Law punishers (Tekken 7): Difference between revisions

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(fix input notation)
(fix damage notation)
Line 44: Line 44:
|-
|-
| rowspan="2" | -14
| rowspan="2" | -14
| 3+4,4 || [[Law combos#Staples|25 (58)]] ||  
| 3+4,4 || 25 ([[Law combos#Staples|58]]) ||  
|-
|-
| b+4,3<ref>Use for wallsplat instead of 3+4,4</ref> || 34 || KND
| b+4,3<ref>Use for wallsplat instead of 3+4,4</ref> || 34 || KND
|-
|-
| rowspan="2" | -15
| rowspan="2" | -15
| df+2 || [[Law combos#Staples|12 (65)]] ||
| df+2 || 12 ([[Law combos#Staples|65]]) ||
|-
|-
| uf+4 || [[Law combos#Staples|14 (67)]] ||
| uf+4 || 14 ([[Law combos#Staples|67]]) ||
|-
|-
|}
|}
Line 65: Line 65:
| -13 || ws1,2 || 35 || KND
| -13 || ws1,2 || 35 || KND
|-
|-
| -15 || ws2 || [[Law combos#Staples|20 (73)]] ||
| -15 || ws2 || 20 ([[Law combos#Staples|73]]) ||
|-
|-
| -16 || ws3 || [[Law combos#Staples|16 (69)]] || +17
| -16 || ws3 || 16 ([[Law combos#Staples|69]]) || +17
|-
|-
| -23 || uf,n,4 || [[Law combos#Staples|25 (78)]] ||
| -23 || uf,n,4 || 25 ([[Law combos#Staples|78]]) ||
|}
|}
<references/>
<references/>
Line 83: Line 83:
| i14 || b+1,2,2 || 46 || KND
| i14 || b+1,2,2 || 46 || KND
|-
|-
| i16 || b+2,3,4 || [[Law_combos#Combos_on_Back-turned_Opponent|45 (?)]] ||
| i16 || b+2,3,4 || 45 ([[Law_combos#Combos_on_Back-turned_Opponent|?]]) ||
|}
|}
<references/>
<references/>
Line 108: Line 108:
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 3+4,4 || i14 || 2.65 || 25[[Law combos#Staples|(58)]] || || Mid
| 3+4,4 || i14 || 2.65 || 25 ([[Law combos#Staples|58]]) || || Mid
|-
|-
| b+2,1 || i16 || 2.8 || 27 || || Mid, High  
| b+2,1 || i16 || 2.8 || 27 || || Mid, High  
|-  
|-  
| df+2 || i15 || 2.1 || 12[[Law combos#Staples|(65)]] || || Mid
| df+2 || i15 || 2.1 || 12 ([[Law combos#Staples|65]]) || || Mid
|}
|}
<references/>
<references/>

Revision as of 13:28, 19 May 2023

Punishers for tricky moves
Various Slide ws4
Generic FUFT.4 uf+1,3
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+4,3
  • b+3+4
  • b+3+4,3+4
  • b+2,1
  • b+4,3
db+4 FC.d+3,4
Asuka b+3 3+4,4
Claudio f+2,2 dash 3+4,4
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf,n,4
R.f,n,d,df+4,3+4 3+4,4
Eddy 3~4 ws2
b+3,3 b+4,3
Heihachi f,F+2 3+4,4
Jack-7 R.b+1+2 3+4,4
d+1+2 micro-walk 3+4,4
Law db+3+4 df+4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+2,2
Paul
  • d+4,2:1+2
  • qcf+2
3+4,4 (punishes qcf2)
Xiaoyu BT.3 3+4,4
BT.f+3+4,3+4 d+2,3
AOP.4~3 ws4
Standing
Enemy Move Damage Frames
-10 1,1,2 20 +6[1]
2,b+2[2] 16 +7
-11 4,3 26 -5[3]
-12 3,4 32 KND
-14 3+4,4 25 (58)
b+4,3[4] 34 KND
-15 df+2 12 (65)
uf+4 14 (67)
  1. Up to +7 with DSS transition
  2. Leaves you in back-turn state
  3. Up to +16g with DSS transition
  4. Use for wallsplat instead of 3+4,4
Crouching
Enemy Move Damage Frames
-11 ws4 14 +7[1]
-13 ws1,2 35 KND
-15 ws2 20 (73)
-16 ws3 16 (69) +17
-23 uf,n,4 25 (78)
  1. Up to +17g with DSS transition
Back-turned opponent
Speed Move Damage Frames
i10 1,2,2,1+2[1] 46 KND
i14 b+1,2,2 46 KND
i16 b+2,3,4 45 (?)
  1. Will not wallbounce from behind but it will wallsplat.
Grounded opponent
Speed Move Damage Frames
i17~19 db+3 12 -3a (-11)
i22[1] FC.3 9 -3a (-11a)
i25 f+3+4 16
i29 uf+3+4[2] 21
  1. Fastest this can be done from standing.
  2. funny stomp
Whiff punishers
Move Speed Range Damage Risk Hitbox
3+4,4 i14 2.65 25 (58) Mid
b+2,1 i16 2.8 27 Mid, High
df+2 i15 2.1 12 (65) Mid