Devil Jin movelist: Difference between revisions

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m (→‎b: added b12 and b23 delay frame estimates (please double check))
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|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st hit with 7?F delay
* Move can be delayed by 15?F
* Hold B to cancel
* Hold B to cancel
}}
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* Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
* Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
* {{BB}}
* {{BB}}
* Combo from 1st hit
* Combo from 1st hit with 6?F delay
}}
}}
}}
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Revision as of 05:38, 28 August 2024

Heat

Annihilation Beam can be used (4~3,1+2, b,f+2,1,4,1+2 etc.)
Allows the use of EWGF without just input (consumes heat, but doesn't with just input).

Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Vindictive Helix

H.2+3

m,​h,​th
20,​22,​10
+11 MCR
Th
Th
i18
js15~52
Heat Smash
  • Alternate input: R1
  • 8 Chip Damage on block
Inner Purgatory

H.MCR.2+3

ub(m)
23,​16
Th
Th
Th
i20
js0~12
Heat Smash
  • Alternate input: R1
Wheel of Pain > Annihilation Beam

4~3,H.1+2

M,​SM
21,​15
+2
i24~35
Tornado
  • 4 Chip Damage on block.
  • Consumes 220F of remaining heat time
Hisou > Annihilation Beam

uf+3+4,H.1+2

m,​m,​sm
8,​20,​20
-15
+0
i25~50
  • 6 Chip Damage on block
  • Transitions into throw on hit
  • Consumes 250F of remaining heat time
Laser Crush > Annihilation Beam

b,​f+2,​1,​4,H.1+2

m,​m,​M,​SM
12,​12,​21,​15
+2
i24~35
Balcony Break
Tornado
  • 4 Chip Damage on block
  • Consumes 220F of remaining heat time
Spiral of Madness > Annihilation Beam

f,​n,​d,​df+1+2,H.1+2

m,​SM
25,​20
+2
i25~36
Tornado
  • 6 Chip Damage on block
  • Consumes 220F of remaining heat time
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~127
  • ,js25~47
  • ,fs48~50
t78 r35
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Wicked Jambu Spear

b+3

M
24
-15~-18
+10~+13
i29~32
  • js8~33
  • fs34~36
t69 r37
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • 17 Chip Damage on Heat Dash
Wraith Kick

uf+4

m
21
7
11
-8
+11
i18
js8~18
t50 r32
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • 16 Chip Damage on Heat Dash
Demon's Paw

f,F+2

m
24
4?/7?
8?/11?
-8
+15a (+6)
i15~16
t45 r29
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • i18 startup when unbuffered, and i16 startup when buffered
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • 20 Chip Damage on Heat Dash
Dark Arachnid Twister

MCR.2,2

m,​M
12,​20
-14c
+2a
,i24-26
  • ,js1~17
  • ,fs18~20
t79 r36
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • 16 Chip Damage on blocked Heat Dash
  • Combo from 1st hit
  • Opponent recovers FDFA on hit

n

1

h
5
+1
+8
i10
t29 r19
Double Jab

1,1

h,​h
5,​6
-1
+8
,i15
t44 r19
  • Jail from 1st attack with 3f delay
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​14
-17
+18a (+13)
,i13
t76 r37
Balcony Break
on airborne hit
  • Combo from 1st hit with 11f delay
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
t42 r22
  • Jail from 1st attack with 4f delay
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t70 r31
  • Combo from 1st hit with 11f delay
  • Jail from 2nd attack with 2f delay
  • Move can be delayed 9f

1,​2,3

h,​h,​m
5,​8,​25
+4
,i29~31
t76 r24
Spike
  • Move can be delayed 1f
  • Interrupt with i10 from 2nd block
Shoot the Works

1,​2,​3,4

h,​h,​m,​m
5,​8,​25,​30
+0~+2
+11c~+13c
,i36~38
t107 r17
Spike
  • Interrupt with i7 from 3rd block
One Two Knee

