Lidia movelist

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Revision as of 23:11, 22 July 2024 by RogerDodger (talk | contribs) (→‎d: d+1 frames)

This page is for Tekken 8. For Tekken 7, see Lidia movelist (Tekken 7).

Heat

Can use Heaven and Earth (HAE)
Allows the powered up version of Seikenzuki (1+2, f,F+2 and f,f,F+1)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

Efflorescent Blizzard

H.2+3

m
55
+10 HAE
i18
Heat Smash
Balcony Break
  • Transition to HAE on block
  • Cancel HAE transition on block with input B
Heian Shodan Seikenzuki > Heaven and Earth

H.1+2

m
25
+37a (+29) HAE
i31
  • Partially uses remaining Heat time
Reversal Break
  • Cancel with input b,b or f,f
  • Cancel HAE transition with input B
Lightning Seikenzuki
H.f,f,F+2

H.f,F+2

m
22
+17 HRS
i13
  • Partially uses remaining Heat time
Reversal Break
  • Input H.f,f,F+2 to power up
Swift High Seikenzuki > Heaven and Earth

H.f,f,F+1

h
37
+5 HAE
+31a (+23)
i13~15
Balcony Break
Tornado
  • Partially uses remaining Heat time
  • Cancel HAE transition with input B
Bassai-zuki > Heaven and Earth

H.WLF.1

m
24
+38a (+30) HAE
i22
Balcony Break
Tornado
  • Can hold, cancel hold with input b,b or f,f
  • Cancel HAE transition with input B
Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+20d (+15)
,i14,i22
t110 r36
Heat Engager
Heat Dash +5, +43d (+35)
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
  • Jail from any attack
Stalwart Governance

b+1

m
24
10
14
+2
+48d (-10)
i18
t44 r26
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 4 chip damage on block
Flash Elbow

FC.df+2

m
22
-14
+9a
i12
t48 r36
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
Elbow
Unanimous Consent

HRS.2

m,​t
18,​10
-10
+8
i16
t41 r25
Heat Engager
Heat Dash +5, +67a (+50)
  • Transitions to attack throw on front hit
  • Does not transition to throw when using Heat Dash
  • Activates Heat when throw is completed
  • Transition to r33 HAE on hit only
  • Cancel HAE transition with B
High Left Reverse Hook Kick

CAT.3

h
20
-4
+11g
i13~14
t45 r31
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
i10
Flurry

1,2

h,​h
5,​8
-3
+4
,i10
Flurry > Mid Chaser

1,​2,2

h,​h,​m
5,​8,​10
-8 CAT(~-15)
+8 CAT
,i22
Flurry > Gale Kick

1,​2,3

h,​h,​h
5,​8,​27
+20a (+11)
,i26~27
Balcony Break
Flurry > Low Right Kick

1,​2,4

h,​h,​l
5,​8,​15
+3
,i26
High Jab > High Right Kick

1,4

h,​h
5,​17
+1
,i19

2

h
8
+0
i11
Double Twisting Chop

2,2

h,​h
8,​20
+11 CAT
,i20
Balcony Break
High Right Reverse Jab > Mid Right Front Kick

2,4

h,​m
8,​13
+4
,i21

3

h
9
i15
Gankaku
3:2

3,2

h,​h
9,​10
,i22
Just Input to power up (adds 2 dmg)

4

h
14
i13
High Right Roundhouse Kick > Jumping Back Spin Kick

4,3

h,​m
14,​20
+27a
,i29~30
Balcony Break
Heian Shodan Seikenzuki

1+2

m
20
-9
+17gc
i31
Balcony Break
  • Cancel with b,b or f,f
Heian Shodan Seikenzuki

1+2*

m
25
+32a (+24)
i42
Balcony Break
  • Cancel with input b,b or f,f
  • Chip damage on block
Heian Shodan Seikenzuki: Digress

1+2**

m
30
i65
Chip damage on block
Floret Maelstrom

3+4

mm
6,​20
+23g CAT
i20~21,i18
js

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-7
+4
i12
Horned Lark

f+2,4

h,​h
10,​23
+16a (+7)
,i18
Balcony Break

f+3

m
12
i17~18
Jumping Front Kick > Helm Splitter
f+3,qcf+4

f+3,4

m,​h
12,​21
+10g
,i21~23
  • chip damage on block
  • Power up with input qcf+4

f+4

m
8
i17
js

f+4,3

m,​m
8,​10
,i13~14
Kusanku Double Kick > Uraken-uchi

f+4,​3,1

m,​m,​m
8,​10,​24
+17d
,i21~22
Balcony Break
Kusanku Triple Kick

f+4,​3,4

m,​m,​m
8,​10,​23
+19a (+12)
,i27~28
Tornado

f+1+2

hm
5,​4
-10
i14,i9~10

f+1+2,3

h,​m,​m
5,​4,​5
-13
,i16
Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​mm
5,​4,​5,​4,​20
-15
,i14,i22
Heat Engager
Heat Dash +43d (+35) hit
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
Horse Stance

