Geese punishers: Difference between revisions

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{| class="punishers"
{| class="punishers"
| colspan="4"  class="table-cat" | '''Meter-less Standing Punishers'''
| colspan="4"  class="table-cat" | '''Standing Punishers (Meter-less)'''
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
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|}
|}
<references/>
<references/>
'''Geese can enter Max Mode by canceling his b+3,2 and 2,f+1 when he as at least 1 bar of EX meter. This allows him to get high damage combos off of his i14 and i15 punishers. Please see the [[Geese_combos#WITH_METER|combo]] page for details.'''


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{| class="punishers"
| colspan="4"  class="table-cat" | '''''Standing Punishers (With Meter)'''''
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -14 || b+3,2,EX.1+2 ... || ([[Geese_combos#WITH_METER|69~108]]) ||
|-
| -15 || 2,f+1,EX.1+2 ... || ([[Geese_combos#WITH_METER|86~128]]) ||
|}
<references/>
With at least 1 bar of meter, Geese can get full combos off of his i14 and i15 standing punishers. The damage increases the more bar you're willing to spend. See the [[Geese_combos#WITH_METER|combo]] section for more details.
 
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{| class="punishers"
{| class="punishers"
| colspan="4" class="table-cat" | '''Meter-less Crouching Punishers'''
| colspan="4" class="table-cat" | '''Crouching Punishers'''
|-
|-
| -10 || FC.1,qcb+1 || 25 || +13a (+4)
| -10 || FC.1,qcb+1 || 25 || +13a (+4)

Revision as of 12:04, 11 July 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing Punishers (Meter-less)
Enemy Move Damage Frames
-10 1,1,2 23 +7
1,qcb+1 27 +13a (+4)
-12 b+1,3 23 +20g
b+1,2 31 +1
-14 1+2, iWR1 (40) -3a (-11)
b+3,2 26 (69~108) +14a (+7)
-15 2,f+1,hcb+4 45 (86~128) +40a (-18)


Standing Punishers (With Meter)
Enemy Move Damage Frames
-14 b+3,2,EX.1+2 ... (69~108)
-15 2,f+1,EX.1+2 ... (86~128)

With at least 1 bar of meter, Geese can get full combos off of his i14 and i15 standing punishers. The damage increases the more bar you're willing to spend. See the combo section for more details.


Crouching Punishers
-10 FC.1,qcb+1 25 +13a (+4)
-11 ws4 18 +6
-13 ws1,qcb+1 32 +13a (+4)
-15 ws3 14 (51) +68a (+48)
FC.df+1 17 (60) +31a (+21)
-18 ws2,f+2 35 (63) +63a (+30)


Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)


Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.