Law punishers (Tekken 7): Difference between revisions

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{| class="punishers"
{| class="punishers"
| colspan="4" class="table-cat" | '''Crouching'''
| colspan="4" class="table-cat" | '''Crouching'''
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -11 || ws4 || 14 || +7<ref>Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for up to +17g</ref>
| -11 || ws4 || 14 || +7<ref>Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for up to +17g</ref>
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| colspan="4" class="table-cat" | '''Back-turned opponent'''
| colspan="4" class="table-cat" | '''Back-turned opponent'''
|-
|-
| -10 || 1,2,2,1+2<ref>Will not wallbounce from behind but it will wallsplat.</ref> || 46 || KND
! Speed !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -14 || b+1,2,2 || 46 || KND
| i10 || 1,2,2,1+2<ref>Will not wallbounce from behind but it will wallsplat.</ref> || 46 || KND
|-
|-
| -16 || b+2,3,4 ||  [[Law_combos#Combos_on_Back-turned_Opponent|45 (?)]] ||
| i14 || b+1,2,2 || 46 || KND
|-
| i16 || b+2,3,4 ||  [[Law_combos#Combos_on_Back-turned_Opponent|45 (?)]] ||
|}
|}
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| colspan="4" class="table-cat" | '''Grounded opponent'''
| colspan="4" class="table-cat" | '''Grounded opponent'''
|-
|-
| -16 || d/b+3 || 12 || -3a (-11)
! Speed !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| i17~19 || d/b+3 || 12 || -3a (-11)
|-
|-
| -29 || u/f+3+4<ref>funny stomp</ref> || 21 ||
| i22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
|-
| i29 || u/f+3+4<ref>funny stomp</ref> || 21 ||
|}
|}
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|-
|-
|}
|}
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-------------------


{{Navbox punishers}}
{{Navbox punishers}}

Revision as of 22:51, 9 February 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1,2 20 +6[1]
2,b+2[2] 16 +7
-11 4,3 26 -5[3]
-12 3,4 32 KND
-14 3+4,4 25 (58)
b+4,3[4] 34 KND
-15 d/f+2 12 (65)
u/f+4 14 (67)
  1. Can transition to DSS with b,f input for up to +7
  2. Leaves you in back-turn state
  3. Can transition to DSS with b,f f input for up to +16g
  4. Use for wallsplat instead of 3+4,4
Crouching
Enemy Move Damage Frames
-11 ws4 14 +7[1]
-13 ws1,2 35 KND
-15 ws2 20 (73)
-16 ws3,~f (DSS) 16 (69) +17
-23 u/f~n,4 25 (78)
  1. Can transition to DSS with b,f f input for up to +17g
Back-turned opponent
Speed Move Damage Frames
i10 1,2,2,1+2[1] 46 KND
i14 b+1,2,2 46 KND
i16 b+2,3,4 45 (?)
  1. Will not wallbounce from behind but it will wallsplat.
Grounded opponent
Speed Move Damage Frames
i17~19 d/b+3 12 -3a (-11)
i22[1] FC d+3 9 -3a (-11a)
i29 u/f+3+4[2] 21
  1. Fastest this can be done from standing.
  2. funny stomp
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High
  1. Example. Remove after substitution.