Steve punishers (Tekken 7): Difference between revisions

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{{Infobox tricky moves
{{Infobox tricky moves
|slide=ws1,...
|slide=[[Steve combos#Float|ws1]]
|generic-a=''(None)''
|generic-a=''(None)''
|alisa-a={{Plainlist|
|alisa-a={{Plainlist|
* f,f b+2<ref>If she commits to flying, begin your float combo with iWS.1.</ref>
* f,f [[Steve combos#Float|b+2]]<ref>If she commits to flying, begin your float combo with iws1.</ref>
* f,f df+1+2
* f,f df+1+2
* f+3+4~f+2,1}}
* f+3+4~f+2,1}}
|alisa-b={{Plainlist|
|alisa-b={{Plainlist|
* b+2<ref>If she commits to the full string, begin your float combo with df+1. On a read, you can also sidewalk the second hit for a full back-turn punish.</ref>
* [[Steve combos#Float|b+2]]<ref>If she commits to the full string, begin your float combo with df+1. On a read, you can also sidewalk the second hit for a full back-turn punish.</ref>
* df+1+2}}
* df+1+2}}
|king-a=FC.db+2
|king-a=FC.db+2
|asuka-a=df+1+2
|asuka-a=df+1+2
|claudio-a={{Plainlist|
|claudio-a={{Plainlist|
* f,F+2 ''(deep dash)''
* [[Steve combos#Mini-combos|f,F+2]] ''(deep dash)''
* f,f df+1+2
* f,f df+1+2
* 3+4~2}}
* 3+4~2}}
|devil-jin-a=f+3+4~uf+2<ref>If he commits to flying options, begin your float combo with iWS.1.</ref>
|devil-jin-a=f+3+4~uf+2<ref>If he commits to flying options, begin your float combo with iws1.</ref>
|devil-jin-b=df+1+2
|devil-jin-b=df+1+2
|eddy-a=uf+2
|eddy-a=uf+2
|eddy-b={{Plainlist|
|eddy-b={{Plainlist|
* df+1+2
* df+1+2
* iWS.1… ''(hard)''}}
* iws1 ''(hard)''}}
|heihachi-a=df+1+2
|heihachi-a=df+1+2
|jack-7-a={{Plainlist|
|jack-7-a={{Plainlist|
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|law-a=df+1,2 ''(can whiff)''
|law-a=df+1,2 ''(can whiff)''
|leroy-a= ''(None)''
|leroy-a= ''(None)''
|lucky-chloe-a=SSR, f,F+2
|lucky-chloe-a=ssr [[Steve combos#Mini-combos|f,F+2]]
|paul-a={{Plainlist|
|paul-a={{Plainlist|
* f,F+2 ''(hard)''
* f,F+2 ''(hard)''
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|xiaoyu-b=1,1,2
|xiaoyu-b=1,1,2
|xiaoyu-c={{Plainlist|
|xiaoyu-c={{Plainlist|
* CC f+2,1
* cc f+2,1
* df+1+2}}
* df+1+2}}
}}
}}


{| class="punishers"
{| class="punishers"
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| -12 || 2,1 || 26 || +6<ref>+6 on normal hit. +14 if you transition into FLK (b). +13 if you transition into PAB (f).</ref>
| -12 || 2,1 || 26 || +6<ref>+6 on normal hit. +14 if you transition into FLK (b). +13 if you transition into PAB (f).</ref>
|-
|-
| rowspan="4" | -13
| rowspan="2" | -13
| d,f+1,2 || 25 || +3
|-
| b+1,2 || 26 || +19g<ref>+19 regardless of whether you transition into PAB (f) or not.</ref>
| b+1,2 || 26 || +19g<ref>+19 regardless of whether you transition into PAB (f) or not.</ref>
|-
|-
| f+3+4~f+1+2 || 35 || +24a (+15)
| f+3+4~f+1+2 || 35 || +24a (+15)
|-
|-
| R.1+2 || 55 || N/A
| rowspan="2" | -14
|-
| Rowspan="2" | -14
| df+1+2 || 28 || +18a (+11)
| df+1+2 || 28 || +18a (+11)
|-
|-
| R.df+1+2~f+3 || 25 || +38a (+28)
| R.df+1+2,f+3 || 25 || +38a (+28)
|-
|-
| -15 || f+1+2,2 || 42 || +3a
| -15 || f+1+2,2 || 42 || +3a
