Lidia movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (→‎HAE (Heaven and Earth): Add note on HAE stacks)
m (Add some move properties up to df)
Line 38: Line 38:
|input=H.2+3
|input=H.2+3
|name=Efflorescent Blizzard
|name=Efflorescent Blizzard
|target=
|target=m
|damage=
|damage=55
|startup=
|startup=i18
|block=
|block=
|hit=
|hit=
Line 50: Line 50:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatSmash}}
* {{BB}}
* Transition to HAE on block
* Cancel HAE transition on block with input B}}
}}
}}
{{Move
{{Move
Line 57: Line 61:
|input=H.1+2
|input=H.1+2
|name=Heian Shodan Seikenzuki > Heaven and Earth
|name=Heian Shodan Seikenzuki > Heaven and Earth
|target=
|target=m
|damage=
|damage=25
|startup=
|startup=i31
|block=
|block=
|hit=
|hit=+37a (+29) HAE
|ch=
|ch=
|crush=
|crush=
Line 69: Line 73:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Partially uses remaining Heat time
* {{ReversalBreak}}
* Cancel with input b,b or f,f
* Cancel HAE transition with input B}}
}}
}}
{{Move
{{Move
Line 143: Line 151:
|input=1
|input=1
|name=
|name=
|target=
|target=h
|damage=
|damage=5
|startup=
|startup=i10
|block=
|block=
|hit=
|hit=
Line 162: Line 170:
|input=,2
|input=,2
|name=Flurry
|name=Flurry
|target=
|target=,h
|damage=
|damage=,8
|startup=
|startup=,i10
|block=
|block=
|hit=
|hit=+4
|ch=
|ch=
|crush=
|crush=
Line 181: Line 189:
|input=,2
|input=,2
|name=Flurry > Mid Chaser
|name=Flurry > Mid Chaser
|target=
|target=,m
|damage=
|damage=,10
|startup=
|startup=,i22
|block=
|block=
|hit=
|hit=+8 CAT
|ch=
|ch=
|crush=
|crush=
Line 200: Line 208:
|input=,3
|input=,3
|name=Flurry > Gale Kick
|name=Flurry > Gale Kick
|target=
|target=,h
|damage=
|damage=,27
|startup=
|startup=,i26~27
|block=
|block=
|hit=
|hit=+20a (+11)
|ch=
|ch=
|crush=
|crush=
Line 212: Line 220:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{BB}}
}}
}}
{{Move
{{Move
Line 219: Line 227:
|input=,4
|input=,4
|name=Flurry > Low Right Kick
|name=Flurry > Low Right Kick
|target=
|target=,l
|damage=
|damage=,15
|startup=
|startup=,i26
|block=
|block=
|hit=
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 238: Line 246:
|input=,4
|input=,4
|name=High Jab > High Right Kick
|name=High Jab > High Right Kick
|target=
|target=,h
|damage=
|damage=,17
|startup=
|startup=,i19
|block=
|block=
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 257: Line 265:
|input=2
|input=2
|name=
|name=
|target=
|target=h
|damage=
|damage=8
|startup=
|startup=i11
|block=
|block=
|hit=
|hit=
Line 276: Line 284:
|input=,2
|input=,2
|name=Double Twisting Chop
|name=Double Twisting Chop
|target=
|target=,h
|damage=
|damage=,20
|startup=
|startup=,i20
|block=
|block=
|hit=
|hit=+11 CAT
|ch=
|ch=
|crush=
|crush=
Line 288: Line 296:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{BB}}
}}
}}
{{Move
{{Move
Line 295: Line 303:
|input=,4
|input=,4
|name=High Right Reverse Jab > Mid Right Front Kick
|name=High Right Reverse Jab > Mid Right Front Kick
|target=
|target=,m
|damage=
|damage=,13
|startup=
|startup=,i21
|block=
|block=
|hit=
|hit=+4
|ch=
|ch=
|crush=
|crush=
Line 314: Line 322:
|input=3
|input=3
|name=
|name=
|target=
|target=h
|damage=
|damage=9
|startup=
|startup=i15
|block=
|block=
|hit=
|hit=
Line 333: Line 341:
|input=,2
|input=,2
|name=Gankaku
|name=Gankaku
|target=
|target=,h
|damage=
|damage=,10
|startup=
|startup=,i22
|block=
|block=
|hit=
|hit=+58a
|ch=
|ch=
|crush=
|crush=
Line 345: Line 353:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Just Input to power up
}}
}}
{{Move
{{Move
Line 352: Line 360:
|input=4
|input=4
|name=
|name=
|target=
|target=h
|damage=
|damage=14
|startup=
|startup=i13
|block=
|block=
|hit=
|hit=
Line 371: Line 379:
|input=,3
|input=,3
|name=High Right Roundhouse Kick > Jumping Back Spin Kick
|name=High Right Roundhouse Kick > Jumping Back Spin Kick
|target=
|target=,m
|damage=
|damage=,20
|startup=
|startup=,i29~30
|block=
|block=
|hit=
|hit=+27a
|ch=
|ch=
|crush=
|crush=
Line 383: Line 391:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{BB}}
