(Created page with "==STANDING PUNISHMENT== '''-10 FRAMES''' * 124 '''-12 FRAMES''' * 22 '''-13 FRAMES''' * df14 '''-14 FRAMES''' * 1+2, 1+2, 1 * uf3+4,1+2 '''-15 FRAMES''' * df2,1+2 == WHILE STANDING PUNISHMENT == '''-11 FRAMES''' * WS4 '''-13 FRAMES''' * WS1,4 '''-15 FRAMES''' * WS2") Â |
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{{Navbox Leroy}} | |||
{{Navbox punishers}} | |||
{{See other}} | |||
{{Infobox tricky moves T8 | |||
|slide=ws4 d+3,2 ... | |||
|alisa-a = f,F+4,1+2 <ref>dash db+1,2 also works</ref> | |||
|alisa-b = df+2,1+2 | |||
|asuka-a= b+4<ref>Can whiff at tip ranges</ref> | |||
|bryan-a=df+1,4<ref>2,2 also works, but can whiff at tip ranges</ref> | |||
|claudio-a = f,F+4,1+2 | |||
|jack-8-a = | |||
|king-a = FC.df+4,1 uf+3+4,1+2 | |||
|kuma-a = uf+3+4,1+2 | |||
|law-a = df+1,4 | |||
|paul-a= | |||
|paul-b=f+4,4<ref>df+2,1+2 also work, but is more likely to whiff</ref> | |||
|victor-a = df+2,1+2 | |||
|xiaoyu-a = 1,2,3<ref>1,2,4 also works, but she can parry the HRM options afterwards</ref> | |||
|xiaoyu-b = ws4 d+3,2 ... | |||
|zafina-a = | |||
}} | |||
== | {{PunisherTable|character=Leroy | ||
|standing={{o | |||
 |{{o| moveId = Leroy-1,2,4 | enemy = -10 }} | |||
 |{{o| moveId = Leroy-2,2 | enemy = -12 }} | |||
 |{{o| moveId = Leroy-df+1,4 | enemy = -13 }} | |||
 |{{o| moveId = Leroy-1+2,1+2,1 | enemy = -14 }} | |||
 |{{o| moveId = Leroy-uf+3+4,1+2 | enemy = -14 }} | |||
 |{{o| moveId = Leroy-df+2,1+2 | enemy = -15 }} | |||
 }} | |||
 |crouching={{o | |||
   |{{o| moveId = Leroy-ws4 | enemy = -11 }} | |||
   |{{o| moveId = Leroy-ws1,4 | enemy = -13 }} | |||
   |{{o| moveId = Leroy-uf+3+4,1+2 | enemy = -14 }} | |||
   |{{o| moveId = Leroy-ws2 | enemy = -15 }} | |||
 }} | |||
 |backTurnedOpponent={{o | |||
   |{{o| moveId = Leroy-f+2,3,4| damage=50 (88<ref>HRM.4,1+2 is guaranteed</ref>)}} | |||
 }} | |||
 |groundedOpponent={{o | |||
   |{{o| moveId = Leroy-b+3+4 | damage=16}} | |||
   |{{o| moveId = Leroy-db+4 | damage=10}} | |||
   |{{o| moveId = Leroy-db+3 | damage=9}} | |||
 }} | |||
}} | |||
{{WhiffPunisherTable | |||
}} | |||
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 | |||
Latest revision as of 02:24, 27 November 2024
Leroy |
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Punishers (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Leroy punishers (Tekken 7).
Punishers for tricky moves | ||
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Various | Slide | ws4 d+3,2 ... |
Alisa |
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f,F+4,1+2 [1] |
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df+2,1+2 | |
b+3 | b+4[2] | |
Bryan | df+2,3 | df+1,4[3] |
Claudio | f+2,2 | f,F+4,1+2 |
Jack-8 | d+1+2 | |
King | db+4 | FC.df+4,1 uf+3+4,1+2 |
f,F+2 | uf+3+4,1+2 | |
Law | df+3 | df+1,4 |
Paul | d+4,2:1+2 | |
qcf+2 | f+4,4[4] | |
Victor | f,F+2 | df+2,1+2 |
Xiaoyu | BT.f+3+4,3+4 | 1,2,3[5] |
AOP.3+4 | ws4 d+3,2 ... | |
Zafina |
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Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,4 | 25 | +3 |
-12 | 2,2 | 30 | +7~+8 |
-13 | df+1,4 | 26 | +3 |
-14 | 1+2,1+2,1 | 38 | +7a(-2) / HE |
uf+3+4,1+2 | 46 | +23a (+13) | |
-15 | df+2,1+2 | 22 | +33 (+23) |
Crouching | |||
-11 | ws4 | 16 | +5 |
-13 | ws1,4 | 30 | +3 |
-14 | uf+3+4,1+2 | 46 | +23a (+13) |
-15 | ws2 | 21 | +51a |
Back-turned opponent | |||
-14 | f+2,3,4 | 50 (88[6]) | +8 |
Grounded opponent | |||
-17 | db+4 | 10 | -4c |
-18 | b+3+4 | 16 | +0d |
-20 | db+3 | 9 | +5~+6 |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
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