Devil Jin movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (→‎Other: Noting that b+1+3 can be performed from while standing)
m (→‎Throws: Noting that throws can be done from crouch)
Line 2,694: Line 2,694:
* {{Homing}}
* {{Homing}}
* Throw break: 1 or 2
* Throw break: 1 or 2
* Can be done from crouch state
}}
}}
}}
}}
Line 2,710: Line 2,711:
* Sideswap on hit
* Sideswap on hit
* Leaves Opponent in FUFA state on hit
* Leaves Opponent in FUFA state on hit
* Can be done from crouch state
}}
}}
}}
}}
Line 2,726: Line 2,728:
* Startup i12~14 with input 1+3 or 2+4
* Startup i12~14 with input 1+3 or 2+4
* Leaves Opponent in FUFA state on hit
* Leaves Opponent in FUFA state on hit
* Can be done from crouch state
}}
}}
}}
}}
Line 2,743: Line 2,746:
* Sideswap on hit
* Sideswap on hit
* Leaves Opponent in FDFA state on hit
* Leaves Opponent in FDFA state on hit
* Can be done from crouch state
}}
}}
}}
}}
Line 2,759: Line 2,763:
* Startup i12~14 with input 1+3 or 2+4
* Startup i12~14 with input 1+3 or 2+4
* Sideswap on hit
* Sideswap on hit
* Can be done from crouch state
}}
}}
}}
}}
Line 2,773: Line 2,778:
* Throw break: 2
* Throw break: 2
* {{FB}}
* {{FB}}
* Can be done from crouch state
}}
}}
}}
}}
Line 2,789: Line 2,795:
* Sideswap on throw break
* Sideswap on throw break
* {{BB}}
* {{BB}}
* Can be done from crouch state
}}
}}
}}
}}
Line 2,803: Line 2,810:
* Throw break: 1
* Throw break: 1
* Leaves opponent in FUFA state on hit
* Leaves opponent in FUFA state on hit
* Can be done from crouch state
}}
}}
}}
}}
Line 2,818: Line 2,826:
* Sideswap on hit when done on opponent's front and left sides from P1 side
* Sideswap on hit when done on opponent's front and left sides from P1 side
* Sideswap on hit when done on opponent's left side from P2 side
* Sideswap on hit when done on opponent's left side from P2 side
* Can be done from crouch state
}}
}}
}}
}}

Revision as of 05:11, 28 August 2024

Heat

Annihilation Beam can be used (4~3,1+2, b,f+2,1,4,1+2 etc.)
Allows the use of EWGF without just input (consumes heat, but doesn't with just input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Vindictive Helix

H.2+3

m,​h,​th
20,​22,​10
+11 MCR
Th
Th
i18
js15~52
Heat Smash
  • Alternate input: R1
  • 8 Chip Damage on block
Inner Purgatory

H.MCR.2+3

ub(m)
23,​16
Th
Th
Th
i20
js0~12
Heat Smash
  • Alternate input: R1
Wheel of Pain > Annihilation Beam

4~3,H.1+2

M,​SM
21,​15
+2
i24~35
Tornado
  • 4 Chip Damage on block.
  • Consumes 220F of remaining heat time
Hisou > Annihilation Beam

uf+3+4,H.1+2

m,​m,​sm
8,​20,​20
-15
+0
i25~50
  • 6 Chip Damage on block
  • Transitions into throw on hit
  • Consumes 250F of remaining heat time
Laser Crush > Annihilation Beam

b,​f+2,​1,​4,H.1+2

m,​m,​M,​SM
12,​12,​21,​15
+2
i24~35
Balcony Break
Tornado
  • 4 Chip Damage on block
  • Consumes 220F of remaining heat time
Spiral of Madness > Annihilation Beam

f,​n,​d,​df+1+2,H.1+2

m,​SM
25,​20
+2
i25~36
Tornado
  • 6 Chip Damage on block
  • Consumes 220F of remaining heat time
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~127
  • ,js25~47
  • ,fs48~50
t78 r35
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Wicked Jambu Spear

b+3

M
24
-15~-18
+10~+13
i29~32
  • js8~33
  • fs34~36
t69 r37
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • 17 Chip Damage on Heat Dash
Wraith Kick

uf+4

m
21
-8
+11
i18
js8~18
t50 r32
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
Demon's Paw

f,F+2

m
24
4?/7?
8?/11?
-8
+15a (+6)
i15~16
t45 r29
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • i18 startup when unbuffered, and i16 startup when buffered
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • 20 Chip Damage on Heat Dash
Dark Arachnid Twister

