Devil Jin movelist: Difference between revisions

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(Added Devil Jin Rage Art)
Line 2,404: Line 2,404:
== Other ==
== Other ==
{{MoveDataHeader}}<!-- includes Rage Art -->
{{MoveDataHeader}}<!-- includes Rage Art -->
{{Move
|id=Devil Jin-R.df+1+2
|parent=
|input=R.df+1+2
|name=Devil Dimension: Tainted Chains
|target=m,th,th
|damage=10-15,3-5, 42-60
|startup=i20
|block=-15
|hit=+0d
|ch=
|crush=pc8~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Rage Art
* Damage increases as health approaches 0
* Base Damage: 55
* Maximum Damage: 80
* Removes recoverable health on hit
}}
}}
{{Move
{{Move
|id=Devil Jin-b+1+3
|id=Devil Jin-b+1+3

Revision as of 07:54, 10 August 2024

Heat

Annihilation Beam can be used (4~3,1+2, b,f+2,1,4,1+2 etc.)
Allows the use of EWGF without just input (consumes heat, but doesn't with just input).

Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Vindictive Helix

H.2+3

m,​h,​th
20,​22,​10
+11 MCR
Th
Th
i18
Heat Smash
  • Alternate input: R1
Inner Purgatory

H.MCR.2+3

ub(m)
23,​16
Th
Th
Th
i20
Heat Smash
  • Alternate input: R1
  • 8 Chip Damage on block
Wheel of Pain > Annihilation Beam

4~3,H.1+2

M,​sm
21,​15
+2
i24~35
Tornado
  • 4 Chip Damage on block.
  • Consumes 220F of remaining heat time
Hisou > Annihilation Beam

uf+3+4,H.1+2

m,​m,​sm
8,​20,​20
-15
+0
i25~50
  • 6 Chip Damage on block
  • Transitions into throw on hit
  • Consumes 250F of remaining heat time
Laser Crush > Annihilation Beam

b,​f+2,​1,​4,H.1+2

m,​m,​M,​sm
12,​12,​21,​15
+2
i24~35
Balcony Break
Tornado
  • 4 Chip Damage on block
  • Consumes 220F of remaining heat time
Spiral of Madness > Annihilation Beam

f,​n,​d,​df+1+2,H.1+2

m,​sm
25,​20
+2
i25~36
Tornado
  • 6 Chip Damage on block
  • Consumes 220F of remaining heat time
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~127
  • ,js25~47
  • ,fs48~50
t78 r35
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Wicked Jambu Spear

b+3

M
24
-15~-18
+10~+13
i29~32
  • js8~33
  • fs34~36
t69 r37
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • 17 Chip Damage on Heat Dash
Wraith Kick

uf+4

m
21
7
11
-8
+11
i18
js8~18
t50 r32
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
Demon's Paw

f,F+2

m
24
4?/7?
8?/11?
-8
+15a (+6)
i15~16
t45 r29
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • i18 startup when unbuffered, and i16 startup when buffered
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • 20 Chip Damage on Heat Dash
Dark Arachnid Twister

MCR.2,2

m,​M
12,​20
-14c
+2a
,i24-26
  • ,js1~17
  • ,fs18~20
t79 r36
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • 16 Chip Damage on blocked Heat Dash
  • Combo from 1st hit
  • Opponent recovers FDFA on hit

n

1

h
5
+1
+8
i10
r17
Flash Punch Combo (2)

1,1

h,​h
5,​6
-1
+8
,i15
44
  • Jails
  • Combo from 1st hit
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​14
-17
+18a(+13)
,i13
Balcony Break
on air hit
  • Combo from 1st hit
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
  • Jails
  • Combo from 1st hit
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
  • Jails
  • Combo from 1st hit

1,​2,3

h,​h,​m
5,​8,​25
+4
,i29~31
Spike
Shoot the Works

1,​2,​3,4

h,​h,​m,​m
5,​8,​25,​30
+0
+12c
,i36~38
Spike
One Two Knee

1,​2,4

h,​h,​m
5,​8,​10
-10
+4
,i11
Combo from 1st hit

2

h
9
+0
+9
i10
Demon Backhand Spin

2,2

h,​h
9,​20
-13
-2
,i17
  • Jails
  • Combo from 1st hit

3

m
16
-12
-6
i17~19

3,1

m,​h
16,​11
+2
+8
,i29~30
Combo from 1st hit
Hell Cyclone

3,​1,2

m,​h,​m
16,​11,​20
-11
+72(+56)
,i25~28
Tornado
Hell Spiral

3,​1,4

m,​h,​m
16,​11,​20
-9
+15(+6)
,i23~24
Balcony Break
Demon March

3,​1,f,F

m,​h
16,​11
-2
+4
Last Rites

4

h
24
-5
+10
i17~18
Homing
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Wheel of Pain

