Devil Jin movelist

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Revision as of 20:12, 18 August 2024 by Poolsys (talk | contribs) (→‎FLY (Fly): Fix Fly moves frame data)

Heat

Annihilation Beam can be used (4~3,1+2, b,f+2,1,4,1+2 etc.)
Allows the use of EWGF without just input (consumes heat, but doesn't with just input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Vindictive Helix

H.2+3

m,​h,​th
20,​22,​10
+11 MCR
Th
Th
i18
js15~52
Heat Smash
  • Alternate input: R1
  • 8 Chip Damage on block
Inner Purgatory

H.MCR.2+3

ub(m)
23,​16
Th
Th
Th
i20
js0~12
Heat Smash
  • Alternate input: R1
Wheel of Pain > Annihilation Beam

4~3,H.1+2

M,​sm
21,​15
+2
i24~35
Tornado
  • 4 Chip Damage on block.
  • Consumes 220F of remaining heat time
Hisou > Annihilation Beam

uf+3+4,H.1+2

m,​m,​sm
8,​20,​20
-15
+0
i25~50
  • 6 Chip Damage on block
  • Transitions into throw on hit
  • Consumes 250F of remaining heat time
Laser Crush > Annihilation Beam

b,​f+2,​1,​4,H.1+2

m,​m,​M,​sm
12,​12,​21,​15
+2
i24~35
Balcony Break
Tornado
  • 4 Chip Damage on block
  • Consumes 220F of remaining heat time
Spiral of Madness > Annihilation Beam

f,​n,​d,​df+1+2,H.1+2

m,​sm
25,​20
+2
i25~36
Tornado
  • 6 Chip Damage on block
  • Consumes 220F of remaining heat time
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8a (-1)
,i25~127
  • ,js25~47
  • ,fs48~50
t78 r35
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break
  • 16 Chip Damage on Heat Dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Wicked Jambu Spear

b+3

M
24
-15~-18
+10~+13
i29~32
  • js8~33
  • fs34~36
t69 r37
Heat Engager
Heat Dash +43a (+35) on hit, +5 on block
Balcony Break
  • 17 Chip Damage on Heat Dash
Wraith Kick

uf+4

m
21
-8
+11
i18
js8~18
t50 r32
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break
  • 16 Chip Damage on Heat Dash
Demon's Paw

f,F+2

m
24
4?/7?
8?/11?
-8
+15a (+6)
i15~16
t45 r29
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • i18 startup when unbuffered, and i16 startup when buffered
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • 20 Chip Damage on Heat Dash
Dark Arachnid Twister

MCR.2,2

m,​M
12,​20
-14c
+2a
,i24-26
  • ,js1~17
  • ,fs18~20
t79 r36
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
Spike
  • 16 Chip Damage on blocked Heat Dash
  • Combo from 1st hit
  • Opponent recovers FDFA on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17
Flash Punch Combo (2)

1,1

h,​h
5,​6
-1
+8
,i15
44
  • Jails
  • Combo from 1st hit
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​14
-17
+18a(+13)
,i13
Balcony Break
on air hit
  • Combo from 1st hit
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
  • Jails
  • Combo from 1st hit
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
  • Jails
  • Combo from 1st hit

1,​2,3

h,​h,​m
5,​8,​25
+4
,i29~31
Spike
Shoot the Works

1,​2,​3,4

h,​h,​m,​m
5,​8,​25,​30
+0
+12c
,i36~38
Spike
One Two Knee

1,​2,4

h,​h,​m
5,​8,​10
-10
+4
,i11
Combo from 1st hit

2

h
9
+0
+9
i10
Demon Backhand Spin

2,2

h,​h
9,​20
-13
-2
,i17
  • Jails
  • Combo from 1st hit

3

m
16
-12
-6
i17~19

3,1

m,​h
16,​11
+2
+8
,i29~30
Combo from 1st hit
Hell Cyclone

3,​1,2

m,​h,​m
16,​11,​20
-11
+72(+56)
,i25~28
Tornado
Hell Spiral

3,​1,4

m,​h,​m
16,​11,​20
-9
+15(+6)
,i23~24
Balcony Break
Demon March

3,​1,f,F

m,​h
16,​11
-2
+4
Last Rites

4

h
24
-5
+10
i17~18
Homing
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Wheel of Pain
ws4~3

