King punishers (Tekken 7): Difference between revisions

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! Speed !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Speed !! Move !! Damage !! [[Movelist#Hit|Frames]]
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| i10 || f2,d1,2 || (?)<ref>appropriate [https://docs.google.com/spreadsheets/d/1Me_TAvx3bOpBlNZtGfQc03xoWuED0gUfUau_6XhU3as/edit?usp=sharing burning knuckle combo] for opponents character</ref> || 102-115 ||
| i15 || f2,d1,2 || 102-115 <ref>Leads to a [https://docs.google.com/spreadsheets/d/1Me_TAvx3bOpBlNZtGfQc03xoWuED0gUfUau_6XhU3as/edit?usp=sharing Burning Knuckle combo]. Burning Knuckle combos are character specific so use the linked resource to learn the appropriate combo.</ref> || (+?) ||
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| b,F1+2<ref> Floor breaks, leads to burning knuckle combo </ref> || 75-134 || +3
| i10 || b,F1+2 || 75-134<ref> Floor breaks, leads to a Burning Knuckle combo.</ref> || +3
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|-
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|}

Revision as of 16:49, 7 July 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 2,1 25 +7
1,2 22 +6
-12 b1,2 33 +5s
-14 b2,1 37 +19a (10)
-15 uf4 13 +33a (+23)
f+2,1 37 KND (+?)


Crouching
Enemy Move Damage Frames
-11 ws4 20 +5
-14 ws2,2 36 +12kg
-15 FC df2 21 CS[1]
uf4 13 +33a (+23)
  1. Crumple Stun
Back-turned opponent
Speed Move Damage Frames
i15 f2,d1,2 102-115 [1] (+?)
i10 b,F1+2 75-134[2] +3
  1. Leads to a Burning Knuckle combo. Burning Knuckle combos are character specific so use the linked resource to learn the appropriate combo.
  2. Floor breaks, leads to a Burning Knuckle combo.
Grounded opponent
-16 d+3 9 -3a (-11)


Whiff punishers
Move Speed Range Damage Risk Hitbox