}}
}}
{{Move
{{Move
Line 390: Line 398:
|input=1+2
|input=1+2
|name=Heian Shodan Seikenzuki
|name=Heian Shodan Seikenzuki
|target=
|target=m
|damage=
|damage=20
|startup=
|startup=i31
|block=
|block=
|hit=
|hit=+17gc
|ch=
|ch=
|crush=
|crush=
Line 402: Line 410:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Cancel with b,b or f,f}}
}}
}}
{{Move
{{Move
Line 409: Line 419:
|input=1+2*
|input=1+2*
|name=Heian Shodan Seikenzuki
|name=Heian Shodan Seikenzuki
|target=
|target=m
|damage=
|damage=25
|startup=
|startup=i42
|block=
|block=
|hit=
|hit=+32a (+24)
|ch=
|ch=
|crush=
|crush=
Line 421: Line 431:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Cancel with input b,b or f,f
* Chip damage on block}}
}}
}}
{{Move
{{Move
Line 428: Line 441:
|input=1+2**
|input=1+2**
|name=Heian Shodan Seikenzuki: Digress
|name=Heian Shodan Seikenzuki: Digress
|target=
|target=m
|damage=
|damage=30
|startup=
|startup=i65
|block=
|block=
|hit=
|hit=+55a
|ch=
|ch=
|crush=
|crush=
Line 440: Line 453:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Chip damage on block
}}
}}
{{Move
{{Move
Line 447: Line 460:
|input=3+4
|input=3+4
|name=Floret Maelstrom
|name=Floret Maelstrom
|target=
|target=mm
|damage=
|damage=6,20
|startup=
|startup=i20~21,i18
|block=
|block=
|hit=
|hit=+23g CAT
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 471: Line 484:
|input=f+2
|input=f+2
|name=
|name=
|target=
|target=h
|damage=
|damage=10
|startup=
|startup=i12
|block=
|block=
|hit=
|hit=
Line 490: Line 503:
|input=,4
|input=,4
|name=Horned Lark
|name=Horned Lark
|target=
|target=,h
|damage=
|damage=,23
|startup=
|startup=,i18
|block=
|block=
|hit=
|hit=+16a (+7)
|ch=
|ch=
|crush=
|crush=
Line 502: Line 515:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{BB}}
}}
}}
{{Move
{{Move
Line 509: Line 522:
|input=f+3
|input=f+3
|name=
|name=
|target=
|target=m
|damage=
|damage=12
|startup=
|startup=i17~18
|block=
|block=
|hit=
|hit=
Line 528: Line 541:
|input=,4
|input=,4
|name=Jumping Front Kick > Helm Splitter
|name=Jumping Front Kick > Helm Splitter
|target=
|target=,h
|damage=
|damage=,21
|startup=
|startup=,i21~23
|block=
|block=
|hit=
|hit=+10g
|ch=
|ch=
|crush=
|crush=
Line 540: Line 553:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* chip damage on block
* Power up with input qcf+4}}
}}
}}
{{Move
{{Move
Line 547: Line 562:
|input=f+4
|input=f+4
|name=
|name=
|target=
|target=m
|damage=
|damage=8
|startup=
|startup=i17
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 566: Line 581:
|input=,3
|input=,3
|name=
|name=
|target=
|target=,m
|damage=
|damage=,10
|startup=
|startup=,i13~14
|block=
|block=
|hit=
|hit=
Line 585: Line 600:
|input=,1
|input=,1
|name=Kusanku Double Kick > Uraken-uchi
|name=Kusanku Double Kick > Uraken-uchi
|target=
|target=,m
|damage=
|damage=,24
|startup=
|startup=,i21~22
|block=
|block=
|hit=
|hit=+17d
|ch=
|ch=
|crush=
|crush=
Line 597: Line 612:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{BB}}
}}
}}
{{Move
{{Move
Line 604: Line 619:
|input=,4
|input=,4
|name=Kusanku Triple Kick
|name=Kusanku Triple Kick
|target=
|target=,m
|damage=
|damage=,23
|startup=
|startup=,i27~28
|block=
|block=
|hit=
|hit=+19a (+12)
|ch=
|ch=
|crush=
|crush=
Line 616: Line 631:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Tornado}}
}}
}}
{{Move
{{Move
Line 623: Line 638:
|input=f+1+2
|input=f+1+2
|name=
|name=
|target=
|target=hm
|damage=
|damage=5,4
|startup=
|startup=i14,i9~10
|block=
|block=
|hit=
|hit=
Line 642: Line 657:
|input=,3
|input=,3
|name=
|name=
|target=
|target=,m
|damage=
|damage=,5
|startup=
|startup=,i16
|block=
|block=
|hit=
|hit=
Line 661: Line 676:
|input=,1+2
|input=,1+2
|name=Political Storm
|name=Political Storm
|target=
|target=,m
|damage=
|damage=,20
|startup=
|startup=,i22
|block=
|block=
|hit=
|hit=
Line 673: Line 688:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatEngager}}
* Power up with input qcf+1+2}}
}}
}}
{{MoveQuery|Lidia-f+3+4}}
{{MoveQuery|Lidia-f+3+4}}
Line 2,425: Line 2,442:


== HAE (''Heaven and Earth'') ==
== HAE (''Heaven and Earth'') ==
Entering HAE adds to Lidia's Heaven and Earth level, which starts from 0 and increases to a maximum of 3. This level carries over across rounds.


{{MoveDataHeader}}
{{MoveDataHeader}}


{{MoveInherit|Lidia-H.HRS.U|
|input=H.HRS.U
|alt={{Dotlist|
* H.CAT.U
* H.WLF.U}}
|name=Heaven and Earth
|notes={{Plainlist|
* Entering HAE increases Heaven and Earth level (carries over into next round)
* Heat consumption is reduced the higher the level}}
}}
{{Move
{{Move
|id=Lidia-HAE.1
|id=Lidia-HAE.1
Line 2,497: Line 2,522:
|input=R.df+1+2
|input=R.df+1+2
|name=Scarlet Valor: Martial Devotion
|name=Scarlet Valor: Martial Devotion
|target=
|target=m
|damage=
|damage=55
|startup=
|startup=i20
|block=
|block=
|hit=
|hit=
Line 2,509: Line 2,534:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{RageArt}}
}}
}}
{{Move
{{Move

Revision as of 02:42, 13 July 2024

This page is for Tekken 8. For Tekken 7, see Lidia movelist (Tekken 7).

Heat

Can use Heaven and Earth (HAE)
Allows the powered up version of Seikenzuki (1+2, f,F+2 and f,f,F+1)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

Efflorescent Blizzard

H.2+3

m
55
i18
Heat Smash
Balcony Break
  • Transition to HAE on block
  • Cancel HAE transition on block with input B
Heian Shodan Seikenzuki > Heaven and Earth

H.1+2

m
25
+37a (+29) HAE
i31
  • Partially uses remaining Heat time
Reversal Break
  • Cancel with input b,b or f,f
  • Cancel HAE transition with input B
Lightning Seikenzuki

H.f,F+2

Swift High Seikenzuki > Heaven and Earth

H.f,f,F+1

Bassai-zuki > Heaven and Earth

H.WLF.1

Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+20d (+15)
,i14,i22
t110 r36
Heat Engager
Heat Dash +5, +43d (+35)
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
  • Jail from any attack
Stalwart Governance

b+1

m
24
10
14
+2
+48d (-10)
i18
t44 r26
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 4 chip damage on block
Flash Elbow

FC.df+2

m
22
-14
+9a
i12
t48 r36
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
Elbow
Unanimous Consent

