Lidia punishers (Tekken 7): Difference between revisions

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{{Infobox tricky moves
{{Infobox tricky moves
|slide=ws3 d/f+2~2 d/f+4,3 S!
|slide=ws3 df+2~2 df+4,3 S!
|generic-a=f+2,4
|generic-a=f+2,4
|alisa-a={{Plainlist|
|alisa-a={{Plainlist|
* f,F+4 ''(deep dash)''
* f,F+4 ''(deep dash)''
* f,f u/f+4
* f,f uf+4
* f,f d/f+4~4 ''(hard)''}}
* f,f df+4~4 ''(hard)''}}
|king-a=f,F+3
|king-a=f,F+3
|asuka-a=u/b+1
|asuka-a=ub+1
|claudio-a={{Plainlist|
|claudio-a={{Plainlist|
* f,F+2 ''(deep dash)''
* f,F+2 ''(deep dash)''
* f,F+3 ''(small dash)''}}
* f,F+3 ''(small dash)''}}
|devil-jin-a=f,f d/f+4~4
|devil-jin-a=f,f df+4~4
|eddy-a=u/f,n,4
|eddy-a=uf,n,4
|eddy-b=d/f+3,4
|eddy-b=df+3,4
|heihachi-a=f,F+2 ''(can whiff)''
|heihachi-a=f,F+2 ''(can whiff)''
|jack-7-a=f,F+3
|jack-7-a=f,F+3
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* 1,2,4,4<ref name="bt-turn"/>}}
* 1,2,4,4<ref name="bt-turn"/>}}
|xiaoyu-c={{Plainlist|
|xiaoyu-c={{Plainlist|
* cc d/b+3+4
* cc db+3+4
* ws1 d/f+2~2 d/f+4,3 S!}}
* ws1 df+2~2 df+4,3 S!}}
}}
}}


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| -11 || ws4,2 || 25 || +8
| -11 || ws4,2 || 25 || +8
|-
|-
| -12 || FC.d/f+2 || 28 || +10a
| -12 || FC.df+2 || 28 || +10a
|-
|-
| -13 || ws1,4 || 32 || +25a (+20)
| -13 || ws1,4 || 32 || +25a (+20)
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| -15 || ws2 || 15 ([[Lidia combos#Staples|66]]) || +29a (+19)
| -15 || ws2 || 15 ([[Lidia combos#Staples|66]]) || +29a (+19)
|-
|-
| -23 || u/f,n,4 || 25 ([[Lidia combos#Staples|78]]) || +34a (+24)
| -23 || uf,n,4 || 25 ([[Lidia combos#Staples|78]]) || +34a (+24)
|-  
|-  
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
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| 1,2,4,4<ref name="bt-turn">Opponent can turn with an attack to duck the final hit.</ref> || 50 ([[Lidia combos#Back-turned opponent|?]]) || +25a
| 1,2,4,4<ref name="bt-turn">Opponent can turn with an attack to duck the final hit.</ref> || 50 ([[Lidia combos#Back-turned opponent|?]]) || +25a
|-
|-
| -11 || ws4,2 d/f+1,2 || 48 || +8
| -11 || ws4,2 df+1,2 || 48 || +8
|-
|-
| -14 || d/f+3,4 f,F+3 || 51 || +16a (-1)
| -14 || df+3,4 f,F+3 || 51 || +16a (-1)
|-
|-
| -17 || f+4,3,1 f,F+3 || 76 || +16a (-1)
| -17 || f+4,3,1 f,F+3 || 76 || +16a (-1)
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| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -18 || d/b+2 || 11 || -3a (-11)
| -18 || db+2 || 11 || -3a (-11)
|-
|-
| -20 || f,F+3 || 16 || +16a (-1)
| -20 || f,F+3 || 16 || +16a (-1)
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| f+1+2,3,2,1 || i14 || 2.58  || 41 || -10<ref>[[Hit confirm]] the last attack. Tricky for opponent to punish.</ref> || High<ref>Second hit is i22 mid and can often suffice to punish low recovering whiffs.</ref>
| f+1+2,3,2,1 || i14 || 2.58  || 41 || -10<ref>[[Hit confirm]] the last attack. Tricky for opponent to punish.</ref> || High<ref>Second hit is i22 mid and can often suffice to punish low recovering whiffs.</ref>
|-
|-
| d/f+2 || i15 || 2.75 || 17 || -6 || Mid
| df+2 || i15 || 2.75 || 17 || -6 || Mid
|-
|-
| u+4 || i15 || 2.20 || 29 ([[Lidia combos#Staples|63]]) || -13 || Mid
| u+4 || i15 || 2.20 || 29 ([[Lidia combos#Staples|63]]) || -13 || Mid

