Heihachi punishers: Difference between revisions

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{{Infobox tricky moves}}
{{Infobox tricky moves}}
{{Navbox punishers}}


{| class="punishers"
{| class="punishers"

Revision as of 19:53, 9 February 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
-10 1,1,2[2] 25 KND
-12 f+1+2 16(30[3]) KND
-12 1+2 27 KND
-13 d/f+1,2[4] 34 KND
-14 b+3,3 39 KND[5]
-14 f,n,d,d/f#2 23(?) Launch
-15 b,f+2,3[6] 32 KND
-15 f+2,3[6] 33(50) KND
Crouching
-10 FC1 10 +6
-11 ws4[7] 13 +8
-13 ws1 17(41) KND
-14 ccf,n,d,d/f#2 23(?) LAUNCH
-18 ws3,1+2 30(?) LAUNCH
Back-turned opponent
-10 1,2,4 36 +17
Grounded opponent
-16 d+3 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] 1,1,2[2] 1,1,2[4] b+3,3 oki [5] ws4,4[3] f+2,3 / b,f+2,3 punish [6] ws4,4[7]
  1. 1.0 1.1 Using 1,2 gives you the opportunity to extend with 2, 2~1+2, or 4
  2. 2.0 2.1 Knocks opponent down. Usable as neutral reset, keepaway, okizeme, or to create opportunity for mixup variety
  3. 3.0 3.1 Follow with iWS1 for 30 damage or OTGF for 46 & okizeme
  4. 4.0 4.1 Can skip the 2 extension to be +9 in a good range for Heihachi
  5. 5.0 5.1 Gives excellent FDFT okizeme
  6. 6.0 6.1 6.2 Used to punish where b+3,3 cannot reach
  7. 7.0 7.1 Follow with another 4 to trade plus frames for damage