1,​2,4

h,​h,​m
5,​8,​10
-10
+4
,i11
r26
Knee
  • Jail from 1st attack

2

h
9
+0
+9
i10
t29 r19
Demon Backhand Spin

2,2

h,​h
9,​20
-13
-2
,i17
t61 r32
  • Jail from 1st attack with 2f delay

3

m
16
-12
-6
i17~19
t53 r34

3,1

m,​h
16,​11
+2
+8
,i29~30
t68 r21
Combo from 1st hit
Hell Cyclone

3,​1,2

m,​h,​M
16,​11,​20
-11
+72a (+56)
,i25~28
t112 r29
Tornado
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i9 from 2nd block
Hell Spiral

3,​1,4

m,​h,​m
16,​11,​20
-9
+15a (+6)
,i23~24
t108 r29
Balcony Break
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i7 from 2nd block
Demon March

3,​1,f,F

m,​h
16,​11
-2
+4
r24
Last Rites

4

h
24
-5
+10g
i17~18
t50 r32
Homing
Balcony Break
  • 7 chip Damage on block
  • 10 chip Damage on block in heat
Wheel of Pain
ws4~3

4~3

M
21
-7c
+14a
i29-32
  • js14~23
  • fs24~26
t65 r33
Spike
Tsujikaze

1+2

m,​m
12,​25
-12
+7
i17 i25~26
t101 r35
Homing
Balcony Break
  • Interrupt with i1 from 1st block

1+4

SL,​h
5,​5
-3
+4
,i16
t65 r21
Jails
Three Ring Alaya

1+4,2

SL,​h,​m
5,​5,​20
-12
+72a (+56)
,i24~25
t100 r31
Tornado
  • 6 chip damage on block
Fly (FLY)

3+4

  • js20~58
  • fs59~61
t104 r40 FLY

f

893P

f+2

m
14
-8
+3
i17~18
t46 r29
Spike
893P > Knee Kick

f+2,4

m,​m
14,​17
-11
+0
+29a (+23)
,i15
t64 r30
Knee
  • Combo from 1st hit with 14f delay
  • Move can be delayed 13f
Mourning Crow (MCR)

f+3

  • js18~32
  • fs33~35
t45 r20 MCR
  • Stance moves can be delayed by 10f

f+4

m
10
-12
-1
i15~16
t46 r30
Twisted Samsara

f+4,3

m,​m
10,​15
-22
+18a (+8)
,i26~27
  • ,js27~51
  • ,fs52~54
t94 r51
Tornado
  • Combo on 1st CH with 3f delay
  • Input can be delayed 15f
  • Enter FLY +36a (+26) with ub_u_uf on hit

df

df+1

m
11
-6
+5
+9
i13
t38 r25
Dark Twin Lancer

df+1,2

m,​h
11,​20
-9
+44d (-14)
,i17
t66 r30
Balcony Break
  • Combo on 1st CH with 10f delay
  • Move can be delayed 4f
Bloody Glaive

df+2

m
17
-9
+6
+9
i15
t41 r26
  • Enter MCR +14 on hit
  • Enter MCR +17 on CH
  • Transition to MCR on standing hit only

df+3

m
12
-9
+2
i16~17
t44 r27

df+3,2

m,​m
12,​10
-13
-7
,i19
t72 r37
Combo from 1st hit
Rengoku

df+3,​2,4

m,​m,​m
12,​10,​20
-22
+18a (+8)
,i26-27
  • ,js27~50
  • ,fs51~53
t114 r51
Tornado
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 16f
  • Enter MCR +36a (+26) with ub_u_uf on hit

df+4

m
10
-9
+2
i13~14
t41 r27
Tsunami Kick

df+4,4

m,​m
10,​16
-15
-4c
,i13~14
t63 r33
Spike
  • Combo from 1st hit with 10f delay
  • Move can be delayed 9f

d

Corpse Thrust

d+1

m
25
-14
+20a (+10)
i18~19
pc7~17
t54 r35
Balcony Break
  • Damage taken during power crush state is recoverable.
  • -9 on block if an attack is absorbed
  • 10 Chip Damage on block after absorbing an attack in power crush state
  • 11 Chip Damage on block while in heat after absorbing an attack in power crush state
Crouch Straight
hFC.2

