m (โโdb: Add some move properties) |
m (โโb: Add some move properties) |
||
Line 1,144: | Line 1,144: | ||
|input=b+1 | |input=b+1 | ||
|name=Stalwart Governance | |name=Stalwart Governance | ||
|target= | |target=m | ||
|damage= | |damage=24 | ||
|startup= | |startup=i18 | ||
|block= | |block= | ||
|hit= | |hit= | ||
Line 1,156: | Line 1,156: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* {{HeatEngager}} | |||
* {{BB}} | |||
* Chip damage on block}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,163: | Line 1,166: | ||
|input=b+2 | |input=b+2 | ||
|name= | |name= | ||
|target= | |target=h | ||
|damage= | |damage=14 | ||
|startup= | |startup=i13 | ||
|block= | |block= | ||
|hit= | |hit= | ||
Line 1,182: | Line 1,185: | ||
|input=,3 | |input=,3 | ||
|name=Ruling Party > Crushing Left Knee | |name=Ruling Party > Crushing Left Knee | ||
|target= | |target=,m | ||
|damage= | |damage=,14 | ||
|startup= | |startup=,i22 | ||
|block= | |block= | ||
|hit= | |hit=+6 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,194: | Line 1,197: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Just Input to power up | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,201: | Line 1,204: | ||
|input=b+3 | |input=b+3 | ||
|name= | |name= | ||
|target= | |target=m | ||
|damage= | |damage=16 | ||
|startup= | |startup=i17~18 | ||
|block= | |block= | ||
|hit= | |hit= | ||
Line 1,220: | Line 1,223: | ||
|input=,1 | |input=,1 | ||
|name=Birds of Prey | |name=Birds of Prey | ||
|target= | |target=,m | ||
|damage= | |damage=,10 | ||
|startup= | |startup=,i23~24 | ||
|block= | |block= | ||
|hit= | |hit=+5 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,239: | Line 1,242: | ||
|input=,4 | |input=,4 | ||
|name= | |name= | ||
|target= | |target=,h | ||
|damage= | |damage=,16 | ||
|startup= | |startup=,i20 | ||
|block= | |block= | ||
|hit= | |hit= | ||
Line 1,258: | Line 1,261: | ||
|input=,1+2 | |input=,1+2 | ||
|name=Birds and Beasts | |name=Birds and Beasts | ||
|target= | |target=,m | ||
|damage= | |damage=,22 | ||
|startup= | |startup=,i20 | ||
|block= | |block= | ||
|hit= | |hit=+27a (+17) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,270: | Line 1,273: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* {{BB}} | |||
* Input qcf+1+2 to power up}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,277: | Line 1,282: | ||
|input=b+4 | |input=b+4 | ||
|name=Back Spin Kick | |name=Back Spin Kick | ||
|target= | |target=h | ||
|damage= | |damage=21 | ||
|startup= | |startup=i16 | ||
|block= | |block= | ||
|hit= | |hit=+6 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,289: | Line 1,294: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Homing}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,296: | Line 1,301: | ||
|input=b+1+2 | |input=b+1+2 | ||
|name=Iron Lady | |name=Iron Lady | ||
|target= | |target=m | ||
|damage= | |damage=25 | ||
|startup= | |startup=i20 | ||
|block= | |block= | ||
|hit= | |hit=+11a (+2) | ||
|ch= | |ch= | ||
|crush= | |crush=pc | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,308: | Line 1,313: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* {{BB}}}} | |||
}} | }} | ||
{{MoveQuery|Lidia-b+3+4}} | {{MoveQuery|Lidia-b+3+4}} | ||
Line 1,316: | Line 1,322: | ||
|input=b+1+4 | |input=b+1+4 | ||
|name=Gekisai Ura-uchi | |name=Gekisai Ura-uchi | ||
|target= | |target=ub | ||
|damage= | |damage=35 | ||
|startup= | |startup=i60~61 | ||
|block= | |block= | ||
|hit= | |hit=+9d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,328: | Line 1,334: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{BB}} | ||
}} | }} | ||
Revision as of 02:59, 13 July 2024
Lidia |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Lidia movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Efflorescent Blizzard
H.2+3
m
55
i18
- Transition to HAE on block
- Cancel HAE transition on block with input B
Heian Shodan Seikenzuki > Heaven and Earth
H.1+2
m
25
+37a (+29) HAE
i31
- Partially uses remaining Heat time
- Cancel with input b,b or f,f
- Cancel HAE transition with input B
Political Storm
f+1+2,3,qcf+1+2
f+1+2,3,1+2
h,m,m,m,m
5,4,5,4,20
-15
+20d (+15)
,i14,i22
t110 r36
- Power up with input qcf+1+2 (adds 5 dmg to last hit)
- Jail from any attack
Unanimous Consent
HRS.2
m,t
18,10
-10
+8
i16
t41 r25
- Transitions to attack throw on front hit
- Does not transition to throw when using Heat Dash
- Activates Heat when throw is completed
- Transition to r33 HAE on hit only
- Cancel HAE transition with B
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heian Shodan Seikenzuki
1+2*
m
25
+32a (+24)
i42
- Cancel with input b,b or f,f
- Chip damage on block
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Front Kick > Helm Splitter
f+3,4
m,h
12,21
+10g
,i21~23
- chip damage on block
- Power up with input qcf+4
Political Storm
f+1+2,3,1+2
h,m,m,m
5,4,5,20
,i22
- Power up with input qcf+1+2
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Red Tape
CH.db+3
l
41
-10d
i16~17
- Power up based on Heaven and Earth level
- Regain recoverable health
For the Nation
P.db+3+4
mh
21,21
+33a (+25)
i22,i16
Input 1 at the right time to power up
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Birds and Beasts
b+3,4,1+2
m,h,m
16,16,22
+27a (+17)
,i20
- Input qcf+1+2 to power up
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
HRS (Horse Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
CAT (Cat Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WLF (Stalking Wolf Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
HAE (Heaven and Earth)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven and Earth
- H.CAT.U
- H.WLF.U
H.HRS.U
ps5~39
r25 HAE
- Entering HAE increases Heaven and Earth level (carries over into next round)
- Heat consumption is reduced the higher the level
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
10 Strings
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
10 Hit Combo
2,1,4,4,1,2,1,3,2,1
h,h,h,l,m,h,h,m,m
8,10,15,5,5,8,8,5,4