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<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Navbox fighter}}
{| class="wikitable"
{{Navbox punishers}}
|+ Standing
{{See other}} <!--if fighter was in prior game-->
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
|}


{| class="wikitable"
{{Infobox tricky moves T8
|+ Crouching
|slide=
|-
|xiaoyu-a=
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|xiaoyu-b=
|-
|asuka-a=
| -11 || ws4 || 16 || +5
|bryan-a=
|-
|king-a=
| -23 || u/f~n,4 || 25 (?) || [[Fighter combos#Staples|+34a (+24a)]]
|jun-a=
|}
|kuma-a=
|paul-a=
|paul-b=
|claudio-a=
|alisa-a=
|alisa-b=
|jack-8-a=
|zafina-a=
|victor-a=
|law-a=
}}


{| class="wikitable"
{{PunisherTable|character=fighter
|+ Extra range
|standing={{o
|-
}}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|crouching={{o
|-
}}
| -25 || f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +14a (+4a) || Everything
|backTurnedOpponent={{o
|}
}}
|groundedOpponent={{o
}}
}}


{| class="wikitable"
{{WhiffPunisherTable
|+ Back turned opponent
}}
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
|}
 
{| class="wikitable"
|+ Whiff
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable
|}
</div>
 
<references/>

Latest revision as of 22:50, 21 September 2024

This page is for Tekken 8. For Tekken 7, see Template:Punishers (Tekken 7).

Punishers for tricky moves
Various Slide
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+3+4
  • b+3+4,3+4
b+3
Bryan df+2,3
Claudio f+2,2
Jack-8 d+1+2
King db+4
f,F+2
Law df+3
Paul d+4,2:1+2
qcf+2
Victor f,F+2
Xiaoyu BT.f+3+4,3+4
AOP.3+4
Zafina
  • ws2
  • ws2,D
Standing
Enemy Move Damage Frames
Crouching
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox