Marduk punishers

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Revision as of 18:21, 6 March 2023 by Kalki (talk | contribs)
Punishers for tricky moves
Various Slide FC.1+2 ...
Generic FUFT.4 df+4,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F db+2
  • b+3+4
  • b+3+4,3+4
db+2
db+4 FC.1+2
Asuka b+3 (None)
Claudio f+2,2
  • b+2[1]
  • f,F+2 (deep dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
df+1 ...
R.f,n,d,df+4,3+4 df+4,2
Eddy 3~4 ws3 ...
b+3,3 b+4
Heihachi f,F+2
Jack-7 R.b+1+2 f,F df+1 (deep dash)
d+1+2 (None)
Law db+3+4 df+4,2
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
(None)
Paul
  • d+4,2:1+2
  • qcf+2
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 2,d+1+2 ...
AOP.4~3 FC.1+2 ...
Standing
Enemy Move Damage Frames
-10 1,d+2 21 +7
2,1 22 +5
-13 df+4,2 38 +13g
-15 df+1 15 (67) +29 (+19)
-17 df+3,df+1 23 (75) +29 (+19)
-23 f+3,2 33 (85) +47 (+39)
Crouching
-10 ws1+2 12 +7
-11 ws1 14 +3
-13 ws4 21 +13 (+6)
-18 ws3 20 (69) +26 (+16)
-24 cc f+3,2[4] 33 (85) +47 (+39)
Both
-12 uf+1,2[5] 34 +6c
-17 uf+1+2[5] 21 (70) +23
-23 uf,n,4 25 (79) JG
Back-turned opponent
-10 2,d+1+2 32 (86) JG
Grounded opponent
-16 d+3 14 -1 (-9)
-18 db+1+3 20 (?) +60 (+36)
db+2+4 35 0
-19 f+4 20 +2c
-20 db+4 18 -2 (-10)
-22 FC.1+2 20 +22 (+5)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,d+2 i10 2.25 20 -9 High
uf+1,2 i12 2.80 34 -2/-41[6] High
df+4,2 i13 2.30 38 -5/-41[6] Mid
b+4 i14 2.66 20 -9 Mid
df+1 i15 2.80 15 (67) -13 Mid
db+2 i16 2.86 20 -8 Mid
uf+1+2 i17 2.52 21 (70) -6/-28 High
df+3,df+1 i17 2.20 23 (75) -12 Mid
b+3+4 i18 2.89 30[7] -14[8] Mid
  1. 1.0 1.1 1.2 1.3 Can whiff if blocked at tip range
  2. 2.0 2.1 Doesn't work against d+4,2:1+2
  3. Only when blocked at point-blank range
  4. Only optimal in niche situations
  5. 5.0 5.1 Being a high, won't punish lows that recover in crouch
  6. 6.0 6.1 Duckable high
  7. wall bounce
  8. Not universally punishable except at the wall