|-
|-
| -17 || b+2 || 15 (56) || +32a
| -17 || b+2 || 15 ([[Steve combos#Staples|56]]) || +32a
|-
|-
| -18 || f+3+4~uf+2 || 23 (71) || +34 (+24)
| -18 || f+3+4~uf+2 || 23 ([[Steve combos#Staples|71]]) || +34 (+24)
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
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| -10 || FC.d+1 || 5 || +6
| -10 || FC.d+1 || 5 || +6
|-  
|-  
| rowspan="2" | -11
| -11 || ws1,2 || 32 || +3c
| ws1,1 || 19 || +3
|-
|-
| ws1,2 || 32 || +3c
| -18 || FC.df+2 || 20 ([[Steve combos#Staples|?]]) || +34a (+24)
|-
|-
| -13 || R.1+2 || 55 || N/A
| colspan="4" class="table-cat" | Both
|-
|-
| -14 || ws2 || 17 || +4
| -13 || R.1+2 || 55 || +0d
|-
|-
| -15 || ub+2 || 17 || +9
| -15 || f,F+2 || 24 ([[Steve combos#Mini-combos|40]]) || +11d
|-
|-
| -18 || FC.df+2 || 20 || +34a (+24)
| -22 || uf+2 || 20 ([[Steve combos#Staples|?]]) || +42a
|-
|-
| -22 || uf+2 || 20 || +42a
| -23 || uf+4 || 20 ([[Steve combos#Staples|?]]) || +31a (+21)
|-
| -23 || uf+4 || 20 || +31a (+21)
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
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| -10 || 1,2,1,2 || 47 || +16a (+7)<ref>+16a (+7) with no stance transition. +22a (+13) if you cancel into DCK (f+3).</ref>
| -10 || 1,2,1,2 || 47 || +16a (+7)<ref>+16a (+7) with no stance transition. +22a (+13) if you cancel into DCK (f+3).</ref>
|-
|-
| -12 || 2,1f~df+1,1,2,1 db+2<ref name="bt-punish">Master Raven, Kunimitsu, and Xiaoyu can all parry this punish after the stance transition.</ref> || 100|| -1a (-9)
| -12 || 2,1,F~df+1,1,2,1 db+2<ref name="bt-punish">Master Raven, Kunimitsu, and Xiaoyu can all parry this punish after the stance transition.</ref> || 100 || -1a (-9)
|-
|-
| -16 || df+2~f+3,2...<ref name="bt-punish"/> || 33 || +35a (+25)
| -16 || df+2,f+3~2<ref name="bt-punish"/> || 33 ([[Steve combos#Back-turned opponent|?]]) || +35a (+25)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -17 || d+1+2 || 12 || 0a (-8)
| -16 || d+1+2 || 12 || 0a (-8)
|-
|-
| rowspan="2" | -26
| rowspan="2" | -26
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| FC.db+2 || 16 || -1a (-9)
| FC.db+2 || 16 || -1a (-9)
|-
|-
| -28 || f+3+4~d+2 || 20 || +3 (-5)
| -28 || f+3+4~d+2 || 20 || +3a (-5)
|-
|-
| -50 (-19) || f+3*~~2 (EXTDCK.2) || 16 || +21a (+4)
| -50 || F+3* EXTDCK.2 || 16 || +21a (+4)
|-
|-
|}
|}
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| df+1+2 || i14 || 3.00 || 28 || -12 || Mid
| df+1+2 || i14 || 3.00 || 28 || -12 || Mid
|-
|-
| f,F+2 || i15 || 3.20 || 24 || -13c || Mid
| f+1+2,2 || i15 || 2.50 || 42 || -13 || Mid
|-
| b+3+4~b+2 || i14(~15) || 2.80 || 21 ([[Steve combos#Staples|58]]) || -9 || High
|-
| b+2 || i17 || 2.20 || 15 ([[Steve combos#Staples|56]]) || -14 || Mid
|-
|-
| f+1+2,2 || i15 || 2.50 || 42 || -13 || Mid
| f,F+2 || i14(~17) || 3.10 || 24 ([[Steve combos#Mini-combos|40]]) || -13c || Mid
|-
|-
| b+3+4~b+2 || i15 || 2.80 || 21 (58) || -9 || High
| f+3+4~uf+2 || i17(~18) || 2.75 || 23 ([[Steve combos#Staples|?]]) || -15 || Mid
|-
|-
| b+2 || i17 || 2.20 || 15 (56) || -14 || Mid
