m (โโWGS (Wind God Step): Note that cd stance moves can be buffered out of heat dash) |
(โโMotion Input: Recovery and total frames added, delay frames confirmed) |
||
Line 1,562: | Line 1,562: | ||
|startup=i15~16 | |startup=i15~16 | ||
|block=-8 | |block=-8 | ||
|hit=+15a(+6) | |hit=+15a (+6) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r29 | ||
|tot= | |tot=45 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,572: | Line 1,572: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* | * {{HeatDash|+36a (+26) on hit, +5 on block}} | ||
* {{BB}} | * {{BB}} | ||
* 7 Chip Damage on block | * 7 Chip Damage on block | ||
* 10 Chip Damage on block while in heat | * 10 Chip Damage on block while in heat | ||
* 20 Chip Damage on Heat Dash | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Devil Jin-f,F+4 | |id=Devil Jin-f,F+4 | ||
Line 1,588: | Line 1,588: | ||
|startup=i20~21 | |startup=i20~21 | ||
|block=-6 | |block=-6 | ||
|hit=+ | |hit=+16g | ||
|ch=[[Devil Jin combos#Staples|+55a]] | |ch=[[Devil Jin combos#Staples|+55a]] | ||
|crush=js10~30 | |crush={{Plainlist| | ||
|recv= | * js10~30 | ||
|tot= | * fs31~33}} | ||
|recv=r33 | |||
|tot=54 | |||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{BB}} | |notes={{Plainlist| | ||
* {{BB}} | |||
* Opponent recovers crouching on hit}} | |||
}} | }} | ||
{{MoveQuery|Devil Jin-uf+1+2}} | {{MoveQuery|Devil Jin-uf+1+2}} | ||
Line 1,611: | Line 1,615: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r29 | ||
|tot= | |tot=46 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Can be buffered | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,630: | Line 1,634: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r28 | ||
|tot= | |tot=66 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* {{Elbow}} | |||
* Combo from 1st hit with 15f delay | |||
* Jail from 1st attack with no delay | |||
* Move can be delayed 7f}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,646: | Line 1,654: | ||
|startup=,i22~23 | |startup=,i22~23 | ||
|block=-8 | |block=-8 | ||
|hit=+15a(+6) | |hit=+15a (+6) | ||
|ch=+45a(+0) | |ch=+45a (+0) | ||
|crush= | |crush= | ||
|recv= | |recv=r29 | ||
|tot= | |tot=95 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,656: | Line 1,664: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Combo on 2nd CH | * Combo on 2nd CH with 8f delay | ||
* Input can be delayed 20f | |||
* Move can be delayed 15f | |||
* 7 Chip Damage on block | * 7 Chip Damage on block | ||
* 10 Chip Damage on block | * 10 Chip Damage on block | ||
Line 1,670: | Line 1,680: | ||
|startup=,i18~19 | |startup=,i18~19 | ||
|block=-13 | |block=-13 | ||
|hit=+25a(+8) | |hit=+25a (+8) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=71 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,680: | Line 1,690: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* | * Balcony Break on grounded hit only | ||
* Combo on 2nd CH | * Combo on 2nd CH with 11f delay | ||
* | * Input can be delayed 20f | ||
* Input can be delayed 14f | |||
* Opponent recovers FDFA on hit | |||
}} | }} | ||
}} | }} | ||
Line 1,693: | Line 1,705: | ||
|damage=,21 | |damage=,21 | ||
|startup=,i26~29 | |startup=,i26~29 | ||
|block=- | |block=-8c | ||
|hit=+14a | |hit=+14a | ||
|ch= | |ch= | ||
|crush=js12~20 | |crush={{Plainlist| | ||
|recv= | * ,js12~20 | ||
|tot= | * ,fs21~23}} | ||
|recv=r34 | |||
|tot=107 | |||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Spike}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,716: | Line 1,730: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r33 | ||
