Hwoarang movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 2,200: Line 2,200:
|range=
|range=
|startup=
|startup=
|recv=
|recv=RFS
|block=
|block=
|hit=
|hit=
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|range=
|range=
|startup=i13
|startup=i13
|recv=r14?
|recv=r14? LFF
|block=+5
|block=+5
|hit=+7
|hit=+7
Line 2,232: Line 2,232:
|range=
|range=
|startup=i16
|startup=i16
|recv=r21?
|recv=r21? RFF
|block=-2
|block=-2
|hit=+9
|hit=+9
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|range=
|range=
|startup=i14
|startup=i14
|recv=
|recv=LFF
|block=-13
|block=-13
|hit=-7
|hit=-7
|crush=
|crush=
|notes={{Plainlist|
|notes={{Plainlist|
* LFS.3,F to remain in Left Flamingo
* LFS.3,F to transition to +2 +8 LFS
}}
}}
}}
}}
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|range=
|range=
|startup=i21~22
|startup=i21~22
|recv=
|recv=LFF
|block=-11
|block=-11
|hit=+1c
|hit=+1c
|crush=
|crush=
|notes=
|notes={{Plainlist|
* Combo from 1st CH with ?F delay
}}
}}
}}


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|range=
|range=
|startup=i21
|startup=i21
|recv=
|recv=LFF
|block=-14
|block=-14
|hit=+32 (+24)
|hit=+32 (+24)
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|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st CH with ?F delay
}}
}}
}}
}}
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|range=
|range=
|startup=i21~23
|startup=i21~23
|recv=
|recv=RFS
|block=+8
|block=+8
|hit=+19
|hit=+19
Line 2,308: Line 2,311:
|notes={{Plainlist|
|notes={{Plainlist|
* Shifts to Right Flamingo
* Shifts to Right Flamingo
* Combo from 1st CH with ?F delay
}}
}}
}}
}}
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|range=
|range=
|startup=i21~27
|startup=i21~27
|recv=r23?
|recv=r23? LFF
|block=-1
|block=-1
|hit=+40 (+14)
|hit=+40 (+14)
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|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st CH with ?F delay
}}
}}
}}
}}
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|range=
|range=
|startup=i14~16
|startup=i14~16
|recv=
|recv=RFS
|block=+4
|block=+4
|hit=+27 (+18)
|hit=+27 (+18)

Revision as of 17:34, 15 November 2024

Heat

Can use powered up versions of certain attacks during Right Flamingo (H.RFS.d+4,3,4 & H.RFS.f+4,4)
All kick attacks in Right Flamingo Stance cause increased chip damage, compared to other attacks
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2
i16
pc7~
Heat Burst
  • Cancel to r45 with b,b
Trinity Claymore

H.2+3

m,​m,​h
13,​14,​24(51)
+11
+13
i17~18, i18~19, i29
Heat Smash
  • Jails
  • Also possible during Right Stance and Left Flamingo
  • Shifts to Right Flamingo
Ignition Barrage

df+3+4

m,​h,​m
7,​4,​17
-14
+4
i13,i14,i24~25
Heat Engager
  • Jails
  • Deals chip damage on block
  • Also possible during Right Stance
Peacekeeper

f,F+4

m
22
4?
4?
-7
+19 (+10)
i17~18
r28?
Balcony Break
Heat Engager
  • Also possible during Right Stance
  • Shifts to Right Stance (does not shift when using heat dash)
Black Kite

RFF.df+3

m
21
+1
+6
i22~24
js9~
r35?
Homing
Heat Engager
  • Deals chip damage on block
  • Remains in Right Stance
Flamingo Rocket

LFS.f+3

m
23
+4
+26
i19~20
Balcony Break
Heat Engager
  • Remains in Left Flamingo
Left Heel Lance

RFS.b+3

m
21
-9
+7
i16~17
Heat Engager

H.RFS.f+4

h,​h
8,​10
+0
+5
i8,i10
  • Remains in Right Flamingo
Right Viper Combo > Right Sword

H.RFS.f+4,4

h,​h,​h
8,​10,​9
-6
+75 (+59)
i23
Tornado
  • Instant Tornado on standing hit
  • Shifts to Right Stance
  • Combo from 1st hit
  • Partially uses remaining Heat time

