Shaheen punishers (Tekken 7): Difference between revisions

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{| class="wikitable"
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|- style="vertical-align: middle"
| -12 || f2,3 || 32 || KND || {{Plainlist|
* Getup 4}}
|}
{| class="wikitable"
|+ Whiff
|-
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| f,F+3 || x.xx || 23 || Throw (Launch) || unsafe
|-
| d/b+2,1 || x.xx || 35 || KND || duckable
|-
| f,F+4 || x.xx || 25 || KND (Wallbounce) || safe
|-
| d/f+3 || x.xx || 20 || +12kg || safe
|-
| u/f+4 || x.xx || 13 || Launch (JG) || unsafe
|-
| d/f+2 || x.xx || 13 || Launch (JG) || safe
|-
| R! d/b+2,4 || x.xx || 24  || KND, Screw || duckable
|}
<references/>
<references/>


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|-
|-
| -17 || b+4 || 20 || +4
| -17 || b+4 || 20 || +4
|}
{| class="wikitable"
|+ Whiff
|-
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| f,F+3 || x.xx || 23 || Throw (Launch) || unsafe
|-
| d/b+2,1 || x.xx || 35 || KND || duckable
|-
| f,F+4 || x.xx || 25 || KND (Wallbounce) || safe
|-
| d/f+3 || x.xx || 20 || +12kg || safe
|-
| u/f+4 || x.xx || 13 || Launch (JG) || unsafe
|-
| d/f+2 || x.xx || 13 || Launch (JG) || safe
|-
| R! d/b+2,4 || x.xx || 24  || KND, Screw || duckable
|}
{| class="wikitable"
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|- style="vertical-align: middle"
| -12 || f2,3 || 32 || KND || {{Plainlist|
* Getup 4}}
|}
|}



Revision as of 04:30, 9 July 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2 16 +5
2,3 28 +3
2,3~df 28 +10g (SNK)
-11 4,1 28 +4
-12 f+2,3 32 +39 (-19)
-13 df+1 12 +5~6
-14 db+2,1 35 +41 (-17)
Rage Drive (db+2,4) (76) +62a (+42)
f,b+2 55 KND + 13
-15 df+2 13 (65) +34 (+24)
uf+4 13 (65) +29 (+19)
Crouching
Enemy Move Damage Frames
-10 FC1 5 +6
-11 ws+4 14 +5~6
-13 ws+3,3 34 +11 (+2)
-15 uf+4 13 (65) +29 (+19)
-16 ws+2 21 (73) +57c
Back-turned opponent
Enemy Move Damage Frames
-10 1,2,3~d/f~d/b,ws+3,3 68 +11 (+2)
Grounded opponent
Enemy Move Damage Frames
-16 d+3 12 0~+1
-17 b+4[1] 20 +4
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]


Extra range
Enemy Move Damage Frames Can reach
-12 f2,3 32 KND
  • Getup 4
Whiff
Move Range Damage Frames Risk
f,F+3 x.xx 23 Throw (Launch) unsafe
d/b+2,1 x.xx 35 KND duckable
f,F+4 x.xx 25 KND (Wallbounce) safe
d/f+3 x.xx 20 +12kg safe
u/f+4 x.xx 13 Launch (JG) unsafe
d/f+2 x.xx 13 Launch (JG) safe
R! d/b+2,4 x.xx 24 KND, Screw duckable
  1. 1.0 1.1 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 2,3 28 +3
2,3~df 28 +10g (SNK)
-11 4,1 28 +4
-12 f+2,3 32 KND
-13 d/f+1 12 +5~+6
-14 d/b+2,1 35 KND
f,b+2 55 Throw(KND) +13
RD (d/b+2,4) 24 KND, Screw
-15 d/f+2 13 Launch (JG)
u/f+4 13 Launch (JG)
Crouching
Enemy Move Damage Frames
-10 FC1 5 +6
-11 ws4 14 +5~+6
-13 ws33 34 KND
-15 u/f+4 13 Launch (JG)
-16 ws2 21 Launch (CS)
-23 u/f~n,4 25 Launch (JG)
Extra range
Enemy Move Damage Frames Can reach
-12 f2,3 32 KND
  • Getup 4
Back-turned opponent
Enemy Move Damage Frames
-10 1,2,3~d/f~d/b,ws33 68 KND
Grounded opponent
Enemy Move Damage Frames
-16 d+3 12 0~+1
-17 b+4 20 +4
Whiff
Move Range Damage Frames Risk
f,F+3 x.xx 23 Throw (Launch) unsafe
d/b+2,1 x.xx 35 KND duckable
f,F+4 x.xx 25 KND (Wallbounce) safe
d/f+3 x.xx 20 +12kg safe
u/f+4 x.xx 13 Launch (JG) unsafe
d/f+2 x.xx 13 Launch (JG) safe
R! d/b+2,4 x.xx 24 KND, Screw duckable


Extra range
Enemy Move Damage Frames Can reach
-12 f2,3 32 KND
  • Getup 4
Whiff
Move Range Damage Frames Risk
f,F+3 x.xx 23 Throw (Launch) unsafe
d/b+2,1 x.xx 35 KND duckable
f,F+4 x.xx 25 KND (Wallbounce) safe
d/f+3 x.xx 20 +12kg safe
u/f+4 x.xx 13 Launch (JG) unsafe
d/f+2 x.xx 13 Launch (JG) safe
R! d/b+2,4 x.xx 24 KND, Screw duckable