4~3

m
21
-7
+14
i29-32
js14~24
Spike
Tsujikaze

1+2

m,​m
12,​25
-12
+7
i17
  • 1st hit
Homing
  • 2nd hit
Balcony Break

1+4

sl,​h
5,​5
-3
+4
,i16
Jails
Three Ring Alaya

1+4,2

SL,​h,​m
5,​5,​20
-12
+72(+56)
,i24~25
Tornado
Fly (FLY)

3+4

sp
i40
  • js20~58
  • fs59~61
t104 r40 FLY
Transitions to FLY

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
14
-8
+3
i17~18
Spike
893P > Knee Kick

f+2,4

m,​m
14,​17
-11
+0
+29(+23)
,i15
Mourning Crow (MCR)

f+3

sp
i20
  • js18~32
  • fs33~35
t45 r20 MCR
  • Transitions to MCR
  • Stance moves may be delayed by 9F

f+4

m
10
-12
-1
i15~16
Twisted Samsara

f+4,3

m,​m
10,​14
-22
+18(+8)
,i26~27
js27~51
Tornado
  • Combo on 1st CH
  • On hit, hold ub, u or uf to transition to FLY at +36 (+26)

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
-6
+5
+9
i13
Dark Twin Lancer

df+1,2

m,​h
11,​20
-9
+44d(-14)
,i17
Balcony Break
  • Combo on 1st CH
Bloody Glaive

df+2

m
17
-9
+6
+9
i15
Hold F to enter MCR at +14 or at +17 on CH

df+3

m
12
-9
+2
i16~17

df+3,2

m,​m
12,​10
-13
-7
,i19
Rengoku

df+3,​2,4

m,​m,​m
12,​10,​20
-22
+18(+8)
,i26-27
js27~50
Tornado
  • Combo from 2nd CH
  • On hit hold ub, u or uf to shift to FLY at +36(+26)

df+4

m
10
-9
+2
i13~14
Tsunami Kick

df+4,4

m,​m
10,​16
-15
-4
,i13~14
Spike

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust

d+1

m
25
-14
+20(+10)
i18~19
pc7~
Balcony Break
  • Damage taken during power crush state is recoverable.
  • Absorb an attack to power up and deal chip damage on block.
  • 10 Chip Damage on block after absorbing an attack in power crush state
  • 11 Chip Damage on block while in heat after absorbing an attack in power crush state
Broken Plate

d+3

L
12
-12c
-1
+7c
i18~19
Double Lift Kicks

d+3+4

m,​m
5,​ 20
-15
+30(+20)
i15-16, i15-16
js16~30

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Malicious Mace

db+2

L
15
-13c
+3c
i21~22
cs6~53
FC
  • 4 Chip Damage on block
  • 6 Chip Damage on block while in heat
Demon's Spear

db+1+2

m
15
-9
+4
i23~25
  • Hold F during startup to feint into MCR
Balcony Break
on air hit
Demon's Spear

db+1+2*

m
25
+17g +24w
+7
i26~60
  • Hold F during startup to feint into MCR
Balcony Break
on air hit
  • 10 Chip Damage on block
  • 11 Chip Damage on block while in heat
Demon's Lance

db+1+2**

m
42
+37
i61~63 (Full Charge)
Balcony Break
Guard Break
  • hold F during startup to feint into MCR
  • 16 Chip Damage on block
  • 19 Chip Damage on block while in heat