H.RFS.d+4

l
20
-23
+7
i20~21
  • Shifts to Right Stance
  • Partially uses remaining Heat time

H.RFS.d+4,3

l,​h
20,​12
-9
-1
i25
Predator Bardiche

H.RFS.d+4,​3,4

l,​h,​h
20,​12,​30
-9
+28a (+2)
i27~28
js
Balcony Break
  • Combo from 1st or 2nd hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17

1,1

h,​h
5,​8
-3
+8
i12
Jails

1,​1,3

h,​h,​l
5,​8,​10
-12
-1
i21
Home Surgery

1,​1,​3,3

h,​h,​l,​h
5,​8,​10,​14
-14
+4
i20
Left Right Combo

1,2

h,​h
5,​10
-3
+6
i10
  • Jails
  • 1,2,3 to shift to Left Flamingo
  • 1,2,4 to shift to Right Flamingo
Rejector

1,​2,f+3

h,​h,​m
5,​10,​14
-8
+9
i21
Wall Crush +21g on hit
Rejection

1,​2,f+4

h,​h,​h
5,​10,​20
-2
+35 (KND)
i24
js
Balcony Break
Right Jab

2

h
9
+0
+8
i10
  • 2,3 to shift to Left Flamingo
  • 2,4 to shift to Right Flamingo
Right Jab Side Kick

2,f+3

h,​m
9,​14
-8
+9
i21
Wall Crush +21g on hit
Right Jab > Spinning Back Kick

2,f+4

h,​h
9,​20
-2
+35
i24~25
js
Balcony Break

3

h
15
-7
+8
i14

3,3

h,​m
15,​12
-13
-7
i18
Siege Mortar Combo

3,​3,2

h,​m,​m
15,​12,​12
-11
+1c
i21~22
Left Kicks

3,​3,3

h,​m,​m
15,​12,​15
-14
+32
i21
Balcony Break
  • 3,3,F to shift to Left Flamingo
Left Kicks > Right Hook Kick

3,​3,4

h,​m,​h
15,​12,​15
+8
+19
i21~23
  • Shifts to Right Flamingo
Left Kicks > Backlash

3,​3,f+4

h,​m,​h
15,​12,​20
-1
+40 (+14)
i21~27
Balcony Break
Flying Eagle

3~4

m,​m
11,​21
-3
+26 (+16)
i22,i7
  • Power up with quick input

4

h
14
-6
+5
i11~12
Right Left Kick Combo

4,3

h,​m
14,​16
-6
+5
i22
  • 4,3F to cancel the second hit and shift to Left Flamingo

4,4

h,​h
14,​13
-1
+10
i16
  • Jails
  • Shifts to Right Flamingo
Right Kicks > Chainsaw Heel

4,​4,3

h,​h,​m
14,​13,​20
-14c
+14
i25~31
  • Shifts to Right Stance

4,​4,4

h,​h,​h
14,​13,​17
-2
+8
i25~26
js
  • Shifts to Right Stance
  • 4,4,4,F to cancel and shift to Right Flamingo
Right Kicks > Raptor Combo

4,​4,​4,4

h,​h,​h,​h
14,​13,​17,​20
+0
+36 (-22)
i31~32
js
Tornado
  • Deals chip damage on hit
  • Alternate input:(RFS.u+4),4
Disrespect

1+2

  • Shifts to Backturn Stance
Motion Switch

3+4

  • Shifts to Right Stance

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rusty Knife

f+2

15
m
-2
+9
i16
  • Shifts to Right Stance
Left Flamingo Feint

f+3

  • Shifts to Left Flamingo
  • Sidesteps to the right
Cheap Shot Snap Kick

f+3~3

m
25
-16
+7 (-2)
i20
  • Sidesteps to the right
Right Hook Kick

f+4

h
21
+7~8
+18
i17~23
  • Shifts to Right Flamingo
Right Flamingo Feint

f,n,4

  • Shifts to Right Flamingo
  • Sidesteps to the left
Push Hands

f+1+2

m
17
-9
+2
i15
  • Also possible during Right Stance

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-1
+6
i13~14
  • Also possible during Right Stance
Left Uppercut & Middle Kick

