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m (→‎Others: Update to reflect hitting grounded)
m (→‎WLF (Stalking Wolf Stance): WLF.U transition is Heat-only)
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{{Move
{{Move
|id=Lidia-WLF.U
|id=Lidia-H.WLF.U
|parent=
|parent=
|input=WLF.U
|input=H.WLF.U
|name=Stalking Wolf Stance > Heaven and Earth
|name=Stalking Wolf Stance > Heaven and Earth
|target=sp
|target=sp

Revision as of 05:35, 18 July 2024

This page is for Tekken 8. For Tekken 7, see Lidia movelist (Tekken 7).

Heat

Can use Heaven and Earth (HAE)
Allows the powered up version of Seikenzuki (1+2, f,F+2 and f,f,F+1)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

Efflorescent Blizzard

H.2+3

m
55
+10 HAE
i18
Heat Smash
Balcony Break
  • Transition to HAE on block
  • Cancel HAE transition on block with input B
Heian Shodan Seikenzuki > Heaven and Earth

H.1+2

m
25
+37a (+29) HAE
i31
  • Partially uses remaining Heat time
Reversal Break
  • Cancel with input b,b or f,f
  • Cancel HAE transition with input B
Lightning Seikenzuki
H.f,f,F+2

H.f,F+2

m
22
+17 HRS
i13
  • Partially uses remaining Heat time
Reversal Break
  • Input H.f,f,F+2 to power up
Swift High Seikenzuki > Heaven and Earth

H.f,f,F+1

h
37
+5 HAE
+31a (+23)
i13~15
Balcony Break
Tornado
  • Partially uses remaining Heat time
  • Cancel HAE transition with input B
Bassai-zuki > Heaven and Earth

H.WLF.1

m
24
+38a (+30) HAE
i22
Balcony Break
Tornado
  • Can hold, cancel hold with input b,b or f,f
  • Cancel HAE transition with input B
Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+20d (+15)
,i14,i22
t110 r36
Heat Engager
Heat Dash +5, +43d (+35)
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
  • Jail from any attack
Stalwart Governance

b+1

m
24
10
14
+2
+48d (-10)
i18
t44 r26
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 4 chip damage on block
Flash Elbow

FC.df+2

m
22
-14
+9a
i12
t48 r36
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
Elbow
Unanimous Consent

HRS.2

m,​t
18,​10
-10
+8
i16
t41 r25
Heat Engager
Heat Dash +5, +67a (+50)
  • Transitions to attack throw on front hit
  • Does not transition to throw when using Heat Dash
  • Activates Heat when throw is completed
  • Transition to r33 HAE on hit only
  • Cancel HAE transition with B
High Left Reverse Hook Kick

CAT.3

h
20
-4
+11g
i13~14
t45 r31
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
i10
Flurry

1,2

h,​h
5,​8
-3
+4
,i10
Flurry > Mid Chaser

1,​2,2

h,​h,​m
5,​8,​10
-8 CAT
+8 CAT
,i22
Flurry > Gale Kick

1,​2,3

h,​h,​h
5,​8,​27
+20a (+11)
,i26~27
Balcony Break
Flurry > Low Right Kick

1,​2,4

h,​h,​l
5,​8,​15
+3
,i26
High Jab > High Right Kick

1,4

h,​h
5,​17
+1
,i19

2

h
8
+0
i11
Double Twisting Chop

2,2

h,​h
8,​20
+11 CAT
,i20
Balcony Break
High Right Reverse Jab > Mid Right Front Kick

2,4

h,​m
8,​13
+4
,i21

3

h
9
i15
Gankaku
3:2

3,2

h,​h
9,​10
,i22
Just Input to power up (adds 2 dmg)

4

h
14
i13
High Right Roundhouse Kick > Jumping Back Spin Kick

4,3

h,​m
14,​20
+27a
,i29~30
Balcony Break
Heian Shodan Seikenzuki

1+2

m
20
-9
+17gc
i31
Balcony Break
  • Cancel with b,b or f,f
Heian Shodan Seikenzuki

1+2*

m
25
+32a (+24)
i42
Balcony Break
  • Cancel with input b,b or f,f
  • Chip damage on block
Heian Shodan Seikenzuki: Digress