|tot= | |tot=76 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Combo from 1st hit with 8f delay | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,729: | Line 1,743: | ||
|name= | |name= | ||
|target=m | |target=m | ||
|damage=6, | |damage=6,6,6,6,6,6 | ||
|startup=i25 | |startup=i25 i6 i6 i6 i6 i6 | ||
|block=-17 | |block=-17 | ||
|hit=+31a(-2) | |hit=+31a (-2) | ||
|ch= | |ch= | ||
|crush=js24~80 | |crush={{Plainlist| | ||
|recv= | * js24~80 | ||
|tot= | * fs81~83}} | ||
|recv=r44 | |||
|tot=148? | |||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= {{Plainlist| | |notes= {{Plainlist| | ||
* {{Weapon}} | |||
* 17 damage on hit with scaling | |||
* 6 Chip Damage on block | * 6 Chip Damage on block | ||
* 12 Chip Damage on block while in heat | * 12 Chip Damage on block while in heat | ||
Line 1,755: | Line 1,773: | ||
|startup=,i28~31 | |startup=,i28~31 | ||
|block=-31 | |block=-31 | ||
|hit=- | |hit=-14a (-23) | ||
|ch= | |ch= | ||
|crush=js28~69 | |crush={{Plainlist| | ||
|recv= | * ,js28~69 | ||
|tot= | * ,fs70~72}} | ||
|recv=r56 | |||
|tot=149? | |||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* Balcony break on standing hit only | |||
* Combo from 1st hit}} | |||
}} | }} | ||
Revision as of 07:19, 29 August 2024
Devil Jin |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Alternate input: R1
- 8 Chip Damage on block
4~3,H.1+2
- 4 Chip Damage on block.
- Consumes 220F of remaining heat time
uf+3+4,H.1+2
- 6 Chip Damage on block
- Transitions into throw on hit
- Consumes 250F of remaining heat time
b,f+2,1,4,H.1+2
- 4 Chip Damage on block
- Consumes 220F of remaining heat time
f,n,d,df+1+2,H.1+2
- 6 Chip Damage on block
- Consumes 220F of remaining heat time
b+2,3
- ,js25~47
- ,fs48~50
- 16 Chip Damage on Heat Dash
- Combo from 1st hit with 5f delay
- Move can be delayed 3f
b+3
- js8~33
- fs34~36
- 17 Chip Damage on Heat Dash
f,F+2
- i18 startup when unbuffered, and i16 startup when buffered
- 7 Chip Damage on block
- 10 Chip Damage on block while in heat
- 20 Chip Damage on Heat Dash
MCR.2,2
- ,js1~17
- ,fs18~20
- 16 Chip Damage on blocked Heat Dash
- Combo from 1st hit
- Opponent recovers FDFA on hit
n
Input
1,1,2
- Combo from 1st hit with 11f delay
1,2,2
- Combo from 1st hit with 11f delay
- Jail from 2nd attack with 2f delay
- Move can be delayed 9f
1,2,3
- Move can be delayed 1f
- Interrupt with i10 from 2nd block
1,2,3,4
- Interrupt with i7 from 3rd block
2,2
- Jail from 1st attack with 2f delay
3,1,2
- Input can be delayed 12f
- Move can be delayed 4f
- Interrupt with i9 from 2nd block
3,1,4
- Input can be delayed 12f
- Move can be delayed 4f
- Interrupt with i7 from 2nd block
4
- 7 chip Damage on block
- 10 chip Damage on block in heat
1+2
- Interrupt with i1 from 1st block
1+4,2
- 6 chip damage on block
f
Input
f+2,4
- Combo from 1st hit with 14f delay
- Move can be delayed 13f
f+3
- js18~32
- fs33~35
- Stance moves can be delayed by 10f
f+4,3
- ,js27~51
- ,fs52~54
- Combo on 1st CH with 3f delay
- Input can be delayed 15f
- Enter FLY +36a (+26) with ub_u_uf on hit
df
Input
df+1,2
- Combo on 1st CH with 10f delay
- Move can be delayed 4f
df+2
- Enter MCR +14 on hit
- Enter MCR +17 on CH
- Transition to MCR on standing hit only
df+3,2,4
- ,js27~50
- ,fs51~53
- Combo from 2nd CH with 4f delay
- Input can be delayed 16f
- Enter MCR +36a (+26) with ub_u_uf on hit
df+4,4
- Combo from 1st hit with 10f delay
- Move can be delayed 9f
d
Input
d+1
- Damage taken during power crush state is recoverable.