HRS.2

m,​t
18,​10
-10
+8
i16
t41 r25
Heat Engager
Heat Dash +5, +67a (+50)
  • Transitions to attack throw on front hit
  • Does not transition to throw when using Heat Dash
  • Activates Heat when throw is completed
  • Transition to r33 HAE on hit only
  • Cancel HAE transition with B
High Left Reverse Hook Kick

CAT.3

h
20
-4
+11g
i13~14
t45 r31
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
i10
Flurry

1,2

h,​h
5,​8
+4
,i10
Flurry > Mid Chaser

1,​2,2

h,​h,​m
5,​8,​10
+8 CAT
,i22
Flurry > Gale Kick

1,​2,3

h,​h,​h
5,​8,​27
+20a (+11)
,i26~27
Balcony Break
Flurry > Low Right Kick

1,​2,4

h,​h,​l
5,​8,​15
+3
,i26
High Jab > High Right Kick

1,4

h,​h
5,​17
+1
,i19

2

h
8
i11
Double Twisting Chop

2,2

h,​h
8,​20
+11 CAT
,i20
Balcony Break
High Right Reverse Jab > Mid Right Front Kick

2,4

h,​m
8,​13
+4
,i21

3

h
9
i15
Gankaku

3,2

h,​h
9,​10
+58a
,i22
Just Input to power up

4

h
14
i13
High Right Roundhouse Kick > Jumping Back Spin Kick

3,3

h,​m
9,​20
+27a
,i29~30
Balcony Break
Heian Shodan Seikenzuki

1+2

m
20
+17gc
i31
Balcony Break
  • Cancel with b,b or f,f
Heian Shodan Seikenzuki

1+2*

m
25
+32a (+24)
i42
Balcony Break
  • Cancel with input b,b or f,f
  • Chip damage on block
Heian Shodan Seikenzuki: Digress

1+2**

m
30
+55a
i65
Chip damage on block
Floret Maelstrom

3+4

mm
6,​20
+23g CAT
i20~21,i18
js

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
i12
Horned Lark

f+2,4

h,​h
10,​23
+16a (+7)
,i18
Balcony Break

f+3

m
12
i17~18
Jumping Front Kick > Helm Splitter

f+3,4

m,​h
12,​21
+10g
,i21~23
  • chip damage on block
  • Power up with input qcf+4

f+4

m
8
i17
js

f+4,3

m,​m
8,​10
,i13~14
Kusanku Double Kick > Uraken-uchi

f+4,​3,1

m,​m,​m
8,​10,​24
+17d
,i21~22
Balcony Break
Kusanku Triple Kick

f+4,​3,4

m,​m,​m
8,​10,​23
+19a (+12)
,i27~28
Tornado

f+1+2

hm
5,​4
i14,i9~10

f+1+2,3

h,​m,​m
5,​4,​5
,i16
Political Storm

f+1+2,​3,1+2

h,​m,​m,​m
5,​4,​5,​20
,i22
Heat Engager
  • Power up with input qcf+1+2
Horse Stance

f+3+4

t44 r20 HRS
Actionable after 20f

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Hook Thrust > Reverse Chop

df+1,2

m
13
Mid Left Hook Thrust > Mid Left Sidekick

df+1,3

m
13
Coiled Elbow Slam

df+2

Mid Left Knee > Mid Right Sidekick

df+3,4

m
15
Crescent Kick > High Elbow Strike

df+4,2

m
12
Rapture

df+4~3

Triangle Kick

df+4~4

Tourbillion

df+3+4

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chop

d+1

Lame Duck

d+2

d+3,1

l
9
Kansetsu-geri > Majority Rules

d+3,​1,2

l,​h
9,​8

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Valley Breeze

db+2

Adjourning Sweep

db+3

Red Tape

CH.db+3

Shin Splinter

db+4

For the People

db+3+4

For the Nation

P.db+3+4

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stalwart Governance

b+1

Ruling Party > Crushing Left Knee

b+2,3

h
14
Birds of Prey

b+3,1

m
16

b+3,4

m
16
Birds and Beasts

b+3,​4,1+2

m,​h
16,​16
Back Spin Kick

b+4

Iron Lady

b+1+2

Cat Stance

b+3+4

t44 r20 CAT
Actionable after 20f
Gekisai Ura-uchi

b+1+4

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gyre

uf+1

Vortex

P.uf+1

Willow Branch

uf+3

Cleaving Spirit

uf+4

Delayed Rising Toe Kick

uf,n,4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Seikenzuki

f,F+2

Flying Forward Kick

f,F+3

f,F+4

Hazy Moon Double Kick

f,​F+4,3

m
12
Celestial Comet Punch

(airborne).f,F+4,3

White Whale

f,F+1+2

Swift High Seikenzuki

f,f,F+1

Flying Blade

f,f,F+3

qcf+2

qcf+2,2

m
14
Blossom Fury

qcf+2,​2,1+2

m,​m
14,​17
Helm Splitter

qcf+4

qcf+1+2

Red Poppy

qcf+1+2,2

m
18

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Elbow

FC.df+2

Odd-tooth Snake

FC.df+3

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
White-tailed Eagle

ws1,2

m
12
Wild Eagle

ws1,4

m
12
Upward Thrust

ws2

Bridging the Gap

ws3

Caustic Retort

ws4,2

m
13

HRS (Horse Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Horse Stance

f+3+4

Hachi-wari

HRS.1

Unanimous Consent

HRS.2

Kumo-geri

HRS.3

Muramasa

HRS.4

Low Chop

HRS.1+2

Horse Stance > Stalking Wolf Stance

HRS.F

Horse Stance > Heaven and Earth

H.HRS.U

Horse Stance > Vacuity

HRS.b,B

CAT (Cat Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cat Stance

b+3+4

Mid Left Thrust

CAT.1

CAT.2

Rising Carp

CAT.2,2

h
12

CAT.2,3

h
12
Enlightenment

CAT.2,​3,1

h,​m
12,​13
High Left Reverse Hook Kick

CAT.3

CAT.4

Crouching Tiger, Rising Dragon

CAT.4,3+4

L
10
Gojushiho

CAT.1+2

Cat Stance > Stalking Wolf Stance

CAT.F

Cat Stance > Heaven and Earth

H.CAT.U

Cat Stance > Vacuity

CAT.b,B

WLF (Stalking Wolf Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bassai-zuki

WLF.1

Jion Upward Thrust

WLF.2

WLF.3

Mid Left Kick > Nimble Thrust

WLF.3,1

m
10
Serpent Incision

WLF.4

Stalking Wolf Stance > Heaven and Earth

WLF.U

Stalking Wolf Stance > Vacuity

WLF.b,B

HAE (Heaven and Earth)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven and Earth
  • H.CAT.U
  • H.WLF.U

H.HRS.U

ps5~39
r25 HAE
  • Entering HAE increases Heaven and Earth level (carries over into next round)
  • Heat consumption is reduced the higher the level
Heaven's Gavel: Injustice Banish

HAE.1

Heaven's Sword: Wreath Puncture

HAE.2

Heaven's Cannon: Crushing Defamation

HAE.1+2

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scarlet Valor: Martial Devotion

R.df+1+2

m
55
i20
Rage Art
Bow

1+3+4

Ki Charge

1+2+3+4

Elbow Slam

SS.2

Evasive High Right Back Kick

SS.4

b+1+3

Law of the Land

P.b+1+3

Veto

OTG.d+1+2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Moonlit Frost

1+3

Parched Valley

2+4

Moonlit Frost

Left throw

Parched Valley

Right throw

Smear Campaign

Back throw

Trifecta

uf+1+2

10 Strings

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

2,1

h
8

2,​1,4

h,​h
8,​10

2,​1,​4,4

h,​h,​h
8,​10,​15

2,​1,​4,​4,1

h,​h,​h,​l
8,​10,​15,​5

2,​1,​4,​4,​1,2

h,​h,​h,​l,​m
8,​10,​15,​5,​5

2,​1,​4,​4,​1,​2,1

h,​h,​h,​l,​m,​h
8,​10,​15,​5,​5,​8

2,​1,​4,​4,​1,​2,​1,3

h,​h,​h,​l,​m,​h,​h
8,​10,​15,​5,​5,​8,​8

2,​1,​4,​4,​1,​2,​1,​3,2

h,​h,​h,​l,​m,​h,​h,​m
8,​10,​15,​5,​5,​8,​8,​5
10 Hit Combo

2,​1,​4,​4,​1,​2,​1,​3,​2,1

h,​h,​h,​l,​m,​h,​h,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4

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