1+2**

m
30
i65
Chip damage on block
Floret Maelstrom

3+4

mm
6,​20
+23g CAT
i20~21,i18
js

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-7
+4
i12
Horned Lark

f+2,4

h,​h
10,​23
+16a (+7)
,i18
Balcony Break

f+3

m
12
i17~18
Jumping Front Kick > Helm Splitter
f+3,qcf+4

f+3,4

m,​h
12,​21
+10g
,i21~23
  • chip damage on block
  • Power up with input qcf+4

f+4

m
8
i17
js

f+4,3

m,​m
8,​10
,i13~14
Kusanku Double Kick > Uraken-uchi

f+4,​3,1

m,​m,​m
8,​10,​24
+17d
,i21~22
Balcony Break
Kusanku Triple Kick

f+4,​3,4

m,​m,​m
8,​10,​23
+19a (+12)
,i27~28
Tornado

f+1+2

hm
5,​4
-10
i14,i9~10

f+1+2,3

h,​m,​m
5,​4,​5
-13
,i16
Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​mm
5,​4,​5,​4,​20
-15
,i14,i22
Heat Engager
Heat Dash +43d (+35) hit
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
Horse Stance

f+3+4

t44 r20 HRS
Actionable after 20f

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
i13
Mid Left Hook Thrust > Reverse Chop

df+1,2

m,​h
13,​10
+4
,i16~17
Mid Left Hook Thrust > Mid Left Sidekick

df+1,3

m,​m
13,​17
+10a (+1)
,i23
Balcony Break
Coiled Elbow Slam

df+2

m
17
+0 CAT
+11 CAT
i15
Strong Aerial Tailspin

df+3

m
15
i14~15
Mid Left Knee > Mid Right Sidekick

df+3,4

m,​m
15,​20
+31a (+23)
,i22
Balcony Break

df+4

m
12
i15
Crescent Kick > High Elbow Strike

df+4,2

m,​h
12,​20
,i26
Tornado
Rapture

df+4~3

h
24
i20~21
Chip damage on block
Triangle Kick

df+4~4

h
27
+15d
i12~13
Tourbillion

df+3+4

m
25
+12g
i22~23
Homing
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chop

d+1

m
20
+6c
i19~20
Lame Duck

d+2

l
12
-14c
-4
i18
FC

d+3

l
9
-16
i15

d+3,1

l,​h
9,​8
,i18
Kansetsu-geri > Majority Rules

d+3,​1,2

l,​h,​h
9,​8,​20
+43a (-15)
,i17
Balcony Break
Tornado

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Valley Breeze

db+2

m
14
+7
i16~17
Adjourning Sweep

db+3

l
16
-11 HRS
+7 HRS
i16~17
Homing
  • Has clean hit effect
Red Tape

CH.db+3

l
41
-10d
i16~17
  • Power up based on Heaven and Earth level
  • Regain recoverable health
Shin Splinter

db+4

l
15
-13
+0
i22
For the People

db+3+4

m
21
+5
i22
ps
Has low parry effect
For the Nation
P.db+3+4:1

P.db+3+4

mh
21,​21
+33a (+25)
i22,i16
Input 1 at the right time to power up

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stalwart Governance

b+1

m
24
+2
+48a (-10)
i18
Heat Engager
Balcony Break
  • Chip damage on block

b+2

h
14
i13
Ruling Party > Crushing Left Knee
b+2:3

b+2,3

h,​m
14,​14
+6
,i22
Just Input to power up

b+3

m
16
i17~18
Birds of Prey

b+3,1

m,​m
16,​10
+5
,i23~24

b+3,4

m,​h
16,​16
,i20
Birds and Beasts
b+3,4,qcf+1+2

b+3,​4,1+2

m,​h,​m
16,​16,​22
+27a (+17)
,i20
Balcony Break
  • Input qcf+1+2 to power up
Back Spin Kick

b+4

h
21
+6
i16
Homing
Iron Lady

b+1+2

m
25
-13
+11a (+2)
i20
pc
Balcony Break
Cat Stance

b+3+4

t44 r20 CAT
Actionable after 20f
Gekisai Ura-uchi

b+1+4

ub
35
+9d
i60~61
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gyre
  • ub+1
  • u+1

uf+1

m
18
+3
i23
Has high parry effect
Vortex
P.uf+1:2

P.uf+1

mh
18,​20
+11g CAT
i23,i16
Balcony Break
  • Input 2 at the right time to power up
Willow Branch
  • ub+3
  • u+3

uf+3

m
28
+41a (-17)
i25~27
Balcony Break
Cleaving Spirit
u+4

uf+4

mh
10,​16
-5 CAT
i15~16,i13
Balcony Break
Tornado
Delayed Rising Toe Kick

uf,n,4

m
20
i23~25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Seikenzuki
f,f,F+2

