Marduk punishers: Difference between revisions

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| 1,d+2 || i10 || 2.25 || 20 || -9 || High
| 1,d+2 || i10 || 2.25 || 20 || -9 || High
|-
|-
| uf+1,2 || i12 || 2.80 || 34 || -2/?? || High
| uf+1,2 || i12 || 2.80 || 34 || -2/-41 || High
|-
|-
| df+4,2 || i13 || 2.30 || 38 || -5/?? || Mid
| df+4,2 || i13 || 2.30 || 38 || -5/-41 || Mid
|-
|-
| b+4 || i14 || 2.66 || 20 || -9 || Mid
| b+4 || i14 || 2.66 || 20 || -9 || Mid
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| db+2 || i16 || 2.86 || 20 || -8 || Mid
| db+2 || i16 || 2.86 || 20 || -8 || Mid
|-
|-
| uf+1+2 || i17 || 2.52 || 21 ([[Marduk combos#Staples|?]]) || -6/?? || High
| uf+1+2 || i17 || 2.52 || 21 ([[Marduk combos#Staples|?]]) || -6/-28 || High
|-
|-
| df+3,df+1 || i17 || 2.20 || 23 ([[Marduk combos#Staples|?]]) || -12 || Mid
| df+3,df+1 || i17 || 2.20 || 23 ([[Marduk combos#Staples|?]]) || -12 || Mid

Revision as of 19:21, 27 February 2023

Punishers for tricky moves
Various Slide FC.1+2 ...
Generic FUFT.4 df+4,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F db+2
  • b+3+4
  • b+3+4,3+4
db+2
db+4 FC.1+2
Asuka b+3 (None)
Claudio f+2,2
  • b+2[1]
  • f,F+2 (deep dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
df+1 ...
R.f,n,d,df+4,3+4 df+4,2
Eddy 3~4 ws3 ...
b+3,3 b+4
Heihachi f,F+2 db+2
Jack-7 R.b+1+2 f,F df+1 (deep dash)
d+1+2 (None)
Law db+3+4 df+4,2
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
(None)
Paul
  • d+4,2:1+2
  • qcf+2
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 2,d+1+2 ...
AOP.4~3 FC.1+2 ...
Standing
Enemy Move Damage Frames
-10 1,d+2 21 +7
2,1 22 +5
-13 df+4,2 38 +13g
-15 df+1 15 (?) +29 (+19)
-17 df+3,df+1 23 (?) +29 (+19)
-23 f+3,2 33 (?) +47 (+39)
Crouching
-10 ws1+2 12 +7
-11 ws1 14 +3
-13 ws4 21 +13 (+6)
-18 ws3 20 (?) +26 (+16)
-24 cc f+3,2[4] 33 (?) +47 (+39)
Both
-12 uf+1,2[5] 34 +6c
-17 uf+1+2[5] 21 (?) +23
-23 uf,n,4 25 (?) JG
Back-turned opponent
-10 2,d+1+2 32 (?) JG
Grounded opponent
-16 d+3 14 -1 (-9)
-18 db+1+3 20 (?) +60 (+36)
db+2+4 35 0
-19 f+4 20 +2c
-20 db+4 18 -2 (-10)
-22 FC.1+2 20 +22 (+5)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,d+2 i10 2.25 20 -9 High
uf+1,2 i12 2.80 34 -2/-41 High
df+4,2 i13 2.30 38 -5/-41 Mid
b+4 i14 2.66 20 -9 Mid
df+1 i15 2.80 15 (?) -13 Mid
db+2 i16 2.86 20 -8 Mid
uf+1+2 i17 2.52 21 (?) -6/-28 High
df+3,df+1 i17 2.20 23 (?) -12 Mid
b+3+4 i18 2.89 30[6] -14 Mid
  1. 1.0 1.1 Can whiff if blocked at tip range
  2. 2.0 2.1 Doesn't work against d+4,2:1+2
  3. Only when blocked at point-blank range
  4. Only optimal in niche situations
  5. 5.0 5.1 Being a high, won't punish lows that recover in crouch
  6. wall bounce