f+3+4

t44 r20 HRS
Actionable after 20f

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
i13
Mid Left Hook Thrust > Reverse Chop

df+1,2

m,​h
13,​10
+4
,i16~17
Mid Left Hook Thrust > Mid Left Sidekick

df+1,3

m,​m
13,​17
+10a (+1)
,i23
Balcony Break
Coiled Elbow Slam

df+2

m
17
+0 CAT
+11 CAT
i15
Strong Aerial Tailspin

df+3

m
15
i14~15
Mid Left Knee > Mid Right Sidekick

df+3,4

m,​m
15,​20
+31a (+23)
,i22
Balcony Break

df+4

m
12
i15
Crescent Kick > High Elbow Strike

df+4,2

m,​h
12,​20
,i26
Tornado
Rapture

df+4~3

h
24
i20~21
Chip damage on block
Triangle Kick

df+4~4

h
27
+15d
i12~13
Tourbillion

df+3+4

m
25
+12g
i22~23
Homing
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chop

d+1

m
20
-7c
+6c
i19~20
Lame Duck

d+2

l
12
-14c
-4
i18
FC

d+3

l
9
-16
i15

d+3,1

l,​h
9,​8
,i18
Kansetsu-geri > Majority Rules

d+3,​1,2

l,​h,​h
9,​8,​20
+43a (-15)
,i17
Balcony Break
Tornado

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Valley Breeze

db+2

m
14
+7
i16~17
Adjourning Sweep

db+3

l
16
-11 HRS
+7 HRS
i16~17
Homing
  • Has clean hit effect
Red Tape

CH.db+3

l
41
-10d
i16~17
  • Power up based on Heaven and Earth level
  • Regain recoverable health
Shin Splinter

db+4

l
15
-13
+0
i22
For the People

db+3+4

m
21
+5
i22
ps
Has low parry effect
For the Nation
P.db+3+4:1

P.db+3+4

mh
21,​21
+33a (+25)
i22,i16
Input 1 at the right time to power up

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stalwart Governance

b+1

m
24
+2
+48a (-10)
i18
Heat Engager
Balcony Break
  • Chip damage on block

b+2

h
14
i13
Ruling Party > Crushing Left Knee
b+2:3

b+2,3

h,​m
14,​14
+6
,i22
Just Input to power up

b+3

m
16
i17~18
Birds of Prey

b+3,1

m,​m
16,​10
+5
,i23~24

b+3,4

m,​h
16,​16
,i20
Birds and Beasts
b+3,4,qcf+1+2

b+3,​4,1+2

m,​h,​m
16,​16,​22
+27a (+17)
,i20
Balcony Break
  • Input qcf+1+2 to power up
Back Spin Kick

b+4

h
21
+6
i16
Homing
Iron Lady

b+1+2

m
25
-13
+11a (+2)
i20
pc
Balcony Break
Cat Stance

b+3+4

t44 r20 CAT
Actionable after 20f
Gekisai Ura-uchi

b+1+4

ub
35
+9d
i60~61
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gyre
  • ub+1
  • u+1

uf+1

m
18
+3
i23
Has high parry effect
Vortex
P.uf+1:2

P.uf+1

mh
18,​20
+11g CAT
i23,i16
Balcony Break
  • Input 2 at the right time to power up
Willow Branch
  • ub+3
  • u+3

uf+3

m
28
+41a (-17)
i25~27
Balcony Break
Cleaving Spirit
u+4

uf+4

mh
10,​16
-5 CAT(~-13)
i15~16,i13
Balcony Break
Tornado
Delayed Rising Toe Kick

uf,n,4

m
20
i23~25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Seikenzuki
f,f,F+2

f,F+2

m
20
+5 HRS
+15 HRS
i13
  • Input f,f,F+2 to power up
Flying Forward Kick

f,F+3

m
21
i19~20
Tornado

f,F+4

m
12
-13
i18
Hazy Moon Double Kick

f,​F+4,3

m,​m
12,​16
-27
+17a (+2)
,i24~25
js
Celestial Comet Punch

(airborne).f,F+4,3

m,​m,​th
8,​8,​8
-1
i18,i24~25
Balcony Break
  • Power up based on Heaven and Earth level
  • Regain recoverable health
White Whale