f,F+2

m
20
+5 HRS
+15 HRS
i13
  • Input f,f,F+2 to power up
Flying Forward Kick

f,F+3

m
21
i19~20
Tornado

f,F+4

m
12
-13
i18
Hazy Moon Double Kick

f,​F+4,3

m,​m
12,​16
-27
+17a (+2)
,i24~25
js
Celestial Comet Punch

(airborne).f,F+4,3

m,​m,​th
8,​8,​8
-1
i18,i24~25
Balcony Break
  • Power up based on Heaven and Earth level
  • Regain recoverable health
White Whale

f,F+1+2

m
30
+13a (+4)
i15~16
Balcony Break
  • Has clean hit effect
Swift High Seikenzuki

f,f,F+1

h
24
+6
+24a (+19)
i13~15
Balcony Break
Tornado
  • Chip damage on block
Flying Blade

f,f,F+3

m
30
+6
+37a (-21)
i23~25
js
Balcony Break
  • Chip damage on block

qcf+2

m
14
i16

qcf+2,2

m,​m
14,​17
,i20
Blossom Fury
qcf,qcf+2,2,b,f,F+1+2

qcf+2,​2,1+2

m,​m,​m
14,​17,​25
+18a (+13)
,i20~21
Input qcf,qcf+2,2,b,f,F+1+2 to power up
Helm Splitter

qcf+4

h
27
+1
i17~19
js
Homing
  • Chip damage on block

qcf+1+2

m
18
i16~17
Red Poppy

qcf+1+2,2

m,​m
18,​22
+24g WLF
,i24~25
Tornado

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Elbow

FC.df+2

m
22
-14
i12
Heat Engager
Balcony Break
Odd-tooth Snake

FC.df+3

l
16
-26
+2c
i20
  • Has clean hit effect (+12d on clean hit)

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
i13~14
White-tailed Eagle

ws1,2

m,​h
12,​18
0 CAT
+11 CAT
,i21~22
Wild Eagle

ws1,4

m,​m
12,​20
+21a (+16)
,i21~22
Balcony Break
Upward Thrust

ws2

m
15
i15~16
Tornado
Bridging the Gap

ws3

m
20
i14~15
Balcony Break
Tornado

ws4

m
13
i11~12
Caustic Retort

ws4,2

m,​h
13,​12
0 CAT
+8 CAT
,i18

HRS (Horse Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Horse Stance

f+3+4

Hachi-wari

HRS.1

h
22
+1 WLF
+16 WLF
i17
pc
Balcony Break
Homing
Unanimous Consent

HRS.2

m,​th
18,​10
-10
+8 HAE
i16
  • Throw when hit from the front on the ground (does not shift when using Heat Dash)
Heat Engager
when throw is completed
  • Cancel HAE transition with input B
Kumo-geri

HRS.3

m
21
+34a (+26)
i22~24
Balcony Break
Homing
Muramasa

HRS.4

m
20
+8 WLF
+22d WLF
i28
Low Chop

HRS.1+2

l
17
-18c
-1c
i20~21
cs
FC
Horse Stance > Stalking Wolf Stance

HRS.F

sp
Horse Stance > Heaven and Earth

H.HRS.U

sp
Horse Stance > Vacuity

HRS.b,B

sp
js

CAT (Cat Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cat Stance

b+3+4

Mid Left Thrust

CAT.1

m
26
-8
+18a (+9)
i17
Balcony Break

CAT.2

h
12
i14~15
Rising Carp
CAT.2:2

CAT.2,2

h,​m
12,​18
-10
+19a (+12)
,i26~27
Tornado
  • Just Input to power up

CAT.2,3

h,​m
12,​13
,i18~19
Enlightenment

CAT.2,​3,1

h,​m,​m
12,​13,​22
+12a (+3)
,i18
Balcony Break
High Left Reverse Hook Kick

CAT.3

h
20
-4
i13~14
Heat Engager
Balcony Break

CAT.4

l
10
+8c WLF
i19~20
cs
Crouching Tiger, Rising Dragon

CAT.4,3+4

L,​m
10,​25
+5d
,i38~39
Gojushiho

CAT.1+2

m
25
-3 WLF
+27g WLF
i16
Tornado
Cat Stance > Stalking Wolf Stance

CAT.F

sp
Cat Stance > Heaven and Earth

H.CAT.U

sp
Cat Stance > Vacuity

CAT.b,B

sp
js

WLF (Stalking Wolf Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bassai-zuki

WLF.1

m
24
+2
+30a (+22)
i22
Balcony Break
Tornado
  • Can hold, cancel hold with input b,b or f,f
  • Chip damage on block