Revision as of 10:56, 7 January 2022

Punishers for tricky moves
Various Slide ws3 df+2~2 df+4,3 S!
Generic FUFT.4 f+2,4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,F+4 (deep dash)
  • f,f uf+4
  • f,f df+4~4 (hard)
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 f,F+3
Asuka b+3 ub+1
Claudio f+2,2
  • f,F+2 (deep dash)
  • f,F+3 (small dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f,f df+4~4
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 uf,n,4
b+3,3 df+3,4
Heihachi f,F+2 f,F+2 (can whiff)
Jack-7 R.b+1+2 f,F+3
d+1+2
  • b+1+3 3:2
  • wr1
Law db+3+4 {{{law-a}}}
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
  • b+2,3
  • 4,3
Paul
  • d+4,2:1+2
  • qcf+2
f,F+2
Xiaoyu BT.3 (None)
BT.f+3+4,3+4
  • 1,2,4
  • 1,2,4,4[1]
AOP.4~3
  • cc db+3+4
  • ws1 df+2~2 df+4,3 S!
Standing
Enemy Move Damage Frames
-10 1,2,2 25 +8 CFT
2,4 23 +8
-11 b+1,2 28 +5c
-12 f+2,4 33 +16a (+7)
-14 f+1+2,3,2,1 41 +19a (+14)
R.f,F+2+3 30 (75) +62a (+42)
-15 u+4 29 (63) +60a (+43)
-17 3:2 26 (77) +66a
Crouching
-10 FC.1 5 +6
-11 ws4,2 25 +8
-12 FC.df+2 28 +10a
-13 ws1,4 32 +25a (+20)
-14 ws3,2 38 +9a (+0)
-15 ws2 15 (66) +29a (+19)
-23 uf,n,4 25 (78) +34a (+24)
Back-turned opponent
-10 1,2,4 30 +3
1,2,4,4[1] 50 (?) +25a
-11 ws4,2 df+1,2 48 +8
-14 df+3,4 f,F+3 51 +16a (-1)
-17 f+4,3,1 f,F+3 76 +16a (-1)
Grounded opponent
-18 db+2 11 -3a (-11)
-20 f,F+3 16 +16a (-1)
-23 OG.d+2 21 +0a
-27 u+3 16 +1a (-7)
Whiff punishers
Move Speed Range Damage Risk Hitbox
2,4 i10 2.21 23 -8 High
b+2,1 i13 2.51 29 -6 High
f+1+2,3,2,1 i14 2.58 41 -10[2] High[3]
df+2 i15 2.75 17 -6 Mid
u+4 i15 2.20 29 (63) -13 Mid
b+4,4,4 i16 2.37 54 -26 High
f,F+2 i13(~16) 20 -2 Mid
R.f,F+2+3 i13(~16) 30 (75) +15 CFO Mid
3:2 i17 2.26 26 (77) -20[4] High
SS.4 i16(~25) 2.06 21 (?) -6 High
  1. 1.0 1.1 Opponent can turn with an attack to duck the final hit.
  2. Hit confirm the last attack. Tricky for opponent to punish.
  3. Second hit is i22 mid and can often suffice to punish low recovering whiffs.
  4. +2 if opponent doesn't duck the second hit.