Lidia movelist: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
m (โ†’โ€Ždb: Add some move properties)
m (โ†’โ€Žb: Add some move properties)
Line 1,144: Line 1,144:
|input=b+1
|input=b+1
|name=Stalwart Governance
|name=Stalwart Governance
|target=
|target=m
|damage=
|damage=24
|startup=
|startup=i18
|block=
|block=
|hit=
|hit=
Line 1,156: Line 1,156:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatEngager}}
* {{BB}}
* Chip damage on block}}
}}
}}
{{Move
{{Move
Line 1,163: Line 1,166:
|input=b+2
|input=b+2
|name=
|name=
|target=
|target=h
|damage=
|damage=14
|startup=
|startup=i13
|block=
|block=
|hit=
|hit=
Line 1,182: Line 1,185:
|input=,3
|input=,3
|name=Ruling Party > Crushing Left Knee
|name=Ruling Party > Crushing Left Knee
|target=
|target=,m
|damage=
|damage=,14
|startup=
|startup=,i22
|block=
|block=
|hit=
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 1,194: Line 1,197:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Just Input to power up
}}
}}
{{Move
{{Move
Line 1,201: Line 1,204:
|input=b+3
|input=b+3
|name=
|name=
|target=
|target=m
|damage=
|damage=16
|startup=
|startup=i17~18
|block=
|block=
|hit=
|hit=
Line 1,220: Line 1,223:
|input=,1
|input=,1
|name=Birds of Prey
|name=Birds of Prey
|target=
|target=,m
|damage=
|damage=,10
|startup=
|startup=,i23~24
|block=
|block=
|hit=
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 1,239: Line 1,242:
|input=,4
|input=,4
|name=
|name=
|target=
|target=,h
|damage=
|damage=,16
|startup=
|startup=,i20
|block=
|block=
|hit=
|hit=
Line 1,258: Line 1,261:
|input=,1+2
|input=,1+2
|name=Birds and Beasts
|name=Birds and Beasts
|target=
|target=,m
|damage=
|damage=,22
|startup=
|startup=,i20
|block=
|block=
|hit=
|hit=+27a (+17)
|ch=
|ch=
|crush=
|crush=
Line 1,270: Line 1,273:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Input qcf+1+2 to power up}}
}}
}}
{{Move
{{Move
Line 1,277: Line 1,282:
|input=b+4
|input=b+4
|name=Back Spin Kick
|name=Back Spin Kick
|target=
|target=h
|damage=
|damage=21
|startup=
|startup=i16
|block=
|block=
|hit=
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 1,289: Line 1,294:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Homing}}
}}
}}
{{Move
{{Move
Line 1,296: Line 1,301:
|input=b+1+2
|input=b+1+2
|name=Iron Lady
|name=Iron Lady
|target=
|target=m
|damage=
|damage=25
|startup=
|startup=i20
|block=
|block=
|hit=
|hit=+11a (+2)
|ch=
|ch=
|crush=
|crush=pc
|recv=
|recv=
|tot=
|tot=
Line 1,308: Line 1,313:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}}}
}}
}}
{{MoveQuery|Lidia-b+3+4}}
{{MoveQuery|Lidia-b+3+4}}
Line 1,316: Line 1,322:
|input=b+1+4
|input=b+1+4
|name=Gekisai Ura-uchi
|name=Gekisai Ura-uchi
|target=
|target=ub
|damage=
|damage=35
|startup=
|startup=i60~61
|block=
|block=
|hit=
|hit=+9d
|ch=
|ch=
|crush=
|crush=
Line 1,328: Line 1,334:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{BB}}
}}
}}



Revision as of 02:59, 13 July 2024

This page is for Tekken 8. For Tekken 7, see Lidia movelist (Tekken 7).

Heat

Can use Heaven and Earth (HAE)
Allows the powered up version of Seikenzuki (1+2, f,F+2 and f,f,F+1)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

Efflorescent Blizzard

H.2+3

m
55
i18
Heat Smash
Balcony Break
  • Transition to HAE on block
  • Cancel HAE transition on block with input B
Heian Shodan Seikenzuki > Heaven and Earth

H.1+2

m
25
+37a (+29) HAE
i31
  • Partially uses remaining Heat time
Reversal Break
  • Cancel with input b,b or f,f
  • Cancel HAE transition with input B
Lightning Seikenzuki

H.f,F+2

Swift High Seikenzuki > Heaven and Earth

H.f,f,F+1

Bassai-zuki > Heaven and Earth

H.WLF.1

Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+20d (+15)
,i14,i22
t110 r36
Heat Engager
Heat Dash +5, +43d (+35)
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
  • Jail from any attack
Stalwart Governance

b+1

m
24
10
14
+2
+48d (-10)
i18
t44 r26
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 4 chip damage on block
Flash Elbow

FC.df+2

m
22
-14
+9a
i12
t48 r36
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
Elbow
Unanimous Consent