MCR.2,2

m,​M
12,​20
-14c
+2a
,i24-26
  • ,js1~17
  • ,fs18~20
t79 r36
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • 16 Chip Damage on blocked Heat Dash
  • Combo from 1st hit
  • Opponent recovers FDFA on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
t29 r19
Double Jab

1,1

h,​h
5,​6
-1
+8
,i15
t44 r19
  • Jail from 1st attack with 3f delay
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​14
-17
+18a (+13)
,i13
t76 r37
Balcony Break
on airborne hit
  • Combo from 1st hit with 11f delay
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
t42 r22
  • Jail from 1st attack with 4f delay
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t70 r31
  • Combo from 1st hit with 11f delay
  • Jail from 2nd attack with 2f delay
  • Move can be delayed 9f

1,​2,3

h,​h,​m
5,​8,​25
+4
,i29~31
t76 r24
Spike
  • Move can be delayed 1f
  • Interrupt with i10 from 2nd block
Shoot the Works

1,​2,​3,4

h,​h,​m,​m
5,​8,​25,​30
+0~+2
+11c~+13c
,i36~38
t107 r17
Spike
  • Interrupt with i7 from 3rd block
One Two Knee

1,​2,4

h,​h,​m
5,​8,​10
-10
+4
,i11
r26
Knee
  • Jail from 1st attack

2

h
9
+0
+9
i10
t29 r19
Demon Backhand Spin

2,2

h,​h
9,​20
-13
-2
,i17
t61 r32
  • Jail from 1st attack with 2f delay

3

m
16
-12
-6
i17~19
t53 r34

3,1

m,​h
16,​11
+2
+8
,i29~30
t68 r21
Combo from 1st hit
Hell Cyclone

3,​1,2

m,​h,​M
16,​11,​20
-11
+72a (+56)
,i25~28
t112 r29
Tornado
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i9 from 2nd block
Hell Spiral

3,​1,4

m,​h,​m
16,​11,​20
-9
+15a (+6)
,i23~24
t108 r29
Balcony Break
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i7 from 2nd block
Demon March

3,​1,f,F

m,​h
16,​11
-2
+4
r24
Last Rites

4

h
24
-5
+10g
i17~18
t50 r32
Homing
Balcony Break
  • 7 chip Damage on block
  • 10 chip Damage on block in heat
Wheel of Pain
ws4~3

4~3

M
21
-7c
+14a
i29-32
  • js14~23
  • fs24~26
t65 r33
Spike
Tsujikaze

1+2

m,​m
12,​25
-12
+7
i17 i25~26
t101 r35
Homing
Balcony Break
  • Interrupt with i1 from 1st block

1+4

SL,​h
5,​5
-3
+4
,i16
t65 r21
Jails
Three Ring Alaya

1+4,2

SL,​h,​m
5,​5,​20
-12
+72a (+56)
,i24~25
t100 r31
Tornado
  • 6 chip damage on block
Fly (FLY)

3+4

  • js20~58
  • fs59~61
t104 r40 FLY

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
893P

f+2

m
14
-8
+3
i17~18
t46 r29
Spike
893P > Knee Kick

f+2,4

m,​m
14,​17
-11
+0
+29a (+23)
,i15
t64 r30
Knee
  • Combo from 1st hit with 14f delay
  • Move can be delayed 13f
Mourning Crow (MCR)

f+3

  • js18~32
  • fs33~35
t45 r20 MCR
  • Stance moves can be delayed by 10f

f+4

m
10
-12
-1
i15~16
t46 r30
Twisted Samsara

f+4,3

m,​m
10,​15
-22
+18a (+8)
,i26~27
  • ,js27~51
  • ,fs52~54
t94 r51
Tornado
  • Combo on 1st CH with 3f delay
  • Input can be delayed 15f
  • Enter FLY +36a (+26) with ub_u_uf on hit