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
10
-6
+5
i12
Brimstone Strike

b+1,2

h,​m
10,​20
-14
+23a(+13)
,i23
Balcony Break
  • Hold B to cancel

b+2

h
11
-13
-2
i14~16
Rakshasa's Rampage

b+2,1

h,​m
11,​21
-16
+29(+19)
,i30-31
js30~51
Tornado
Rakshasa's Fury

b+2,3

h,​m
11,​23
-14
+8(-1)/HE
,i25~127
js25~47
Heat Engager
  • Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
Balcony Break
  • Combo from 1st hit
Wicked Jambu Spear

b+3

m
24
-18
+10/HE
i29~32
js8~34
Heat Engager
  • Heat Dash +43 (+35) on hit, +5 on block, 17 Chip Damage on block
Balcony Break
Demon Steel Pedal

b+4

m
20
-8
+6
i17~18
Aratama Strike

b+1+2

m
21
-1c
+7c
i20~21
Spike
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Lightning Screw Uppercut

b+1+4

ub(m)
60
+20a (+10)
+20a (+10)
i63

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire Blast

ub+1+2

h
40
+4d (-54)
+4d (-54)
i47
Balcony Break
  • Chip Damage when guarded
  • Jack-8 or Alisa can recovery 20 by input 1+2
Samsara
ub+4

u+4

m
22
-25
+15(+5)
i20
js9~44
Tornado
  • On hit hold ub, u or uf to transition to FLY at +35(+25)
Hellfire Cannon

u+1+2

h
25
i18-35
Hits airborne opponents only
Infernal Shackle
  • u+1
  • ub+1

uf+1

h
10
+11
+16
i21~23
Balcony Break
on air hit
Weapon
  • Shifts to MCR on hit or block
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Decapitating Sword
  • u+2
  • ub+2

uf+2

h
25
-4
i20~23
Homing
Reaper's Scythe
  • u+3
  • ub+3

uf+3

m
21
+3c
+7c
i28~29
js9~30
Spike
Wraith Kick

uf+4

m
21
-8
+11/HE
i18
js8~18
Heat Engager
  • Heat Dash +62a(+42) on hit, +5 on block, 16 Chip Damage on block
Balcony Break
Hisou

uf+3+4

m,​m
8,​20
-16
+33a(-25)
i16-17,i13-14
js10~47
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw

f,F+2

m
24
-8
+15a(+6)/HE
i15~16
Heat Engager
  • Heat Dash +36a(+26) on hit, +5 on block, 20 Chip Damage on block
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Demon's Shaft

f,F+4

m
22
-6
+16c
i20~21
js10~30
Balcony Break

b,f+2

m
12
-9
-1
i15~17

b,​f+2,1

m,​m
12,​12
-10
+1
,i14~15
Combos from first hit
Laser Cannon

b,​f+2,​1,2

m,​m,​m
12,​12,​24
-8
+15a(+6)
+45a(+0)
,i22~23
Balcony Break
  • Combo on 2nd CH
  • 7 Chip Damage on block
  • 10 Chip Damage on block
Laser Scraper

b,​f+2,​1,df+2

m,​m,​m
12,​12,​20
-13
+25a(+8)
,i18~19
Tornado
Balcony Break
on grounded hit only
  • Combo on 2nd CH
Laser Crush

b,​f+2,​1,4

m,​m,​m
12,​12,​21
-7c
+14a
,i26~29
js12~20
Laser Slice

b,​f+2,3

m,​h
12,​24
-9
+9
,i19~20
Combos from first hit

b,f+1+2

m
6,​ 4(6),​ 3(6),​ 2(6),​ 1(6),​ 1(6)
-17
+31a(-2)
i25, i6, i6, i6, i6, i6
js24~80
  • 6 Chip Damage on block
  • 12 Chip Damage on block while in heat
Gates of Hades

b,​f+1+2,2

m,​m
6,​6,​6,​6,​6,​6,​30
-31
-5(-12)
,i28~31
js28~69
Combos from first hit

Running

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Leaping Side Kick
f,n,d,df,UF+3

f,f,F+3

m
30
+6
+13a(+3)
i22~25
js3~25
Balcony Break
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Solo Piston