d+2

sl
8
-4
+7
i11
cs1~
FC
Broken Plate

d+3

L
12
-12
-1
+7c
i18~19
t49 r30
Crouch Shin Kick
  • db+4
  • hFC.4

d+4

l
6
-15c
-4
i12
cs1~
FC
Double Lift Kicks

d+3+4

m,​m
5,​20
-15
+30a (+20)
i15-16 i15-16
js16~30
t79 r33

db

Crouch Jab
hFC.1

db+1

sl
5
-5
+6
i10
cs1~
FC
  • Transition to Standing with f
Malicious Mace

db+2

L
15
-13c
+3c
i21~22
cs6~
t53 r31 FC
  • 4 Chip Damage on block
  • 6 Chip Damage on block in heat
Crouch Spin Kick
hFC.3

db+3

L
10
-17c
-6
i16
cs1
FC
Demon's Spear

db+1+2

m
15
-9
+4
i23~38
t46 r31
  • Cancel to r27 MCR with F (js27~)
Balcony Break
on air hit
Demon's Spear (Slight Hold)

db+1+2*

m
25
+17g
+7
+37d (+29)
i39~60
t41 r26
Wall Crush +24g on block
Balcony Break
on CH or air hit
  • Cancel to r27 MCR with F (js27~)
  • 10 Chip Damage on block
  • 11 Chip Damage on block while in heat
Demon's Lance (Max Hold)

db+1+2**

m
42
+37d
i61~63
t44 r31
Balcony Break
Guard Break
  • Cancel to r27 MCR with F (js27~)
  • 16 Chip Damage on block
  • 19 Chip Damage on block while in heat

b

b+1

h
10
-6
+5
i12
Brimstone Strike

b+1,2

h,​m
10,​20
-14
+23a(+13)
,i23
Balcony Break
  • Combo from 1st hit with 7?F delay
  • Move can be delayed by 15?F
  • Hold B to cancel

b+2

h
11
-13
-2
i14~16
Rakshasa's Rampage

b+2,1

h,​m
11,​21
-16
+29(+19)
,i30-31
js30~51
Tornado
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8(-1)/HE
,i25~127
js25~47
Heat Engager
  • Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
Balcony Break
  • Combo from 1st hit with 6?F delay
Wicked Jambu Spear

b+3

M
24
-18
+10/HE
i29~32
js8~34
Heat Engager
  • Heat Dash +43 (+35) on hit, +5 on block, 17 Chip Damage on block
Balcony Break
Demon Steel Pedal

b+4

M
20
-8
+6
i17~18
Leaves opponent in FDFA state on grounded hit
Aratama Strike

b+1+2

m
21
-1c
+7c
i20~21
Spike
  • Leaves opponent in FDFA state on CH
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Lightning Screw Uppercut

b+1+4

ub(m)
60
+20a (+10)
+20a (+10)
i63

u

Hellfire Blast

ub+1+2

h
40
+4d (-54)
+4d (-54)
i47
Balcony Break
  • Chip Damage when guarded
  • Jack-8 or Alisa can recovery 20 by input 1+2
Samsara
ub+4

u+4

m
22
-25
+15(+5)
i20
js9~44
Tornado
  • On hit hold ub, u or uf to transition to FLY at +35(+25)
Hellfire Cannon

u+1+2

h
25
i18-35
Hits airborne opponents only
Infernal Shackle
  • u+1
  • ub+1

uf+1

h
10
+11
+16
i21~23
Balcony Break
on air hit
Weapon
  • Shifts to MCR on hit or block
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Decapitating Sword
  • u+2
  • ub+2

uf+2

h
25
-4
i20~23
Homing
Reaper's Scythe
  • u+3
  • ub+3

uf+3

m
21
+3c
+7c
i28~29
js9~30
Spike
Wraith Kick

uf+4

m
21
-8
+11/HE
i18
js8~18
Heat Engager
  • Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
Balcony Break
Hisou

