Lee punishers (Tekken 7): Difference between revisions

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* cc b+3,3,f~n ...
* cc b+3,3,f~n ...
* cc f+3+4
* cc f+3+4
* u/b+3}}
* ub+3}}
|asuka-a={{Plainlist|
|asuka-a={{Plainlist|
* f,F+3
* f,F+3
* R.d/f+3+4}}
* R.df+3+4}}
|claudio-a={{Plainlist|
|claudio-a={{Plainlist|
* f,F+3 ''(deep dash)''
* f,F+3 ''(deep dash)''
Line 23: Line 23:
* f~n<3 (Floated).f+4,1 ...
* f~n<3 (Floated).f+4,1 ...
* f~n<3,(Grounded).4 ...}}
* f~n<3,(Grounded).4 ...}}
|eddy-a=u/f,n,4
|eddy-a=uf,n,4
|eddy-b=3 b+3,3,f~n ...
|eddy-b=3 b+3,3,f~n ...
|heihachi-a={{Plainlist|
|heihachi-a={{Plainlist|
* f,F+3
* f,F+3
* R.d/f+3+4}}
* R.df+3+4}}
|jack-7-a=f,F+4 ''(deep dash)''
|jack-7-a=f,F+4 ''(deep dash)''
|jack-7-b=f,F+3
|jack-7-b=f,F+3
Line 34: Line 34:
|paul-a={{Plainlist|
|paul-a={{Plainlist|
* f,F+3
* f,F+3
* R.d/f+3+4}}
* R.df+3+4}}
|xiaoyu-a=''(None)''
|xiaoyu-a=''(None)''
|xiaoyu-b=4,3,3
|xiaoyu-b=4,3,3
Line 58: Line 58:
| -15 || f+3,3,3,3,3,4 || 32 ([[Lee combos#Staples|66]]) || +61a (+44)
| -15 || f+3,3,3,3,3,4 || 32 ([[Lee combos#Staples|66]]) || +61a (+44)
|-
|-
| -15 || u/f+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21)
| -15 || uf+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21)
|-   
|-   
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
Line 68: Line 68:
| -14 || ws2,3 || 36 ([[Lee combos#Mini-combos|54]]) || +32a (+22)
| -14 || ws2,3 || 36 ([[Lee combos#Mini-combos|54]]) || +32a (+22)
|-
|-
| -15 || u/f+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21)
| -15 || uf+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21)
|-
|-
| -23 || u/f,n,4 || 25 ([[Lee combos#Staples|78]]) || +34a (+24)
| -23 || uf,n,4 || 25 ([[Lee combos#Staples|78]]) || +34a (+24)
|-  
|-  
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
Line 78: Line 78:
| -11 || 4,3,3 || 50 || +8d
| -11 || 4,3,3 || 50 || +8d
|-
|-
| -15 || d/f+3,2,3 || 48 ([[Lee combos#Back-turned opponent|91]]) || +25a (+15)
| -15 || df+3,2,3 || 48 ([[Lee combos#Back-turned opponent|91]]) || +25a (+15)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
Line 84: Line 84:
| -16 || d+3 || 13 || -3a (-11)
| -16 || d+3 || 13 || -3a (-11)
|-
|-
| -18 || u/b+3 || 16 || +20a (+3)
| -18 || ub+3 || 16 || +20a (+3)
|-
|-
| -23 || d,D/B+4 || 19 || +10a (-7)
| -23 || d,DB+4 || 19 || +10a (-7)
|-
|-
| -30 || f+3+4 || 22 || -2a
| -30 || f+3+4 || 22 || -2a
Line 106: Line 106:
| b+1:1,2 || i15 || 2.64 || 43 || -1 HMS<ref name="hc"/> || High
| b+1:1,2 || i15 || 2.64 || 43 || -1 HMS<ref name="hc"/> || High
|-
|-
| u/f+4 || i15 || 2.21 || 13 ([[Lee combos#Staples|66]]) || -13 || Mid
| uf+4 || i15 || 2.21 || 13 ([[Lee combos#Staples|66]]) || -13 || Mid
|-
|-
| d/f+2 || i15 || 2.05 || 12 ([[Lee combos#Staples|65]]) || -7 || Mid<ref>Won't launch crouching recovery, and bad vertical hitbox</ref>
| df+2 || i15 || 2.05 || 12 ([[Lee combos#Staples|65]]) || -7 || Mid<ref>Won't launch crouching recovery, and bad vertical hitbox</ref>
|-
|-
| R.d/f+3+4 || i16 || 2.86 || 25 ([[Lee combos#Staples|78]]) || -1 || Mid
| R.df+3+4 || i16 || 2.86 || 25 ([[Lee combos#Staples|78]]) || -1 || Mid
|-
|-
| f,F+3 || i13(~16+) || 3.10 || 26 || -11<ref>Safe from pushback (usually)</ref> || Mid
| f,F+3 || i13(~16+) || 3.10 || 26 || -11<ref>Safe from pushback (usually)</ref> || Mid