f,F+1+2

m
30
+13a (+4)
i15~16
Balcony Break
  • Has clean hit effect
Swift High Seikenzuki

f,f,F+1

h
24
+6
+24a (+19)
i13~15
Balcony Break
Tornado
  • Chip damage on block
Flying Blade

f,f,F+3

m
30
+6
+37a (-21)
i23~25
js
Balcony Break
  • Chip damage on block

qcf+2

m
14
i16

qcf+2,2

m,​m
14,​17
,i20
Blossom Fury
qcf,qcf+2,2,b,f,F+1+2

qcf+2,​2,1+2

m,​m,​m
14,​17,​25
+18a (+13)
,i20~21
Input qcf,qcf+2,2,b,f,F+1+2 to power up
Helm Splitter

qcf+4

h
27
+1
i17~19
js
Homing
  • Chip damage on block

qcf+1+2

m
18
-12
i16~17
Red Poppy

qcf+1+2,2

m,​m
18,​22
-6 WLF (~-14)
+24g WLF
,i24~25
Tornado

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Elbow

FC.df+2

m
22
-14
i12
Heat Engager
Balcony Break
Odd-tooth Snake

FC.df+3

l
16
-26
+2c
i20
  • Has clean hit effect (+12d on clean hit)

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
i13~14
White-tailed Eagle

ws1,2

m,​h
12,​18
0 CAT
+11 CAT
,i21~22
Wild Eagle

ws1,4

m,​m
12,​20
+21a (+16)
,i21~22
Balcony Break
Upward Thrust

ws2

m
15
i15~16
Tornado
Bridging the Gap

ws3

m
20
-12
i14~15
Balcony Break
Tornado

ws4

m
13
i11~12
Caustic Retort

ws4,2

m,​h
13,​12
+0 CAT
+8 CAT
,i18

HRS (Horse Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Horse Stance

f+3+4

Hachi-wari

HRS.1

h
22
+1 WLF
+16 WLF
i17
pc
Balcony Break
Homing
Unanimous Consent

HRS.2

m,​th
18,​10
-10
+8 HAE
i16
  • Throw when hit from the front on the ground (does not shift when using Heat Dash)
Heat Engager
when throw is completed
  • Cancel HAE transition with input B
Kumo-geri

HRS.3

m
21
+34a (+26)
i22~24
Balcony Break
Homing
Muramasa

HRS.4

m
20
+8 WLF
+22d WLF
i28
Low Chop

HRS.1+2

l
17
-18c
-1c
i20~21
cs
FC
Horse Stance > Stalking Wolf Stance

HRS.F

sp
Horse Stance > Cancel

HRS.b

sp
i8
Horse Stance > Heaven and Earth

H.HRS.U

sp
Horse Stance > Vacuity

HRS.b,B

sp
i15
js

CAT (Cat Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cat Stance

b+3+4

Mid Left Thrust

CAT.1

m
26
-8
+18a (+9)
i17
Balcony Break

CAT.2

h
12
i14~15
Rising Carp
CAT.2:2

CAT.2,2

h,​m
12,​18
-10
+19a (+12)
,i26~27
Tornado
  • Just Input to power up

CAT.2,3

h,​m
12,​13
,i18~19
Enlightenment

CAT.2,​3,1

h,​m,​m
12,​13,​22
+12a (+3)
,i18
Balcony Break
High Left Reverse Hook Kick

CAT.3

h
20
-4
i13~14
Heat Engager
Balcony Break

CAT.4

l
10
-14
+8c WLF
i19~20
cs
Crouching Tiger, Rising Dragon

CAT.4,3+4

L,​m
10,​25
+5d
,i38~39
Gojushiho

CAT.1+2

m
25
-3 WLF
+27g WLF
i16
Tornado
Cat Stance > Stalking Wolf Stance

CAT.F

sp
Cat Stance > Cancel

CAT.b

sp
i8
Cat Stance > Heaven and Earth

H.CAT.U

sp
Cat Stance > Vacuity

CAT.b,B

sp
i15
js

WLF (Stalking Wolf Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bassai-zuki

WLF.1

m
24
+2
+30a (+22)
i22
Balcony Break
Tornado
  • Can hold, cancel hold with input b,b or f,f
  • Chip damage on block

