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{{Infobox tricky moves}} | {{Infobox tricky moves}} | ||
{{Navbox punishers}} | |||
{| class="punishers" | {| class="punishers" |
Revision as of 19:51, 9 February 2023
Devil Jin (Tekken 7) |
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Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Punishers (Tekken 8) |
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Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 15 | +7 |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
Old table (TODO: move to above)
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,1,2 | 25 | KND |
1,2,2 | 27 | +4 | |
2,2 | 29 | -2 | |
-12 | b1,2[1] | 30 | KND |
-13 | d/f4,4 | 26 | -4c |
-14 | f,n,d,d/f+2[2] | 23 (launcher) | KND |
-15 | d3+4 | 25 (launcher) | KND |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC.1 | 5 | +6 |
-11 | ws4,4 | 29 | -4c |
-13 | ws1,4 | 35 | KND |
-15 | ws2 | 20 (launcher) | KND |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-16 | f3+4 | 28 | KND |
|
Enemy | Move | Damage | Frames |
---|
Enemy | Move | Damage | Frames |
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Move | Damage | Frames | Risk |
---|---|---|---|
1,1,2 [3] | 25 | KND | Safe |
b1,2 [4] | 30 | KND | Cancel OK |
EWGF [5] | Combo | Launch | +5 |
- ↑ Wallsplats. Reaches FUFT4.
- ↑ Requires a perfect input to connect at -14, very difficult.
- ↑ 1,1 into hitconfirm 2. Great whiff punish for smaller whiff, particularly after sidestepping!
- ↑ This is especially useful near the wall as it leads to a wallsplat. Also it can be canceled for shenanigans.
- ↑ You go-to whiffpunisher. Especially useful in combination with dashing.