- -9 on block if an attack is absorbed
- 10 Chip Damage on block after absorbing an attack in power crush state
- 11 Chip Damage on block while in heat after absorbing an attack in power crush state
db
Input
db+2
- 4 Chip Damage on block
- 6 Chip Damage on block in heat
db+1+2
- Cancel to r27 MCR with F (js27~)
db+1+2*
- Cancel to r27 MCR with F (js27~)
- 10 Chip Damage on block
- 11 Chip Damage on block while in heat
db+1+2**
- Cancel to r27 MCR with F (js27~)
- 16 Chip Damage on block
- 19 Chip Damage on block while in heat
b
Input
b+1,2
- Combo from 1st hit with 7f delay
- Input can be delayed by 15f
- Move can be delayed by 10f
- Cancel to r15 -18 -7 with B
b+2,1
- ,js30~51
- ,fs52~54
- Interrupt with i13 from 1st block
- Can evade some jabs
b+2,3
- ,js25~47
- ,fs48~50
- 16 Chip Damage on block
- Combo from 1st hit with 5f delay
- Move can be delayed 3f
b+3
- js8~33
- fs34~36
- 17 Chip Damage on block
b+4
b+1+2
- Opponent recovers FDFA on CH
- 6 Chip Damage on block
- 8 Chip Damage on block while in heat
u
Input
u+4
- js9~44
- fs45~47
- Enter FLY +35a (+25) with ub_u_uf on hit
- u+1
- ub+1
uf+1
- Balcony break on airborne hit
- Transition to r20 MCR on hit or block only
- 2 Chip Damage on block
- 3 Chip Damage on block while in heat
- u+2
- ub+2
uf+2
- Balcony break on airborne hit
Motion Input
Input
f,F+2
- 7 Chip Damage on block
- 10 Chip Damage on block while in heat
- 20 Chip Damage on Heat Dash
f,F+4
- Opponent recovers crouching on hit
uf+1+2
- Throw break 1+2
- Side switch on throw break
- Can be done from FC
b,f+2,1
- Combo from 1st hit with 15f delay
- Jail from 1st attack with no delay
- Move can be delayed 7f
b,f+2,1,2
- Combo on 2nd CH with 8f delay
- Input can be delayed 20f
- Move can be delayed 15f
- 7 Chip Damage on block
- 10 Chip Damage on block
b,f+2,1,df+2
- Balcony Break on grounded hit only
- Combo on 2nd CH with 11f delay
- Input can be delayed 20f
- Input can be delayed 14f
- Opponent recovers FDFA on hit
b,f+2,1,4
- ,js12~20
- ,fs21~23
b,f+2,3
b,f+1+2
- js24~80
- fs81~83
- 17 damage on hit with scaling
- 6 Chip Damage on block
- 12 Chip Damage on block while in heat
b,f+1+2,2
- ,js28~69
- ,fs70~72
- Balcony break on standing hit only
- Combo from 1st hit
Running
Input
f,f,F+3
- 9 Chip Damage on block
- 12 Chip Damage on block while in heat
WS
Input
ws1,1
- Combo on 1st CH
- Shifts to MCR on hit or block
- 2 Chip Damage on block
- 3 Chip Damage on block while in heat
ws1,2
- Hold F to enter MCR on hit at +14 or +17 on CH
- Combos from first hit
ws2
- 6 Chip Damage on block
- 8 Chip Damage on block while in heat
SS (Side Step)
Input
SS.2
SS.2,U
WGS (Wind God Step)
Input
f,n,d,df
- Cannot be buffered
- Stance moves can be buffered out of heat dash
- Cancel to sidestep with u
- Cancel to block with b
f,n,d,df+1,UF
- Throw on hit
- Leaves opponent in FDFA state on hit
f,n,d,df+2
- Turns into EWGF (f,n,d,df#2) while in heat
- Consumes 70F of remaining heat time while in heat
- 8 Chip Damage on block while in heat
f,n,d,df#2
- 4 Chip Damage on block
- 8 Chip Damage on block while in heat
f,n,d,df+3
- 7 Chip Damage on block
