Law punishers (Tekken 7): Difference between revisions

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|-
|-
| rowspan="2" | -10
| rowspan="2" | -10
| 1,1,2 || 20 || +6<ref>Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f]] input for up to +7</ref>
| 1,1,2 || 20 || +6<ref>Up to +7 with [[Dragon_Sign_Stance#Transition|DSS transition]]</ref>
|-
|-
| 2,b+2<ref>Leaves you in [[Back turned|back-turn state]]</ref> || 16 || +7
| 2,b+2<ref>Leaves you in [[Back turned|back-turn state]]</ref> || 16 || +7
|-
|-
| -11 || 4,3 || 26 || -5<ref>Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for up to +16g</ref>
| -11 || 4,3 || 26 || -5<ref>Up to +16g with [[Dragon_Sign_Stance#Transition|DSS transition]]</ref>
|-
|-
| rowspan="1" | -12
| rowspan="1" | -12
Line 49: Line 49:
|-
|-
| rowspan="2" | -15
| rowspan="2" | -15
| d/f+2 || [[Law combos#Staples|12 (65)]] ||
| df+2 || [[Law combos#Staples|12 (65)]] ||
|-
|-
| u/f+4 || [[Law combos#Staples|14 (67)]] ||
| uf+4 || [[Law combos#Staples|14 (67)]] ||
|-
|-
|}
|}
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -11 || ws4 || 14 || +7<ref>Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for up to +17g</ref>
| -11 || ws4 || 14 || +7<ref>Up to +17g with [[Dragon_Sign_Stance#Transition|DSS transition]]</ref>
|-
|-
| -13 || ws1,2 || 35 || KND
| -13 || ws1,2 || 35 || KND
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| -15 || ws2 || [[Law combos#Staples|20 (73)]] ||
| -15 || ws2 || [[Law combos#Staples|20 (73)]] ||
|-
|-
| -16 || ws3,~f [[Dragon_Sign_Stance#Transition|(DSS)]] || [[Law combos#Staples|16 (69)]] || +17
| -16 || ws3 || [[Law combos#Staples|16 (69)]] || +17
|-
|-
| -23 || u/f~n,4 ||  [[Law combos#Staples|25 (78)]] ||
| -23 || uf,n,4 ||  [[Law combos#Staples|25 (78)]] ||
|}
|}
<references/>
<references/>
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! Speed !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Speed !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| i17~19 || d/b+3 || 12 || -3a (-11)
| i17~19 || db+3 || 12 || -3a (-11)
|-
|-
| i22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| i22<ref>Fastest this can be done from standing.</ref> || FC.3 || 9 || -3a (-11a)
|-
|-
| i25 || f+3+4 || 16 ||  
| i25 || f+3+4 || 16 ||  
|-
|-
| i29 || u/f+3+4<ref>funny stomp</ref> || 21 ||
| i29 || uf+3+4<ref>funny stomp</ref> || 21 ||
|}
|}
<references/>
<references/>
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| b+2,1 || i16 || 2.8 || 27 || || Mid, High  
| b+2,1 || i16 || 2.8 || 27 || || Mid, High  
|-  
|-  
| d/f+2 || i15 || 2.1 || 12[[Law combos#Staples|(65)]] || || Mid
| df+2 || i15 || 2.1 || 12[[Law combos#Staples|(65)]] || || Mid
|}
|}
<references/>
<references/>

Revision as of 13:25, 19 May 2023

Punishers for tricky moves
Various Slide ws4
Generic FUFT.4 uf+1,3
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+4,3
  • b+3+4
  • b+3+4,3+4
  • b+2,1
  • b+4,3
db+4 FC.d+3,4
Asuka b+3 3+4,4
Claudio f+2,2 dash 3+4,4
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf,n,4
R.f,n,d,df+4,3+4 3+4,4
Eddy 3~4 ws2
b+3,3 b+4,3
Heihachi f,F+2 3+4,4
Jack-7 R.b+1+2 3+4,4
d+1+2 micro-walk 3+4,4
Law db+3+4 df+4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+2,2
Paul
  • d+4,2:1+2
  • qcf+2
3+4,4 (punishes qcf2)
Xiaoyu BT.3 3+4,4
BT.f+3+4,3+4 d+2,3
AOP.4~3 ws4
Standing
Enemy Move Damage Frames
-10 1,1,2 20 +6[1]
2,b+2[2] 16 +7
-11 4,3 26 -5[3]
-12 3,4 32 KND
-14 3+4,4 25 (58)
b+4,3[4] 34 KND
-15 df+2 12 (65)
uf+4 14 (67)
  1. Up to +7 with DSS transition
  2. Leaves you in back-turn state
  3. Up to +16g with DSS transition
  4. Use for wallsplat instead of 3+4,4
Crouching
Enemy Move Damage Frames
-11 ws4 14 +7[1]
-13 ws1,2 35 KND
-15 ws2 20 (73)
-16 ws3 16 (69) +17
-23 uf,n,4 25 (78)
  1. Up to +17g with DSS transition
Back-turned opponent
Speed Move Damage Frames
i10 1,2,2,1+2[1] 46 KND
i14 b+1,2,2 46 KND
i16 b+2,3,4 45 (?)
  1. Will not wallbounce from behind but it will wallsplat.
Grounded opponent
Speed Move Damage Frames
i17~19 db+3 12 -3a (-11)
i22[1] FC.3 9 -3a (-11a)
i25 f+3+4 16
i29 uf+3+4[2] 21
  1. Fastest this can be done from standing.
  2. funny stomp
Whiff punishers
Move Speed Range Damage Risk Hitbox
3+4,4 i14 2.65 25(58) Mid
b+2,1 i16 2.8 27 Mid, High
df+2 i15 2.1 12(65) Mid