df+1,3

m,​m
10,​15
-2
+6
i22~23
  • Shifts to Left Flamingo
Right Uppercut

df+2

m
13
-7
+34 (+24)
i15~16
  • Also possible during Right Stance

df+3

m
12
-14
-4
i22~23
pc
  • df+3,F/U/D to cancel and shift to Left Flamingo
Double Claymore

df+3,4

m,​m
12,​20
-14
+7
i24~25
Middle Claymore

df+4

m
20
-8
+8
i16~17
Homing
  • Shift to Right Stance
Ignition Barrage

df+3+4

m,​h,​m
7,​4,​17
-14
+4
i13,i14,i24~25
Heat Engager
  • Jails
  • Deals chip damage on block
  • Also possible during Right Stance

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+3

l
7
-13
-2
i17
Smash Low Right

d+3,4

l,​h
7,​10
+8
+14
i21~23
  • Shift to Right Flamingo

d+4

l
7
-17
-6
i19
  • Also possible during Right Stance
Firecracker

d+4,4

l,​h
722
-13
+69 (+53)
i20
Tornado
  • Also possible during Right Stance

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sweep Kick

db+3

l
12
-13
-1
+17g
i19
  • Also possible during Right Stance

db+4

l
14
-12
-8
i16
  • db+4,F to shift to -1? +3 RFS
  • Also possible during Right Stance
Ankle Biter > Crescent Kick

db+4,4

l,​h
14,​21
0
+24
i17~19
  • Natural on CH
Dynamite Heel

db+3+4

ub(m)
40
+17
i61~63
  • Also possible during Right Stance
  • db+3+4,b,b to cancel and shift to Left Flamingo

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stealth Needle

b+1

m
15
-14
-1
i15
  • Sidesteps to the right
Knife Hand Strike
ub+2

b+2

h
18
-9
+15
i13~15
Homing
  • Also possible during Right Stance
  • Sidesteps to the left
Left Plasma Blade

b+3

m
17
-19
+35 (+25)
i16~17
Tornado
Nose Bleeder

b+4

h
17
-10
+1
i13~14
  • Shifts to Right Stance

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knife Hand Strike
b+2

ub+2

h
18
-9
+15
i13~15
Homing
  • Also possible during Right Stance
  • Sidesteps to the left
Fade-Away Kick

ub+4

m
18
-8
+10
i17~20
  • Also possible during Right Stance
Jump Kick

u+3

h
25
+5
+44 (+38)
i20
js
  • Also possible during Right Stance
  • Shifts to Left Flamingo
Scorpion Side Kick

u+4

m
18
+3
+11
i16~18
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo
Bloody Guillotine

u+3+4

m
20
-7
+24
i25~26
js
  • Also possible during Right Stance
Bone Stinger

uf+2

m
22
+5c
+6c
i26
js
  • Also possible during Right Stance

uf+3

m
11
-6
-7
i28~29
js
  • Also possible during Right Stance

uf+3,4

m,​m
11,​12
+2
+13
i20~21
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo
Hunting Hawk

uf+3,​4,3

m,​m,​m
11,​12,​20
-14c
0c
i27~28
js
  • Also possible during Right Stance

uf+4

h
12
-2
+4
i22~23
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo

uf+4,4

h,​m
12,​12
0
+6
i11~12
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo
Air Raid

uf+4,​4,4

h,​m,​l
12,​12,​12
+1
+7
i9~10
  • Also possible during Right Stance
  • Shifts to Right Flamingo
  • Third hit is not low parryable (bug?)

uf+3+4

m,​h
10,​8
-10
+1
i14,i9
js
  • Jails
  • Also possible during Right Stance
  • Shifts to Right Stance
  • uf+3+4,F to shift to Left Flamingo
Flashing Trident

uf+3+4,4

m,​h,​m
10,​8,​13
-10
+7
i14~15
  • Also possible during Right Stance
  • Shifts to Right Stance
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32 (+22)
i23~25
js
  • Also possible during Right Stance