ws1

m
12
-6
+5
+9
i13~14
Infernal Shackle

ws1,1

m,​h
12,​10
+11
+16
,i30~32
Balcony Break
On air hit
Weapon
  • Combo on 1st CH
  • Shifts to MCR on hit or block
  • 2 Chip Damage on block
  • 3 Chip Damage on block while in heat
Bloody Glaive

ws1,2

m,​m
12,​15
-11
+6
+9
,i22
  • Hold F to enter MCR on hit at +14 or +17 on CH
  • Combos from first hit
Alaya

ws2

m
20
-12
+72a(+56)
i15~16
Tornado
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Organ Wrecker

ws3

m
15
-11
+9
i14
Hold F on hit to enter MCR at +16 or +23 on CH

ws4

m
10
-3
+8
i11~12
Wretched Heel

ws4,4

m,​m
10,​20
-16
+4c
,i27~28
Spike
Wheel of Pain
ws4~3

4~3

M
21
13?
12?
-7c
+14a
i29-32
  • js14~23
  • fs24~26
t65 r33
Spike


SS (Side Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Twister

SS.2

m
25
-22
i17~18
Transition to Hell's Gate on hit by holding U
Hell's Gate

SS.2,U

th (ub)
37,​27
-5a
i37~38,i22~60
Only available after 1st attack hits

WGS (Wind God Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step

f,n,d,df

t20 r3
  • Cannot be buffered
  • Cancel to sidestep with u
  • Cancel to block with b
Thunder God Fist

f,n,d,df+1

m
30
-16
+29a(+19)
i22~24
Heaven's Door

f,​n,​d,​df+1,UF

m,​th
30,​10
-4
Floor Break
  • Only on hit
Wind God Fist

f,n,d,df+2

h
20
-10
+39a(+29)
i15
  • Turns into EWGF (f,n,d,df#2) while in heat
  • Consumes 70F of remaining heat time while in heat
  • 8 Chip Damage on block while in heat
Sometimes written WGF
Electric Wind God Fist

f,n,d,df#2

h
23
+5
+39a(+29)
i14
  • 4 Chip Damage on block
  • 8 Chip Damage on block while in heat
Sometimes written EWGF
Demon's Hoof

f,n,d,df+3

m
25
-8c
+16a
i26~28
js5~28
Spike
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Demon's Tail

f,n,d,DF+3

l
24
-23c
-2d
i33~34
js5~28
Leaves opponent in FDFA state on hit

f,n,d,DF+4

L
7
-23c
-5c
i16
Sometimes written Hellsweep
Spinning Demon Scythe

f,​n,​d,​DF+4,4

L,​m
7,​28
-16
+4c
,i25
Spike
Sometimes written Hellsweep
Spinning Demon Hellfire Beam

f,​n,​d,​DF+4,1+2

L,​sm
7,​9
+58(+42)
,i29~40
Tornado
  • Only on hit
  • Leaves opponent in FUFA state on hit
Sometimes written Hellsweep
Spiral of Madness

f,n,d,df+1+2

m
25
-9
+12a(+3)
+33a
i26~27
Homing
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • Leaves opponent in FUFA state on CH
Leaping Side Kick
f,n,d,df,UF+3

f,f,F+3

m
30
+6
+13a (+3)
i22~25
  • js3~25
  • fs26~28
t59 r34
Balcony Break
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Sometimes written wr3

FLY (Fly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fly (FLY)

3+4

  • js20~58
  • fs59~61
t104 r40 FLY
Near Death

FLY.1

h
20
-3
+67a(+47)
i18~19
Balcony Break
Infernal Annihilation

FLY.2

ub,​th
20,​20
+0
i36
Floor Break
  • Throw when hit from the front
Amara

FLY.3

m
30
-15~-8
+35d(-24)
i15~22
Balcony Break
Spike

FLY.4

m
10
-29
-20
i20~21

FLY.4,2

M,​m
10,​14
+52(+7)
,i22~23
Only on hit
Devil Starstorm

FLY.4,​2,1+2

M,​m,​th
10,​20,​15
-6
,i28
Only on hit
Infernal Destruction

FLY.1+2

UB
30
-46(-104)
i50~100
Balcony Break
Cross Infernal Destruction

FLY.f+1+2

UB
30
-39(-97)
i32~75
Balcony Break
  • Recovers front-facing when done from BT FLY