4~3

m
21
-7
+14
i29
Spike
Tsujikaze

1+2

m,​m
12,​25
-12
+7
i17
  • 1st hit
Homing
  • 2nd hit
Balcony Break

1+4

sl,​h
5,​5
-3
+4
,i16
Jails
Three Ring Alaya

1+4,2

SL,​h,​m
5,​5,​20
-12
+72(+56)
,i24~25
Tornado

f

f+2

m
14
-8
+3
i17~18
Spike
893P > Knee Kick

f+2,4

m,​m
14,​17
-11
+0
+29(+23)
,i15

f+4

m
10
-12
-1
i15~16
Twisted Samsara

f+4,3

m,​m
10,​14
-22
+18(+8)
,i26~27
Tornado
  • On hit, hold ub, u or uf to transition to Fly

df

df+1

m
11
-6
+5
+9
i13
Dark Twin Lancer

df+1,2

m,​h
11,​20
-9
+44d(-14)
,i17
Balcony Break
Bloody Glaive

df+2

m
17
-9
+6
+9
i15
Hold F to enter MCR at +14 or at +17 on CH

df+3

m
12
-9
+2
i16~17

df+3,2

m,​m
12,​10
-13
-7
,i19
Rengoku

df+3,​2,4

m,​m,​m
12,​10,​20
-22
+18(+8)
,i29
Tornado
  • On hit hold ub, u or uf to shift to FLY at +36(+26)

df+4

m
10
-9
+2
i13~14
Tsunami Kick

df+4,4

m,​m
10,​16
-15
-4
,i13~14
Spike

d

Corpse Thrust

d+1

m
25
-14
+20(+10)
i18~19
pc7~
Balcony Break
  • Absorb an attack to power up
  • Absorbed attack damage is received as chip damage
  • 10 Chip Damage on block
  • 11 Chip Damage on block while in heat
Broken Plate

d+3

L
12
-12c
-1
+7c
i18~19
Double Lift Kicks

d+3+4

m,​m
5,​ 20
-15
+30(+20)
i15~16

db

Malicious Mace

db+2

L
15
-13c
+3c
i21~22
  • 4 Chip Damage on block
  • 6 Chip Damage on block while in heat
Demon's Spear

db+1+2

m
15
-9
+4
i23~25
  • Hold F during startup to feint into MCR
Balcony Break
on air hit
Demon's Spear

db+1+2*

m
25
+17g +24w
+7
i26~60
  • Hold F during startup to feint into MCR
Balcony Break
on air hit
  • 10 Chip Damage on block
  • 11 Chip Damage on block while in heat
Demon's Lance

db+1+2**

m
42
+37
i61~63 (Full Charge)
Balcony Break
Guard Break
  • hold F during startup to feint into MCR
  • 16 Chip Damage on block
  • 19 Chip Damage on block while in heat

b

b+1

h
10
-6
+5
i12
Brimstone Strike

b+1,2

h,​m
10,​10
-14
+23a(+13)
,i23
Balcony Break
  • Hold B to cancel

b+2

h
11
-13
-2
i14~16
Rakshasa's Rampage

b+2,1

h,​m
11,​21
-16
+29(+19)
,i30
Tornado
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8(-1)/HE
,i25~127
Heat Engager
  • Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
Balcony Break
  • Combo from 1st hit
Wicked Jambu Spear

b+3

m
24
-18
+10/HE
i29~32
Heat Engager
  • Heat Dash +43 (+35) on hit, +5 on block, 17 Chip Damage on block
Balcony Break
Demon Steel Pedal

b+4

m
20
-8
+6
i17~18
Aratama Strike

b+1+2

m
21
-1c
+7c
i20~21
Spike
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Lightning Screw Uppercut

b+1+4

ub(m)
60
+20a (+10)
+20a (+10)
i63

u

Hellfire Blast

ub+1+2

h
40
+4d (-54)
+4d (-54)
i47
Balcony Break
  • Chip Damage when guarded
  • Jack-8 or Alisa can recovery 20 by input 1+2
Samsara
ub+4

