Geese punishers: Difference between revisions

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| 1+2, iWR1|| ([[Geese_combos#Mini-combos|40]]) || -3a (-11)
| 1+2, iWR1|| ([[Geese_combos#Mini-combos|40]]) || -3a (-11)
|-
|-
| b+3,2<ref>Can enter Max Mode for a full combo.</ref>  || 26 ([[Geese_combos#WITH_METER|69~108]]) || +14a (+7)
| b+3,2 || 26 ([[Geese_combos#WITH_METER|69~108]]) || +14a (+7)
|-
|-
| -15 || 2,f+1<ref>Can enter Max Mode for a full combo instead of ending in a Special move.</ref>,hcb+4 || 45 ([[Geese_combos#WITH_METER|86~128]]) || +40a (-18)
| -15 || 2,f+1,hcb+4 || 45 ([[Geese_combos#WITH_METER|86~128]]) || +40a (-18)
|}
|}
<references/>
<references/>
'''Geese can enter Max Mode by canceling his b+3,2 and 2,f+1 when he as at least 1 bar of EX meter. This allows him to get high damage combos off of his i14 and i15 punishers. Please see the [[Geese_combos#WITH_METER|combo]] page for details.'''
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{| class="punishers"
{| class="punishers"

Revision as of 02:24, 11 July 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Meter-less Standing Punishers
Enemy Move Damage Frames
-10 1,1,2 23 +7
1,qcb+1 27 +13a (+4)
-12 b+1,3 23 +20g
b+1,2 31 +1
-14 1+2, iWR1 (40) -3a (-11)
b+3,2 26 (69~108) +14a (+7)
-15 2,f+1,hcb+4 45 (86~128) +40a (-18)

Geese can enter Max Mode by canceling his b+3,2 and 2,f+1 when he as at least 1 bar of EX meter. This allows him to get high damage combos off of his i14 and i15 punishers. Please see the combo page for details.


Meter-less Crouching Punishers
-10 FC.1,qcb+1 25 +13a (+4)
-11 ws4 18 +6
-13 ws1,qcb+1 32 +13a (+4)
-15 ws3 14 (51) +68a (+48)
FC.df+1 17 (60) +31a (+21)
-18 ws2,f+2 35 (63) +63a (+30)


Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)


Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.