Kuma punishers (Tekken 7): Difference between revisions

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(added standing, crouching and BT punishers)
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{{Infobox tricky moves
{{Infobox tricky moves
|slide=ws4
|generic-a=db+1,2
|generic-a=db+1,2
|alisa-a=f+1+2,1+2
|alisa-b=f+1+2,1+2
|king-a=f,F+2
|asuka-a=b,f+2
|claudio-a=iWR.1+2
|devil-jin-a=f,F+2
|devil-jin-b=f+2,1
|eddy-a=f,F+2
|eddy-b=f,F+2
|heihachi-a=b,f+2 ''(can whiff)''
|jack-7-a=df+2,1 ''(deep dash)''
|jack-7-b=b,f+2
|law-a=df+4 ''(can whiff)''
|leroy-a=2,1 ''(can whiff)''
|lucky-chloe-a=b+1
|paul-a=b,f+2 ''(can whiff)''
|xiaoyu-a=''(None)''
|xiaoyu-b=hcb,f+1+2
|xiaoyu-c=cc f+1+2,1+2
}}
}}



Revision as of 05:59, 25 March 2023

Punishers for tricky moves
Various Slide ws4
Generic FUFT.4 db+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f+1+2,1+2
  • b+3+4
  • b+3+4,3+4
f+1+2,1+2
db+4 f,F+2
Asuka b+3 b,f+2
Claudio f+2,2 iWR.1+2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f,F+2
R.f,n,d,df+4,3+4 f+2,1
Eddy 3~4 f,F+2
b+3,3 f,F+2
Heihachi f,F+2 b,f+2 (can whiff)
Jack-7 R.b+1+2 df+2,1 (deep dash)
d+1+2 b,f+2
Law db+3+4 df+4 (can whiff)
Leroy db+1+2 2,1 (can whiff)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+1
Paul
  • d+4,2:1+2
  • qcf+2
b,f+2 (can whiff)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 hcb,f+1+2
AOP.4~3 cc f+1+2,1+2
Standing
Enemy Move Damage Frames
-10 2,1 21 +2
-11 1,2 22 +6
-12 db+1,2 34 +5bc
-13 f+2,1 31 +36a (10)
-14 d+1+2 28 +30a (-6)
-15 df+2,1 22 +35a (+25)
-16 b,f+2 23 +2
-17 f+1+2 20 +18a
Crouching
-11 ws4 20 +5
-13 ws1,1 34 +7
-15 ws2 20 +29a (+19)
-22 ws3+4 20 +61a
Back-turned opponent
-10 2,1,2[1] 43 +31a (+21)
f+1,1,1 29 +19a (+12)
-11 hcb,f+1+2 70 +3
-14 db+1+2,1+2,1 47 +24a (+14)
-15 df+2,1 22 +35a (+25)
Grounded opponent
-16 d+3 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
  1. Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm, Master Raven's Parry and Xiaoyu's BT Parry.