Leo (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Punishers (Tekken 8) |
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Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,4 | 25 | +5 |
1,2 | 17 | +7 | |
-11 | 2,2 | 29 | +6 |
-14 | f+2,2 | 35 | +8 |
-15 | df+2 | 15 (59) | +28a (+18) |
Crouching | |||
-11 | ws4,1+2 | 34 | +18a (+11) |
-13 | ws1+2 | 25 | +11a (+2) |
-16 | ws2 | 17 (61) | +28a (+18) |
Both | |||
-13 | uf+1,2 | 33 | +37d (-21) |
-15 | uf+4 | 15 (63) | +33a (+23) |
-23 | uf,n,4 | 25 (73) | +34a (+24) |
Back-turned opponent | |||
-10 | 1,2,1,4 | 63 | +32a (+6) |
-13 | df+1,2 OTG.d+3+4 | 52 | -2a (-12) |
uf+1,2 | 33 | +8d[1] | |
-14 | 3,2,4~3 | 52 (89) | +28a (+18) |
Grounded opponent | |||
-16 | d+3 | 9 | -3a (-11) |
d+4 | 8 | -1a (-9) | |
-21 | qcf+1 | 13 | -2a (-10) |
-23 | df+2+3 | 16 | +3a (-5) |
-24 | OTG.d+3+4 | 19 | -2a (-10) |
-26 | uf+3+4 | 20 | -2a (-10) |
-30 | f,F+3 | 16 (34) | +11a[2] / -4a (-14) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,4 | i10 | 2.32 | 24 | -4 | High |
2,2 | i11 | 2.00 | 29 | -12 | High |
uf+1,1 | i13 | 2.46 | 25 | -9/-27[3] | High |
uf+1,2 | i13 | 2.46 | 33 | -14 | High |
f+2,2 | i14 | 2.68 | 35 | -12 | High |
db+2,2 | i14 | 2.70 | 28 | -4 | High |
b+2,1+2 | i15 | 2.43 | 32 | -11c | Mid |
b+2,1 | i15 | 2.43 | 22 | -4/-22[3] | Mid |
df+2 | i15 | 2.44 | 15 (59) | -13[4] | Mid[5] |
uf+4 | i15 | 2.02 | 15 (63) | -13 | Mid |
qcf+1+2 | i13(~16) | ~3.05 | 25 | -15 | Mid |
f+1+2[6] | i17 | 3.20 | 32 | -14 | Mid |
f,F+2 | i14(~17) | ~3.1 | 25 | -9 | Mid |
ws4,1+2 | i11 | 2.18 | 34 | -12 | Mid |
ws1+2 | i13 | 2.95 | 25 | -15 | Mid |
ws2 | i16 | 2.75 | 17 (61) | -13 | Mid |
- ↑ uf+1,2 in the back gets oki where f,F+4,3 launches getting up.
- ↑ f,F+3 only spikes vs face-up opponents who are fully grounded.
- ↑ 3.0 3.1 Duckable high.
- ↑ Safe at tip range in many matchups.
- ↑ df+2 is mid but doesn't launch vs crouch. Also, unlike most df+2 of this type, the stagger is -2 on hit.
- ↑ f+1+2 input can be griefed by b,f+1+2, so best to go for qcf+1+2 instead for whiffs.