDataHeader}}<!-- includes Rage Art -->
{{Move
{{Move
|id=Devil Jin-MCR.4
|id=Devil Jin-R.df+1+2
|parent=
|parent=
|input=MCR.4
|input=R.df+1+2
|name=
|name=Devil Dimension: Tainted Chains
|target=M
|target=m,t
|damage=10
|damage=55+
|startup=i20-21
|startup=i20
|block=-29
|block=-15
|hit=-20
|hit=+0d
|ch=
|ch=
|crush=js0~50
|crush=pc8~20
|recv=
|recv=r39
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{RageArt}}
* Damage increases with lower health, maximum 80 damage
* Removes recoverable health on hit
* Opponent recovers FDFA on hit
}}
}}
}}
{{Move
{{Move
|id=Devil Jin-MCR.4,2
|id=Devil Jin-SS.2
|parent=Devil Jin-MCR.4
|parent=
|input=,2
|input=SS.2
|name=
|name=Devil Twister
|target=,m
|target=m
|damage=,14
|damage=25
|startup=,i22
|startup=i17~18
|block=
|block=-22
|hit=+52(+7)
|hit=[[Devil Jin combos#Staples|+72a]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r42
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Only on MCR.4 normal hit
|notes=Transition to Hell's Gate on hit with U
}}
}}
{{Move
{{Move
|id=Devil Jin-MCR.4,2,1+2
|id=Devil Jin-SS.2,U
|parent=Devil Jin-MCR.4,2
|parent=
|input=,1+2
|input=SS.2,U
|name=Devil Starstorm
|name=Hell's Gate
|target=,th
|target=,m!,M!
|damage=,15
|damage=37,27
|startup=,i28
|startup=i37~38 i22~60
|block=
|block=
|hit=-6
|hit=-5a
|ch=
|ch=
|crush=
|crush=
Line 2,543: Line 2,638:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Only available as combo from 1st hit
* 48 damage with scaling}}
}}
}}
== Other ==
{{MoveDataHeader}}<!-- includes Rage Art -->
{{Move
{{Move
|id=Devil Jin-R.df+1+2
|id=Devil Jin-b+1+3
|parent=
|input=R.df+1+2
|name=Devil Dimension: Tainted Chains
|target=m,th,th
|damage=10-15,3-5, 42-60
|startup=i20
|block=-15
|hit=+0d
|ch=
|crush=pc8~20
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Rage Art
* Damage increases as health approaches 0
* Base Damage: 55
* Maximum Damage: 80
* Removes recoverable health on hit
* Leaves opponent in FDFA state on hit
}}
}}
{{Move
|id=Devil Jin-b+1+3
|parent=
|parent=
|input=b+1+3
|input=b+1+3
Line 2,590: Line 2,658:
|startup=i15
|startup=i15
|crush=pc4~14
|crush=pc4~14
|recv=
|recv=r49
|tot=
|tot=
|block=-8
|block=-8
|hit=+16a(+6)
|hit=+16a (+6)
|ch=
|ch=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* 50% damage reduction when absorbing attacks in power crush state.
* 50% damage reduction when absorbing attacks
* Damage taken during power crush state is recoverable.
* Damage taken during power crush is recoverable
* 12 Chip Damage on block after absorbing an attack in power crush state
* 12 Chip Damage on block after absorbing an attack
* 13 Chip Damage on block while in heat after absorbing an attack in power crush state
* 13 Chip Damage on block while in heat after absorbing an attack
* Can be done from While Standing state
* r34 on hit
}}
}}
}}
}}
Line 2,612: Line 2,680:
|target=
|target=
|damage=
|damage=
|startup=i35
|startup=
|block=
|block=
|hit=
|hit=
Line 2,618: Line 2,686:
|crush=
|crush=
|recv=r35 FLY
|recv=r35 FLY
|tot=99?
|tot=123
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,632: Line 2,700:
|damage=25
|damage=25
|startup=i23~31
|startup=i23~31
|block=-14c
|block=-14
|hit=+13d(+1)
|hit=+5a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Balcony break on CH}}
}}
}}
{{Move
{{Move
Line 2,647: Line 2,717:
|parent=
|parent=
|input=1+2+3+4
|input=1+2+3+4
|alt=FC.D+1+2+3+4
|name=Ki Charge
|name=Ki Charge
|target=sp
|target=
|damage=-
|damage=
|startup=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=js6~47
|crush={{Plainlist|
|recv=
* js6~47 ย 
|tot=55(?)
* fs48~50}}
|recv=r55
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* CH state for 5 seconds
* Can't block for 5 seconds}}
}}
}}
{{Move
{{Move
Line 2,666: Line 2,741:
|parent=
|parent=
|input=(back to wall).b,b,ub
|input=(back to wall).b,b,ub
|name=Wall Jumping Attack
|name=[[Wall_jump_attack|Wall Jump Attack]]
|target=m
|target=m
|damage=21
|damage=21
|startup=i36-38
|startup=i36~38
|block=+0c
|block=+0c
|hit=+8
|hit=+8
|ch=
|ch=
|crush=js14~45
|crush=js14~45
|recv=
|recv=r30
|tot=
|tot=
|range=
|range=
Line 2,691: Line 2,766:
|damage=35
|damage=35
|hit=+2d
|hit=+2d
|target=th(h)
|target=t
|startup=i12~14
|startup=i12~14
|recv=r25
|tot=39
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* Throw break: 1 or 2
* Throw break: 1 or 2
* Can be done from crouch state
* Can be done from FC
}}
}}
}}
}}
Line 2,706: Line 2,783:
|damage=35
|damage=35
|hit=+0d
|hit=+0d
|target=th(h)
|target=t
|startup=i12~14
|startup=i12~14
|recv=r25
|tot=39
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* Throw break: 1 or 2
* Throw break 1 or 2
* Sideswap on hit
* Side switch on hit
* Leaves opponent in FUFA state on hit
* Opponent recovers FUFA on hit
* Can be done from crouch state
* Can be done from FC
}}
}}
}}
}}
Line 2,723: Line 2,802:
|damage=43
|damage=43
|hit=+1d
|hit=+1d
|target=th(h)
|target=t
|startup=i12
|startup=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1
* Throw break 1
* {{Homing}} with input 1+3 or 2+4
* Opponent recovers FUFA on hit
* Startup i12~14 with input 1+3 or 2+4
* Leaves opponent in FUFA state on hit
* Can be done from crouch state
}}
}}
}}
}}
Line 2,740: Line 2,816:
|damage=40
|damage=40
|hit=+0d
|hit=+0d
|target=th(h)
|target=t
|startup=i12
|startup=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 2
* Throw break 2
* {{Homing}} with input 1+3 or 2+4
* Side switch on hit
* Startup i12~14 with input 1+3 or 2+4
* Opponent recovers FDFA on hit
* Sideswap on hit
* Leaves opponent in FDFA state on hit
* Can be done from crouch state
}}
}}
}}
}}
Line 2,758: Line 2,831:
|damage=50
|damage=50
|hit=+1d
|hit=+1d
|target=th(h)
|target=t
|startup=i12~14
|startup=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: None
* Unbreakable
* {{Homing}} with input 1+3 or 2+4
* Side switch on hit
* Startup i12~14 with input 1+3 or 2+4
* Sideswap on hit
* Can be done from crouch state
}}
}}
}}
}}
Line 2,775: Line 2,845:
|damage=40
|damage=40
|hit=-6d
|hit=-6d
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r27
|tot=39
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 2
* {{FB}}
* {{FB}}
* Can be done from crouch state
* Throw break 2
* Can be done from FC
}}
}}
}}
}}
Line 2,790: Line 2,862:
|alt=f,F+1+2
|alt=f,F+1+2
|damage=35
|damage=35
|hit=+25d(+7)
|hit=+25d (+7)
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r27
|tot=39
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1+2
* Sideswap on throw break
* {{BB}}
* {{BB}}
* Can be done from crouch state
* Throw break 1+2
* Side switch on throw break
* Can be done from FC
}}
}}
}}
}}
Line 2,807: Line 2,881:
|damage=40
|damage=40
|hit=+0d
|hit=+0d
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r27
|tot=39
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1
* Throw break 1
* Leaves opponent in FUFA state on hit
* Opponent recovers FUFA on hit
* Can be done from crouch state
* Can be done from FC
}}
}}
}}
}}
Line 2,822: Line 2,898:
|damage=45
|damage=45
|hit=+0d
|hit=+0d
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r27
|tot=39
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1+2
* Throw break 1+2
* Sideswap on hit when done on opponent's front and left sides from P1 side
* Side switch on hit when done on opponent's front and left sides from P1 side
* Sideswap on hit when done on opponent's left side from P2 side
* Sideswap on hit when done on opponent's left side from P2 side
* Can be done from crouch state
* Can be done from FC
}}
}}
}}
}}

