Leroy punishers: Difference between revisions

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{{Navbox punishers}}
{{Navbox punishers}}
{{See other}}
{{See other}}
{{Infobox tricky moves T8
|slide=ws4 d+3,2 ...
|alisa-a = f,F+4,1+2 <ref>dash db+1,2 also works</ref>
|alisa-b = df+2,1+2
|asuka-a= b+4<ref>Can whiff at tip ranges</ref>
|bryan-a=df+1,4<ref>2,2 also works, but can whiff at tip ranges</ref>
|claudio-a = f,F+4,1+2
|jack-8-a =
|king-a = FC.df+4,1 uf+3+4,1+2
|kuma-a = uf+3+4,1+2
|law-a = df+1,4
|paul-a=
|paul-b=f+4,4<ref>df+2,1+2 also work, but is more likely to whiff</ref>
|victor-a = df+2,1+2
|xiaoyu-a = 1,2,3<ref>1,2,4 also works, but she can parry the HRM options afterwards</ref>
|xiaoyu-b = ws4 d+3,2 ...
|zafina-a =
}}


{{PunisherTable|character=Leroy
{{PunisherTable|character=Leroy

Revision as of 00:18, 27 November 2024

This page is for Tekken 8. For Tekken 7, see Leroy punishers (Tekken 7).

Punishers for tricky moves
Various Slide ws4 d+3,2 ...
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+4,1+2 [1]
  • b+3+4
  • b+3+4,3+4
df+2,1+2
b+3 b+4[2]
Bryan df+2,3 df+1,4[3]
Claudio f+2,2 f,F+4,1+2
Jack-8 d+1+2
King db+4 FC.df+4,1 uf+3+4,1+2
f,F+2 uf+3+4,1+2
Law df+3 df+1,4
Paul d+4,2:1+2
qcf+2 f+4,4[4]
Victor f,F+2 df+2,1+2
Xiaoyu BT.f+3+4,3+4 1,2,3[5]
AOP.3+4 ws4 d+3,2 ...
Zafina
  • ws2
  • ws2,D


Standing
Enemy Move Damage Frames
-101,2,425+3
-122,230+7~+8
-13df+1,426+3
-141+2,1+2,138+7a(-2) / HE
uf+3+4,1+246+23a (+13)
-15df+2,1+222+33 (+23)
Crouching
-11ws416+5
-13ws1,430+3
-14uf+3+4,1+246+23a (+13)
-15ws221+51a
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. dash db+1,2 also works
  2. Can whiff at tip ranges
  3. 2,2 also works, but can whiff at tip ranges
  4. df+2,1+2 also work, but is more likely to whiff
  5. 1,2,4 also works, but she can parry the HRM options afterwards