Revision as of 11:22, 7 January 2022

Punishers for tricky moves
Various Slide ws2,3 ...
Generic FUFT.4 f+4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f~n<3,4 (Floated).f+4,1 ...
  • f,f 4,3,(Floated).4 ...
  • f,f 4,(Floated).u+3 ...
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4
  • cc b+3,3,f~n ...
  • cc f+3+4
  • ub+3
Asuka b+3
  • f,F+3
  • R.df+3+4
Claudio f+2,2
  • f,F+3 (deep dash)
  • (Assist).3
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
  • f~n<3 (Floated).f+4,1 ...
  • f~n<3,(Grounded).4 ...
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 uf,n,4
b+3,3 3 b+3,3,f~n ...
Heihachi f,F+2
  • f,F+3
  • R.df+3+4
Jack-7 R.b+1+2 f,F+4 (deep dash)
d+1+2 f,F+3
Law db+3+4 {{{law-a}}}
Leroy db+1+2 f+4
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+4,1
Paul
  • d+4,2:1+2
  • qcf+2
  • f,F+3
  • R.df+3+4
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 4,3,3
AOP.4~3 ws2,3 ...
Standing
Enemy Move Damage Frames
-10 1,3:3:3 28 (44) +14a
1,2,4 26 -1
-11 4,3 30 -3
-13 f+1+2 30 +18a (+9)
-14 f+2,1 36 +42d (-16)
-15 f+3,3,3,3,3,4 32 (66) +61a (+44)
-15 uf+4 13 (66) +31a (+21)
Crouching
-10 ws3,3 27 -4c
-13 ws1,4 30 +4
-14 ws2,3 36 (54) +32a (+22)
-15 uf+4 13 (66) +31a (+21)
-23 uf,n,4 25 (78) +34a (+24)
Back-turned opponent
-10 1,2,2,3 53 +17a (+8)
-11 4,3,3 50 +8d
-15 df+3,2,3 48 (91) +25a (+15)
Grounded opponent
-16 d+3 13 -3a (-11)
-18 ub+3 16 +20a (+3)
-23 d,DB+4 19 +10a (-7)
-30 f+3+4 22 -2a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,3:3:3 i10 2.03 28 (44) -11[1][2] High
2,1 i10 2.07 18 -5 High
f+4 i11 2.31 13 -7 High
f+3,3,3,3,3,4 i15 2.63 32 (66) -18[3] Mid
b+1:1,2 i15 2.64 43 -1 HMS[1] High
uf+4 i15 2.21 13 (66) -13 Mid
df+2 i15 2.05 12 (65) -7 Mid[4]
R.df+3+4 i16 2.86 25 (78) -1 Mid
f,F+3 i13(~16+) 3.10 26 -11[5] Mid
f,n,3,4 i15(~17+) 2.25[6] 20 (73) -13 Mid
  1. 1.0 1.1 Hit confirm
  2. Full string is -18 but with enough pushback to be tricky or even safe in many matchups
  3. Opponent has to guess if you finish the string or not
  4. Won't launch crouching recovery, and bad vertical hitbox
  5. Safe from pushback (usually)
  6. Move itself has poor range, so is only really useful with a deep mist step to punish a big whiff too far away for other launchers

External links