Latest revision as of 16:41, 10 September 2024

Heat

Annihilation Beam can be used (4~3,1+2, b,f+2,1,4,1+2 etc.)
Allows the use of EWGF without just input (consumes heat, but doesn't with just input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Vindictive Helix
R1

H.2+3

m,​h,​t
20,​22,​10
4.0
+11
+5d
i18
  • js15~52
  • fs53~55
t65 r37
Heat Smash
  • Jail from 1st attack
  • Transition to attack throw on hit
  • Transition to MCR on block only
  • 8 Chip Damage on block
Inner Purgatory
R1

H.MCR.2+3

h!,​t
23,​16
+0d
i20
js1~12
t55 r35
Heat Smash
  • Transition to attack throw on standing or airborne hit
Wheel of Pain > Annihilation Beam

4~3,H.1+2

M,​SM
21,​15
+2
+30a (-20)
i24~35
t103 r33
Tornado
Weapon
  • 4 Chip Damage on block
  • Consumes 220F of remaining heat time
Hisou > Annihilation Beam

uf+3+4,H.1+2

m,​m,​t
8,​20,​20
-15
+0d
i25~50
js
  • 6 Chip Damage on block
  • Available only as combo from 1st hit
  • Unavailable on whiff
  • Transition to attack throw on hit
  • Consumes 250F of remaining heat time
Laser Crush > Annihilation Beam

b,​f+2,​1,​4,H.1+2

m,​m,​M,​SM
12,​12,​21,​15
+2
i24~35
r33
Balcony Break
Tornado
Weapon
  • 4 Chip Damage on block
  • Consumes 220F of remaining heat time
Spiral of Madness > Annihilation Beam

f,​n,​d,​df+1+2,H.1+2

m,​SM
25,​20
+2
i25~36
t97? r33
Tornado
Weapon
  • 6 Chip Damage on block
  • Consumes 220F of remaining heat time
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~127
  • ,js25~47
  • ,fs48~50
t78 r35
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break
  • 16 Chip Damage on Heat Dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Wicked Jambu Spear

b+3

M
24
-15~-18
+10~+13
i29~32
  • js8~33
  • fs34~36
t69 r37
Heat Engager
Heat Dash +43a (+35) on hit, +5 on block
Balcony Break
  • 17 Chip Damage on Heat Dash
Wraith Kick

uf+4

m
21
-8
+11
i18
js8~18
t50 r32
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break
  • 16 Chip Damage on Heat Dash
Demon's Paw

f,F+2

m
24
-8
+15a (+6)
i15~16
t45 r29
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • 20 Chip Damage on Heat Dash
Dark Arachnid Twister

MCR.2,2

m,​M
12,​20
-14c
+2a
,i24-26
  • ,js1~17
  • ,fs18~20
t79 r36
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
Spike
  • 16 Chip Damage on blocked Heat Dash
  • Combo from 1st hit
  • Opponent recovers FDFA on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
t29 r19
Double Jab

1,1

h,​h
5,​6
-1
+8
,i15
t44 r19
  • Jail from 1st attack with 3f delay
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​14
-17
+18a (+13)
,i13
t76 r37
Balcony Break
on airborne hit
  • Combo from 1st hit with 11f delay
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
t42 r22
  • Jail from 1st attack with 4f delay
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t70 r31
  • Combo from 1st hit with 11f delay
  • Jail from 2nd attack with 2f delay
  • Move can be delayed 9f

1,​2,3

h,​h,​m
5,​8,​25
+4
,i29~31
t76 r24
Spike
  • Move can be delayed 1f
  • Interrupt with i10 from 2nd block
Shoot the Works

1,​2,​3,4

h,​h,​m,​m
5,​8,​25,​30
+0~+2
+11c~+13c
,i36~38
t107 r17
Spike
  • Interrupt with i7 from 3rd block
One Two Knee

