Geese punishers: Difference between revisions

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{{Infobox tricky moves}}
{{Infobox tricky moves}}
{{Navbox punishers}}
{{Navbox punishers}}


{| class="punishers"
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
| colspan="4"  class="table-cat" | '''Standing'''
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| rowspan="2" | -10
| 1,1,2 || 23 || +7
|-
|-
| colspan="4" class="table-cat" | Crouching
| 1,qcb+1 || 27 || +13a (+4)
|-
| rowspan="2" | -12
| b+1,3 || 23 || +20g
|-
| b+1,2 || 31 || +1
|-
| rowspan="2" | -14
| 1+2, iWR1|| 40 || -3a (-11)
|-
| b+3,2<ref>Can enter Max Mode for a full combo.</ref>  || 26 (?) || +14a (+7)
|-
| -15 || 2,f+1<ref>Can enter Max Mode for a full combo instead of ending in a Special move.</ref>,hcb+4 || 45 (?) || +40a (-18)
|}
<references/>
 
{| class="punishers"
| colspan="4" class="table-cat" | '''Crouching'''
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -11 || ws4<ref name="p"/> || 18 || +6
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
|}
 
 
{| class="punishers"
| colspan="4" class="table-cat" | '''Back-turned opponent'''
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
|}
 
 
{| class="punishers"
| colspan="4" class="table-cat" | '''Grounded opponent'''
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)

Revision as of 01:01, 11 July 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}


Standing
Enemy Move Damage Frames
-10 1,1,2 23 +7
1,qcb+1 27 +13a (+4)
-12 b+1,3 23 +20g
b+1,2 31 +1
-14 1+2, iWR1 40 -3a (-11)
b+3,2[1] 26 (?) +14a (+7)
-15 2,f+1[2],hcb+4 45 (?) +40a (-18)
  1. Can enter Max Mode for a full combo.
  2. Can enter Max Mode for a full combo instead of ending in a Special move.
Crouching
-11 ws4[1] 18 +6


Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)


Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.