HRS.2

m,​t
18,​10
-10
+8
i16
t41 r25
Heat Engager
Heat Dash +5, +67a (+50)
  • Transitions to attack throw on front hit
  • Does not transition to throw when using Heat Dash
  • Activates Heat when throw is completed
  • Transition to r33 HAE on hit only
  • Cancel HAE transition with B
High Left Reverse Hook Kick

CAT.3

h
20
-4
+11g
i13~14
t45 r31
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
i10
Flurry

1,2

h,​h
5,​8
+4
,i10
Flurry > Mid Chaser

1,​2,2

h,​h,​m
5,​8,​10
+8 CAT
,i22
Flurry > Gale Kick

1,​2,3

h,​h,​h
5,​8,​27
+20a (+11)
,i26~27
Balcony Break
Flurry > Low Right Kick

1,​2,4

h,​h,​l
5,​8,​15
+3
,i26
High Jab > High Right Kick

1,4

h,​h
5,​17
+1
,i19

2

h
8
i11
Double Twisting Chop

2,2

h,​h
8,​20
+11 CAT
,i20
Balcony Break
High Right Reverse Jab > Mid Right Front Kick

2,4

h,​m
8,​13
+4
,i21

3

h
9
i15
Gankaku

3,2

h,​h
9,​10
+58a
,i22
Just Input to power up

4

h
14
i13
High Right Roundhouse Kick > Jumping Back Spin Kick

3,3

h,​m
9,​20
+27a
,i29~30
Balcony Break
Heian Shodan Seikenzuki

1+2

m
20
+17gc
i31
Balcony Break
  • Cancel with b,b or f,f
Heian Shodan Seikenzuki

1+2*

m
25
+32a (+24)
i42
Balcony Break
  • Cancel with input b,b or f,f
  • Chip damage on block
Heian Shodan Seikenzuki: Digress

1+2**

m
30
+55a
i65
Chip damage on block
Floret Maelstrom

3+4

mm
6,​20
+23g CAT
i20~21,i18
js

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
i12
Horned Lark

f+2,4

h,​h
10,​23
+16a (+7)
,i18
Balcony Break

f+3

m
12
i17~18
Jumping Front Kick > Helm Splitter

f+3,4

m,​h
12,​21
+10g
,i21~23
  • chip damage on block
  • Power up with input qcf+4

f+4

m
8
i17
js

f+4,3

m,​m
8,​10
,i13~14
Kusanku Double Kick > Uraken-uchi

f+4,​3,1

m,​m,​m
8,​10,​24
+17d
,i21~22
Balcony Break
Kusanku Triple Kick

f+4,​3,4

m,​m,​m
8,​10,​23
+19a (+12)
,i27~28
Tornado

f+1+2

hm
5,​4
i14,i9~10

f+1+2,3

h,​m,​m
5,​4,​5
,i16
Political Storm

f+1+2,​3,1+2

h,​m,​m,​m
5,​4,​5,​20
,i22
Heat Engager
  • Power up with input qcf+1+2
Horse Stance

f+3+4

t44 r20 HRS
Actionable after 20f

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
i13
Mid Left Hook Thrust > Reverse Chop

df+1,2

m,​h
13,​10
+4
,i16~17
Mid Left Hook Thrust > Mid Left Sidekick

df+1,3

m,​m
13,​17
+10a (+1)
,i23
Balcony Break
Coiled Elbow Slam

df+2

m
17
+11 CAT
i15

df+3

m
15
i14~15
Mid Left Knee > Mid Right Sidekick

df+3,4

m,​m
15,​20
+31a (+23)
,i22
Balcony Break

df+4

m
12
i15
Crescent Kick > High Elbow Strike

df+4,2

m,​h
12,​20
+11d
,i26
Tornado
Rapture

df+4~3

h
24
+57a
i20~21
Chip damage on block
Triangle Kick

df+4~4

h
27
+15d
i12~13
Tourbillion

df+3+4

m
25
+12g
i22~23
Homing
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chop

d+1

m
20
+6c
i19~20
Lame Duck

d+2

l
12
-4
i18
FC

d+3

l
9
i15

d+3,1

l,​h
9,​8
,i18
Kansetsu-geri > Majority Rules

d+3,​1,2

l,​h,​h
9,​8,​20
+43a (-15)
,i17
Balcony Break
Tornado

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Valley Breeze

db+2

m
14
+7
i16~17
Adjourning Sweep

db+3

l
+7 HRS
i16~17
Homing
  • Has clean hit effect, 20 dmg with clean hit
Red Tape

CH.db+3

l
41
-10d
i16~17
  • Power up based on Heaven and Earth level
  • Regain recoverable health
Shin Splinter

db+4

l
15
+0
i22
For the People

db+3+4

m
21
+5
i22
ps
Has low parry effect
For the Nation

P.db+3+4

mh
21,​21
+33a (+25)
i22,i16
Input 1 at the right time to power up

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stalwart Governance

b+1

m
24
i18
Heat Engager
Balcony Break
  • Chip damage on block

b+2

h
14
i13
Ruling Party > Crushing Left Knee

b+2,3

h,​m
14,​14
+6
,i22
Just Input to power up

b+3

m
16
i17~18
Birds of Prey

b+3,1

m,​m
16,​10
+5
,i23~24

b+3,4

m,​h
16,​16
,i20
Birds and Beasts

b+3,​4,1+2

m,​h,​m
16,​16,​22
+27a (+17)
,i20
Balcony Break
  • Input qcf+1+2 to power up
Back Spin Kick