WLF.1*

m
36
+7
i36
Tornado
  • Chip damage on block
Jion Upward Thrust

WLF.2

m
21
-7
+22a (+5)
i15~16
Balcony Break

WLF.3

m
10
-6
+4
i17
Mid Left Kick > Nimble Thrust

WLF.3,1

m,​m
10,​21
-6
+37a (+29)
,i26
Balcony Break
Serpent Incision

WLF.4

lm
10,​20
-7d
i20,i23~25
Stalking Wolf Stance > Heaven and Earth

H.WLF.U

sp
Stalking Wolf Stance > Vacuity

WLF.b,B

sp
js

HAE (Heaven and Earth)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven and Earth
  • H.CAT.U
  • H.WLF.U

H.HRS.U

ps
r25 HAE
  • Partially uses remaining Heat time
  • Entering HAE increases Heaven and Earth level (carries over into next round)
  • Heat consumption is reduced the higher the level
  • Has a Strong Parry effect
Heaven's Gavel: Injustice Banish

HAE.1

m
21
-11
i18~19
pc
  • Power up based on Heaven and Earth level
  • Chip damage on block
Heaven's Sword: Wreath Puncture

HAE.2

mm
10,​26
+6
+14d
i13,i20~21
Balcony Break
  • Power up based on Heaven and Earth level
  • Chip damage on block
Heaven's Cannon: Crushing Defamation

HAE.1+2

ub(h)
35
+0d
+0d
i16
Tornado
  • Power up based on Heaven and Earth level
Heaven and Earth

P.HAE

sp
  • Transition to HAE
  • partially restore remaining Heat time

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scarlet Valor: Martial Devotion

R.df+1+2

m
55
i20
Rage Art
Bow

1+3+4

sp
Ki Charge

1+2+3+4

sp
Elbow Slam

SS.2

m
18
+5c
i18
Evasive High Right Back Kick

SS.4

h
21
+16g
i16~17
Balcony Break
b+2+4

b+1+3

Law of the Land
  • P.b+2+4
  • P.b+1+3:2
  • P.b+2+4:2

P.b+1+3

hhh
5,​5,​20
+23a (+18)
i16,i16,i16
Input 2 at the right time to power up
Veto

OTG.d+1+2

L
19
-2a (-10)
i18~19
  • Power up based on Heaven and Earth level
  • Regain recoverable health

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Moonlit Frost

1+3

th(h)
35
+4
i12~14
Homing
  • Throw break: 1 or 2
  • Opponent on break: standing
Parched Valley

2+4

th(h)
35
+0d
i12~14
Homing
Spike
  • Throw break: 1 or 2
  • Opponent on hit: FUFA, sideswitch
Moonlit Frost

Left throw

th(h)
40
+4
i12~14
Homing
  • Throw break: 1
  • Opponent on break: standing
Parched Valley

Right throw

th(h)
40
+0d
i12~14
Homing
Spike
  • Throw break: 2
  • Opponent on hit: FUFA, sideswitch
Smear Campaign

Back throw

th(h)
50
+0d
i12~14
Homing
  • Throw break: none
  • Opponent on hit: FDFT
Trifecta

uf+1+2

th(h)
40
+0d
i12
  • Throw break: 1+2
  • Opponent on hit: FUFA
  • Power up based on Heaven and Earth level
  • Regain recoverable health

10 Strings

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

2,1

h,​h
8,​10
+1
,i20~21

2,​1,4

h,​h,​h
8,​10,​15
+2
,i22

2,​1,​4,4

h,​h,​h,​l
8,​10,​15,​5
,i24~25
cs

2,​1,​4,​4,1

h,​h,​h,​l,​m
8,​10,​15,​5,​5
,i23~24

2,​1,​4,​4,​1,2

h,​h,​h,​l,​m,​h
8,​10,​15,​5,​5,​8
,i22

2,​1,​4,​4,​1,​2,1

h,​h,​h,​l,​m,​h,​h
8,​10,​15,​5,​5,​8,​8
,i18~19

2,​1,​4,​4,​1,​2,​1,3

h,​h,​h,​l,​m,​h,​h,​m
8,​10,​15,​5,​5,​8,​8,​5
,i22

2,​1,​4,​4,​1,​2,​1,​3,2

h,​h,​h,​l,​m,​h,​h,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4
,i14
10 Hit Combo

2,​1,​4,​4,​1,​2,​1,​3,​2,1

h,​h,​h,​l,​m,​h,​h,​m,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4,​27
+11a (+6)
,22

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