RogerDodger (talk | contribs) No edit summary |
RogerDodger (talk | contribs) No edit summary |
||
Line 42: | Line 42: | ||
| 1,2 || 19 || +6 | | 1,2 || 19 || +6 | ||
|- | |- | ||
| 1,2,3 || 26 || -14<ref> | | 1,2,3 || 26 || -14<ref>This isn't a typo. 1,2,3 is unsafe on hit and should only be used to kill or if the opponent doesn't know.</ref> | ||
|- | |- | ||
| rowspan="2" | -12 | | rowspan="2" | -12 | ||
Line 77: | Line 77: | ||
| -14 || d+1,4,2 || 52 || +3a | | -14 || d+1,4,2 || 52 || +3a | ||
|- | |- | ||
| -15 | | | rowspan="2" | -15 | ||
| 3,2,B~1+2<ref>3,2,B~1+2 vs BT oppo loses to [[Geese]]'s Raging Storm and [[Xiaoyu]]'s BT.3. [[Akuma]] and [[Eliza]]'s EX DP can avoid the last hit, but they'll whiff big time. [[Akuma]]'s forward teleport, dp+3+4, can avoid the last hit, but you can run him down with f,F+2:1. [[Master Raven]] can teleport with BT.b+1+3, but you get a guaranteed BT.d+3 after. [[Devil Jin]] can absorb the last hit with b+1+3, but his attack whiffs so you can just do it again.</ref> || 53 ([[Paul combos#Back-turned opponent|104]]) || +37a (+27) | |||
|- | |||
| 3,2,B d+1+2<ref>3,2,B d+1+2 vs BT oppo is guaranteed vs everyone with no fuss.</ref> || 61 || +5a (-4) | |||
|- | |- | ||
| colspan="4" class="table-cat" | Grounded opponent | | colspan="4" class="table-cat" | Grounded opponent |
Revision as of 17:17, 31 January 2022
Punishers for tricky moves | ||
---|---|---|
Various | Slide | ws3 |
Generic | FUFT.4 | b+1,2 |
Alisa |
|
f,F+3,4 (deep dash) |
|
df+2 | |
db+4 |
| |
Asuka | b+3 | f,F+2:1 |
Claudio | f+2,2 | f,F+2:1 (deep dash) |
Devil Jin |
|
uf+3,4[1] |
R.f,n,d,df+4,3+4 | b+3 | |
Eddy | 3~4 |
|
b+3,3 | db+2 | |
Heihachi | f,F+2 | f,F+2:1 (hard) |
Jack-7 | R.b+1+2 | f,F+2:1 (deep dash) |
d+1+2 | (None) | |
Law | db+3+4 | d+1+2 |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
d+1+2 |
Paul |
|
f,F+2:1 (can whiff) |
Xiaoyu | BT.3 | (None) |
BT.f+3+4,3+4 | b+1+4 | |
AOP.4~3 |
|
Paul (Tekken 7) |
---|
Punishers (Tekken 8) |
---|
Standing | ||||
Enemy | Move | Damage | Frames | |
---|---|---|---|---|
-10 | 1,2 | 19 | +6 | |
1,2,3 | 26 | -14[2] | ||
-12 | b+1,2 | 33 | +8 | |
d+1+2 | 30 | +5a (-4) | ||
-14 | b+3 | 16 (62) | +31a (+25) | |
-15 | df+2 | 13 (61) | +33a (+23) | |
Crouching | ||||
-10 | FC.1 | 5 | +6 | |
-11 | ws4 | 16 | +5 | |
-13 | ws3,2 | 37 | +17a (+8) | |
-14 | FC.df+2:1 | 38 | +37a (+11) | |
-15 | ws2 | 20 (64) | +31a | |
Both | ||||
-15 | uf+3,4 | 28 (65) | +28a (+21) | |
-23 | uf,n,4 | 25 (76) | +34a (+24a) | |
Back-turned opponent | ||||
-11 | b+1+4 | 50 | +3d | |
-14 | d+1,4,2 | 52 | +3a | |
-15 | 3,2,B~1+2[3] | 53 (104) | +37a (+27) | |
3,2,B d+1+2[4] | 61 | +5a (-4) | ||
Grounded opponent | ||||
-16 | d+3 | 9 | -3a (-11) | |
-18 | OG.d+2 | 16 | -1a (-11) | |
-19 | db+2[5] | 16 | +14a (-3) | |
-32 | f,F+4 | 16 | +2a (-8) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 2.17 | 19 | -1 | High |
ws4 | i11 | 2.29 | 18 | -6 | Mid |
d+1+2 | i12 | 2.38 | 30 | -16 | Mid |
b+1,2 | i12 | 2.60 | 33 | -5/-34[6] | High |
ws3,2 | i13 | 2.31 | 37 | -9/-32[6] | Mid |
b+3 | i14 | 2.09 | 16 (62) | -6 | High |
FC.df+2:1 | i14 | 2.75 | 38 | -4/-29[6] | Mid |
df+2 | i15 | 2.20 | 13 (61) | -8 | Mid |
uf+3,4 | i15 | 2.25 | 28 (65) | -13 | Mid |
ws2 | i15 | 2.36 | 20 (64) | -14 | Mid |
qcf+2 | i13(~15) | 2.87 | 36/54 | -17[7] | Mid |
3,2 | i15~16[8] | 2.68 | 31 | -3/-25[6] | Mid |
qcb+4 | i15(~17) | 3.06 | 23 | +1 | High |
qcf+1 | i16(~18) | 2.76 | 21 (69) | -4 | High |
f,F+3,4 | i15(~18) | 2.38 | 27 (64) | -16[9] | Mid |
f,F+2:1 | i15(~18) | 3.00 | 38 | -4/-29[6] | Mid |
- ↑ Only finish the string if Devil Jin comes down.
- ↑ This isn't a typo. 1,2,3 is unsafe on hit and should only be used to kill or if the opponent doesn't know.
- ↑ 3,2,B~1+2 vs BT oppo loses to Geese's Raging Storm and Xiaoyu's BT.3. Akuma and Eliza's EX DP can avoid the last hit, but they'll whiff big time. Akuma's forward teleport, dp+3+4, can avoid the last hit, but you can run him down with f,F+2:1. Master Raven can teleport with BT.b+1+3, but you get a guaranteed BT.d+3 after. Devil Jin can absorb the last hit with b+1+3, but his attack whiffs so you can just do it again.
- ↑ 3,2,B d+1+2 vs BT oppo is guaranteed vs everyone with no fuss.
- ↑ db+2 doesn't hit grounded if opponent is in FUFA position.
- ↑ 6.0 6.1 6.2 6.3 6.4 Last hit can be ducked on block.
- ↑ Deathfist is notoriously difficult to punish due to its pushback.
- ↑ 3,2 is i16 when used from far away.
- ↑ Can disrupt punishers with extensions.