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{{Infobox tricky moves}} | {{Infobox tricky moves}} | ||
{{Navbox punishers}} | |||
{| class="punishers" | {| class="punishers" |
Revision as of 19:55, 9 February 2023
Master Raven |
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Punishers for tricky moves | ||
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Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Punishers (Tekken 8) |
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Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2 | 15 | +7 |
-10 | 2,4 | 27 | +10 |
-12 | 4,1 | 29 | +5 BT |
-13 | db+2,1 | 28 | +7 |
-14 | b+4,4 | 30 | +6 BT |
-15 | f+4 | 25 (45/93) | |
-16 | df+2 | 16 (62) | |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws4 | 18 | +4 |
-13 | ws2 | 17 | +8 |
-14 | ws1 | 14 (65) | |
Both | |||
-16 | f,F+3 | 20 (?) | |
-23 | uf,n,4 | 25 (76) | |
Back-turned opponent | |||
-10 | 1,1,4 | 39 | +15a (+8) |
-14 | 3,3,4 | 44 | +11 |
Grounded opponent | |||
-14 | d+3 | 9 | +2 (-8) |
-21 | d+4 | 14 | -2 (-12) |
-24 | db4 | 16 | -3 (-13) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 2.00 | 15 | -1 | High[1] |
- ↑ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.
Crouching mids/highs
Raven's f+4 and df+2 don't work against crouching opponents, so there are some mids and highs on block where you need to use df+4 instead, such as:
This list is incomplete. You can help by expanding it.
- Fighter
- move
Old table (TODO: copy to above)
Startup | Notation | Damage | Frames | Notes |
---|---|---|---|---|
i10 | 1,2 | 19 | +6 | more range than 2,4 and leaves the opponent closer. |
2,4 | 27 | +10 | wallsplats and deal more damage 1,2 but no real mixup after because of pushback | |
i12 | 4,1 | 29 | +5 | Allows for BT mixup on hit and your optimal punish up to i15 |
i13 | db+2,1 | 28 | +7 | Does less damage than 4,1 however has slightly more range and hits mid. |
i14 | 1+2 | 23 | +13 | CD FC3 is guaranteed if executed perfectly, it gives good okizeme regardless and at the wall a db4 is guaranteed. |
b+4,4 | 30 | +6 | b4,4 leaves Master Raven in BT, however she is too far from the opponent to enforce any pressure in open ground, this will wallsplat however. | |
i15 | f+4 ff+3/ff+2 | 41/45 | +7 (-1)/-11 (-19) | f4 gives a guaranteed ff3/ff2, ff3 gives great okizeme, ff2 does more damage, if you have rage f4 into RD will launch for a full combo. f4 also wallsplats. |
df+4,4,3 | 43 | -1 (-11) | Hits low recovering moves and if they recover in crouch df+4 alone launches for a full combo | |
i16 | df+2 | 16 | +32 (+22) | Leaves Master Raven in BT and only launches crouchers on CH |
i17 | 4~3 | 18 | +30 (+20) | |
i23 | uf,n4 | 25 | +34 (+24) |
Startup | Notation | Notes |
---|---|---|
i10 | FC1 | |
i11 | WS4 | |
i13 | WS2 | Does less damage than WS4, but gives nosebleed stun. Crouch cancel 2,4 can be used instead to punish some moves i.e. those that force crouch. |
i14 | WS1 | Launch |
i17 | ff3 | Not WS but can be done from crouch. Yields higher dmg combos than ws1 so useful to keep in mind for -17 lows |
i23 | uf,n4 | Launch punisher for stagger lows |