1,​2,4

h,​h,​m
5,​8,​10
-10
+4
,i11
r26
Knee
  • Jail from 1st attack

2

h
9
+0
+9
i10
t29 r19
Demon Backhand Spin

2,2

h,​h
9,​20
-13
-2
,i17
t61 r32
  • Jail from 1st attack with 2f delay

3

m
16
-12
-6
i17~19
t53 r34

3,1

m,​h
16,​11
+2
+8
,i29~30
t68 r21
Combo from 1st hit
Hell Cyclone

3,​1,2

m,​h,​M
16,​11,​20
-11
+72a (+56)
,i25~28
t112 r29
Tornado
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i9 from 2nd block
Hell Spiral

3,​1,4

m,​h,​m
16,​11,​20
-9
+15a (+6)
,i23~24
t108 r29
Balcony Break
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i7 from 2nd block
Demon March

3,​1,f,F

m,​h
16,​11
-2
+4
r24
Last Rites

4

h
24
-5
+10g
i17~18
t50 r32
Homing
Balcony Break
  • 7 chip Damage on block
  • 10 chip Damage on block in heat
Wheel of Pain
ws4~3

4~3

M
21
-7c
+14a
i29-32
  • js14~23
  • fs24~26
t65 r33
Spike
Tsujikaze

1+2

m,​m
12,​25
-12
+7
i17 i25~26
t101 r35
Homing
Balcony Break
  • Interrupt with i1 from 1st block

1+4

SL,​h
5,​5
-3
+4
,i16
t65 r21
Jails
Three Ring Alaya

1+4,2

SL,​h,​m
5,​5,​20
-12
+72a (+56)
,i24~25
t100 r31
Tornado
  • 6 chip damage on block
Fly (FLY)

3+4

  • js20~58
  • fs59~61
t104 r40 FLY

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
893P

f+2

m
14
-8
+3
i17~18
t46 r29
Spike
893P > Knee Kick

f+2,4

m,​m
14,​17
-11
+0
+29a (+23)
,i15
t64 r30
Knee
  • Combo from 1st hit with 14f delay
  • Move can be delayed 13f
Mourning Crow (MCR)

f+3

  • js18~32
  • fs33~35
t45 r20 MCR
  • Stance moves can be delayed by 10f

f+4

m
10
-12
-1
i15~16
t46 r30
Twisted Samsara

f+4,3

m,​m
10,​15
-22
+18a (+8)
,i26~27
  • ,js27~51
  • ,fs52~54
t94 r51
Tornado
  • Combo on 1st CH with 3f delay
  • Input can be delayed 15f
  • Enter FLY +36a (+26) with ub_u_uf on hit

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
-6
+5
+9
i13
t38 r25
Dark Twin Lancer

df+1,2

m,​h
11,​20
-9
+44d (-14)
,i17
t66 r30
Balcony Break
  • Combo on 1st CH with 10f delay
  • Move can be delayed 4f
Bloody Glaive

df+2

m
17
-9
+6
+9
i15
t41 r26
  • Enter MCR +14 with F on hit
  • Enter MCR +17 with F on CH
  • Transition to MCR on standing hit only

df+3

m
12
-9
+2
i16~17
t44 r27

df+3,2

m,​m
12,​10
-13
-7
,i19
t72 r37
Combo from 1st hit
Rengoku

df+3,​2,4

m,​m,​m
12,​10,​20
-22
+18a (+8)
,i26-27
  • ,js27~50
  • ,fs51~53
t114 r51
Tornado
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 16f
  • Enter MCR +36a (+26) with ub_u_uf on hit

df+4

m
10
-9
+2
i13~14
t41 r27
Tsunami Kick

df+4,4

m,​m
10,​16
-15
-4c
,i13~14
t63 r33
Spike
  • Combo from 1st hit with 10f delay
  • Move can be delayed 9f