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
-6
+5
+9
i13
t38 r25
Dark Twin Lancer

df+1,2

m,​h
11,​20
-9
+44d (-14)
,i17
t66 r30
Balcony Break
  • Combo on 1st CH with 10f delay
  • Move can be delayed 4f
Bloody Glaive

df+2

m
17
-9
+6
+9
i15
t41 r26
  • Enter MCR +14 on hit
  • Enter MCR +17 on CH
  • Transition to MCR on standing hit only

df+3

m
12
-9
+2
i16~17
t44 r27

df+3,2

m,​m
12,​10
-13
-7
,i19
t72 r37
Combo from 1st hit
Rengoku

df+3,​2,4

m,​m,​m
12,​10,​20
-22
+18a (+8)
,i26-27
  • ,js27~50
  • ,fs51~53
t114 r51
Tornado
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 16f
  • Enter MCR +36a (+26) with ub_u_uf on hit

df+4

m
10
-9
+2
i13~14
t41 r27
Tsunami Kick

df+4,4

m,​m
10,​16
-15
-4c
,i13~14
t63 r33
Spike
  • Combo from 1st hit with 10f delay
  • Move can be delayed 9f

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust

d+1

m
25
-14
+20a (+10)
i18~19
pc7~17
t54 r35
Balcony Break
  • Damage taken during power crush state is recoverable.
  • -9 on block if an attack is absorbed
  • 10 Chip Damage on block after absorbing an attack in power crush state
  • 11 Chip Damage on block while in heat after absorbing an attack in power crush state
Crouch Straight
hFC.2

d+2

sl
8
-4
+7
i11
cs1~
FC
Broken Plate

d+3

L
12
-12
-1
+7c
i18~19
t49 r30
Crouch Shin Kick
  • db+4
  • hFC.4

d+4

l
6
-15c
-4
i12
cs1~
FC
Double Lift Kicks

d+3+4

m,​m
5,​20
-15
+30a (+20)
i15-16 i15-16
js16~30
t79 r33

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1

db+1

sl
5
-5
+6
i10
cs1~
FC
  • Transition to Standing with f
Malicious Mace

db+2

L
15
-13c
+3c
i21~22
cs6~
t53 r31 FC
  • 4 Chip Damage on block
  • 6 Chip Damage on block in heat
Crouch Spin Kick
hFC.3

db+3

L
10
-17c
-6
i16
cs1
FC
Demon's Spear

db+1+2

m
15
-9
+4
i23~38
t46 r31
  • Cancel to r27 MCR with F (js27~)
Balcony Break
on air hit
Demon's Spear (Slight Hold)

db+1+2*

m
25
+17g
+7
+37d (+29)
i39~60
t41 r26
Wall Crush +24g on block
Balcony Break
on CH or air hit
  • Cancel to r27 MCR with F (js27~)
  • 10 Chip Damage on block
  • 11 Chip Damage on block while in heat
Demon's Lance (Max Hold)

db+1+2**

m
42
+37d
i61~63
t44 r31
Balcony Break
Guard Break
  • Cancel to r27 MCR with F (js27~)
  • 16 Chip Damage on block
  • 19 Chip Damage on block while in heat

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
10
-6
+5
i12
Brimstone Strike

b+1,2

h,​m
10,​20
-14
+23a(+13)
,i23
Balcony Break
  • Hold B to cancel

b+2

h
11
-13
-2
i14~16
Rakshasa's Rampage

b+2,1

h,​m
11,​21
-16
+29(+19)
,i30-31
js30~51
Tornado
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8(-1)/HE
,i25~127
js25~47
Heat Engager
  • Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
Balcony Break
  • Combo from 1st hit
Wicked Jambu Spear

b+3

M
24
-18
+10/HE
i29~32
js8~34
Heat Engager
  • Heat Dash +43 (+35) on hit, +5 on block, 17 Chip Damage on block
Balcony Break
Demon Steel Pedal

b+4

M
20
-8
+6
i17~18
Leaves opponent in FDFA state on grounded hit
Aratama Strike

b+1+2

m
21
-1c
+7c
i20~21
Spike
  • Leaves opponent in FDFA state on CH
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Lightning Screw Uppercut

b+1+4

ub(m)
60
+20a (+10)
+20a (+10)
i63

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire Blast

ub+1+2

h
40
+4d (-54)
+4d (-54)
i47
Balcony Break
  • Chip Damage when guarded
  • Jack-8 or Alisa can recovery 20 by input 1+2
Samsara
ub+4