u+4

m
22
-25
+15(+5)
i20
Tornado
  • On hit hold ub, u or uf to transition to fly at +35(+25)
Hellfire Cannon

u+1+2

Air laser
Infernal Shackle
  • u+1
  • ub+1

uf+1

h
10
+11
+16
i21~23
Balcony Break
on air hit
Weapon
  • Shifts to MCR on hit or block
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Decapitating Sword
  • u+2
  • ub+2

uf+2

h
25
-4
i20~23
Homing
Reaper's Scythe
  • u+3
  • ub+3

uf+3

m
21
+3c
+7c
i28~29
Spike
Wraith Kick

uf+4

m
21
-8
+11/HE
i18
Heat Engager
  • Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
Balcony Break
Hisou

uf+3+4

m,​m
8,​20
-16
+33a(-25)
i16
Balcony Break

Motion Input

Demon's Paw

f,F+2

m
24
-8
+15a(+6)/HE
i15~16
Heat Engager
  • Heat Dash +36a(+26) on hit, +5 on block, 20 Chip Damage on block
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Demon's Shaft

f,F+4

m
22
-6
+16c
i20~21
Balcony Break

b,f+2

m
12
-9
-1
i15~17

b,​f+2,1

m,​m
12,​12
-10
+1
,i14~15
Combos from first hit
Laser Cannon

b,​f+2,​1,2

m,​m,​m
12,​12,​24
-8
+15a(+6)
+45a(+0)
,i22~23
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block
Laser Scraper

b,​f+2,​1,df+2

m,​m,​m
12,​12,​20
-13
+25a(+8)
,i18~19
Tornado
Balcony Break
on grounded hit only
Laser Crush

b,​f+2,​1,4

m,​m,​m
12,​12,​21
-7c
+14a
,i26~29
Laser Slice

b,​f+2,3

m,​h
12,​24
-9
+9
,i19~20
Combos from first hit

b,f+1+2

m
17
-17
+31a(-2)
i25
  • 6 Chip Damage on block
  • 12 Chip Damage on block while in heat
Gates of Hades

b,​f+1+2,2

m,​m
6,​6,​6,​6,​6,​6,​30
-31
-5(-12)
,i28~31
Combos from first hit

Running

Leaping Side Kick
f,n,d,df,UF+3

f,f,F+3

m
30
+6
+13a(+3)
i22~25
Balcony Break
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat

WS

Solo Piston

ws1

m
12
-6
+5
+9
i13~14
Infernal Shackle

ws1,1

m,​h
12,​10
+11
+16
,i30~32
Balcony Break
On air hit
Weapon
  • Combo on 1st CH
  • Shifts to MCR on hit or block
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Bloody Glaive

ws1,2

m,​m
12,​15
-11
+6
+9
,i22
  • Hold F to enter MCR on hit at +14 or +17 on CH
  • Combos from first hit
Alaya

ws2

m
20
-12
+72a(+56)
i15~16
Tornado
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Organ Wrecker

ws3

m
15
-11
+9
i14
Hold F on hit to enter MCR at +16 or +23 on CH

ws4

m
10
-3
+8
i11~12
Wretched Heel

ws4,4

m,​m
10,​20
-16
+4c
,i27~28
Spike

SS (Side Step)

Devil Twister

SS.2

m
25
-22
i17~18
Transition to Hell's Gate on hit by holding U
Hell's Gate

SS.2,U

th (ub)
37,​27
-5a
i37~38,i22~60
Only available after 1st attack hits

WGS (Wind God Step)

Thunder God Fist

f,n,d,df+1

m
30
-16
+29a(+19)
i22~24
Heaven's Door

f,​n,​d,​df+1,UF

m,​th
30,​10
-4
Floor Break
  • Only on hit
Wind God Fist

f,n,d,df+2

h
20
-10
+39a(+29)
i15
  • Turns into EWGF (f,n,d,df#2) while in heat
  • Consumes 70F of remaining heat time while in heat
  • 8 Chip Damage on block while in heat
Sometimes written wgf
Electric Wind God Fist

f,n,d,df#2

h
23
+5
+39a(+29)
i14
  • 4 Chip Damage on block
  • 8 Chip Damage on block while in heat
Sometimes written ewgf
Demon's Hoof

f,n,d,df+3

m
25
-8c
+16a
i26~28
Spike
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Demon's Tail