| f+3+4~f+2,1 || i18(~19) || 3.40 || 35 || -13<ref>Second hit is +1 but can be interrupted by i15 or faster. Most people will go with an i13 punisher since the first hit is only -13.</ref>  || Mid
|-
|-
|
|

Revision as of 00:34, 13 January 2022

Punishers for tricky moves
Various Slide ws1
Generic FUFT.4 (None)
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,f b+2[1]
  • f,f df+1+2
  • f+3+4~f+2,1
  • b+3+4
  • b+3+4,3+4
db+4 FC.db+2
Asuka b+3 df+1+2
Claudio f+2,2
  • f,F+2 (deep dash)
  • f,f df+1+2
  • 3+4~2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f+3+4~uf+2[3]
R.f,n,d,df+4,3+4 df+1+2
Eddy 3~4 uf+2
b+3,3
  • df+1+2
  • iws1 (hard)
Heihachi f,F+2 df+1+2
Jack-7 R.b+1+2
  • f+3~2 (can whiff)
  • 3+4~2 (can whiff)
  • f,F+2 (deep dash)
d+1+2
  • df+1+2 (can whiff)
  • f,F+2 (hard)
Law db+3+4 df+1,2 (can whiff)
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
ssr f,F+2
Paul
  • d+4,2:1+2
  • qcf+2
  • f,F+2 (hard)
  • df+1+2 (can whiff)
Xiaoyu BT.3 df+1+2
BT.f+3+4,3+4 1,1,2
AOP.4~3
  • cc f+2,1
  • df+1+2
Standing
Enemy Move Damage Frames
-10 1,1,2 29 +4[4]
-12 2,1 26 +6[5]
-13 b+1,2 26 +19g[6]
f+3+4~f+1+2 35 +24a (+15)
-14 df+1+2 28 +18a (+11)
R.df+1+2,f+3 25 +38a (+28)
-15 f+1+2,2 42 +3a
-17 b+2 15 (56) +32a
-18 f+3+4~uf+2 23 (71) +34 (+24)
Crouching
-10 FC.d+1 5 +6
-11 ws1,2 32 +3c
-18 FC.df+2 20 (?) +34a (+24)
Both
-13 R.1+2 55 +0d
-15 f,F+2 24 (40) +11d
-22 uf+2 20 (?) +42a
-23 uf+4 20 (?) +31a (+21)
Back-turned opponent
-10 1,2,1,2 47 +16a (+7)[7]
-12 2,1,F~df+1,1,2,1 db+2[8] 100 -1a (-9)
-16 df+2,f+3~2[8] 33 (?) +35a (+25)
Grounded opponent
-16 d+1+2 12 0a (-8)
-26 db+2 16 -1a (-9)
FC.db+2 16 -1a (-9)
-28 f+3+4~d+2 20 +3a (-5)
-50 F+3* EXTDCK.2 16 +21a (+4)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1,2 i10 2.10 29 -7[9] High
df+1+2 i14 3.00 28 -12 Mid
f+1+2,2 i15 2.50 42 -13 Mid
b+3+4~b+2 i14(~15) 2.80 21 (58) -9 High
b+2 i17 2.20 15 (56) -14 Mid
f,F+2 i14(~17) 3.10 24 (40) -13c Mid
f+3+4~uf+2 i17(~18) 2.75 23 (?) -15 Mid
f+3+4~f+2,1 i18(~19) 3.40 35 -13[10] Mid
  1. If she commits to flying, begin your float combo with iws1.
  2. If she commits to the full string, begin your float combo with df+1. On a read, you can also sidewalk the second hit for a full back-turn punish.
  3. If he commits to flying options, begin your float combo with iws1.
  4. +4 on normal hit. +6 if you transition into LWV (3), RWV (4), or SWY (b). +8 if you transition into DCK (f+3).
  5. +6 on normal hit. +14 if you transition into FLK (b). +13 if you transition into PAB (f).
  6. +19 regardless of whether you transition into PAB (f) or not.
  7. +16a (+7) with no stance transition. +22a (+13) if you cancel into DCK (f+3).
  8. 8.0 8.1 Master Raven, Kunimitsu, and Xiaoyu can all parry this punish after the stance transition.
  9. -7 if Steve doesn't transition into a stance. -5 if Steve transitions into LWV (3), RWV (4), or SWY (b+3). -3 if Steve transitions into DCK (f+3).
  10. Second hit is +1 but can be interrupted by i15 or faster. Most people will go with an i13 punisher since the first hit is only -13.