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spinning Axe Kick

f,F+3

m
24
+6c
+6c
i20~24
  • Shifts to Right Stance
Peacekeeper

f,F+4

m
22
4?
4?
-7
+19 (+10)
i17~18
r28?
Balcony Break
Heat Engager
  • Also possible during Right Stance
  • Shifts to Right Stance (does not shift when using heat dash)
Flying Nerichagi

f,f,F+3

m
30
+6
+23
i22~24
js
Balcony Break
  • Chip damage on block
  • Also possible during Right Stance
Torpedo Kick

f,f,F+4

h
28
+5
+8
i18~19
js
  • Chip damage on block
  • Also possible during Right Stance
  • Sideswaps and leaves opponent backturned on hit
  • Shifts to Backturn Stance on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes


WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-3
+8
i10~11

ws2

m
8
-7
+4
i15~16
Chonsan Spin

ws2,3

m,​h
8,​10
+3
+72 (+56)
i23~25
js
Tornado
  • Shifts to Left Flamingo
Iron Heel

ws3

m
20
-12
+22
i14~18

ws4

m
12
-3
+8
i11~12
Tsunami Kick

ws4,4

m,​m
12,​16
-5
+4c
i15~19
  • Shifts to Right Stance
  • Combo from 1st hit

ws3+4

m
16
-9
+2
i20~21
  • Alternate input: f,n,d,df+3+4 (CD.3+4)
  • Shifts to Backturn Stance
Spinning Scythe > Axe Heel

ws3+4,3

m,​m
16,​20
-6
+5c
i21~26

CD (Shark Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shark Step

f,n,d,df

Phalanx

CD.3

m
27
+4
+25 (+16)
i18~19
Balcony Break
  • Chip damage on block
  • Also possible during Right Stance
  • Shifts to Left Flamingo
Sky Rocket

CD.4

m
18
-18
+53 (+43)
i16
Tornado
  • Also possible during Right Stance
Lethal Sky Rocket

f,n,df#4

m
18
-8
+59 (+49)
i16
Tornado
  • Chip damage on block
  • Also possible during Right Stance. The 4 input can be delayed up to 10 frames after the df input in RFF.
Sometimes written JFSR

BT (Backturn Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Disrespect

1+2

  • Shifts to Backturn Stance
Left Plasma Blade

BT.3

m
20
-13
+38 (+28)
i14~16
Plasma Blade

BT.4

m
-13
+40 (+30)
i14~16
  • Shifts to Right Stance
Spinning Low Kick

BT.d+3

l
20
-13
-2
i18~19
cs

RFF (Right Stance)

Unless otherwise specified, all moves return Hwoarang to standing/Left Stance.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Switch

RFF.3+4

  • Shifts to Left Stance

RFF.1

h
10
+0
+6
i10
r19?
  • Remains in Right Stance
Migraine

RFF.1,1

h,​m
10,​12
-8
+3
i19

RFF.2

h
6
+2
+8
i10
r17?
  • Remains in Right Stance

RFF.2,1

h,​h
6,​10
+0
+6
i10
  • Jails
  • Remains in Right Stance
Big Fists

RFF.2,​1,1

h,​h,​m
6,​10,​12
-8
+3
i19
Hawk Strike

RFF.2,3

h,​h
6,​24
-9
+20
i19~20
js
Tornado

RFF.2,4

h,​h
6,​9
-8
+3
i12
  • Jails
  • Remains in Right Stance
  • Hold any direction to shift to Right Flamingo
Chainsaw Kick Combo

RFF.2,​4,3

h,​h,​m
6,​9,​20
-14c
+14
i25~31
  • Remains in Right Stance
Right Reverse Kick Combo

RFF.2,​4,4

h,​h,​h
6,​9,​23
-5
+41
i18~19
Balcony Break
  • Jails

RFF.3

m
13
-4
+7
i16
Volcannon

RFF.3,4

m,​h
13,​16
+10
+21
i27~28
  • Shifts to Right Flamingo
  • RFF.3,4,F to cancel and shift to Right Flamingo
Backlash

RFF.3~4

h
27
+4-+5
+47
i27~30
pc8~
r18?
Strong Aerial Tailspin
Homing
Balcony Break
  • Clean hit
  • Chip damage on block

RFF.4

h
9
-8
+3
i12
  • Remains in Right Stance
  • Hold any direction to shift to Right Flamingo
Chainsaw Kick