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust

d+1

m
25
-14
+20a (+10)
i18~19
pc7~17
t54 r35
Balcony Break
  • Damage taken during power crush state is recoverable.
  • -9 on block if an attack is absorbed
  • 10 Chip Damage on block after absorbing an attack in power crush state
  • 11 Chip Damage on block while in heat after absorbing an attack in power crush state
Crouch Straight
hFC.2

d+2

sl
8
-4
+7
i11
cs4~
t34 r23 FC
Broken Plate

d+3

L
12
-12
-1
+7c
i18~19
t49 r30
Crouch Shin Kick
  • db+4
  • hFC.4

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Double Lift Kicks

d+3+4

m,​m
5,​20
-15
+30a (+20)
i15-16 i15-16
js16~30
t79 r33

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1

db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to Standing with f
Malicious Mace

db+2

L
15
-13c
+3c
i21~22
cs6~
t53 r31 FC
  • 4 Chip Damage on block
  • 6 Chip Damage on block in heat
Crouch Spin Kick
hFC.3

db+3

L
10
-17
-6
i16
cs4~
t52 r36 FC
Demon's Spear

db+1+2

m
15
-9
+4
i23~38
t46 r31
  • Cancel to r27 MCR with F (js27~)
Balcony Break
on air hit
Demon's Spear (Slight Hold)

db+1+2*

m
25
+17g +24w
+7
+37d (+29)
i39~60
t41 r26
Wall Crush +24g on block
Balcony Break
on CH or air hit
  • Cancel to r27 MCR with F (js27~)
  • 10 Chip Damage on block
  • 11 Chip Damage on block while in heat
Demon's Lance (Max Hold)

db+1+2**

m
42
+37d
i61~63
t44 r31
Balcony Break
Guard Break
  • Cancel to r27 MCR with F (js27~)
  • 16 Chip Damage on block
  • 19 Chip Damage on block while in heat

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
10
-6
+5
i12
t37 r25
Brimstone Strike

b+1,2

h,​m
10,​20
-14
+23a (+13)
,i23
t73 r33
Balcony Break
  • Combo from 1st hit with 7f delay
  • Input can be delayed by 15f
  • Move can be delayed by 10f
  • Cancel to r15 -18 -7 with B

b+2

h
11
-13
-2
i14~16
t46 r30
Rakshasa's Rampage

b+2,1

h,​m
11,​21
-16
+29a (+19)
,i30-31
  • ,js30~51
  • ,fs52~54
t82 r34
Tornado
  • Interrupt with i13 from 1st block
  • Can evade some jabs
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~127
  • ,js25~47
  • ,fs48~50
t78 r35
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break
  • 16 Chip Damage on Heat Dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Wicked Jambu Spear

b+3

M
24
-15~-18
+10~+13
i29~32
  • js8~33
  • fs34~36
t69 r37
Heat Engager
Heat Dash +43a (+35) on hit, +5 on block
Balcony Break
  • 17 Chip Damage on Heat Dash
Demon Steel Pedal

b+4

M
20
-8
+6
i17~18
t46 r28
Opponent recovers FDFA on grounded hit
Aratama Strike

b+1+2

m
21
-1c
+7c
i20~21
t50 r29
Spike
  • Opponent recovers FDFA on CH
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Lightning Screw Uppercut

b+1+4

m!
60
+20a (+10)
i63~64
fs64~85
t136 r42

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire Blast

ub+1+2

h!
40
+4d (-54)
+4d (-54)
i32~63
t110 r47
Balcony Break
Samsara
ub+4

u+4

m
22
-25
+15a (+5)
i20~21
  • js9~44
  • fs45~47
t75 r54
Tornado
  • Enter FLY +35a (+25) with ub_u_uf on hit
Hellfire Cannon

u+1+2

h
27
i18-35
t43 r8
Hits airborne opponents only
Infernal Shackle
  • u+1
  • ub+1

uf+1

h
10
+11
+16
i21~23
t65 r42
Strong Aerial Tailspin
Weapon
  • Balcony break on airborne hit
  • Transition to r20 MCR on hit or block only
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Decapitating Sword
  • u+2
  • ub+2

uf+2

h
25
-4
i20~23
t48 r25
Homing
  • Balcony break on airborne hit
Reaper's Scythe
  • u+3
  • ub+3

uf+3

m
21
+3c
+7c
i28~29
  • js9~29
  • fs30~32
t58 r29
Spike
Wraith Kick

uf+4

m
21
-8
+11
i18
js8~18
t50 r32
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break
  • 16 Chip Damage on Heat Dash
Hisou