uf+3+4

m,​m
8,​20
-16
+33a(-25)
i16-17,i13-14
js10~47
Balcony Break

Motion Input

Demon's Paw

f,F+2

m
24
-8
+15a(+6)/HE
i15~16
Heat Engager
  • Heat Dash +36a(+26) on hit, +5 on block, 20 Chip Damage on block
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Demon's Shaft

f,F+4

m
22
-6
+16c
i20~21
js10~30
Balcony Break
Stonehead
f,F+1+2

uf+1+2

t
35
5?
6?
+0
+25d (+7)
i12
t39 r27
Balcony Break
  • Throw break 1+2
  • Side switch on throw break
  • Can be done from FC

b,f+2

m
12
-9
-1
i15~17

b,​f+2,1

m,​m
12,​12
-10
+1
,i14~15
Combos from first hit
Laser Cannon

b,​f+2,​1,2

m,​m,​m
12,​12,​24
-8
+15a(+6)
+45a(+0)
,i22~23
Balcony Break
  • Combo on 2nd CH
  • 7 Chip Damage on block
  • 10 Chip Damage on block
Laser Scraper

b,​f+2,​1,df+2

m,​m,​m
12,​12,​20
-13
+25a(+8)
,i18~19
Tornado
Balcony Break
on grounded hit only
  • Combo on 2nd CH
  • Leaves opponent in FDFA state on hit
Laser Crush

b,​f+2,​1,4

m,​m,​M
12,​12,​21
-7c
+14a
,i26~29
js12~20
Laser Slice

b,​f+2,3

m,​h
12,​24
-9
+9
,i19~20
Combos from first hit

b,f+1+2

m
6,​ 4(6),​ 3(6),​ 2(6),​ 1(6),​ 1(6)
-17
+31a(-2)
i25, i6, i6, i6, i6, i6
js24~80
  • 6 Chip Damage on block
  • 12 Chip Damage on block while in heat
Gates of Hades

b,​f+1+2,2

m,​M
6,​6,​6,​6,​6,​6,​30
-31
-5(-12)
,i28~31
js28~69
Combos from first hit

Running

Leaping Side Kick
f,n,d,df,UF+3

f,f,F+3

m
30
+6
+13a(+3)
i22~25
js3~25
Balcony Break
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat

WS

Solo Piston

ws1

m
12
-6
+5
+9
i13~14
Infernal Shackle

ws1,1

m,​h
12,​10
+11
+16
,i30~32
Balcony Break
On air hit
Weapon
  • Combo on 1st CH
  • Shifts to MCR on hit or block
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Bloody Glaive

ws1,2

m,​m
12,​15
-11
+6
+9
,i22
  • Hold F to enter MCR on hit at +14 or +17 on CH
  • Combos from first hit
Alaya

ws2

m
20
-12
+72a(+56)
i15~16
Tornado
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Organ Wrecker

ws3

m
15
-11
+9
i14
Hold F on hit to enter MCR at +14 or +23 on CH

ws4

m
10
-3
+8
i11~12
Wretched Heel

ws4,4

m,​M
10,​20
-16
+4c
,i27~28
Spike
Wheel of Pain
ws4~3

4~3

M
21
13?
12?
-7c
+14a
i29-32
  • js14~23
  • fs24~26
t65 r33
Spike

SS (Side Step)

Devil Twister

SS.2

m
25
-22
i17~18
Transition to Hell's Gate on hit by holding U
Hell's Gate

SS.2,U

th (ub)
37,​27
-5a
i37~38,i22~60
Only available after 1st attack hits

WGS (Wind God Step)

