King punishers (Tekken 7): Difference between revisions

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{| class="punishers"
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
| colspan="4"  class="table-cat" | '''Standing'''
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
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| f+2,1 || 37 || KND (+?)
| f+2,1 || 37 || KND (+?)
|-
|-
| colspan="4" class="table-cat" | Crouching
|}
 
{| class="punishers"
| colspan="4" class="table-cat" | '''Crouching'''
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -11 || ws4 || 20 || +5
| -11 || ws4 || 20 || +5
Line 29: Line 34:
| -14 || ws2,2 || 36 || +12kg
| -14 || ws2,2 || 36 || +12kg
|-
|-
| -15 || FC df2 || 21 || CS<ref> Crumple Stun </ref>
| rowspan="2" | -15
| FC df2 || 21 || CS<ref> Crumple Stun </ref>
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| uf4 || 13 || +33a (+23)
|-
|}
 
{| class="punishers"
|-
| colspan="4" class="table-cat" | '''Back-turned opponent'''
|-
|-
| f2,d1,2 --> appropriate [https://docs.google.com/spreadsheets/d/1Me_TAvx3bOpBlNZtGfQc03xoWuED0gUfUau_6XhU3as/edit?usp=sharing burning knuckle combo] for opponents character
| f2,d1,2 --> appropriate [https://docs.google.com/spreadsheets/d/1Me_TAvx3bOpBlNZtGfQc03xoWuED0gUfUau_6XhU3as/edit?usp=sharing burning knuckle combo] for opponents character
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| b,F1+2<ref> Floor breaks, leads to burning knuckle combo </ref> || 75-134 || +3
| b,F1+2<ref> Floor breaks, leads to burning knuckle combo </ref> || 75-134 || +3
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
|}
 
{| class="punishers"
|-
| colspan="4" class="table-cat" | '''Grounded opponent'''
|-
|-
| -16 || d+3 || 9 || -3a (-11)
| -16 || d+3 || 9 || -3a (-11)

Revision as of 16:29, 7 July 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 2,1 25 +7
1,2 22 +6
-12 b1,2 33 +5s
-14 b2,1 37 +19a (10)
-15 uf4 13 +33a (+23)
f+2,1 37 KND (+?)
Crouching
Enemy Move Damage Frames
-11 ws4 20 +5
-14 ws2,2 36 +12kg
-15 FC df2 21 CS[1]
uf4 13 +33a (+23)
Back-turned opponent
f2,d1,2 --> appropriate burning knuckle combo for opponents character 102-115
b,F1+2[2] 75-134 +3
Grounded opponent
-16 d+3 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. Crumple Stun
  2. Floor breaks, leads to burning knuckle combo