uf+3+4

m,​m
8,​20
-16
+33a (-25)
i16~17 i13~14
  • js10~47
  • fs48~50
t90 r40
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw

f,F+2

m
24
-8
+15a (+6)
i15~16
t45 r29
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • 20 Chip Damage on Heat Dash
Demon's Shaft

f,F+4

m
22
-6
+16g
i20~21
  • js10~30
  • fs31~33
t54 r33
Balcony Break
  • Opponent recovers crouching on hit
Stonehead
f,F+1+2

uf+1+2

t
35
+0
+25d (+7)
i12
t39 r27
Balcony Break
  • Throw break 1+2
  • Side switch on throw break
  • Can be done from FC

b,f+2

m
12
-9
-1
i15~17
t46 r29
Can be buffered

b,​f+2,1

m,​m
12,​12
-10
+1
,i14~15
t66 r28
Elbow
  • Combo from 1st hit with 15f delay
  • Jail from 1st attack with no delay
  • Move can be delayed 7f
Laser Cannon

b,​f+2,​1,2

m,​m,​m
12,​12,​24
-8
+15a (+6)
+45a (+0)
,i22~23
t95 r29
Balcony Break
  • Combo on 2nd CH with 8f delay
  • Input can be delayed 20f
  • Move can be delayed 15f
  • 7 Chip Damage on block
  • 10 Chip Damage on block
Laser Scraper

b,​f+2,​1,df+2

m,​m,​m
12,​12,​20
-13
+25a (+8)
,i18~19
t71 r31
Tornado
  • Balcony Break on grounded hit only
  • Combo on 2nd CH with 11f delay
  • Input can be delayed 20f
  • Input can be delayed 14f
  • Opponent recovers FDFA on hit
Laser Crush

b,​f+2,​1,4

m,​m,​M
12,​12,​21
-8c
+14a
,i26~29
  • ,js12~20
  • ,fs21~23
t107 r34
Spike
Laser Slice

b,​f+2,3

m,​h
12,​24
-9
+9
,i19~20
t76 r33
Combo from 1st hit with 8f delay

b,f+1+2

m
6,​6,​6,​6,​6,​6
-17
+31a (-2)
i25 i6 i6 i6 i6 i6
  • js24~80
  • fs81~83
t148? r44
Weapon
  • 17 damage on hit with scaling
  • 6 Chip Damage on block
  • 12 Chip Damage on block while in heat
Gates of Hades

b,​f+1+2,2

m,​M
6,​6,​6,​6,​6,​6,​30
-31
-14a (-23)
,i28~31
  • ,js28~69
  • ,fs70~72
t149? r56
  • Balcony break on standing hit only
  • Combo from 1st hit
Leaping Side Kick
f,n,d,df,UF+3

f,f,F+3

m
30
+6
+13a (+3)
i22~25
  • js3~25
  • fs26~28
t59 r34
Balcony Break
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Sometimes written wr3

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Solo Piston
  • ws1+2
  • ws1+4

ws1

m
12
-6
+5
+9
i13~14
t38 r24
Infernal Shackle

ws1,1

m,​h
12,​10
+11
+16
,i30~32
t88 r41
Balcony Break
On air hit
Weapon
  • Combo from 1st CH with 1f delay
  • Transition to MCR on hit or block only
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Bloody Glaive

ws1,2

m,​m
12,​15
-11
+6
+10
,i22
t63 r26
  • Enter MCR +14 with F on hit
  • Enter MCR +17 with F on CH
  • Combos from 1st hit with 7f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Alaya

ws2

m
20
-12
+72a (+56)
i15~16
t47 r31
Tornado
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Organ Wrecker

ws3

m
16
-11
+9
i14
t40 r26
Knee
  • Enter MCR +14 with F on hit
  • Enter MCR +23 with F on CH

ws4

m
10
-3
+8
i11~12
t33 r21
Wretched Heel

ws4,4

m,​M
10,​20
-16
+4c
,i27~28
t74 r34
Spike
  • Combo from 1st hit
Wheel of Pain
ws4~3