Wind God Step

f,n,d,df

t20 r3
  • Cannot be buffered
  • Cancel to sidestep with u
  • Cancel to block with b
Thunder God Fist

f,n,d,df+1

m
30
-16
+29a(+19)
i22~24
Heaven's Door

f,​n,​d,​df+1,UF

m,​th
30,​10
-4
Floor Break
  • Throw on hit
  • Leaves opponent in FDFA state on hit
Wind God Fist

f,n,d,df+2

h
20
-10
+39a(+29)
i15
  • Turns into EWGF (f,n,d,df#2) while in heat
  • Consumes 70F of remaining heat time while in heat
  • 8 Chip Damage on block while in heat
Sometimes written WGF
Electric Wind God Fist

f,n,d,df#2

h
23
+5
+39a(+29)
i14
  • 4 Chip Damage on block
  • 8 Chip Damage on block while in heat
Sometimes written EWGF
Demon's Hoof

f,n,d,df+3

M
25
-8c
+16a
i26~28
js5~28
Spike
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Demon's Tail

f,n,d,DF+3

L
24
-23c
-2d
i33~34
js5~28
Leaves opponent in FDFA state on hit

f,n,d,DF+4

L
7
-23c
-5c
i16
Sometimes written Hellsweep
Spinning Demon Scythe

f,​n,​d,​DF+4,4

L,​m
7,​28
-16
+4c
,i25
Spike
Sometimes written Hellsweep
Spinning Demon Hellfire Beam

f,​n,​d,​DF+4,1+2

L,​SM
7,​9
+58(+42)
,i29~40
Tornado
  • Only on hit
  • Leaves opponent in FUFA state on hit
Sometimes written Hellsweep
Spiral of Madness

f,n,d,df+1+2

m
25
-9
+12a(+3)
+33a
i26~27
Homing
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • Leaves opponent in FUFA state on CH
Leaping Side Kick
f,n,d,df,UF+3

f,f,F+3

m
30
+6
+13a (+3)
i22~25
  • js3~25
  • fs26~28
t59 r34
Balcony Break
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Sometimes written wr3

FLY (Fly)

Fly (FLY)

3+4

  • js20~58
  • fs59~61
t104 r40 FLY
Near Death

FLY.1

h
20
-3
+67a(+47)
i18~19
Balcony Break
Infernal Annihilation

FLY.2

ub,​th
20,​20
+0
i36
Floor Break
  • Throw when hit from the front
Amara

FLY.3

M
30
-15~-8
+35d(-24)
i15~22
Balcony Break
Spike

FLY.4

M
10
-29
-20
i20~21

FLY.4,2

M,​m
10,​14
+52(+7)
,i22~23
Only on hit
Devil Starstorm

FLY.4,​2,1+2

M,​m,​th
10,​20,​15
-6
,i28
Only on hit
Infernal Destruction

FLY.1+2

UB
30
-46(-104)
i50~100
Balcony Break
Cross Infernal Destruction

FLY.f+1+2

UB
30
-39(-97)
i32~75
Balcony Break
  • Recovers front-facing when done from BT FLY

MCR (Mourning Crow)

Mourning Crow (MCR)

f+3

  • js18~32
  • fs33~35
t45 r20 MCR
  • Stance moves can be delayed by 10f
Tiger Thrush

MCR.1

m
20
+8
i22
js0~38
Spike
  • Leaves opponent in FDFA state on hit
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat

MCR.2

m
12
-13
-5
i15-16
js0~37
Homing
Dark Arachnid Twister

MCR.2,2

m,​M
12,​20
-14c
+2/HE
,i24-26
js0~17
Heat Engager
  • Heat Dash +67a(+50) on hit, +5 on block, 16 Chip Damage on block
Spike
  • Leaves opponent in FDFA state on normal hit
Venomous Torment

MCR.3

SM
26
-7
+16a(-1)
+70a(+54)
i23
js0~19
Tornado
Balcony Break
  • Leaves opponent in FDFA state on hit
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat

MCR.4

M
10
-29
-20
i20-21
js0~50

MCR.4,2

M,​m
10,​14
+52(+7)
,i22
Only on MCR.4 normal hit
Devil Starstorm

MCR.4,​2,1+2

M,​m,​th
10,​20,​15
-6
,i28

Other

Devil Dimension: Tainted Chains

R.df+1+2

m,​th,​th
10-15,​3-5,​ 42-60
-15
+0d
i20
pc8~20
  • Rage Art
  • Damage increases as health approaches 0
  • Base Damage: 55
  • Maximum Damage: 80
  • Removes recoverable health on hit
  • Leaves opponent in FDFA state on hit
Imperial Wrath
  • b+2+4
  • ws.b+1+3
  • ws.b+2+4

b+1+3

m
30
-8
+16a(+6)
i15
pc4~14
Balcony Break
  • 50% damage reduction when absorbing attacks in power crush state.
  • Damage taken during power crush state is recoverable.
  • 12 Chip Damage on block after absorbing an attack in power crush state
  • 13 Chip Damage on block while in heat after absorbing an attack in power crush state
  • Can be done from While Standing state
Yomigaeri
FUFA.u+3+4

FUFT.u+3+4

i35
t99? r35 FLY
FUFA shift to Fly leaves attacker in backturn
Hellfire Incinerator

OTG.d+1+2

L
25
-14c
+13d(+1)
i23~31
Ki Charge

1+2+3+4

sp
-
js6~47
t55(?)
Wall Jumping Attack

(back to wall).b,b,ub

m
21
+0c
+8
i36-38
js14~45

Throws

Double High Sweep

1+3

th(h)
35
+0 BT
+2d
i12~14
Homing
  • Throw break: 1 or 2
  • Can be done from crouch state
Judgement

2+4

th(h)
35
-3
+0d
i12~14
Homing
  • Throw break: 1 or 2
  • Sideswap on hit
  • Leaves opponent in FUFA state on hit
  • Can be done from crouch state
Shoulder Flip

Left Throw

th(h)
43
-3
+1d
i12
  • Throw break: 1
Homing
with input 1+3 or 2+4
  • Startup i12~14 with input 1+3 or 2+4
  • Leaves opponent in FUFA state on hit
  • Can be done from crouch state
Over the Limit

Right Throw

th(h)
40
-3
+0d
i12
  • Throw break: 2
Homing
with input 1+3 or 2+4
  • Startup i12~14 with input 1+3 or 2+4
  • Sideswap on hit
  • Leaves opponent in FDFA state on hit
  • Can be done from crouch state
Pivoting Hip Throw

Back Throw

th(h)
50
+1d
i12~14
  • Throw break: None
Homing
with input 1+3 or 2+4
  • Startup i12~14 with input 1+3 or 2+4
  • Sideswap on hit
  • Can be done from crouch state
White Mountain

df+2+3

th(h)
40
-2
-6d
i12
  • Throw break: 2
Floor Break
  • Can be done from crouch state
Stonehead
f,F+1+2

uf+1+2

th(h)
35
+0
+25d(+7)
i12
  • Throw break: 1+2
  • Sideswap on throw break
Balcony Break
  • Can be done from crouch state
Complicated Wire

qcb+1+3

th(h)
40
-2
+0d
i12
  • Throw break: 1
  • Leaves opponent in FUFA state on hit
  • Can be done from crouch state
Obliteration

f,hcf+1+2

th(h)
45
-6
+0d
i12
  • Throw break: 1+2
  • Sideswap on hit when done on opponent's front and left sides from P1 side
  • Sideswap on hit when done on opponent's left side from P2 side
  • Can be done from crouch state

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Notes
f+2 m 14 i17-18 -8 +3
4 m 17 i15 -11 0 Combo from 1st
3 h 10 i20~21 -14 -3~-2
1+4 l 7 i12-13 -21c -10(?) Interruptible after 3rd on block
h 5 i15 -6 -5 Combo from 4th. Interruptible after 4th on block
1 h 7 i19 -10 +1 Combo from 4th
2 m 10 i10-12 -18 -7~-5
1 m 15 i13-15 -21 -8~-6 Combo from 7th
4 m 21 i26-29 -7 +14a Interruptible after 8th on block
1+2 sm 15 i24-35 -23 +30a(-28) Combo from 9th