RFF.4,3

h,​m
9,​20
-14c
+14
i25~31
  • Remains in Right Stance
Right Reverse Kick

RFF.4,4

h,​h
9,​23
-5
+41
i18~19
  • Jails
Balcony Break

RFF.f+1

h
5
+1
+8
i10
Left Right Combo

RFF.f+1,2

h,​h
5,​10
-3
+6
i10
Jails
Cheap Shot

RFF.f+3

h
21
+6
+17
i14~17
  • Shifts to Left Flamingo
  • RFF.f+3,B to shift to Backturn Stance
Right Flamingo Feint

RFF.f+4

  • Shifts to Right Flamingo
Plasma Blade

RFF.f+4~4

m
20
-13
+41 (+31)
i18~20
Tornado
  • Remains in Right Stance
Black Kite

RFF.df+3

m
21
+1
+6
i22~24
js9~
r35?
Homing
Heat Engager
  • Deals chip damage on block
  • Remains in Right Stance
Right Sidekick

RFF.df+4

m
12
-7
+1
i13
r26?
  • Remains in Right Stance
  • Hold any direction to shift to Right Flamingo

RFF.df+2+3

m
12
-14
-4
i22~23
pc7~
r35?
  • Deals chip damage on block if an attack is absorbed
  • RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo
Double Claymore

RFF.df+2+3,4

m,​m
12,​20
-14
+7
i24~25
r35?
  • Deals chip damage on block if an attack is absorbed

RFF.d+3

l
10
-11
0
i18
  • Shifts to Backturn Stance
Triumph Low Right

RFF.d+3,4

l,​h
10,​10
+8
+14
i21~23
  • Shifts to Right Flamingo
Heel Screw

RFF.d+3+4

l
19
-11
+5
i19
  • Remains in Right Stance
Blast Fist

RFF.b+2

m
17
+4
+6c
i16~17
  • Remains in Right Stance
Nose Bleeder

RFF.b+3

h
17
-10
+1
i13~14
  • Sidesteps to the right
Spin Kick

RFF.b+4

h
21
-9
+12
i18~19
Balcony Break
Hunting Heel

RFF.f,F+3

m
22
-7
+19
i22~25
js

LFS (Left Flamingo)

Unless otherwise specified, all moves return Hwoarang to standing/Left Stance.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Flamingo Feint

f+3

  • Shifts to Left Flamingo
  • Sidesteps to the right
Flamingo Switch > Right Flamingo

LFS.3+4

RFS
  • Shifts to Right Flamingo
Left Flamingo > Back Hand

LFS.1

h
6
+5
+7
i13
r14? LFF
Right Backhand

LFS.2

m
15
-2
+9
i16
r21? RFF
  • Shifts to Right Stance

LFS.3

m
10
-13
-7
i14
LFF
  • LFS.3,F to transition to +2 +8 LFS
Flamingo Siege Combo

LFS.3,2

m,​m
10,​20
-11
+1c
i21~22
LFF
  • Combo from 1st CH with ?F delay
Flamingo Kick Combo Middle

LFS.3,3

m,​m
10,​15
-14
+32 (+24)
i21
LFF
Balcony Break
  • Combo from 1st CH with ?F delay
Flamingo Side Kick > Right Hook Kick

LFS.3,4

m,​h
10,​15
+8
+19
i21~23
RFS
  • Shifts to Right Flamingo
  • Combo from 1st CH with ?F delay
Flamingo Side Kick > Backlash

LFS.3,f+4

m,​h
10,​20
-1
+40 (+14)
i21~27
r23? LFF
Balcony Break
  • Combo from 1st CH with ?F delay
Right Step Kick

LFS.4

h
24
+4
+27 (+18)
i14~16
RFS
Balcony Break
  • Shifts to Right Flamingo
Lightning Halberd

LFS.4~3

h,​h
17,​26
-2
+24 (+14)
i15~16
js
Balcony Break
Power Blast

LFS.1+4

ub(m)
80
-1
-1
i66~69
  • LFS.1+4,b,b to cancel
Flamingo Rocket

LFS.f+3

m
23
+4
+26
i19~20
Balcony Break
Heat Engager
  • Remains in Left Flamingo
Spinning Hook Kick