u+4

m
22
-25
+15(+5)
i20
js9~44
Tornado
  • On hit hold ub, u or uf to transition to FLY at +35(+25)
Hellfire Cannon

u+1+2

h
25
i18-35
Hits airborne opponents only
Infernal Shackle
  • u+1
  • ub+1

uf+1

h
10
+11
+16
i21~23
Balcony Break
on air hit
Weapon
  • Shifts to MCR on hit or block
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Decapitating Sword
  • u+2
  • ub+2

uf+2

h
25
-4
i20~23
Homing
Reaper's Scythe
  • u+3
  • ub+3

uf+3

m
21
+3c
+7c
i28~29
js9~30
Spike
Wraith Kick

uf+4

m
21
-8
+11/HE
i18
js8~18
Heat Engager
  • Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
Balcony Break
Hisou

uf+3+4

m,​m
8,​20
-16
+33a(-25)
i16-17,i13-14
js10~47
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw

f,F+2

m
24
-8
+15a(+6)/HE
i15~16
Heat Engager
  • Heat Dash +36a(+26) on hit, +5 on block, 20 Chip Damage on block
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Demon's Shaft

f,F+4

m
22
-6
+16c
i20~21
js10~30
Balcony Break
Stonehead
f,F+1+2

uf+1+2

t
35
5?
6?
+0
+25d (+7)
i12
t39 r27
Balcony Break
  • Throw break 1+2
  • Side switch on throw break
  • Can be done from FC

b,f+2

m
12
-9
-1
i15~17

b,​f+2,1

m,​m
12,​12
-10
+1
,i14~15
Combos from first hit
Laser Cannon

b,​f+2,​1,2

m,​m,​m
12,​12,​24
-8
+15a(+6)
+45a(+0)
,i22~23
Balcony Break
  • Combo on 2nd CH
  • 7 Chip Damage on block
  • 10 Chip Damage on block
Laser Scraper

b,​f+2,​1,df+2

m,​m,​m
12,​12,​20
-13
+25a(+8)
,i18~19
Tornado
Balcony Break
on grounded hit only
  • Combo on 2nd CH
  • Leaves opponent in FDFA state on hit
Laser Crush

b,​f+2,​1,4

m,​m,​M
12,​12,​21
-7c
+14a
,i26~29
js12~20
Laser Slice

b,​f+2,3

m,​h
12,​24
-9
+9
,i19~20
Combos from first hit

b,f+1+2

m
6,​ 4(6),​ 3(6),​ 2(6),​ 1(6),​ 1(6)
-17
+31a(-2)
i25, i6, i6, i6, i6, i6
js24~80
  • 6 Chip Damage on block
  • 12 Chip Damage on block while in heat
Gates of Hades

b,​f+1+2,2

m,​M
6,​6,​6,​6,​6,​6,​30
-31
-5(-12)
,i28~31
js28~69
Combos from first hit

Running

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Leaping Side Kick
f,n,d,df,UF+3

f,f,F+3

m
30
+6
+13a(+3)
i22~25
js3~25
Balcony Break
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Solo Piston

ws1

m
12
-6
+5
+9
i13~14
Infernal Shackle

ws1,1

m,​h
12,​10
+11
+16
,i30~32
Balcony Break
On air hit
Weapon
  • Combo on 1st CH
  • Shifts to MCR on hit or block
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Bloody Glaive

ws1,2

m,​m
12,​15
-11
+6
+9
,i22
  • Hold F to enter MCR on hit at +14 or +17 on CH
  • Combos from first hit
Alaya

ws2

m
20
-12
+72a(+56)
i15~16
Tornado
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Organ Wrecker

ws3

m
15
-11
+9
i14
Hold F on hit to enter MCR at +14 or +23 on CH

ws4

m
10
-3
+8
i11~12
Wretched Heel

ws4,4

m,​M
10,​20
-16
+4c
,i27~28
Spike
Wheel of Pain
ws4~3

4~3

M
21
13?
12?
-7c
+14a
i29-32
  • js14~23
  • fs24~26
t65 r33
Spike

SS (Side Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Twister

SS.2

m
25
-22
i17~18
Transition to Hell's Gate on hit by holding U
Hell's Gate

SS.2,U

th (ub)
37,​27
-5a
i37~38,i22~60
Only available after 1st attack hits

WGS (Wind God Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step

f,n,d,df

t20 r3
  • Cannot be buffered
  • Cancel to sidestep with u
  • Cancel to block with b
Thunder God Fist