4~3

M
21
-7c
+14a
i29-32
  • js14~23
  • fs24~26
t65 r33
Spike

WGS (Wind God Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step

f,n,d,df

t20 r3
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
Demon Hop

f,​n,​d,​df,UF

  • js1~20
  • fs21~23
r26
  • Can access wr3 by inputting 3 on frames 1~2
  • Unable to act from frames 3~26
Thunder God Fist

f,n,d,df+1

m
30
-16
+29a (+19)
i22~24
  • js22~43
  • fs44~46
t57 r33
Heaven's Door

f,​n,​d,​df+1,UF

m,​t
30,​10
-4d
Floor Break
  • Transition to attack throw on hit
  • Available only on hit
  • Opponent recovers FDFA on hit
Wind God Fist

f,n,d,df+2

h
20
-10
+39a (+29)
i11~12 (i15~)
t40 r28
  • Turns into EWGF (f,n,d,df#2) while in heat
  • Consumes 70F of remaining heat time while in heat
  • 8 Chip Damage on block while in heat
Sometimes written WGF
Electric Wind God Fist

f,n,d,df#2

h
23
+5
+39a (+29)
i11~12 (i14~)
t36 r24
  • 4 Chip Damage on block
  • 8 Chip Damage on block while in heat
Sometimes written
  • EWGF
  • Electric
Demon's Hoof

f,n,d,df+3

M
25
-8c
+16a
i26~28
js5~28
t60 r32
Spike
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Demon's Tail

f,n,d,DF+3

L
24
-23
-2a
i33~34
js5~28
t75 r41
Opponent recovers FDFA on hit

f,n,d,DF+4

L
7
-23c
-5c
i16
t59 r43
Sometimes written Hellsweep
Spinning Demon Scythe

f,​n,​d,​DF+4,4

L,​m
7,​28
-16
+4c
+14a
,i25~26
t77 r34
Spike
  • Combo from 1st hit
Sometimes written Hellsweep
Spinning Demon Hellfire Beam

f,​n,​d,​DF+4,1+2

L,​SM
7,​9
+58a (+42)
,i29~40
Tornado
  • Available only on hit
  • Opponent recovers FUFA on hit
Sometimes written Hellsweep
Spiral of Madness

f,n,d,df+1+2

m
25
-9
+12a (+3)
+34a
i26~27
t59 r32
Homing
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • Opponent recovers FUFA on CH

FLY (Fly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fly (FLY)

3+4

  • js20~58
  • fs59~61
t104 r40 FLY
Near Death

FLY.1

h
20
-3
+67a (+47)
i18~19
  • js1~12
  • fs13~15
t46 r27
Strong Aerial Tailspin
Balcony Break
Infernal Annihilation

FLY.2

h!,​t
20,​20
+0d
i36
  • js1~60
  • fs61~63
t80 r44
Floor Break
  • Transition to attack throw on front standing or airborne hit
  • +1a (-8) on BT hit
Amara

FLY.3

M
30
-15~-8
+35d (-24)
i15~22
t55 r33
Balcony Break
Spike

FLY.4

M
10
-29
-20s
i20~21
  • js1~50
  • fs51~53
t70 r49

FLY.4,2

M,​m
10,​20
+52a (+7)
,i22~23
Available only on hit
Devil Starstorm

FLY.4,​2,1+2

M,​m,​m!,​M!
10,​20,​15
-6a
,i27~28 i22~60
Available only on hit
Infernal Destruction

FLY.1+2

M!
30
-46(-104)
i50~100
  • js1~111
  • fs112~114
t170 r70
Balcony Break
Cross Infernal Destruction

FLY.f+1+2

M!
30
-39a (-97)
i32~75
,js1~
t255 r70
Balcony Break
  • Recovers front-facing when done from BT FLY

MCR (Mourning Crow)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mourning Crow (MCR)

f+3

  • js18~32
  • fs33~35
t45 r20 MCR
  • Stance moves can be delayed by 10f
Tiger Thrush

MCR.1

m
20
+8
i22
  • js1~38
  • fs39~41
t56 r34
Spike
  • Opponent recovers FDFA on hit
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat

MCR.2

m
12
-13
-5
i15~16
  • js1~37
  • fs38~40
t50 r34
Homing
Dark Arachnid Twister

MCR.2,2

m,​M
12,​20
-14c
+2a
,i24-26
  • ,js1~17
  • ,fs18~20
t79 r36
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
Spike
  • 16 Chip Damage on blocked Heat Dash
  • Combo from 1st hit
  • Opponent recovers FDFA on hit
Venomous Torment