LFS.f+4

m
18
-10
+6
+16a (+7a)
i17~18
Homing

LFS.df+3

m
12
-14
-4
i22~23
pc7~
  • Deals chip damage on block if an attack is absorbed
  • LFS.df+3,F/U/D to cancel and remain in Left Flamingo
Flamingo Double Claymore

LFS.df+3,4

m,​m
12,​20
-14
+7
i24~25
  • Deals chip damage on block if an attack is absorbed

LFS.d+3

l
7
-17
-6
i16
Flamingo Low Right

LFS.d+3,4

l,​h
7,​10
+8
+14
i21~23
  • Shifts to Right Flamingo
Combat Low
LFS.db+4

LFS.d+4

l
17
-12
+4
i20~21
  • Shifts to Right Stance
Stealth Needle

LFS.b+1

m
15
-14
-1
i15
  • Sidesteps to the right
Left Thunderbolt

LFS.b+3

m
23
-12
+14
i20~22
pc8~
Balcony Break
  • Deals chip damage on block if an attack is absorbed
  • Shifts to Right Stance

LFS.b+4

m
15
-8
0
i16~17
  • Shifts to Right Stance
Flamingo Screw Kick

LFS.b+4,3

m,​h
15,​20
0
+20 (+11)
i16~19
js
Balcony Break
  • Deals chip damage on block
  • Shifts to Right Stance

LFS.uf+3

m
11
-6
-7
i28~29
js

LFS.uf+3,4

m,​m
11,​12
+2
+13
i20~21
js
  • Shifts to Right Flamingo
Flamingo Hunting Hawk

LFS.uf+3,​4,3

m,​m,​m
11,​12,​20
-14
+0c
i27~28
js
Switch Plasma Blade

LFS.uf+4

m
20
-14
+32 (+22)
i19~20
Tornado

LFS.uf+3+4

m,​h
10,​8
-10
+1
i14
js
  • LFS.uf+3+4,F to remain in Left Flamingo
Flamingo Flashing Trident

LFS.uf+3+4,4

m,​h,​m
10,​8,​13
-10
+7
i14~15
  • Shifts to Right Stance

RFS (Right Flamingo)

Unless otherwise specified, all moves return Hwoarang to standing/Left Stance.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Flamingo Feint

f,n,4

  • Shifts to Right Flamingo
  • Sidesteps to the left
Flamingo Switch > Left Flamingo

RFS.3+4

  • Shifts to Left Flamingo
Left Punch

RFS.1

m
15
-2
+9
i16
r21?
Right Flamingo > Back Hand

RFS.2

h
6
+5
+7
i13
r14?
  • Shifts to Right Stance
Left Step Kick

RFS.3

h
24
+4
+27 (+18)
i14~16
js
Balcony Break
  • Shifts to Left Flamingo
  • Sidesteps to the left
Right Kick

RFS.4

m
20
-13
+21 (+11)
i14
Balcony Break
  • Shifts to Right Stance
Screw Kick

RFS.f+3

m
18
-10
+5
+15a(+6a)
i20~21
Homing

RFS.f+4

h,​h
8,​8
+0
+2
i8
  • Remains in Right Flamingo
Right Viper Combo > Right Sword

RFS.f+4,4

h,​h,​h
8,​8,​9
-6
+75 (+59)
i23
Tornado
  • Shifts to Right Stance
Snap Kick

RFS.df+4

m
17
+1
+8c
i17~19
r22?

RFS.d+3

l
13
-13
-5
i15
Teaser

RFS.d+3,3

l,​h
13,​28
-2
+34 (+8)
i25~27
Balcony Break
  • Deals chip damage on block

RFS.d+4

l
15
-23
+7
i20~21
  • Shifts to Right Stance

RFS.d+4,3

l,​h
15,​12
-9
-1
i25
Predator Bardiche

RFS.d+4,​3,4

l,​h,​h
15,​12,​20
-9
+28 (+2)
i27~28
js
Balcony Break
Left Heel Lance

RFS.b+3

m
21
-9
+7
i16~17
Heat Engager
Right Thunderbolt

RFS.b+4

m
23
-12
+14
i20~22
pc8~
Balcony Break
  • Deals chip damage on block if an attack is absorbed
Raptor Claw