MCR (Mourning Crow)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mourning Crow (MCR)

f+3

  • js18~32
  • fs33~35
t45 r20 MCR
  • Stance moves can be delayed by 10f
Tiger Thrush

MCR.1

m
20
+8
i22~23
js0~38
Spike
  • Leaves opponent in FDFA state on hit
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat

MCR.2

m
12
-13
-5
i15-16
js0~37
Homing
Dark Arachnid Twister

MCR.2,2

m,​m
12,​20
-14c
+2/HE
,i24-26
js0~17
Heat Engager
  • Heat Dash +67a(+50) on hit, +5 on block, 16 Chip Damage on block
Spike
Venomous Torment

MCR.3

sm
26
-7
+16a(-1)
+70a(+54)
i23
js0~19
Tornado
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat

MCR.4

m
10
-29
-20
i20-21
js0~50

MCR.4,2

M,​m
10,​14
+52(+7)
,i22
Devil Starstorm

MCR.4,​2,1+2

M,​m,​th
10,​20,​15
-6
,i28

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Dimension: Tainted Chains

R.df+1+2

m,​th,​th
10-15,​3-5,​ 42-60
-15
+0d
i20
pc8~20
  • Rage Art
  • Damage increases as health approaches 0
  • Base Damage: 55
  • Maximum Damage: 80
  • Removes recoverable health on hit
Imperial Wrath
b+2+4

b+1+3

m
30
-8
+16a(+6)
i15
pc4~14
Balcony Break
  • 50% damage reduction when absorbing attacks in power crush state.
  • Damage taken during power crush state is recoverable.
  • 12 Chip Damage on block after absorbing an attack in power crush state
  • 13 Chip Damage on block while in heat after absorbing an attack in power crush state
Yomigaeri
FUFA.u+3+4

FUFT.u+3+4

i35
t99? r35 FLY
FUFA shift to Fly leaves attacker in backturn
Hellfire Incinerator

OTG.d+1+2

l
25
-14c
+13d(+1)
i23~31
Ki Charge

1+2+3+4

sp
-
js6~47
t55(?)
Wall Jumping Attack

(back to wall).b,b,ub

m
21
+0c
+8
i36-38
js14~45

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double High Sweep

1+3

th(h)
35
+2d
i12~14
  • Throw break: 1 or 2
Judgement

2+4

th(h)
35
+0d
i12~14
  • Throw break: 1 or 2
Shoulder Flip

Left Throw

th(h)
43
+1d
i12~14
  • Throw break: 1
Over the Limit

Right Throw

th(h)
40
+0d
i12~14
  • Throw break: 2
Pivoting Hip Throw

Back Throw

th(h)
50
+1d
i12~14
  • Throw break: None
White Mountain

df+2+3

th(h)
40
-6
i12~14
  • Throw break: 2
Floor Break
Stonehead
f,F+1+2

uf+1+2

th(h)
35
+25d(+7)
i12~14
  • Throw break: 1+2
Balcony Break
Complicated Wire

qcb+1+3

th(h)
40
+0d
i12~14
  • Throw break: 1
Obliteration

f,hcf+1+2

th(h)
45
+0d
i12~14
  • Throw break: 1+2

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Notes
f+2 m 14 i17-18 -8 +3
4 m 17 i15 -11 0 Combo from 1st
3 h 10 i20~21 -14 -3~-2
1+4 l 7 i12-13 -21c -10(?) Interruptible after 3rd on block
h 5 i15 -6 -5 Combo from 4th. Interruptible after 4th on block
1 h 7 i19 -10 +1 Combo from 4th
2 m 10 i10-12 -18 -7~-5
1 m 15 i13-15 -21 -8~-6 Combo from 7th
4 m 21 i26-29 -7 +14a Interruptible after 8th on block
1+2 sm 15 i24-35 -23 +30a(-28) Combo from 9th