f,n,d,df+1

m
30
-16
+29a(+19)
i22~24
Heaven's Door

f,​n,​d,​df+1,UF

m,​th
30,​10
-4
Floor Break
  • Throw on hit
  • Leaves opponent in FDFA state on hit
Wind God Fist

f,n,d,df+2

h
20
-10
+39a(+29)
i15
  • Turns into EWGF (f,n,d,df#2) while in heat
  • Consumes 70F of remaining heat time while in heat
  • 8 Chip Damage on block while in heat
Sometimes written WGF
Electric Wind God Fist

f,n,d,df#2

h
23
+5
+39a(+29)
i14
  • 4 Chip Damage on block
  • 8 Chip Damage on block while in heat
Sometimes written EWGF
Demon's Hoof

f,n,d,df+3

M
25
-8c
+16a
i26~28
js5~28
Spike
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Demon's Tail

f,n,d,DF+3

L
24
-23c
-2d
i33~34
js5~28
Leaves opponent in FDFA state on hit

f,n,d,DF+4

L
7
-23c
-5c
i16
Sometimes written Hellsweep
Spinning Demon Scythe

f,​n,​d,​DF+4,4

L,​m
7,​28
-16
+4c
,i25
Spike
Sometimes written Hellsweep
Spinning Demon Hellfire Beam

f,​n,​d,​DF+4,1+2

L,​SM
7,​9
+58(+42)
,i29~40
Tornado
  • Only on hit
  • Leaves opponent in FUFA state on hit
Sometimes written Hellsweep
Spiral of Madness

f,n,d,df+1+2

m
25
-9
+12a(+3)
+33a
i26~27
Homing
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • Leaves opponent in FUFA state on CH
Leaping Side Kick
f,n,d,df,UF+3

f,f,F+3

m
30
+6
+13a (+3)
i22~25
  • js3~25
  • fs26~28
t59 r34
Balcony Break
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Sometimes written wr3

FLY (Fly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fly (FLY)

3+4

  • js20~58
  • fs59~61
t104 r40 FLY
Near Death

FLY.1

h
20
-3
+67a(+47)
i18~19
Balcony Break
Infernal Annihilation

FLY.2

ub,​th
20,​20
+0
i36
Floor Break
  • Throw when hit from the front
Amara

FLY.3

M
30
-15~-8
+35d(-24)
i15~22
Balcony Break
Spike

FLY.4

M
10
-29
-20
i20~21

FLY.4,2

M,​m
10,​14
+52(+7)
,i22~23
Only on hit
Devil Starstorm

FLY.4,​2,1+2

M,​m,​th
10,​20,​15
-6
,i28
Only on hit
Infernal Destruction

FLY.1+2

UB
30
-46(-104)
i50~100
Balcony Break
Cross Infernal Destruction

FLY.f+1+2

UB
30
-39(-97)
i32~75
Balcony Break
  • Recovers front-facing when done from BT FLY

MCR (Mourning Crow)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mourning Crow (MCR)

f+3

  • js18~32
  • fs33~35
t45 r20 MCR
  • Stance moves can be delayed by 10f
Tiger Thrush

MCR.1

m
20
+8
i22
js0~38
Spike
  • Leaves opponent in FDFA state on hit
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat

MCR.2

m
12
-13
-5
i15-16
js0~37
Homing
Dark Arachnid Twister

MCR.2,2

m,​M
12,​20
-14c
+2/HE
,i24-26
js0~17
Heat Engager
  • Heat Dash +67a(+50) on hit, +5 on block, 16 Chip Damage on block
Spike
  • Leaves opponent in FDFA state on normal hit
Venomous Torment

MCR.3

SM
26
-7
+16a(-1)
+70a(+54)
i23
js0~19
Tornado
Balcony Break
  • Leaves opponent in FDFA state on hit
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat

MCR.4

M
10
-29
-20
i20-21
js0~50

MCR.4,2

M,​m
10,​14
+52(+7)
,i22
Only on MCR.4 normal hit
Devil Starstorm

MCR.4,​2,1+2

M,​m,​th
10,​20,​15
-6
,i28

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Dimension: Tainted Chains

R.df+1+2

m,​th,​th
10-15,​3-5,​ 42-60
-15
+0d
i20
pc8~20
  • Rage Art
  • Damage increases as health approaches 0
  • Base Damage: 55
  • Maximum Damage: 80
  • Removes recoverable health on hit
  • Leaves opponent in FDFA state on hit
Imperial Wrath
  • b+2+4
  • ws.b+1+3
  • ws.b+2+4

b+1+3

m
30
-8
+16a(+6)
i15
pc4~14
Balcony Break
  • 50% damage reduction when absorbing attacks in power crush state.
  • Damage taken during power crush state is recoverable.
  • 12 Chip Damage on block after absorbing an attack in power crush state
  • 13 Chip Damage on block while in heat after absorbing an attack in power crush state
  • Can be done from While Standing state
Yomigaeri
FUFA.u+3+4

FUFT.u+3+4

i35
t99? r35 FLY
FUFA shift to Fly leaves attacker in backturn
Hellfire Incinerator

OTG.d+1+2

L
25
-14c
+13d(+1)
i23~31
Ki Charge

1+2+3+4

sp
-
js6~47
t55(?)
Wall Jumping Attack

(back to wall).b,b,ub

m
21
+0c
+8
i36-38
js14~45

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double High Sweep

1+3

th(h)
35
+0 BT
+2d
i12~14
Homing
  • Throw break: 1 or 2
  • Can be done from crouch state
Judgement

2+4

th(h)
35
-3
+0d
i12~14
Homing
  • Throw break: 1 or 2
  • Sideswap on hit
  • Leaves Opponent in FUFA state on hit
  • Can be done from crouch state
Shoulder Flip

Left Throw

th(h)
43
-3
+1d
i12
  • Throw break: 1
Homing
with input 1+3 or 2+4
  • Startup i12~14 with input 1+3 or 2+4
  • Leaves Opponent in FUFA state on hit
  • Can be done from crouch state
Over the Limit

Right Throw

th(h)
40
-3
+0d
i12
  • Throw break: 2
Homing
with input 1+3 or 2+4
  • Startup i12~14 with input 1+3 or 2+4
  • Sideswap on hit
  • Leaves Opponent in FDFA state on hit
  • Can be done from crouch state
Pivoting Hip Throw

Back Throw

th(h)
50
+1d
i12~14
  • Throw break: None
Homing
with input 1+3 or 2+4
  • Startup i12~14 with input 1+3 or 2+4
  • Sideswap on hit
  • Can be done from crouch state
White Mountain

df+2+3

th(h)
40
-2
-6d
i12
  • Throw break: 2
Floor Break
  • Can be done from crouch state
Stonehead
f,F+1+2

uf+1+2

th(h)
35
+0
+25d(+7)
i12
  • Throw break: 1+2
  • Sideswap on throw break
Balcony Break
  • Can be done from crouch state
Complicated Wire

qcb+1+3

th(h)
40
-2
+0d
i12
  • Throw break: 1
  • Leaves opponent in FUFA state on hit
  • Can be done from crouch state
Obliteration

f,hcf+1+2

th(h)
45
-6
+0d
i12
  • Throw break: 1+2
  • Sideswap on hit when done on opponent's front and left sides from P1 side
  • Sideswap on hit when done on opponent's left side from P2 side
  • Can be done from crouch state

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Notes
f+2 m 14 i17-18 -8 +3
4 m 17 i15 -11 0 Combo from 1st
3 h 10 i20~21 -14 -3~-2
1+4 l 7 i12-13 -21c -10(?) Interruptible after 3rd on block
h 5 i15 -6 -5 Combo from 4th. Interruptible after 4th on block
1 h 7 i19 -10 +1 Combo from 4th
2 m 10 i10-12 -18 -7~-5
1 m 15 i13-15 -21 -8~-6 Combo from 7th
4 m 21 i26-29 -7 +14a Interruptible after 8th on block
1+2 sm 15 i24-35 -23 +30a(-28) Combo from 9th