- 10 Chip Damage on block while in heat
f,n,d,DF+3
f,n,d,DF+4,4
f,n,d,DF+4,1+2
- Only on hit
- Leaves opponent in FUFA state on hit
f,n,d,df+1+2
- 7 Chip Damage on block
- 10 Chip Damage on block while in heat
- Leaves opponent in FUFA state on CH
f,f,F+3
- js3~25
- fs26~28
- 9 Chip Damage on block
- 12 Chip Damage on block while in heat
FLY (Fly)
Input
FLY.f+1+2
- Recovers front-facing when done from BT FLY
MCR (Mourning Crow)
Input
f+3
- js18~32
- fs33~35
- Stance moves can be delayed by 10f
MCR.1
- Leaves opponent in FDFA state on hit
- 6 Chip Damage on block
- 8 Chip Damage on block while in heat
MCR.2,2
- Heat Dash +67a(+50) on hit, +5 on block, 16 Chip Damage on block
- Leaves opponent in FDFA state on normal hit
MCR.3
- Leaves opponent in FDFA state on hit
- 7 Chip Damage on block
- 10 Chip Damage on block while in heat
Other
Input
R.df+1+2
- Rage Art
- Damage increases as health approaches 0
- Base Damage: 55
- Maximum Damage: 80
- Removes recoverable health on hit
- Leaves opponent in FDFA state on hit
- b+2+4
- ws.b+1+3
- ws.b+2+4
b+1+3
- 50% damage reduction when absorbing attacks in power crush state.
- Damage taken during power crush state is recoverable.
- 12 Chip Damage on block after absorbing an attack in power crush state
- 13 Chip Damage on block while in heat after absorbing an attack in power crush state
- Can be done from While Standing state
FUFT.u+3+4
(back to wall).b,b,ub
Throws
Input
1+3
- Throw break: 1 or 2
- Can be done from crouch state
2+4
- Throw break: 1 or 2
- Sideswap on hit
- Leaves opponent in FUFA state on hit
- Can be done from crouch state
Left Throw
- Throw break: 1
- Startup i12~14 with input 1+3 or 2+4
- Leaves opponent in FUFA state on hit
- Can be done from crouch state
Right Throw
- Throw break: 2
- Startup i12~14 with input 1+3 or 2+4
- Sideswap on hit
- Leaves opponent in FDFA state on hit
- Can be done from crouch state
Back Throw
- Throw break: None
- Startup i12~14 with input 1+3 or 2+4
- Sideswap on hit
- Can be done from crouch state
df+2+3
- Throw break: 2
- Can be done from crouch state
uf+1+2
- Throw break: 1+2
- Sideswap on throw break
- Can be done from crouch state
qcb+1+3
- Throw break: 1
- Leaves opponent in FUFA state on hit
- Can be done from crouch state
f,hcf+1+2
- Throw break: 1+2
- Sideswap on hit when done on opponent's front and left sides from P1 side
- Sideswap on hit when done on opponent's left side from P2 side
- Can be done from crouch state
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Notes |
---|---|---|---|---|---|---|
f+2 | m | 14 | i17-18 | -8 | +3 | |
4 | m | 17 | i15 | -11 | 0 | Combo from 1st |
3 | h | 10 | i20~21 | -14 | -3~-2 | |
1+4 | l | 7 | i12-13 | -21c | -10(?) | Interruptible after 3rd on block |
h | 5 | i15 | -6 | -5 | Combo from 4th. Interruptible after 4th on block | |
1 | h | 7 | i19 | -10 | +1 | Combo from 4th |
2 | m | 10 | i10-12 | -18 | -7~-5 | |
1 | m | 15 | i13-15 | -21 | -8~-6 | Combo from 7th |
4 | m | 21 | i26-29 | -7 | +14a | Interruptible after 8th on block |
1+2 | sm | 15 | i24-35 | -23 | +30a(-28) | Combo from 9th |