Nina punishers (Tekken 7): Difference between revisions

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{{Nina}}
{{Nina}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|asuka-a=db+3+4
|paul-a={{Plainlist|
* b+1+4 ''(sometimes)''
* f+1+2
}}
}}
{{Navbox punishers}}
{{Navbox punishers}}


{| class="punishers"
{| class="punishers"
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
| colspan="4"  class="table-cat" | Standing
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-  
|-  
| -10 || 1,4 || 24 || +1
|rowspan="2"| -10
| 1,4 || 24 || +1
|-  
|-  
| -10 || 1,2 || 17|| +5 <ref>Can transition to ss</ref>
| 1,2 || 17 || +5<ref name="ss">Can transition to ss</ref>
|-
|-
| -11 || 4 || 15 || +8
| -11 || 4 || 15 || +8
Line 19: Line 24:
| -12 || b+1,4 || 32 || +9
| -12 || b+1,4 || 32 || +9
|-  
|-  
| -13 || df+1,2 || 23 || +2 <ref>Can transition to ss</ref>
| -13 || df+1,2 || 23 || +2<ref name="ss" />
|-
|-
| -14 || d/f+3,4 || 34 || +7
|rowspan="2"| -14
| df+3,4 || 34 || +7
|-
|-
| -14 || f+3 || 30 || KND <ref name="splat">Wall splats</ref>
| f+3 || 30 || KND<ref name="splat">Wall splats</ref>
|-
|-
| -15 || d/f+2 || 12 || Launch
| -15 || df+2 || 12 || Launch
|-
|-
| -16 || b+1+4 || 18 || Launch
| -16 || b+1+4 || 18 || Launch
Line 32: Line 38:
|-
|-
| -19 || db+3+4 || 21 || Launch
| -19 || db+3+4 || 21 || Launch
|}
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| colspan="4" class="table-cat" | Crouching
|-  
|-  
| -10 || d+1 || 5 || +5
| -10 || d+1 || 5 || +5
Line 44: Line 45:
| -11 || ws4 || 15 || +7  
| -11 || ws4 || 15 || +7  
|-  
|-  
| -13 || ws1,1+2 || 35 || KND <ref name="splat">Wall splats</ref>
| -13 || ws1,1+2 || 35 || KND<ref name="splat" />
|-  
|-  
| -15 || ws2 || 15(61) || Launch
| -15 || ws2 || 15 (61) || Launch
|-  
|-  
| -18 || u/f+2,1 || 20 || Launch
| -18 || uf+2,1 || 20 || Launch
 
|}
 
{| class="wikitable"
|+ Extra range
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| colspan="4" class="table-cat" | Extra Range
|-  
|-  
| -16 || b+1+4 || 18(71) || [[Nina combos#Staples|+34a (+24a)]] || Paul qcf+2 sometimes
| -16 || b+1+4 || 18 (71) || [[Nina combos#Staples|+34a (+24a)]] || Paul qcf+2 sometimes
|-  
|-  
| -17 || f+1+2 || 24 || KND || Paul d+4,2,1+2
| -17 || f+1+2 || 24 || KND || Paul d+4,2,1+2
|-
|-
| -19 || db+3+4 || 21 || Launch || Asuka's b+3
| -19 || db+3+4 || 21 || Launch || Asuka's b+3
|}
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| colspan="4" class="table-cat" | Grounded opponent
|-  
|-  
| -15 || f,F+3 || 19 || -4d (-12d)
| -15 || f,F+3 || 19 || -4d (-12d)
|-
|-
| -17 || qcf+2 <ref name="flips">Flips opponent to face down</ref> || 20 || +17d (+0d)
| -17 || qcf+2<ref name="flips">Flips opponent to face down</ref> || 20 || +17d (+0d)
|-  
|-  
| -19 || qcb+4 <ref name="flips">Flips opponent to face down</ref>
| -19 || qcb+4<ref name="flips">Flips opponent to face down</ref>
|-  
|-  
| -23 || f,F+1+2 || 20 || -3d (-11d)
| -23 || f,F+1+2 || 20 || -3d (-11d)
|-
|-
| -30 || f,F+4 || 24 <ref>16 if not clean hit</ref> || +4
| -30 || f,F+4 || 24<ref>16 if not clean hit</ref> || +4
|}
|}


{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
|}
|}


<references/>
<references/>

Revision as of 20:17, 9 February 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 db+3+4
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
  • b+1+4 (sometimes)
  • f+1+2
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,4 24 +1
1,2 17 +5[1]
-11 4 15 +8
-12 b+1,4 32 +9
-13 df+1,2 23 +2[1]
-14 df+3,4 34 +7
f+3 30 KND[2]
-15 df+2 12 Launch
-16 b+1+4 18 Launch
-18 u/f+2,1 20 Launch
-19 db+3+4 21 Launch
Crouching
-10 d+1 5 +5
-11 ws4 15 +7
-13 ws1,1+2 35 KND[2]
-15 ws2 15 (61) Launch
-18 uf+2,1 20 Launch
Extra Range
-16 b+1+4 18 (71) +34a (+24a) Paul qcf+2 sometimes
-17 f+1+2 24 KND Paul d+4,2,1+2
-19 db+3+4 21 Launch Asuka's b+3
Grounded opponent
-15 f,F+3 19 -4d (-12d)
-17 qcf+2[3] 20 +17d (+0d)
-19 qcb+4[3]
-23 f,F+1+2 20 -3d (-11d)
-30 f,F+4 24[4] +4
Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. 1.0 1.1 Can transition to ss
  2. 2.0 2.1 Wall splats
  3. 3.0 3.1 Flips opponent to face down
  4. 16 if not clean hit