WLF.1*

m
36
+7
i36
Tornado
  • Chip damage on block
Jion Upward Thrust

WLF.2

m
21
-7
+22a (+5)
i15~16
Balcony Break

WLF.3

m
10
-6
+4
i17
Mid Left Kick > Nimble Thrust

WLF.3,1

m,​m
10,​21
-6
+37a (+29)
,i26
Balcony Break
Serpent Incision

WLF.4

lm
10,​20
-7d
i20,i23~25
Stalking Wolf Stance > Cancel

WLF.b

sp
i8
Stalking Wolf Stance > Heaven and Earth

H.WLF.U

sp
Stalking Wolf Stance > Vacuity

WLF.b,B

sp
i15
js

HAE (Heaven and Earth)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven and Earth
  • H.CAT.U
  • H.WLF.U

H.HRS.U

ps
r25 HAE
  • Partially uses remaining Heat time
  • Entering HAE increases Heaven and Earth level (carries over into next round)
  • Heat consumption is reduced the higher the level
  • Has a Strong Parry effect
Heaven's Gavel: Injustice Banish

HAE.1

m
21
-11
i18~19
pc
  • Power up based on Heaven and Earth level
  • Chip damage on block
Heaven's Sword: Wreath Puncture

HAE.2

mm
10,​26
+6
+14d
i13,i20~21
Balcony Break
  • Power up based on Heaven and Earth level
  • Chip damage on block
Heaven's Cannon: Crushing Defamation

HAE.1+2

ub(h)
35
+0d
+0d
i16
Tornado
  • Power up based on Heaven and Earth level
Heaven and Earth

P.HAE

sp
  • Transition to HAE
  • partially restore remaining Heat time

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scarlet Valor: Martial Devotion

R.df+1+2

m
55
i20
Rage Art
Bow

1+3+4

sp
Ki Charge

1+2+3+4

sp
Elbow Slam

SS.2

m
18
+5c
i18
Evasive High Right Back Kick

SS.4

h
21
+16g
i16~17
Balcony Break
b+2+4

b+1+3

Law of the Land
  • P.b+2+4
  • P.b+1+3:2
  • P.b+2+4:2

P.b+1+3

hhh
5,​5,​20
+23a (+18)
i16,i16,i16
Input 2 at the right time to power up
Veto

OTG.d+1+2

L
19
-2a (-10)
i18~19
  • Power up based on Heaven and Earth level
  • Regain recoverable health

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Moonlit Frost

1+3

th(h)
35
+4
i12~14
Homing
  • Throw break: 1 or 2
  • Opponent on break: standing
Parched Valley

2+4

th(h)
35
+0d
i12~14
Homing
Spike
  • Throw break: 1 or 2
  • Opponent on hit: FUFA, sideswitch
Moonlit Frost

Left throw

th(h)
40
+4
i12~14
Homing
  • Throw break: 1
  • Opponent on break: standing
Parched Valley

Right throw

th(h)
40
+0d
i12~14
Homing
Spike
  • Throw break: 2
  • Opponent on hit: FUFA, sideswitch
Smear Campaign

Back throw

th(h)
50
+0d
i12~14
Homing
  • Throw break: none
  • Opponent on hit: FDFT
Trifecta

uf+1+2

th(h)
40
+0d
i12
  • Throw break: 1+2
  • Opponent on hit: FUFA
  • Power up based on Heaven and Earth level
  • Regain recoverable health

10 Strings

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

2,1

h,​h
8,​10
+1
,i20~21

2,​1,4

h,​h,​h
8,​10,​15
+2
,i22

2,​1,​4,4

h,​h,​h,​l
8,​10,​15,​5
,i24~25
cs

2,​1,​4,​4,1

h,​h,​h,​l,​m
8,​10,​15,​5,​5
,i23~24

2,​1,​4,​4,​1,2

h,​h,​h,​l,​m,​h
8,​10,​15,​5,​5,​8
,i22

2,​1,​4,​4,​1,​2,1

h,​h,​h,​l,​m,​h,​h
8,​10,​15,​5,​5,​8,​8
,i18~19

2,​1,​4,​4,​1,​2,​1,3

h,​h,​h,​l,​m,​h,​h,​m
8,​10,​15,​5,​5,​8,​8,​5
,i22

2,​1,​4,​4,​1,​2,​1,​3,2

h,​h,​h,​l,​m,​h,​h,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4
,i14
10 Hit Combo

2,​1,​4,​4,​1,​2,​1,​3,​2,1

h,​h,​h,​l,​m,​h,​h,​m,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4,​27
+11a (+6)
,22

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