Kuma punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
(added standing, crouching and BT punishers)
Line 1: Line 1:
{{Kuma}}
{{Kuma}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|generic-a=db+1,2
}}
 
{{Navbox punishers}}
{{Navbox punishers}}


Line 9: Line 12:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| -10 || 2,1 || 21 || +2
|-
|-
| colspan="4" class="table-cat" | Crouching
| -11 || 1,2 || 22 || +6
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -12 || db+1,2 || 34 || +5bc
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| -13 || f+2,1 || 31 || +36a (10)
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -14 || d+1+2 || 28 || +30a (-6)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| -15 || df+2,1 || 22 || +35a (+25)
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -16 || b,f+2 || 23 || +2
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
| -17 || f+1+2 || 20 || +18a
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
| colspan="4" class="table-cat" | Crouching
|-
|-
|}
| -11 || ws4 || 20 || +5
 
<references/>
 
== Old table (TODO: copy to above) ==
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -13 || ws1,1 || 34 || +7
|-
|-
| -10 || 2,1 || 21 || +2
| -15 || ws2 || 20 || +29a (+19)
|-
|-
| -11 || 1,2 || 22 || +6
| -22 || ws3+4 || 20 || +61a
|-
|-
| -12 || d/b+1,2 || 34 || +5s
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -13 || f+2,1 || 31 || KND
| rowspan="2" | -10
| 2,1,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm, [[Master Raven]]'s Parry and [[Xiaoyu]]'s BT Parry.</ref> || 43 || +31a (+21)
|-
|-
| -14 || d+1+2 || 28 || KND
| f+1,1,1 || 29 || +19a (+12)
|-
|-
| -15 || d/f+2,1 || 22 || Launch
| -11 || hcb,f+1+2 || 70 || +3
|-
|-
| -16 || b,f+2 || 23 || Launch
| -14 || db+1+2,1+2,1 || 47 || +24a (+14)
|-
|-
| -17 || f+1+2,1+2 || 34 || Launch
| -15 || df+2,1 || 22 || +35a (+25)
|-
|-
| -22 || b+3+4 || 20 || Launch
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3 || 9 || -3a (-11)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Crouching
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| -11 || ws+4 || 20 || +5
|-
|-
| -13 || ws+1,1 || 34 || +7
| 1,2 || i10 || 2.00 || 15 || -1 || High
|-
| -15 || ws+2 || 20 || Launch
|-
| -22 || ws+3+4 || 20 || Launch
|}
|}
<references/>

Revision as of 17:46, 24 March 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 db+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 2,1 21 +2
-11 1,2 22 +6
-12 db+1,2 34 +5bc
-13 f+2,1 31 +36a (10)
-14 d+1+2 28 +30a (-6)
-15 df+2,1 22 +35a (+25)
-16 b,f+2 23 +2
-17 f+1+2 20 +18a
Crouching
-11 ws4 20 +5
-13 ws1,1 34 +7
-15 ws2 20 +29a (+19)
-22 ws3+4 20 +61a
Back-turned opponent
-10 2,1,2[1] 43 +31a (+21)
f+1,1,1 29 +19a (+12)
-11 hcb,f+1+2 70 +3
-14 db+1+2,1+2,1 47 +24a (+14)
-15 df+2,1 22 +35a (+25)
Grounded opponent
-16 d+3 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
  1. Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm, Master Raven's Parry and Xiaoyu's BT Parry.