b+4

h
21
+6
i16
Homing
Iron Lady

b+1+2

m
25
+11a (+2)
i20
pc
Balcony Break
Cat Stance

b+3+4

t44 r20 CAT
Actionable after 20f
Gekisai Ura-uchi

b+1+4

ub
35
+9d
i60~61
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gyre

uf+1

Vortex

P.uf+1

Willow Branch

uf+3

Cleaving Spirit

uf+4

Delayed Rising Toe Kick

uf,n,4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Seikenzuki

f,F+2

Flying Forward Kick

f,F+3

f,F+4

Hazy Moon Double Kick

f,​F+4,3

m
12
Celestial Comet Punch

(airborne).f,F+4,3

White Whale

f,F+1+2

Swift High Seikenzuki

f,f,F+1

Flying Blade

f,f,F+3

qcf+2

qcf+2,2

m
14
Blossom Fury

qcf+2,​2,1+2

m,​m
14,​17
Helm Splitter

qcf+4

qcf+1+2

Red Poppy

qcf+1+2,2

m
18

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Elbow

FC.df+2

Odd-tooth Snake

FC.df+3

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
White-tailed Eagle

ws1,2

m
12
Wild Eagle

ws1,4

m
12
Upward Thrust

ws2

Bridging the Gap

ws3

Caustic Retort

ws4,2

m
13

HRS (Horse Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Horse Stance

f+3+4

Hachi-wari

HRS.1

Unanimous Consent

HRS.2

Kumo-geri

HRS.3

Muramasa

HRS.4

Low Chop

HRS.1+2

Horse Stance > Stalking Wolf Stance

HRS.F

Horse Stance > Heaven and Earth

H.HRS.U

Horse Stance > Vacuity

HRS.b,B

CAT (Cat Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cat Stance

b+3+4

Mid Left Thrust

CAT.1

CAT.2

Rising Carp

CAT.2,2

h
12

CAT.2,3

h
12
Enlightenment

CAT.2,​3,1

h,​m
12,​13
High Left Reverse Hook Kick

CAT.3

CAT.4

Crouching Tiger, Rising Dragon

CAT.4,3+4

L
10
Gojushiho

CAT.1+2

Cat Stance > Stalking Wolf Stance

CAT.F

Cat Stance > Heaven and Earth

H.CAT.U

Cat Stance > Vacuity

CAT.b,B

WLF (Stalking Wolf Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bassai-zuki

WLF.1

Jion Upward Thrust

WLF.2

WLF.3

Mid Left Kick > Nimble Thrust

WLF.3,1

m
10
Serpent Incision

WLF.4

Stalking Wolf Stance > Heaven and Earth

WLF.U

Stalking Wolf Stance > Vacuity

WLF.b,B

HAE (Heaven and Earth)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven and Earth
  • H.CAT.U
  • H.WLF.U

H.HRS.U

ps5~39
r25 HAE
  • Entering HAE increases Heaven and Earth level (carries over into next round)
  • Heat consumption is reduced the higher the level
Heaven's Gavel: Injustice Banish

HAE.1

Heaven's Sword: Wreath Puncture

HAE.2

Heaven's Cannon: Crushing Defamation

HAE.1+2

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scarlet Valor: Martial Devotion

R.df+1+2

m
55
i20
Rage Art
Bow

1+3+4

Ki Charge

1+2+3+4

Elbow Slam

SS.2

Evasive High Right Back Kick

SS.4

b+1+3

Law of the Land

P.b+1+3

Veto

OTG.d+1+2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Moonlit Frost

1+3

Parched Valley

2+4

Moonlit Frost

Left throw

Parched Valley

Right throw

Smear Campaign

Back throw

Trifecta

uf+1+2

10 Strings

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

2,1

h
8

2,​1,4

h,​h
8,​10

2,​1,​4,4

h,​h,​h
8,​10,​15

2,​1,​4,​4,1

h,​h,​h,​l
8,​10,​15,​5

2,​1,​4,​4,​1,2

h,​h,​h,​l,​m
8,​10,​15,​5,​5

2,​1,​4,​4,​1,​2,1

h,​h,​h,​l,​m,​h
8,​10,​15,​5,​5,​8

2,​1,​4,​4,​1,​2,​1,3

h,​h,​h,​l,​m,​h,​h
8,​10,​15,​5,​5,​8,​8

2,​1,​4,​4,​1,​2,​1,​3,2

h,​h,​h,​l,​m,​h,​h,​m
8,​10,​15,​5,​5,​8,​8,​5
10 Hit Combo

2,​1,​4,​4,​1,​2,​1,​3,​2,1

h,​h,​h,​l,​m,​h,​h,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4

External Links