Punishers for tricky moves
Various
Slide
{{{slide}}}
Generic
FUFT.4
{{{generic-a}}}
Alisa
{{{alisa-a}}}
{{{alisa-b}}}
db+4
{{{king-a}}}
Asuka
b+3
{{{asuka-a}}}
Claudio
f+2,2
{{{claudio-a}}}
Devil Jin
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4
{{{devil-jin-b}}}
Eddy
3~4
{{{eddy-a}}}
b+3,3
{{{eddy-b}}}
Heihachi
f,F+2
{{{heihachi-a}}}
Jack-7
R.b+1+2
{{{jack-7-a}}}
d+1+2
{{{jack-7-b}}}
Law
db+3+4
{{{law-a}}}
Leroy
db+1+2
{{{leroy-a}}}
Lucky Chloe
BT.f+3+4,3+4
BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
{{{paul-a}}}
Xiaoyu
BT.3
{{{xiaoyu-a}}}
BT.f+3+4,3+4
{{{xiaoyu-b}}}
AOP.4~3
{{{xiaoyu-c}}}
Meter-less Standing Punishers
Enemy
Move
Damage
Frames
-10
1,1,2
23
+7
1,qcb+1
27
+13a (+4)
-12
b+1,3
23
+20g
b+1,2
31
+1
-14
1+2, iWR1
(40 )
-3a (-11)
b+3,2
26 (69~108 )
+14a (+7)
-15
2,f+1,hcb+4
45 (86~128 )
+40a (-18)
Geese can enter Max Mode by canceling his b+3,2 and 2,f+1 when he as at least 1 bar of EX meter. This allows him to get high damage combos off of his i14 and i15 punishers. Please see the combo page for details.
Meter-less Crouching Punishers
-10
FC.1,qcb+1
25
+13a (+4)
-11
ws4
18
+6
-13
ws1,qcb+1
32
+13a (+4)
-15
ws3
14 (51 )
+68a (+48)
FC.df+1
17 (60 )
+31a (+21)
-18
ws2,f+2
35 (63 )
+63a (+30)
Back-turned opponent
-10
1,2,3[1]
40
+10a (+1)
Grounded opponent
-16
d+3[1]
9
-3a (-11)
Whiff punishers
Move
Speed
Range
Damage
Risk
Hitbox
1,2[1]
i10
2.00
15
-1
High[2]
â 1.0 1.1 1.2 Example. Remove after substitution.
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