f,n,d,DF+3

l
24
-23c
-2d
i33~34
Leaves opponent in FDFA state on hit

f,n,d,DF+4

L
7
-23c
-5c
i16
Sometimes written hellsweep
Spinning Demon Scythe

f,​n,​d,​DF+4,4

L,​m
7,​28
-16
+4c
,i25
Spike
Sometimes written hellsweep
Spinning Demon Hellfire Beam

f,​n,​d,​DF+4,1+2

L,​sm
7,​9
+58(+42)
,i29~40
Tornado
  • Only on hit
  • Leaves opponent in FUFA state on hit
Sometimes written hellsweep
Spiral of Madness

f,n,d,df+1+2

m
25
-9
+12a(+3)
+33a
i26~27
Homing
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • Leaves opponent in FUFA state on CH

FLY (Fly)

Fly (FLY)

3+4

sp
js
Transitions to FLY
Near Death

FLY.1

h
20
-3
+67a(+47)
i18~19
Balcony Break
Infernal Annihilation

FLY.2

ub,​th
20,​20
+0
i36
Floor Break
  • Throw when hit from the front
Amara

FLY.3

m
30
-14
+35d(-24)
i16~22
Balcony Break
Spike

FLY.4

m
10
-29
-20
i20

FLY.4,2

M,​m
10,​14
+52(+7)
,i22
Only on hit
Devil Starstorm

FLY.4,​2,1+2

M,​m,​th
10,​20,​15
-6
,i28
Only on hit
Infernal Destruction

FLY.1+2

UB
30
i50~100
Balcony Break
Cross Infernal Destruction

FLY.f+1+2

UB
30
i32~75
Balcony Break

MCR (Mourning Crow)

Mourning Crow (MCR)

f+3

sp
i20
js18
Transitions to MCR
Tiger Thrush

MCR.1

m
20
+8
i22~23
Spike
  • Leaves opponent in FDFA state on hit
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat

MCR.2

m
12
-13
-5
i15
Homing
Dark Arachnid Twister

MCR.2,2

m,​m
12,​20
-14c
+2/HE
,i15
Heat Engager
  • Heat Dash +67a(+50) on hit, +5 on block, 16 Chip Damage on block
Spike
Venomous Torment

MCR.3

sm
26
-7
+16a(-1)
+70a(+54)
i23
Tornado
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat

MCR.4

m
10
-29
-20
i20

MCR.4,2

M,​m
10,​14
+52(+7)
,i22
Devil Starstorm

MCR.4,​2,1+2

M,​m,​th
10,​20,​15
-6
,i28

Other

Devil Dimension: Tainted Chains

R.df+1+2

m,​th,​th
10-15,​3-5,​ 42-60
-15
+0d
i20
pc8~
  • Rage Art
  • Damage increases as health approaches 0
  • Base Damage: 55
  • Maximum Damage: 80
  • Removes recoverable health on hit
Imperial Wrath
b+2+4

b+1+3

m
30
-8
+16a(+6)
i15
pc4~
Balcony Break
  • Absorbed attack damage is received as 50% chip damage
  • 12 Chip Damage on block
  • 13 Chip Damage on block while in heat
Yomigaeri

FUFT.U+3+4

FUFA shift to Fly leaves attacker in backturn
Hellfire Incinerator

OTG.d+1+2

l
25
-14c
+13d(+1)
i23~31

Throws

Double High Sweep

1+3

th(h)
35
+2d
i12~14
  • Throw break: 1 or 2
Judgement

2+4

th(h)
35
+0d
i12~14
  • Throw break: 1 or 2
Shoulder Flip

Left Throw

th(h)
43
+1d
i12~14
  • Throw break: 1
Over the Limit

Left Throw

th(h)
40
+0d
i12~14
  • Throw break: 2
Pivoting Hip Throw

Back Throw

th(h)
50
+1d
i12~14
  • Throw break: None
White Mountain

df+2+3

th(h)
40
-6
i12~14
  • Throw break: 2
Floor Break
Stonehead
f,F+1+2

uf+1+2

th(h)
35
+25d(+7)
i12~14
  • Throw break: 1+2
Balcony Break
Complicated Wire

qcb+1+3

th(h)
40
+0d
i12~14
  • Throw break: 1
Obliteration

f,hcf+1+2

th(h)
45
+0d
i12~14
  • Throw break: 1+2

10 Strings