Miguel punishers: Difference between revisions

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|king-a={{Plainlist|
|king-a={{Plainlist|
* f,F+2,1
* f,F+2,1
* CC SAV.2
* cc SAV.2
* CC d+3+4}}
* cc d+3+4}}
|asuka-a={{Plainlist|
|asuka-a={{Plainlist|
* d+2
* d+2
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* uf+1}}
* uf+1}}
|devil-jin-b=f+1+2
|devil-jin-b=f+1+2
|eddy-a=CC df+2,1
|eddy-a=cc df+2,1
|eddy-b={{Plainlist|
|eddy-b={{Plainlist|
* d+1+2
* d+1+2
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|xiaoyu-a=d+4
|xiaoyu-a=d+4
|xiaoyu-b=2,1
|xiaoyu-b=2,1
|xiaoyu-c=CC db+2 ...}}
|xiaoyu-c=cc db+2 ...}}
{{Navbox punishers}}


{| class="punishers"
{| class="punishers"

Revision as of 04:45, 16 February 2022

Punishers for tricky moves
Various Slide
  • ws+2,2 ...
  • ws+2.4 ...
Generic FUFT.4 f+2,1
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,F+3[1]
  • f,f df+2,1
  • b+3+4
  • b+3+4,3+4
df+2,1
db+4
  • f,F+2,1
  • cc SAV.2
  • cc d+3+4
Asuka b+3
  • d+2
  • f+4,2[2]
  • f,F+2,1 (hard)
Claudio f+2,2 f+2+3
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
  • d+2
  • f+3,4
  • uf+1
R.f,n,d,df+4,3+4 f+1+2
Eddy 3~4 cc df+2,1
b+3,3
Heihachi f,F+2 d+4
Jack-7 R.b+1+2
  • f+2+3
  • f,F+3
d+1+2
  • f,f 4
  • f,f 2,1 (hard)
  • R.db+1+2
Law db+3+4
  • db+3+4
  • df+1,2 (can whiff)
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+2,1[4]
Paul
  • d+4,2:1+2
  • qcf+2
  • df+2,1 (can whiff)
  • f+4,2
Xiaoyu BT.3 d+4
BT.f+3+4,3+4 2,1
AOP.4~3 cc db+2 ...
Standing
Enemy Move Damage Frames
-10 1,2 19 +5
-11 2,1 27 +7[5]
-12 f+2,1 30 +10[5]
-13 df+1,2 30 +3
3,4 34 +6a
-14 df+4,1 21 +6[5]
f+1+2 20 (45) +37a (+29)
-15 uf+4 13 (70) +33a (+23)
-16 df+2,1 20 (77) +32a (+22)
-17 f+4,2 35 +13a (+4)
Crouching
-10 FC.1 5 +6
-11 ws+1 16 +8[5]
ws+4 18 +5
-14 ws+2,2,2 27 +22a (-13)
ws+2,2 15 (57) +26a (+19)
ws+2,4 27 (64) +54a (+37)
-15 uf+4 13 (70) +33a (+23)
-23 f,F+3 28 (73) +60a (+40)
uf,n,4 25 (80) +34a (+24)
Back-turned opponent
-10 1 df+1,2 37 +3
-11 2,1 df+1,2 57 +3
-14 df+4,1,1 df+1,2 68 +3
f+1+2 SAV.df+2 38[6]
-15 uf+4 13 (69) +33a (+23)
-16 df+2,1 20 (76) +32a (+22)
-17 SAV.1,2,1 37 (77) +26a (+16)
-21 ub+1,4 df+4,1,1 70 +7
ub+1,4 uf+4 45 (101) +33a (+23)
Grounded opponent
-18 db+4 13 -3a (-11)
-20 f,F+2 11 -3a (-11)
-20 OG.d+3 20 -2a (-10)
-21 d+3+4 16 +19a (+2)
-24 SAV.db+3 18 -2a (-10)
-24 SAV.df+2 18 +14a (-3)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.10 19 -1 High
2,1 i11 2.05 27 -4 High
f+2,1 i12 2.45 30 -12 High
3,4 i13 2.35 34 -12 High
f+1+2 i14 2.35 20 (45) -5 High
df+2,1 i16 2.45 20 (77) -15 Mid
f+4,2 i17 3.05 35 -12 Mid
d+2 i18 2.75 24 -7 Mid
1+2,1+2 i19 2.80 40 -14 Mid
SAV.2 i21 3.05 32 -9 Mid
  1. Can be inconsistent due to high hitbox.
  2. Can whiff if Asuka commits to b+3's followups.
  3. Will counter hit launch the Eddy player if they press any options after b+3,3 is blocked.
  4. F+2,1 will OS float both options at point blank and will always float a roll commit, but if spaced, handstand can cause the string to whiff.
  5. 5.0 5.1 5.2 5.3 Holding f after inputting the move puts Miguel in Savage (SAV) stance at the same frame situation.
  6. If the opponent stands up, they get launched by SAV.df+2 for a FUFA combo.