RFS.u+4

h
17
-2
+8
i25~26
Homing
  • Shifts to Right Stance
  • Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4
Flamingo Hunting Heel

RFS.uf+3

m
22
-7
+19
i24~27
js
Air Blade

RFS.uf+4

m
20
-13
+30 (+20)
i17~18
js
r33?
Tornado
  • Shifts to Right Stance
Flying Eagle

RFS.3~4

m,​m
11,​21
-3
+26 (+16)
i16
js
Balcony Break


H.RFS.f+4

h,​h
8,​10
+0
+5
i8,i10
  • Remains in Right Flamingo
Right Viper Combo > Right Sword

H.RFS.f+4,4

h,​h,​h
8,​10,​9
-6
+75 (+59)
i23
Tornado
  • Instant Tornado on standing hit
  • Shifts to Right Stance
  • Combo from 1st hit
  • Partially uses remaining Heat time

H.RFS.d+4

l
20
-23
+7
i20~21
  • Shifts to Right Stance
  • Partially uses remaining Heat time

H.RFS.d+4,3

l,​h
20,​12
-9
-1
i25
Predator Bardiche

H.RFS.d+4,​3,4

l,​h,​h
20,​12,​30
-9
+28a (+2)
i27~28
js
Balcony Break
  • Combo from 1st or 2nd hit

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sky Burial

R.df+1+2

m
55
-15
i20
pc
Rage Art
Removes Recoverable Health
  • Possible during all stances except Backturn Stance

SS.3

m
13
-12
-1
i18~19
Eruption

SS.3,3

m,​h
13,​16
+3
+14
Launch
i9~10
  • Shifts to Left Flamingo
Spinning Trip Kick

SS.4

l
18
-13
+5c
+31a
i19~20
  • Shifts to Right Stance
Ki Charge

1+2+3+4

Parry

b+1+3/b+2+4

+9
i6
  • Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
Shotgun Shuffle

4 (after parry)

m,​h,​h
10,​8,​10
+17a
i15,i8,i9
  • Pressing 4 after successful parry

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pickpocket

1+3

th(h)
35
i12~14
  • Break: 1 or 2
  • Opponent recovery on hit: FDFT
  • Sideswap on break
Falcon Dice Kick

2+4

th(h)
25
i12~14
Spike
  • Break: 1 or 2
  • Opponent recovery on hit: FDFT off-axis to the left, sideswap
Bring It On

Left throw

th(h)
45
i12~14
  • Break: 1
  • Opponent recovery on hit: FUFT off-axis to the left
  • Also possible during Right Stance
Dead-End

Right throw

th(h)
44
i12~14
  • Break: 2
  • Opponent recovery on hit: FDFT off-axis to the right
  • Also possible during Right Stance
Slaughterhouse

Back throw

th(h)
60
i12~14
  • Break: none
  • Opponent recovery on hit: FUFA
  • Also possible during Right Stance
Roll and Choke

2+4,B

th(h)
40
i12~14
  • Break: 2
  • Opponent recovery on hit: FUFA, sideswap
  • Shifts to Backturn Stance
Human Cannonball

f+2+3

th(h)
35
5?
7?
i12
  • Break: 1+2
  • Opponent recovery on hit: FUFA, sideswap
  • Possible in all stances except Backturn Stance
Leg Hook Throw

uf+1+2

th(h)
40
5?
7?
i12
  • Break: 1+2
  • Opponent recovery on hit: FUFA
  • Also possible during Right Stance
Door Mat

d,db,b+3

th(h)
45
6?
6?
i11
Spike
  • Break: 1
  • Opponent recovery on hit: FUFA, sideswap
Sometimes written qcb+3
Overhead Kick

AIR.ub+3

th(m)
26
i15~16
  • Break: none
  • Opponent recovery on hit: FUFA, sideswap
  • Also possible during Right Stance
Jackknife
RFF.2+4

RFF.1+3

th(h)
45
i12
  • Break: 1+2
  • Opponent recovery on hit: FUFA, sideswap
  • Also possible during Right Stance

10 Strings

External Links