MCR.3

SM
26
-7
+16a (-1)
+70a (+54)
i23
  • js1~19
  • fs20~22
t57 r34
Tornado
Balcony Break
  • Opponent recovers FDFA on hit
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat

MCR.4

M
10
-29
-20s
i20~21
  • js1~50
  • fs51~53
t70 r49

MCR.4,2

M,​m
10,​20
+52a (+7)
,i22~23
Available only on hit
Devil Starstorm

MCR.4,​2,1+2

M,​m,​m!,​M!
10,​20,​15
-6a
,i27~28 i22~60
Available only on hit

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Dimension: Tainted Chains

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~20
r39
Rage Art
  • Damage increases with lower health, maximum 80 damage
  • Removes recoverable health on hit
  • Opponent recovers FDFA on hit
Devil Twister

SS.2

m
25
-22
i17~18
t60 r42
Transition to Hell's Gate on hit with U
Hell's Gate

SS.2,U

,​m!,​M!
37,​27
-5a
i37~38 i22~60
  • Only available as combo from 1st hit
  • 48 damage with scaling
Imperial Wrath
  • b+2+4
  • ws.b+1+3
  • ws.b+2+4

b+1+3

m
30
-8
+16a (+6)
i15
pc4~14
r49
Balcony Break
  • 50% damage reduction when absorbing attacks
  • Damage taken during power crush is recoverable
  • 12 Chip Damage on block after absorbing an attack
  • 13 Chip Damage on block while in heat after absorbing an attack
  • r34 on hit
Yomigaeri
FUFA.u+3+4

FUFT.u+3+4

t123 r35 FLY
FUFA shift to Fly leaves attacker in backturn
Hellfire Incinerator

OTG.d+1+2

L
25
-14
+5a
i23~31
t57 r27
Weapon
  • Balcony break on CH
Ki Charge
FC.D+1+2+3+4

1+2+3+4

  • js6~47
  • fs48~50
r55
  • CH state for 5 seconds
  • Can't block for 5 seconds

(back to wall).b,b,ub

m
21
+0c
+8
i36~38
js14~45
r30

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double High Sweep

1+3

t
35
+0 BT
+2d
i12~14
t39 r25
Homing
  • Throw break: 1 or 2
  • Can be done from FC
Judgement

2+4

t
35
-3
+0d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent recovers FUFA on hit
  • Can be done from FC
Shoulder Flip

Left Throw

t
43
-3
+1d
  • Throw break 1
  • Opponent recovers FUFA on hit
Over the Limit

Right Throw

t
40
-3
+0d
  • Throw break 2
  • Side switch on hit
  • Opponent recovers FDFA on hit
Pivoting Hip Throw

Back Throw

t
50
+1d
  • Unbreakable
  • Side switch on hit
White Mountain

df+2+3

t
40
-2
-6d
i12
t39 r27
Floor Break
  • Throw break 2
  • Can be done from FC
Stonehead
f,F+1+2

uf+1+2

t
35
+0
+25d (+7)
i12
t39 r27
Balcony Break
  • Throw break 1+2
  • Side switch on throw break
  • Can be done from FC
Complicated Wire

qcb+1+3

t
40
-2
+0d
i12
t39 r27
  • Throw break 1
  • Opponent recovers FUFA on hit
  • Can be done from FC
Obliteration

f,hcf+1+2

t
45
-6
+0d
i12
t39 r27
  • Throw break 1+2
  • Side switch on hit when done on opponent's front and left sides from P1 side
  • Sideswap on hit when done on opponent's left side from P2 side
  • Can be done from FC

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Notes
f+2 m 14 i17-18 -8 +3
4 m 17 i15 -11 0 Combo from 1st
3 h 10 i20~21 -14 -3~-2
1+4 l 7 i12-13 -21c -10(?) Interruptible after 3rd on block
h 5 i15 -6 -5 Combo from 4th. Interruptible after 4th on block
1 h 7 i19 -10 +1 Combo from 4th
2 m 10 i10-12 -18 -7~-5
1 m 15 i13-15 -21 -8~-6 Combo from 7th
4 m 21 i26-29 -7 +14a Interruptible after 8th on block
1+2 sm 15 i24-35 -23 +30a(-28) Combo from 9th