Leroy punishers: Difference between revisions

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{{See other}}
{{See other}}


==STANDING PUNISHMENT==
{{Infobox tricky moves T8
|slide=ws4 d+3,2 ...
|alisa-a = f,F+4,1+2 <ref>dash db+1,2 also works</ref>
|alisa-b = df+2,1+2
|asuka-a= b+4<ref>Can whiff at tip ranges</ref>
|bryan-a=df+1,4<ref>2,2 also works, but can whiff at tip ranges</ref>
|claudio-a = f,F+4,1+2
|jack-8-a =
|king-a = FC.df+4,1 uf+3+4,1+2
|kuma-a = uf+3+4,1+2
|law-a = df+1,4
|paul-a=
|paul-b=f+4,4<ref>df+2,1+2 also work, but is more likely to whiff</ref>
|victor-a = df+2,1+2
|xiaoyu-a = 1,2,3<ref>1,2,4 also works, but she can parry the HRM options afterwards</ref>
|xiaoyu-b = ws4 d+3,2 ...
|zafina-a =
}}


'''-10 FRAMES'''
{{PunisherTable|character=Leroy
* 124
|standing={{o
'''-12 FRAMES'''
  |{{o| moveId = Leroy-1,2,4 | enemy = -10 }}
* 22
  |{{o| moveId = Leroy-2,2 | enemy = -12 }}
'''-13 FRAMES'''
  |{{o| moveId = Leroy-df+1,4 | enemy = -13 }}
* DF1,4
  |{{o| moveId = Leroy-1+2,1+2,1 | enemy = -14 }}
'''-14 FRAMES'''
  |{{o| moveId = Leroy-uf+3+4,1+2 | enemy = -14 }}
* 1+2, 1+2, 1
  |{{o| moveId = Leroy-df+2,1+2 | enemy = -15 }}
* UF3+4,1+2
  }}
'''-15 FRAMES'''
  |crouching={{o
* df2,1+2
      |{{o| moveId = Leroy-ws4 | enemy = -11 }}
      |{{o| moveId = Leroy-ws1,4 | enemy = -13 }}
      |{{o| moveId = Leroy-uf+3+4,1+2 | enemy = -14 }}
      |{{o| moveId = Leroy-ws2 | enemy = -15 }}
  }}
  |backTurnedOpponent={{o
      |{{o| moveId = Leroy-f+2,3,4| damage=50 (88<ref>HRM.4,1+2 is guaranteed</ref>)}}
  }}
  |groundedOpponent={{o
      |{{o| moveId = Leroy-b+3+4 | damage=16}}
      |{{o| moveId = Leroy-db+4 | damage=10}}
      |{{o| moveId = Leroy-db+3 | damage=9}}
  }}
}}
{{WhiffPunisherTable


== WHILE STANDING PUNISHMENT ==
}}
 
'''-11 FRAMES'''
* WS4
 
'''-13 FRAMES'''
* WS1,4
 
'''-14 FRAMES'''
* UF3+4,1+2
 
'''-15 FRAMES'''
* WS2

Latest revision as of 02:24, 27 November 2024

This page is for Tekken 8. For Tekken 7, see Leroy punishers (Tekken 7).

Punishers for tricky moves
Various Slide ws4 d+3,2 ...
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+4,1+2 [1]
  • b+3+4
  • b+3+4,3+4
df+2,1+2
b+3 b+4[2]
Bryan df+2,3 df+1,4[3]
Claudio f+2,2 f,F+4,1+2
Jack-8 d+1+2
King db+4 FC.df+4,1 uf+3+4,1+2
f,F+2 uf+3+4,1+2
Law df+3 df+1,4
Paul d+4,2:1+2
qcf+2 f+4,4[4]
Victor f,F+2 df+2,1+2
Xiaoyu BT.f+3+4,3+4 1,2,3[5]
AOP.3+4 ws4 d+3,2 ...
Zafina
  • ws2
  • ws2,D
Standing
Enemy Move Damage Frames
-101,2,425+3
-122,230+7~+8
-13df+1,426+3
-141+2,1+2,138+7a(-2) / HE
uf+3+4,1+246+23a (+13)
-15df+2,1+222+33 (+23)
Crouching
-11ws416+5
-13ws1,430+3
-14uf+3+4,1+246+23a (+13)
-15ws221+51a
Back-turned opponent
-14f+2,3,450 (88[6])+8
Grounded opponent
-17db+410-4c
-18b+3+416+0d
-20db+39+5~+6
Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. dash db+1,2 also works
  2. Can whiff at tip ranges
  3. 2,2 also works, but can whiff at tip ranges
  4. df+2,1+2 also work, but is more likely to whiff
  5. 1,2,4 also works, but she can parry the HRM options afterwards
  6. HRM.4,1+2 is guaranteed